mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-25 16:55:07 +02:00
rename fronts to forwards
This commit is contained in:
parent
2fc8dd48de
commit
c2cff55427
2 changed files with 4 additions and 4 deletions
|
@ -558,7 +558,7 @@ static const std::vector<float> LATERAL_SPEEDS = { 0.2f, 0.65f }; // m/s
|
|||
|
||||
void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, CharacterControllerState ccState) {
|
||||
|
||||
glm::vec3 front = worldRotation * IDENTITY_FORWARD;
|
||||
glm::vec3 forward = worldRotation * IDENTITY_FORWARD;
|
||||
glm::vec3 workingVelocity = worldVelocity;
|
||||
|
||||
{
|
||||
|
@ -566,7 +566,7 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
|||
|
||||
float forwardSpeed = glm::dot(localVel, IDENTITY_FORWARD);
|
||||
float lateralSpeed = glm::dot(localVel, IDENTITY_RIGHT);
|
||||
float turningSpeed = glm::orientedAngle(front, _lastFront, IDENTITY_UP) / deltaTime;
|
||||
float turningSpeed = glm::orientedAngle(forward, _lastForward, IDENTITY_UP) / deltaTime;
|
||||
|
||||
// filter speeds using a simple moving average.
|
||||
_averageForwardSpeed.updateAverage(forwardSpeed);
|
||||
|
@ -852,7 +852,7 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
|||
_lastEnableInverseKinematics = _enableInverseKinematics;
|
||||
}
|
||||
|
||||
_lastFront = front;
|
||||
_lastForward = forward;
|
||||
_lastPosition = worldPosition;
|
||||
_lastVelocity = workingVelocity;
|
||||
}
|
||||
|
|
|
@ -267,7 +267,7 @@ protected:
|
|||
int _rightElbowJointIndex { -1 };
|
||||
int _rightShoulderJointIndex { -1 };
|
||||
|
||||
glm::vec3 _lastFront;
|
||||
glm::vec3 _lastForward;
|
||||
glm::vec3 _lastPosition;
|
||||
glm::vec3 _lastVelocity;
|
||||
|
||||
|
|
Loading…
Reference in a new issue