mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-25 21:35:04 +02:00
Use custom dialog for asset server add to world
This commit is contained in:
parent
530e17a7e5
commit
c25b87c33f
3 changed files with 76 additions and 8 deletions
|
@ -141,18 +141,81 @@ ScrollingWindow {
|
|||
}
|
||||
|
||||
function addToWorld() {
|
||||
var url = assetProxyModel.data(treeView.selection.currentIndex, 0x103);
|
||||
var defaultURL = assetProxyModel.data(treeView.selection.currentIndex, 0x103);
|
||||
|
||||
if (!url || !canAddToWorld(url)) {
|
||||
if (!defaultURL || !canAddToWorld(defaultURL)) {
|
||||
return;
|
||||
}
|
||||
|
||||
var name = assetProxyModel.data(treeView.selection.currentIndex);
|
||||
var SHAPE_TYPE_NONE = 0;
|
||||
var SHAPE_TYPE_SIMPLE_HULL = 1;
|
||||
var SHAPE_TYPE_SIMPLE_COMPOUND = 2;
|
||||
var SHAPE_TYPE_STATIC_MESH = 3;
|
||||
|
||||
console.log("Asset browser - adding asset " + url + " (" + name + ") to world.");
|
||||
var SHAPE_TYPES = [];
|
||||
SHAPE_TYPES[SHAPE_TYPE_NONE] = "No Collision";
|
||||
SHAPE_TYPES[SHAPE_TYPE_SIMPLE_HULL] = "Basic - Whole model";
|
||||
SHAPE_TYPES[SHAPE_TYPE_SIMPLE_COMPOUND] = "Good - Sub-meshes";
|
||||
SHAPE_TYPES[SHAPE_TYPE_STATIC_MESH] = "Exact - All polygons";
|
||||
|
||||
var addPosition = Vec3.sum(MyAvatar.position, Vec3.multiply(2, Quat.getFront(MyAvatar.orientation)));
|
||||
Entities.addModelEntity(name, url, addPosition);
|
||||
var SHAPE_TYPE_DEFAULT = SHAPE_TYPE_STATIC_MESH;
|
||||
var DYNAMIC_DEFAULT = false;
|
||||
var prompt = desktop.customInputDialog({
|
||||
textInput: {
|
||||
label: "Model URL",
|
||||
text: defaultURL
|
||||
},
|
||||
comboBox: {
|
||||
label: "Automatic Collisions",
|
||||
index: SHAPE_TYPE_DEFAULT,
|
||||
items: SHAPE_TYPES
|
||||
},
|
||||
checkBox: {
|
||||
label: "Dynamic",
|
||||
checked: DYNAMIC_DEFAULT,
|
||||
disableForItems: [
|
||||
SHAPE_TYPE_STATIC_MESH
|
||||
],
|
||||
checkStateOnDisable: false,
|
||||
warningOnDisable: "Models with automatic collisions set to 'Exact' cannot be dynamic"
|
||||
}
|
||||
});
|
||||
|
||||
prompt.selected.connect(function (jsonResult) {
|
||||
if (jsonResult) {
|
||||
var result = JSON.parse(jsonResult);
|
||||
var url = result.textInput;
|
||||
var shapeType;
|
||||
switch (result.comboBox) {
|
||||
case SHAPE_TYPE_SIMPLE_HULL:
|
||||
shapeType = "simple-hull";
|
||||
break;
|
||||
case SHAPE_TYPE_SIMPLE_COMPOUND:
|
||||
shapeType = "simple-compound";
|
||||
break;
|
||||
case SHAPE_TYPE_STATIC_MESH:
|
||||
shapeType = "static-mesh";
|
||||
break;
|
||||
default:
|
||||
shapeType = "none";
|
||||
}
|
||||
|
||||
var dynamic = result.checkBox !== null ? result.checkBox : DYNAMIC_DEFAULT;
|
||||
if (shapeType === "static-mesh" && dynamic) {
|
||||
// The prompt should prevent this case
|
||||
print("Error: model cannot be both static mesh and dynamic. This should never happen.");
|
||||
} else if (url) {
|
||||
var name = assetProxyModel.data(treeView.selection.currentIndex);
|
||||
var addPosition = Vec3.sum(MyAvatar.position, Vec3.multiply(2, Quat.getFront(MyAvatar.orientation)));
|
||||
var gravity = dynamic ? { x: 0, y: -10, z: 0 } : { x: 0, y: 0, z: 0 };
|
||||
|
||||
print("Asset browser - adding asset " + url + " (" + name + ") to world.");
|
||||
|
||||
// Entities.addEntity doesn't work from QML, so we use this.
|
||||
Entities.addModelEntity(name, url, shapeType, dynamic, addPosition, gravity);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function copyURLToClipboard(index) {
|
||||
|
|
|
@ -198,12 +198,16 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties
|
|||
}
|
||||
}
|
||||
|
||||
QUuid EntityScriptingInterface::addModelEntity(const QString& name, const QString& modelUrl, const glm::vec3& position) {
|
||||
QUuid EntityScriptingInterface::addModelEntity(const QString& name, const QString& modelUrl, const QString& shapeType,
|
||||
bool dynamic, const glm::vec3& position, const glm::vec3& gravity) {
|
||||
EntityItemProperties properties;
|
||||
properties.setType(EntityTypes::Model);
|
||||
properties.setName(name);
|
||||
properties.setModelURL(modelUrl);
|
||||
properties.setShapeTypeFromString(shapeType);
|
||||
properties.setDynamic(dynamic);
|
||||
properties.setPosition(position);
|
||||
properties.setGravity(gravity);
|
||||
return addEntity(properties);
|
||||
}
|
||||
|
||||
|
|
|
@ -86,7 +86,8 @@ public slots:
|
|||
Q_INVOKABLE QUuid addEntity(const EntityItemProperties& properties, bool clientOnly = false);
|
||||
|
||||
/// temporary method until addEntity can be used from QJSEngine
|
||||
Q_INVOKABLE QUuid addModelEntity(const QString& name, const QString& modelUrl, const glm::vec3& position);
|
||||
Q_INVOKABLE QUuid addModelEntity(const QString& name, const QString& modelUrl, const QString& shapeType, bool dynamic,
|
||||
const glm::vec3& position, const glm::vec3& gravity);
|
||||
|
||||
/// gets the current model properties for a specific model
|
||||
/// this function will not find return results in script engine contexts which don't have access to models
|
||||
|
|
Loading…
Reference in a new issue