Cleanup after cherry-pick

This commit is contained in:
Zach Fox 2018-03-08 14:35:56 -08:00
parent ec6f66ee52
commit c22d79041d
2 changed files with 5 additions and 11 deletions

View file

@ -187,10 +187,9 @@ Windows.ScrollingWindow {
var textures = JSON.stringify({ "tex.picture": defaultURL});
var shapeType = "box";
var dynamic = false;
var collisionless = true;
var position = Vec3.sum(MyAvatar.position, Vec3.multiply(2, Quat.getForward(MyAvatar.orientation)));
var gravity = Vec3.multiply(Vec3.fromPolar(Math.PI / 2, 0), 0);
Entities.addModelEntity(name, modelURL, textures, shapeType, dynamic, collisionless, position, gravity);
Entities.addModelEntity(name, modelURL, textures, shapeType, dynamic, position, gravity);
} else {
var SHAPE_TYPE_NONE = 0;
var SHAPE_TYPE_SIMPLE_HULL = 1;
@ -235,7 +234,6 @@ Windows.ScrollingWindow {
var result = JSON.parse(jsonResult);
var url = result.textInput.trim();
var shapeType;
var collisionless = false;
switch (result.comboBox) {
case SHAPE_TYPE_SIMPLE_HULL:
shapeType = "simple-hull";
@ -254,7 +252,6 @@ Windows.ScrollingWindow {
break;
default:
shapeType = "none";
collisionless = true;
}
var dynamic = result.checkBox !== null ? result.checkBox : DYNAMIC_DEFAULT;
@ -276,7 +273,7 @@ Windows.ScrollingWindow {
print("Asset browser - adding asset " + url + " (" + name + ") to world.");
// Entities.addEntity doesn't work from QML, so we use this.
Entities.addModelEntity(name, url, "", shapeType, dynamic, collisionless, addPosition, gravity);
Entities.addModelEntity(name, url, "", shapeType, dynamic, addPosition, gravity);
}
}
});

View file

@ -144,7 +144,7 @@ Rectangle {
}
function canAddToWorld(path) {
var supportedExtensions = [/\.fbx\b/i, /\.obj\b/i, /\.jpg\b/i, /\.png\b/i];
var supportedExtensions = [/\.fbx\b/i, /\.obj\b/i];
if (selectedItemCount > 1) {
return false;
@ -188,10 +188,9 @@ Rectangle {
var textures = JSON.stringify({ "tex.picture": defaultURL});
var shapeType = "box";
var dynamic = false;
var collisionless = true;
var position = Vec3.sum(MyAvatar.position, Vec3.multiply(2, Quat.getForward(MyAvatar.orientation)));
var gravity = Vec3.multiply(Vec3.fromPolar(Math.PI / 2, 0), 0);
Entities.addModelEntity(name, modelURL, textures, shapeType, dynamic, collisionless, position, gravity);
Entities.addModelEntity(name, modelURL, textures, shapeType, dynamic, position, gravity);
} else {
var SHAPE_TYPE_NONE = 0;
var SHAPE_TYPE_SIMPLE_HULL = 1;
@ -236,7 +235,6 @@ Rectangle {
var result = JSON.parse(jsonResult);
var url = result.textInput.trim();
var shapeType;
var collisionless = false;
switch (result.comboBox) {
case SHAPE_TYPE_SIMPLE_HULL:
shapeType = "simple-hull";
@ -255,7 +253,6 @@ Rectangle {
break;
default:
shapeType = "none";
collisionless = true;
}
var dynamic = result.checkBox !== null ? result.checkBox : DYNAMIC_DEFAULT;
@ -277,7 +274,7 @@ Rectangle {
print("Asset browser - adding asset " + url + " (" + name + ") to world.");
// Entities.addEntity doesn't work from QML, so we use this.
Entities.addModelEntity(name, url, "", shapeType, dynamic, collisionless, addPosition, gravity);
Entities.addModelEntity(name, url, "", shapeType, dynamic, addPosition, gravity);
}
}
});