Fix a couple sitting bugs

This commit is contained in:
Atlante45 2017-03-17 10:45:13 -07:00
parent 698791295a
commit c1466c2dec

View file

@ -1,6 +1,16 @@
//
// sit.js
//
// Created by Clement Brisset on 3/3/17
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
Script.include("/~/system/libraries/utils.js");
var SETTING_KEY = "com.highfidelity.avatar.isSitting";
var ANIMATION_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/clement/production/animations/sitting_idle.fbx";
var ANIMATION_FPS = 30;
@ -28,6 +38,7 @@
this.interval = null;
this.sitDownSettlePeriod = null;
this.lastTimeNoDriveKeys = null;
this.sittingDown = false;
this.preload = function(entityID) {
this.entityID = entityID;
@ -106,6 +117,7 @@
return;
}
print("Sitting down (" + this.entityID + ")");
this.sittingDown = true;
var now = Date.now();
this.sitDownSettlePeriod = now + IK_SETTLE_TIME;
@ -121,6 +133,11 @@
for (i in ROLES) {
MyAvatar.overrideRoleAnimation(ROLES[i], ANIMATION_URL, ANIMATION_FPS, true, ANIMATION_FIRST_FRAME, ANIMATION_LAST_FRAME);
}
for (var i in OVERRIDEN_DRIVE_KEYS) {
MyAvatar.disableDriveKey(OVERRIDEN_DRIVE_KEYS[i]);
}
MyAvatar.resetSensorsAndBody();
}
@ -132,22 +149,21 @@
return { headType: 0 };
}, ["headType"]);
Script.update.connect(this, this.update);
for (var i in OVERRIDEN_DRIVE_KEYS) {
MyAvatar.disableDriveKey(OVERRIDEN_DRIVE_KEYS[i]);
}
}
this.standUp = function() {
print("Standing up (" + this.entityID + ")");
MyAvatar.removeAnimationStateHandler(this.animStateHandlerID);
Script.update.disconnect(this, this.update);
for (var i in OVERRIDEN_DRIVE_KEYS) {
MyAvatar.enableDriveKey(OVERRIDEN_DRIVE_KEYS[i]);
}
this.setSeatUser(null);
if (Settings.getValue(SETTING_KEY) === this.entityID) {
Settings.setValue(SETTING_KEY, "");
for (var i in OVERRIDEN_DRIVE_KEYS) {
MyAvatar.enableDriveKey(OVERRIDEN_DRIVE_KEYS[i]);
}
var ROLES = MyAvatar.getAnimationRoles();
for (i in ROLES) {
MyAvatar.restoreRoleAnimation(ROLES[i]);
@ -165,6 +181,7 @@
MyAvatar.bodyRoll = 0.0;
}, SIT_DELAY);
}
this.sittingDown = false;
}
// function called by teleport.js if it detects the appropriate userData
@ -215,7 +232,7 @@
}
this.update = function(dt) {
if (MyAvatar.sessionUUID === this.getSeatUser()) {
if (this.sittingDown === true) {
var properties = Entities.getEntityProperties(this.entityID);
var avatarDistance = Vec3.distance(MyAvatar.position, properties.position);
var ikError = MyAvatar.getIKErrorOnLastSolve();