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have Domain Server treat Voxel Servers the same as Audio Mixers and Avatar Mixers
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commit
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1 changed files with 3 additions and 11 deletions
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@ -185,9 +185,6 @@ int main(int argc, const char* argv[]) {
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// Start the web server.
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ctx = mg_start(&callbacks, NULL, options);
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// wait to check on voxel-servers till we've given our NodeList a chance to get a good list
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int checkForVoxelServerAttempt = 0;
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while (true) {
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::assignmentQueueMutex.lock();
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@ -205,24 +202,19 @@ int main(int argc, const char* argv[]) {
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::assignmentQueue.push_front(&audioMixerAssignment);
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}
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// Now handle voxel servers. Couple of things are special about voxel servers.
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// 1) They can run standalone, and so we want to wait to ask for an assignment until we've given them sufficient
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// time to check in with us. So we will look for them, but we want actually add assignments unless we haven't
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// seen one after a few tries.
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// 2) They aren't soloNodeOfType() so we have to count them.
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// Now handle voxel servers. Since Voxel Servers aren't soloNodeOfType() we will count them and add an assignment if
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// there is not at least one of them in the domain.
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int voxelServerCount = 0;
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for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
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if (node->getType() == NODE_TYPE_VOXEL_SERVER) {
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voxelServerCount++;
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}
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}
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const int MIN_VOXEL_SERVER_CHECKS = 10;
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if (checkForVoxelServerAttempt > MIN_VOXEL_SERVER_CHECKS && voxelServerCount == 0 &&
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if (voxelServerCount == 0 &&
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std::find(::assignmentQueue.begin(), ::assignmentQueue.end(), &voxelServerAssignment) == ::assignmentQueue.end()) {
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qDebug("Missing a voxel server and assignment not in queue. Adding.\n");
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::assignmentQueue.push_front(&voxelServerAssignment);
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}
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checkForVoxelServerAttempt++;
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::assignmentQueueMutex.unlock();
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