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synced 2025-04-09 21:32:31 +02:00
Add 2D UI when close to the seat
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1 changed files with 187 additions and 92 deletions
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@ -1,113 +1,208 @@
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(function() {
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Script.include("/~/system/libraries/utils.js");
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Script.include("/~/system/libraries/utils.js");
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var ROLE = "fly";
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var ANIMATION_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/clement/production/animations/sitting_idle.fbx";
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var ANIMATION_FPS = 30;
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var ANIMATION_FIRST_FRAME = 1;
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var ANIMATION_LAST_FRAME = 10;
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var RELEASE_KEYS = ['w', 'a', 's', 'd', 'UP', 'LEFT', 'DOWN', 'RIGHT'];
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var RELEASE_TIME = 500; // ms
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var RELEASE_DISTANCE = 0.2; // meters
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var MAX_IK_ERROR = 15;
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var ROLE = "fly";
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var ANIMATION_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/clement/production/animations/sitting_idle.fbx";
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var ANIMATION_FPS = 30;
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var ANIMATION_FIRST_FRAME = 1;
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var ANIMATION_LAST_FRAME = 10;
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var RELEASE_KEYS = ['w', 'a', 's', 'd', 'UP', 'LEFT', 'DOWN', 'RIGHT'];
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var RELEASE_TIME = 500; // ms
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var RELEASE_DISTANCE = 0.2; // meters
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var MAX_IK_ERROR = 15;
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var DESKTOP_UI_CHECK_INTERVAL = 250;
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var DESKTOP_MAX_DISTANCE = 5;
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this.entityID = null;
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this.timers = {};
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this.animStateHandlerID = null;
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this.entityID = null;
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this.timers = {};
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this.animStateHandlerID = null;
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this.preload = function(entityID) {
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this.entityID = entityID;
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}
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this.update = function(dt) {
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if (MyAvatar.getParentID() === this.entityID) {
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var properties = Entities.getEntityProperties(this.entityID, ["position"]);
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var avatarDistance = Vec3.distance(MyAvatar.position, properties.position);
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var ikError = MyAvatar.getIKErrorOnLastSolve();
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print("IK error: " + ikError);
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if (avatarDistance > RELEASE_DISTANCE || ikError > MAX_IK_ERROR) {
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this.sitUp(this.entityID);
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}
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this.preload = function(entityID) {
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this.entityID = entityID;
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}
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}
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this.keyPressed = function(event) {
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if (isInEditMode()) {
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return;
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this.unload = function() {
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if (MyAvatar.getParentID() === this.entityID) {
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this.sitUp(this.entityID);
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}
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if (this.interval) {
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Script.clearInterval(this.interval);
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this.interval = null;
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}
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this.cleanupOverlay();
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}
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if (RELEASE_KEYS.indexOf(event.text) !== -1) {
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var that = this;
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this.timers[event.text] = Script.setTimeout(function() {
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that.sitUp();
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}, RELEASE_TIME);
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}
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}
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this.keyReleased = function(event) {
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if (RELEASE_KEYS.indexOf(event.text) !== -1) {
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if (this.timers[event.text]) {
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print("Clear timeout");
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Script.clearTimeout(this.timers[event.text]);
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delete this.timers[event.text];
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}
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}
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}
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this.sitDown = function() {
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var avatarIdentifiers = AvatarList.getAvatarIdentifiers();
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for (var i in avatarIdentifiers) {
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var avatar = AvatarList.getAvatar(avatarIdentifiers[i]);
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if (avatar && avatar.getParentID() === this.entityID) {
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print("Someone is already sitting in that chair.");
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return;
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}
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this.checkSeatForAvatar = function() {
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var avatarIdentifiers = AvatarList.getAvatarIdentifiers();
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for (var i in avatarIdentifiers) {
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var avatar = AvatarList.getAvatar(avatarIdentifiers[i]);
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if (avatar && avatar.getParentID() === this.entityID) {
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return true;
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}
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}
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return false;
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}
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MyAvatar.overrideRoleAnimation(ROLE, ANIMATION_URL, ANIMATION_FPS, true, ANIMATION_FIRST_FRAME, ANIMATION_LAST_FRAME);
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MyAvatar.setParentID(this.entityID);
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MyAvatar.characterControllerEnabled = false;
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MyAvatar.hmdLeanRecenterEnabled = false;
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this.sitDown = function() {
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if (this.checkSeatForAvatar()) {
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print("Someone is already sitting in that chair.");
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return;
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}
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var properties = Entities.getEntityProperties(this.entityID, ["position", "rotation"]);
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var index = MyAvatar.getJointIndex("Hips");
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MyAvatar.pinJoint(index, properties.position, properties.rotation);
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MyAvatar.overrideRoleAnimation(ROLE, ANIMATION_URL, ANIMATION_FPS, true, ANIMATION_FIRST_FRAME, ANIMATION_LAST_FRAME);
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MyAvatar.setParentID(this.entityID);
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MyAvatar.characterControllerEnabled = false;
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MyAvatar.hmdLeanRecenterEnabled = false;
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this.animStateHandlerID = MyAvatar.addAnimationStateHandler(function(props) {
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return { headType: 0 };
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}, ["headType"]);
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var properties = Entities.getEntityProperties(this.entityID, ["position", "rotation"]);
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var index = MyAvatar.getJointIndex("Hips");
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MyAvatar.pinJoint(index, properties.position, properties.rotation);
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Script.update.connect(this, this.update);
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Controller.keyPressEvent.connect(this, this.keyPressed);
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Controller.keyReleaseEvent.connect(this, this.keyReleased);
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for (var i in RELEASE_KEYS) {
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Controller.captureKeyEvents({ text: RELEASE_KEYS[i] });
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this.animStateHandlerID = MyAvatar.addAnimationStateHandler(function(props) {
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return { headType: 0 };
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}, ["headType"]);
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Script.update.connect(this, this.update);
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Controller.keyPressEvent.connect(this, this.keyPressed);
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Controller.keyReleaseEvent.connect(this, this.keyReleased);
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for (var i in RELEASE_KEYS) {
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Controller.captureKeyEvents({ text: RELEASE_KEYS[i] });
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}
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}
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}
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this.sitUp = function() {
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MyAvatar.restoreRoleAnimation(ROLE);
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MyAvatar.setParentID("");
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MyAvatar.characterControllerEnabled = true;
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MyAvatar.hmdLeanRecenterEnabled = true;
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this.sitUp = function() {
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MyAvatar.restoreRoleAnimation(ROLE);
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MyAvatar.setParentID("");
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MyAvatar.characterControllerEnabled = true;
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MyAvatar.hmdLeanRecenterEnabled = true;
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var index = MyAvatar.getJointIndex("Hips");
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MyAvatar.clearPinOnJoint(index);
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var index = MyAvatar.getJointIndex("Hips");
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MyAvatar.clearPinOnJoint(index);
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MyAvatar.removeAnimationStateHandler(this.animStateHandlerID);
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MyAvatar.removeAnimationStateHandler(this.animStateHandlerID);
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Script.update.disconnect(this, this.update);
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Controller.keyPressEvent.disconnect(this, this.keyPressed);
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Controller.keyReleaseEvent.disconnect(this, this.keyReleased);
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for (var i in RELEASE_KEYS) {
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Controller.releaseKeyEvents({ text: RELEASE_KEYS[i] });
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Script.update.disconnect(this, this.update);
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Controller.keyPressEvent.disconnect(this, this.keyPressed);
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Controller.keyReleaseEvent.disconnect(this, this.keyReleased);
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for (var i in RELEASE_KEYS) {
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Controller.releaseKeyEvents({ text: RELEASE_KEYS[i] });
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}
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}
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}
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this.clickDownOnEntity = function () {
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if (MyAvatar.getParentID() !== this.entityID) {
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this.sitDown();
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this.sit = function () {
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this.sitDown();
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}
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this.createOverlay = function() {
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var text = "Click to sit";
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var textMargin = 0.05;
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var lineHeight = 0.15;
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this.overlay = Overlays.addOverlay("text3d", {
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position: { x: 0.0, y: 0.0, z: 0.0},
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dimensions: { x: 0.1, y: 0.1 },
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backgroundColor: { red: 0, green: 0, blue: 0 },
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color: { red: 255, green: 255, blue: 255 },
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topMargin: textMargin,
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leftMargin: textMargin,
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bottomMargin: textMargin,
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rightMargin: textMargin,
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text: text,
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lineHeight: lineHeight,
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alpha: 0.9,
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backgroundAlpha: 0.9,
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ignoreRayIntersection: true,
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visible: true,
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isFacingAvatar: true
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});
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var textSize = Overlays.textSize(this.overlay, text);
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var overlayDimensions = {
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x: textSize.width + 2 * textMargin,
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y: textSize.height + 2 * textMargin
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}
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var props = Entities.getEntityProperties(this.entityID, ["position", "registrationPoint", "dimensions"]);
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var yOffset = (1.0 - props.registrationPoint.y) * props.dimensions.y + (overlayDimensions.y / 2.0);
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var overlayPosition = Vec3.sum(props.position, { x: 0, y: yOffset, z: 0 });
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Overlays.editOverlay(this.overlay, {
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position: overlayPosition,
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dimensions: overlayDimensions
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});
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}
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this.cleanupOverlay = function() {
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if (this.overlay !== null) {
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Overlays.deleteOverlay(this.overlay);
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this.overlay = null;
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}
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}
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this.update = function(dt) {
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if (MyAvatar.getParentID() === this.entityID) {
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var properties = Entities.getEntityProperties(this.entityID, ["position"]);
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var avatarDistance = Vec3.distance(MyAvatar.position, properties.position);
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var ikError = MyAvatar.getIKErrorOnLastSolve();
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print("IK error: " + ikError);
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if (avatarDistance > RELEASE_DISTANCE || ikError > MAX_IK_ERROR) {
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this.sitUp(this.entityID);
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}
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}
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}
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this.keyPressed = function(event) {
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if (isInEditMode()) {
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return;
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}
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if (RELEASE_KEYS.indexOf(event.text) !== -1) {
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var that = this;
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this.timers[event.text] = Script.setTimeout(function() {
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that.sitUp();
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}, RELEASE_TIME);
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}
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}
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this.keyReleased = function(event) {
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if (RELEASE_KEYS.indexOf(event.text) !== -1) {
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if (this.timers[event.text]) {
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Script.clearTimeout(this.timers[event.text]);
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delete this.timers[event.text];
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}
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}
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}
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this.canSitDesktop = function() {
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var props = Entities.getEntityProperties(this.entityID, ["position"]);
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var distanceFromSeat = Vec3.distance(MyAvatar.position, props.position);
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return distanceFromSeat < DESKTOP_MAX_DISTANCE && !this.checkSeatForAvatar();
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}
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this.hoverEnterEntity = function(event) {
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if (isInEditMode() || (MyAvatar.getParentID() === this.entityID)) {
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return;
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}
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var that = this;
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this.interval = Script.setInterval(function() {
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if (that.overlay === null) {
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if (that.canSitDesktop()) {
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that.createOverlay();
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}
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} else if (!that.canSitDesktop()) {
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that.cleanupOverlay();
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}
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}, DESKTOP_UI_CHECK_INTERVAL);
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}
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this.hoverLeaveEntity = function(event) {
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if (this.interval) {
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Script.clearInterval(this.interval);
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this.interval = null;
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}
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this.cleanupOverlay();
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}
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this.clickDownOnEntity = function () {
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if (isInEditMode() || (MyAvatar.getParentID() === this.entityID)) {
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return;
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}
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if (this.canSitDesktop()) {
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this.sitDown();
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}
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}
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}
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this.sit = function () {
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this.sitDown();
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}
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});
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