Add 2D UI when close to the seat

This commit is contained in:
Atlante45 2017-02-17 11:43:09 -08:00
parent 187cd0d5cf
commit bf3a69a0b3

View file

@ -1,113 +1,208 @@
(function() {
Script.include("/~/system/libraries/utils.js");
Script.include("/~/system/libraries/utils.js");
var ROLE = "fly";
var ANIMATION_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/clement/production/animations/sitting_idle.fbx";
var ANIMATION_FPS = 30;
var ANIMATION_FIRST_FRAME = 1;
var ANIMATION_LAST_FRAME = 10;
var RELEASE_KEYS = ['w', 'a', 's', 'd', 'UP', 'LEFT', 'DOWN', 'RIGHT'];
var RELEASE_TIME = 500; // ms
var RELEASE_DISTANCE = 0.2; // meters
var MAX_IK_ERROR = 15;
var ROLE = "fly";
var ANIMATION_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/clement/production/animations/sitting_idle.fbx";
var ANIMATION_FPS = 30;
var ANIMATION_FIRST_FRAME = 1;
var ANIMATION_LAST_FRAME = 10;
var RELEASE_KEYS = ['w', 'a', 's', 'd', 'UP', 'LEFT', 'DOWN', 'RIGHT'];
var RELEASE_TIME = 500; // ms
var RELEASE_DISTANCE = 0.2; // meters
var MAX_IK_ERROR = 15;
var DESKTOP_UI_CHECK_INTERVAL = 250;
var DESKTOP_MAX_DISTANCE = 5;
this.entityID = null;
this.timers = {};
this.animStateHandlerID = null;
this.entityID = null;
this.timers = {};
this.animStateHandlerID = null;
this.preload = function(entityID) {
this.entityID = entityID;
}
this.update = function(dt) {
if (MyAvatar.getParentID() === this.entityID) {
var properties = Entities.getEntityProperties(this.entityID, ["position"]);
var avatarDistance = Vec3.distance(MyAvatar.position, properties.position);
var ikError = MyAvatar.getIKErrorOnLastSolve();
print("IK error: " + ikError);
if (avatarDistance > RELEASE_DISTANCE || ikError > MAX_IK_ERROR) {
this.sitUp(this.entityID);
}
this.preload = function(entityID) {
this.entityID = entityID;
}
}
this.keyPressed = function(event) {
if (isInEditMode()) {
return;
this.unload = function() {
if (MyAvatar.getParentID() === this.entityID) {
this.sitUp(this.entityID);
}
if (this.interval) {
Script.clearInterval(this.interval);
this.interval = null;
}
this.cleanupOverlay();
}
if (RELEASE_KEYS.indexOf(event.text) !== -1) {
var that = this;
this.timers[event.text] = Script.setTimeout(function() {
that.sitUp();
}, RELEASE_TIME);
}
}
this.keyReleased = function(event) {
if (RELEASE_KEYS.indexOf(event.text) !== -1) {
if (this.timers[event.text]) {
print("Clear timeout");
Script.clearTimeout(this.timers[event.text]);
delete this.timers[event.text];
}
}
}
this.sitDown = function() {
var avatarIdentifiers = AvatarList.getAvatarIdentifiers();
for (var i in avatarIdentifiers) {
var avatar = AvatarList.getAvatar(avatarIdentifiers[i]);
if (avatar && avatar.getParentID() === this.entityID) {
print("Someone is already sitting in that chair.");
return;
}
this.checkSeatForAvatar = function() {
var avatarIdentifiers = AvatarList.getAvatarIdentifiers();
for (var i in avatarIdentifiers) {
var avatar = AvatarList.getAvatar(avatarIdentifiers[i]);
if (avatar && avatar.getParentID() === this.entityID) {
return true;
}
}
return false;
}
MyAvatar.overrideRoleAnimation(ROLE, ANIMATION_URL, ANIMATION_FPS, true, ANIMATION_FIRST_FRAME, ANIMATION_LAST_FRAME);
MyAvatar.setParentID(this.entityID);
MyAvatar.characterControllerEnabled = false;
MyAvatar.hmdLeanRecenterEnabled = false;
this.sitDown = function() {
if (this.checkSeatForAvatar()) {
print("Someone is already sitting in that chair.");
return;
}
var properties = Entities.getEntityProperties(this.entityID, ["position", "rotation"]);
var index = MyAvatar.getJointIndex("Hips");
MyAvatar.pinJoint(index, properties.position, properties.rotation);
MyAvatar.overrideRoleAnimation(ROLE, ANIMATION_URL, ANIMATION_FPS, true, ANIMATION_FIRST_FRAME, ANIMATION_LAST_FRAME);
MyAvatar.setParentID(this.entityID);
MyAvatar.characterControllerEnabled = false;
MyAvatar.hmdLeanRecenterEnabled = false;
this.animStateHandlerID = MyAvatar.addAnimationStateHandler(function(props) {
return { headType: 0 };
}, ["headType"]);
var properties = Entities.getEntityProperties(this.entityID, ["position", "rotation"]);
var index = MyAvatar.getJointIndex("Hips");
MyAvatar.pinJoint(index, properties.position, properties.rotation);
Script.update.connect(this, this.update);
Controller.keyPressEvent.connect(this, this.keyPressed);
Controller.keyReleaseEvent.connect(this, this.keyReleased);
for (var i in RELEASE_KEYS) {
Controller.captureKeyEvents({ text: RELEASE_KEYS[i] });
this.animStateHandlerID = MyAvatar.addAnimationStateHandler(function(props) {
return { headType: 0 };
}, ["headType"]);
Script.update.connect(this, this.update);
Controller.keyPressEvent.connect(this, this.keyPressed);
Controller.keyReleaseEvent.connect(this, this.keyReleased);
for (var i in RELEASE_KEYS) {
Controller.captureKeyEvents({ text: RELEASE_KEYS[i] });
}
}
}
this.sitUp = function() {
MyAvatar.restoreRoleAnimation(ROLE);
MyAvatar.setParentID("");
MyAvatar.characterControllerEnabled = true;
MyAvatar.hmdLeanRecenterEnabled = true;
this.sitUp = function() {
MyAvatar.restoreRoleAnimation(ROLE);
MyAvatar.setParentID("");
MyAvatar.characterControllerEnabled = true;
MyAvatar.hmdLeanRecenterEnabled = true;
var index = MyAvatar.getJointIndex("Hips");
MyAvatar.clearPinOnJoint(index);
var index = MyAvatar.getJointIndex("Hips");
MyAvatar.clearPinOnJoint(index);
MyAvatar.removeAnimationStateHandler(this.animStateHandlerID);
MyAvatar.removeAnimationStateHandler(this.animStateHandlerID);
Script.update.disconnect(this, this.update);
Controller.keyPressEvent.disconnect(this, this.keyPressed);
Controller.keyReleaseEvent.disconnect(this, this.keyReleased);
for (var i in RELEASE_KEYS) {
Controller.releaseKeyEvents({ text: RELEASE_KEYS[i] });
Script.update.disconnect(this, this.update);
Controller.keyPressEvent.disconnect(this, this.keyPressed);
Controller.keyReleaseEvent.disconnect(this, this.keyReleased);
for (var i in RELEASE_KEYS) {
Controller.releaseKeyEvents({ text: RELEASE_KEYS[i] });
}
}
}
this.clickDownOnEntity = function () {
if (MyAvatar.getParentID() !== this.entityID) {
this.sitDown();
this.sit = function () {
this.sitDown();
}
this.createOverlay = function() {
var text = "Click to sit";
var textMargin = 0.05;
var lineHeight = 0.15;
this.overlay = Overlays.addOverlay("text3d", {
position: { x: 0.0, y: 0.0, z: 0.0},
dimensions: { x: 0.1, y: 0.1 },
backgroundColor: { red: 0, green: 0, blue: 0 },
color: { red: 255, green: 255, blue: 255 },
topMargin: textMargin,
leftMargin: textMargin,
bottomMargin: textMargin,
rightMargin: textMargin,
text: text,
lineHeight: lineHeight,
alpha: 0.9,
backgroundAlpha: 0.9,
ignoreRayIntersection: true,
visible: true,
isFacingAvatar: true
});
var textSize = Overlays.textSize(this.overlay, text);
var overlayDimensions = {
x: textSize.width + 2 * textMargin,
y: textSize.height + 2 * textMargin
}
var props = Entities.getEntityProperties(this.entityID, ["position", "registrationPoint", "dimensions"]);
var yOffset = (1.0 - props.registrationPoint.y) * props.dimensions.y + (overlayDimensions.y / 2.0);
var overlayPosition = Vec3.sum(props.position, { x: 0, y: yOffset, z: 0 });
Overlays.editOverlay(this.overlay, {
position: overlayPosition,
dimensions: overlayDimensions
});
}
this.cleanupOverlay = function() {
if (this.overlay !== null) {
Overlays.deleteOverlay(this.overlay);
this.overlay = null;
}
}
this.update = function(dt) {
if (MyAvatar.getParentID() === this.entityID) {
var properties = Entities.getEntityProperties(this.entityID, ["position"]);
var avatarDistance = Vec3.distance(MyAvatar.position, properties.position);
var ikError = MyAvatar.getIKErrorOnLastSolve();
print("IK error: " + ikError);
if (avatarDistance > RELEASE_DISTANCE || ikError > MAX_IK_ERROR) {
this.sitUp(this.entityID);
}
}
}
this.keyPressed = function(event) {
if (isInEditMode()) {
return;
}
if (RELEASE_KEYS.indexOf(event.text) !== -1) {
var that = this;
this.timers[event.text] = Script.setTimeout(function() {
that.sitUp();
}, RELEASE_TIME);
}
}
this.keyReleased = function(event) {
if (RELEASE_KEYS.indexOf(event.text) !== -1) {
if (this.timers[event.text]) {
Script.clearTimeout(this.timers[event.text]);
delete this.timers[event.text];
}
}
}
this.canSitDesktop = function() {
var props = Entities.getEntityProperties(this.entityID, ["position"]);
var distanceFromSeat = Vec3.distance(MyAvatar.position, props.position);
return distanceFromSeat < DESKTOP_MAX_DISTANCE && !this.checkSeatForAvatar();
}
this.hoverEnterEntity = function(event) {
if (isInEditMode() || (MyAvatar.getParentID() === this.entityID)) {
return;
}
var that = this;
this.interval = Script.setInterval(function() {
if (that.overlay === null) {
if (that.canSitDesktop()) {
that.createOverlay();
}
} else if (!that.canSitDesktop()) {
that.cleanupOverlay();
}
}, DESKTOP_UI_CHECK_INTERVAL);
}
this.hoverLeaveEntity = function(event) {
if (this.interval) {
Script.clearInterval(this.interval);
this.interval = null;
}
this.cleanupOverlay();
}
this.clickDownOnEntity = function () {
if (isInEditMode() || (MyAvatar.getParentID() === this.entityID)) {
return;
}
if (this.canSitDesktop()) {
this.sitDown();
}
}
}
this.sit = function () {
this.sitDown();
}
});