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define roundf for use on Win from ScriptEngine
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1 changed files with 8 additions and 2 deletions
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#include <AvatarData.h>
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#include <AvatarData.h>
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class ParticlesScriptingInterface;
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#include "AbstractControllerScriptingInterface.h"
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#include "AbstractControllerScriptingInterface.h"
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#include "Quat.h"
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#include "Quat.h"
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#include "Vec3.h"
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#include "Vec3.h"
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class ParticlesScriptingInterface;
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const QString NO_SCRIPT("");
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const QString NO_SCRIPT("");
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#ifdef Q_OS_WIN32
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inline double roundf(double value) {
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return (value > 0.0) ? floor(value + 0.5) : ceil(value - 0.5);
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}
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#endif
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const unsigned int SCRIPT_DATA_CALLBACK_USECS = roundf((1.0 / 60.0) * 1000 * 1000);
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const unsigned int SCRIPT_DATA_CALLBACK_USECS = roundf((1.0 / 60.0) * 1000 * 1000);
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class ScriptEngine : public QObject {
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class ScriptEngine : public QObject {
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