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🐛 Fixed build failing when using Ninja
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parent
3c7780a065
commit
ba1ce8fa83
2 changed files with 34 additions and 26 deletions
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@ -28,13 +28,21 @@ macro(PACKAGE_LIBRARIES_FOR_DEPLOYMENT)
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endif ()
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# add a post-build command to call windeployqt to copy Qt plugins
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add_custom_command(
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TARGET ${TARGET_NAME}
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POST_BUILD
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COMMAND CMD /C "SET PATH=${QT_DIR}/bin;%PATH% && ${WINDEPLOYQT_COMMAND}\
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${EXTRA_DEPLOY_OPTIONS} $<$<OR:$<CONFIG:Release>,$<CONFIG:MinSizeRel>,$<CONFIG:RelWithDebInfo>>:--release>\
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--no-compiler-runtime --no-opengl-sw --no-angle -no-system-d3d-compiler \"$<TARGET_FILE:${TARGET_NAME}>\""
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)
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set(CMD "${WINDEPLOYQT_COMMAND} ${EXTRA_DEPLOY_OPTIONS} --no-compiler-runtime --no-opengl-sw --no-angle -no-system-d3d-compiler")
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if (CMAKE_GENERATOR STREQUAL "Ninja")
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file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/windeploy-${TARGET_NAME}.bat" "${CMD} %*")
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add_custom_command(
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TARGET ${TARGET_NAME}
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POST_BUILD
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COMMAND "${CMAKE_CURRENT_BINARY_DIR}/windeploy-${TARGET_NAME}.bat" $<$<OR:$<CONFIG:Release>,$<CONFIG:MinSizeRel>,$<CONFIG:RelWithDebInfo>>:--release> \"$<TARGET_FILE:${TARGET_NAME}>\"
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)
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else()
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add_custom_command(
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TARGET ${TARGET_NAME}
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POST_BUILD
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COMMAND ${CMD}
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)
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endif()
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# add a post-build command to copy DLLs beside the executable
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add_custom_command(
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@ -46,25 +54,26 @@ macro(PACKAGE_LIBRARIES_FOR_DEPLOYMENT)
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-P "${CMAKE_CURRENT_BINARY_DIR}/FixupBundlePostBuild.cmake"
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)
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set(QTAUDIO_PATH "$<TARGET_FILE_DIR:${TARGET_NAME}>/audio")
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set(QTAUDIO_WIN7_PATH "$<TARGET_FILE_DIR:${TARGET_NAME}>/audioWin7/audio")
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set(QTAUDIO_WIN8_PATH "$<TARGET_FILE_DIR:${TARGET_NAME}>/audioWin8/audio")
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# TODO: Is this still needed? needs testing
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# set(QTAUDIO_PATH "$<TARGET_FILE_DIR:${TARGET_NAME}>/audio")
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# set(QTAUDIO_WIN7_PATH "$<TARGET_FILE_DIR:${TARGET_NAME}>/audioWin7/audio")
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# set(QTAUDIO_WIN8_PATH "$<TARGET_FILE_DIR:${TARGET_NAME}>/audioWin8/audio")
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# copy qtaudio_wasapi.dll and qtaudio_windows.dll in the correct directories for runtime selection
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add_custom_command(
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TARGET ${TARGET_NAME}
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory "${QTAUDIO_WIN7_PATH}"
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COMMAND ${CMAKE_COMMAND} -E make_directory "${QTAUDIO_WIN8_PATH}"
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# copy release DLLs
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COMMAND if exist "${QTAUDIO_PATH}/qtaudio_windows.dll" ( ${CMAKE_COMMAND} -E copy "${QTAUDIO_PATH}/qtaudio_windows.dll" "${QTAUDIO_WIN7_PATH}" )
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COMMAND if exist "${QTAUDIO_PATH}/qtaudio_windows.dll" ( ${CMAKE_COMMAND} -E copy "${WASAPI_DLL_PATH}/qtaudio_wasapi.dll" "${QTAUDIO_WIN8_PATH}" )
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# copy debug DLLs
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COMMAND if exist "${QTAUDIO_PATH}/qtaudio_windowsd.dll" ( ${CMAKE_COMMAND} -E copy "${QTAUDIO_PATH}/qtaudio_windowsd.dll" "${QTAUDIO_WIN7_PATH}" )
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COMMAND if exist "${QTAUDIO_PATH}/qtaudio_windowsd.dll" ( ${CMAKE_COMMAND} -E copy "${WASAPI_DLL_PATH}/qtaudio_wasapid.dll" "${QTAUDIO_WIN8_PATH}" )
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# remove directory
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COMMAND ${CMAKE_COMMAND} -E remove_directory "${QTAUDIO_PATH}"
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)
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# # copy qtaudio_wasapi.dll and qtaudio_windows.dll in the correct directories for runtime selection
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# add_custom_command(
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# TARGET ${TARGET_NAME}
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# POST_BUILD
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# COMMAND ${CMAKE_COMMAND} -E make_directory "${QTAUDIO_WIN7_PATH}"
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# COMMAND ${CMAKE_COMMAND} -E make_directory "${QTAUDIO_WIN8_PATH}"
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# # copy release DLLs
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# COMMAND if exist "${QTAUDIO_PATH}/qtaudio_windows.dll" ( ${CMAKE_COMMAND} -E copy "${QTAUDIO_PATH}/qtaudio_windows.dll" "${QTAUDIO_WIN7_PATH}" )
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# COMMAND if exist "${QTAUDIO_PATH}/qtaudio_windows.dll" ( ${CMAKE_COMMAND} -E copy "${WASAPI_DLL_PATH}/qtaudio_wasapi.dll" "${QTAUDIO_WIN8_PATH}" )
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# # copy debug DLLs
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# COMMAND if exist "${QTAUDIO_PATH}/qtaudio_windowsd.dll" ( ${CMAKE_COMMAND} -E copy "${QTAUDIO_PATH}/qtaudio_windowsd.dll" "${QTAUDIO_WIN7_PATH}" )
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# COMMAND if exist "${QTAUDIO_PATH}/qtaudio_windowsd.dll" ( ${CMAKE_COMMAND} -E copy "${WASAPI_DLL_PATH}/qtaudio_wasapid.dll" "${QTAUDIO_WIN8_PATH}" )
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# # remove directory
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# COMMAND ${CMAKE_COMMAND} -E remove_directory "${QTAUDIO_PATH}"
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# )
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endif ()
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endmacro()
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@ -1,5 +1,4 @@
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return()
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set(TARGET_NAME gpu-frame-player)
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setup_memory_debugger()
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