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@ -147,7 +147,7 @@ static void debugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum s
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}
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// FIXME For high severity errors, force a sync to the log, since we might crash
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// before the log file was flushed otherwise. Performance hit here
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//qCDebug(glLogging) << "OpenGL: " << message;
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qCDebug(glLogging) << "OpenGL: " << message;
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}
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static void setupPixelFormatSimple(HDC hdc) {
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