Merge pull request #4965 from ZappoMan/team-teaching

TEAM TEACHING- Merge from master
This commit is contained in:
samcake 2015-05-26 15:20:03 -07:00
commit b90e04e451
38 changed files with 688 additions and 281 deletions

View file

@ -287,6 +287,18 @@
allSections.push(elWebSections);
var elWebSourceURL = document.getElementById("property-web-source-url");
var elParticleSections = document.querySelectorAll(".particle-section");
allSections.push(elParticleSections);
var elParticleMaxParticles = document.getElementById("property-particle-maxparticles");
var elParticleLifeSpan = document.getElementById("property-particle-lifespan");
var elParticleEmitRate = document.getElementById("property-particle-emit-rate");
var elParticleEmitDirectionX = document.getElementById("property-particle-emit-direction-x");
var elParticleEmitDirectionY = document.getElementById("property-particle-emit-direction-y");
var elParticleEmitDirectionZ = document.getElementById("property-particle-emit-direction-z");
var elParticleEmitStrength = document.getElementById("property-particle-emit-strength");
var elParticleLocalGravity = document.getElementById("property-particle-localgravity");
var elParticleRadius = document.getElementById("property-particle-radius");
var elTextSections = document.querySelectorAll(".text-section");
allSections.push(elTextSections);
var elTextText = document.getElementById("property-text-text");
@ -455,7 +467,7 @@
}
}
if (properties.type == "Box" || properties.type == "Sphere") {
if (properties.type == "Box" || properties.type == "Sphere" || properties.type == "ParticleEffect") {
elColorSection.style.display = 'block';
elColorRed.value = properties.color.red;
elColorGreen.value = properties.color.green;
@ -465,7 +477,7 @@
elColorSection.style.display = 'none';
}
if (properties.type == "Model") {
if (properties.type == "Model" || properties.type == "ParticleEffect") {
for (var i = 0; i < elModelSections.length; i++) {
elModelSections[i].style.display = 'block';
}
@ -479,7 +491,7 @@
elModelAnimationFrame.value = properties.animationFrameIndex;
elModelAnimationSettings.value = properties.animationSettings;
elModelTextures.value = properties.textures;
elModelOriginalTextures.value = properties.originalTextures;
elModelOriginalTextures.value = properties.originalTextures;
} else if (properties.type == "Web") {
for (var i = 0; i < elWebSections.length; i++) {
elWebSections[i].style.display = 'block';
@ -562,6 +574,20 @@
showElements(document.getElementsByClassName('skybox-section'), elZoneBackgroundMode.value == 'skybox');
showElements(document.getElementsByClassName('atmosphere-section'), elZoneBackgroundMode.value == 'atmosphere');
} else if (properties.type == "ParticleEffect") {
for (var i = 0; i < elParticleSections.length; i++) {
elParticleSections[i].style.display = 'block';
}
elParticleMaxParticles.value = properties.maxParticles;
elParticleLifeSpan.value = properties.lifespan.toFixed(2);
elParticleEmitRate.value = properties.emitRate.toFixed(1);
elParticleEmitDirectionX.value = properties.emitDirection.x.toFixed(2);
elParticleEmitDirectionY.value = properties.emitDirection.y.toFixed(2);
elParticleEmitDirectionZ.value = properties.emitDirection.z.toFixed(2);
elParticleEmitStrength.value = properties.emitStrength.toFixed(2);
elParticleLocalGravity.value = properties.localGravity.toFixed(2);
elParticleRadius.value = properties.particleRadius.toFixed(3);
}
if (selected) {
@ -678,6 +704,18 @@
elLightCutoff.addEventListener('change', createEmitNumberPropertyUpdateFunction('cutoff'));
elWebSourceURL.addEventListener('change', createEmitTextPropertyUpdateFunction('sourceUrl'));
elParticleMaxParticles.addEventListener('change', createEmitNumberPropertyUpdateFunction('maxParticles'));
elParticleLifeSpan.addEventListener('change', createEmitNumberPropertyUpdateFunction('lifespan'));
elParticleEmitRate.addEventListener('change', createEmitNumberPropertyUpdateFunction('emitRate'));
var particleEmitDirectionChangeFunction = createEmitVec3PropertyUpdateFunctionWithMultiplier(
'emitDirection', elParticleEmitDirectionX, elParticleEmitDirectionY, elParticleEmitDirectionZ, DEGREES_TO_RADIANS);
elParticleEmitDirectionX.addEventListener('change', particleEmitDirectionChangeFunction);
elParticleEmitDirectionY.addEventListener('change', particleEmitDirectionChangeFunction);
elParticleEmitDirectionZ.addEventListener('change', particleEmitDirectionChangeFunction);
elParticleEmitStrength.addEventListener('change', createEmitNumberPropertyUpdateFunction('emitStrength'));
elParticleLocalGravity.addEventListener('change', createEmitNumberPropertyUpdateFunction('localGravity'));
elParticleRadius.addEventListener('change', createEmitNumberPropertyUpdateFunction('particleRadius'));
elModelURL.addEventListener('change', createEmitTextPropertyUpdateFunction('modelURL'));
elShapeType.addEventListener('change', createEmitTextPropertyUpdateFunction('shapeType'));
@ -1069,7 +1107,52 @@
<input type="text" id="property-web-source-url" class="url"></input>
</div>
</div>
<div class="particle-section property">
<div class="label">Max Particles</div>
<div class="value">
<input type='number' id="property-particle-maxparticles" min="0" max="2048" step="1"></input>
</div>
</div>
<div class="particle-section property">
<div class="label">Particle Life Span</div>
<div class="value">
<input type='number' id="property-particle-lifespan" min="0" step="0.1"></input>
</div>
</div>
<div class="particle-section property">
<div class="label">Particle Emission Rate</div>
<div class="value">
<input type='number' id="property-particle-emit-rate" min="0" step="0.5"></input>
</div>
</div>
<div class="particle-section property">
<div class="label">Particle Emission Direction</div>
<div class="value">
<div class="input-area">X <input class="coord" type='number' id="property-particle-emit-direction-x"></input></div>
<div class="input-area">Y <input class="coord" type='number' id="property-particle-emit-direction-y"></input></div>
<div class="input-area">Z <input class="coord" type='number' id="property-particle-emit-direction-z"></input></div>
</div>
</div>
<div class="particle-section property">
<div class="label">Particle Emission Strength</div>
<div class="value">
<input type='number' id="property-particle-emit-strength" min="0" step="0.1"></input>
</div>
</div>
<div class="particle-section property">
<div class="label">Particle Local Gravity</div>
<div class="value">
<input class="coord" type='number' id="property-particle-localgravity" step="0.05"></input>
</div>
</div>
<div class="particle-section property">
<div class="label">Particle Radius</div>
<div class="value">
<input class="coord" type='number' id="property-particle-radius" min="0" step="0.005"></input>
</div>
</div>
<div class="model-section property">
<div class="label">Model URL</div>
<div class="value">

View file

@ -693,6 +693,10 @@ Application::~Application() {
// stop the glWidget frame timer so it doesn't call paintGL
_glWidget->stopFrameTimer();
// remove avatars from physics engine
DependencyManager::get<AvatarManager>()->clearOtherAvatars();
_physicsEngine.deleteObjects(DependencyManager::get<AvatarManager>()->getObjectsToDelete());
DependencyManager::destroy<OffscreenUi>();
DependencyManager::destroy<AvatarManager>();
DependencyManager::destroy<AnimationCache>();
@ -2166,7 +2170,7 @@ void Application::init() {
_physicsEngine.init();
EntityTree* tree = _entities.getTree();
_entitySimulation.init(tree, &_physicsEngine, &_shapeManager, &_entityEditSender);
_entitySimulation.init(tree, &_physicsEngine, &_entityEditSender);
tree->setSimulation(&_entitySimulation);
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
@ -2486,12 +2490,21 @@ void Application::update(float deltaTime) {
_physicsEngine.changeObjects(_entitySimulation.getObjectsToChange());
_entitySimulation.unlock();
AvatarManager* avatarManager = DependencyManager::get<AvatarManager>().data();
_physicsEngine.deleteObjects(avatarManager->getObjectsToDelete());
_physicsEngine.addObjects(avatarManager->getObjectsToAdd());
_physicsEngine.changeObjects(avatarManager->getObjectsToChange());
_physicsEngine.stepSimulation();
if (_physicsEngine.hasOutgoingChanges()) {
_entitySimulation.lock();
_entitySimulation.handleOutgoingChanges(_physicsEngine.getOutgoingChanges(), _physicsEngine.getSessionID());
_entitySimulation.unlock();
avatarManager->handleOutgoingChanges(_physicsEngine.getOutgoingChanges());
avatarManager->handleCollisionEvents(_physicsEngine.getCollisionEvents());
_physicsEngine.dumpStatsIfNecessary();
}
}

View file

@ -38,6 +38,7 @@
#include "Application.h"
#include "Avatar.h"
#include "AvatarManager.h"
#include "AvatarMotionState.h"
#include "Hand.h"
#include "Head.h"
#include "Menu.h"
@ -969,6 +970,9 @@ int Avatar::parseDataAtOffset(const QByteArray& packet, int offset) {
const float MOVE_DISTANCE_THRESHOLD = 0.001f;
_moving = glm::distance(oldPosition, _position) > MOVE_DISTANCE_THRESHOLD;
if (_moving && _motionState) {
_motionState->addDirtyFlags(EntityItem::DIRTY_POSITION);
}
return bytesRead;
}
@ -1084,20 +1088,15 @@ void Avatar::setShowDisplayName(bool showDisplayName) {
}
// virtual
void Avatar::rebuildSkeletonBody() {
/* TODO: implement this and remove override from MyAvatar (when we have AvatarMotionStates working)
if (_motionState) {
// compute localAABox
const CapsuleShape& capsule = _skeletonModel.getBoundingShape();
float radius = capsule.getRadius();
float height = 2.0f * (capsule.getHalfHeight() + radius);
glm::vec3 corner(-radius, -0.5f * height, -radius);
corner += _skeletonModel.getBoundingShapeOffset();
glm::vec3 scale(2.0f * radius, height, 2.0f * radius);
//_characterController.setLocalBoundingBox(corner, scale);
_motionState->setBoundingBox(corner, scale);
}
*/
// virtual
void Avatar::computeShapeInfo(ShapeInfo& shapeInfo) {
const CapsuleShape& capsule = _skeletonModel.getBoundingShape();
shapeInfo.setCapsuleY(capsule.getRadius(), capsule.getHalfHeight());
shapeInfo.setOffset(_skeletonModel.getBoundingShapeOffset());
}
// virtual
void Avatar::rebuildSkeletonBody() {
DependencyManager::get<AvatarManager>()->updateAvatarPhysicsShape(getSessionUUID());
}

View file

@ -18,11 +18,11 @@
#include <QtCore/QUuid>
#include <AvatarData.h>
#include <ShapeInfo.h>
#include "Hand.h"
#include "Head.h"
#include "InterfaceConfig.h"
#include "Recorder.h"
#include "SkeletonModel.h"
#include "world.h"
@ -55,6 +55,7 @@ enum ScreenTintLayer {
NUM_SCREEN_TINT_LAYERS
};
class AvatarMotionState;
class Texture;
class Avatar : public AvatarData {
@ -146,9 +147,9 @@ public:
Q_INVOKABLE glm::vec3 getNeckPosition() const;
Q_INVOKABLE glm::vec3 getAcceleration() const { return _acceleration; }
Q_INVOKABLE glm::vec3 getAngularVelocity() const { return _angularVelocity; }
Q_INVOKABLE glm::vec3 getAngularAcceleration() const { return _angularAcceleration; }
Q_INVOKABLE const glm::vec3& getAcceleration() const { return _acceleration; }
Q_INVOKABLE const glm::vec3& getAngularVelocity() const { return _angularVelocity; }
Q_INVOKABLE const glm::vec3& getAngularAcceleration() const { return _angularAcceleration; }
/// Scales a world space position vector relative to the avatar position and scale
@ -164,6 +165,10 @@ public:
virtual void rebuildSkeletonBody();
virtual void computeShapeInfo(ShapeInfo& shapeInfo);
friend class AvatarManager;
signals:
void collisionWithAvatar(const QUuid& myUUID, const QUuid& theirUUID, const CollisionInfo& collision);
@ -231,7 +236,7 @@ private:
int _voiceSphereID;
//AvatarMotionState* _motionState = nullptr;
AvatarMotionState* _motionState = nullptr;
};
#endif // hifi_Avatar_h

View file

@ -92,22 +92,18 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
// simulate avatars
AvatarHash::iterator avatarIterator = _avatarHash.begin();
while (avatarIterator != _avatarHash.end()) {
AvatarSharedPointer sharedAvatar = avatarIterator.value();
Avatar* avatar = reinterpret_cast<Avatar*>(sharedAvatar.data());
Avatar* avatar = reinterpret_cast<Avatar*>(avatarIterator.value().data());
if (sharedAvatar == _myAvatar || !avatar->isInitialized()) {
if (avatar == _myAvatar || !avatar->isInitialized()) {
// DO NOT update _myAvatar! Its update has already been done earlier in the main loop.
// DO NOT update uninitialized Avatars
// DO NOT update or fade out uninitialized Avatars
++avatarIterator;
continue;
}
if (!shouldKillAvatar(sharedAvatar)) {
// this avatar's mixer is still around, go ahead and simulate it
} else if (avatar->shouldDie()) {
_avatarFades.push_back(avatarIterator.value());
avatarIterator = _avatarHash.erase(avatarIterator);
} else {
avatar->simulate(deltaTime);
++avatarIterator;
} else {
// the mixer that owned this avatar is gone, give it to the vector of fades and kill it
avatarIterator = erase(avatarIterator);
}
}
@ -175,24 +171,52 @@ AvatarSharedPointer AvatarManager::newSharedAvatar() {
return AvatarSharedPointer(new Avatar());
}
AvatarHash::iterator AvatarManager::erase(const AvatarHash::iterator& iterator) {
if (iterator.key() != MY_AVATAR_KEY) {
if (reinterpret_cast<Avatar*>(iterator.value().data())->isInitialized()) {
_avatarFades.push_back(iterator.value());
// virtual
AvatarSharedPointer AvatarManager::addAvatar(const QUuid& sessionUUID, const QWeakPointer<Node>& mixerWeakPointer) {
AvatarSharedPointer avatar = AvatarHashMap::addAvatar(sessionUUID, mixerWeakPointer);
return avatar;
}
// protected
void AvatarManager::removeAvatarMotionState(Avatar* avatar) {
AvatarMotionState* motionState= avatar->_motionState;
if (motionState) {
// clean up physics stuff
motionState->clearObjectBackPointer();
avatar->_motionState = nullptr;
_avatarMotionStates.remove(motionState);
_motionStatesToAdd.remove(motionState);
_motionStatesToDelete.push_back(motionState);
}
}
// virtual
void AvatarManager::removeAvatar(const QUuid& sessionUUID) {
AvatarHash::iterator avatarIterator = _avatarHash.find(sessionUUID);
if (avatarIterator != _avatarHash.end()) {
Avatar* avatar = reinterpret_cast<Avatar*>(avatarIterator.value().data());
if (avatar != _myAvatar && avatar->isInitialized()) {
removeAvatarMotionState(avatar);
_avatarFades.push_back(avatarIterator.value());
_avatarHash.erase(avatarIterator);
}
return AvatarHashMap::erase(iterator);
} else {
// never remove _myAvatar from the list
AvatarHash::iterator returnIterator = iterator;
return ++returnIterator;
}
}
void AvatarManager::clearOtherAvatars() {
// clear any avatars that came from an avatar-mixer
AvatarHash::iterator removeAvatar = _avatarHash.begin();
while (removeAvatar != _avatarHash.end()) {
removeAvatar = erase(removeAvatar);
AvatarHash::iterator avatarIterator = _avatarHash.begin();
while (avatarIterator != _avatarHash.end()) {
Avatar* avatar = reinterpret_cast<Avatar*>(avatarIterator.value().data());
if (avatar == _myAvatar || !avatar->isInitialized()) {
// don't remove myAvatar or uninitialized avatars from the list
++avatarIterator;
} else {
removeAvatarMotionState(avatar);
_avatarFades.push_back(avatarIterator.value());
avatarIterator = _avatarHash.erase(avatarIterator);
}
}
_myAvatar->clearLookAtTargetAvatar();
}
@ -215,3 +239,57 @@ QVector<AvatarManager::LocalLight> AvatarManager::getLocalLights() const {
return _localLights;
}
VectorOfMotionStates& AvatarManager::getObjectsToDelete() {
_tempMotionStates.clear();
_tempMotionStates.swap(_motionStatesToDelete);
return _tempMotionStates;
}
VectorOfMotionStates& AvatarManager::getObjectsToAdd() {
_tempMotionStates.clear();
for (auto motionState : _motionStatesToAdd) {
_tempMotionStates.push_back(motionState);
}
_motionStatesToAdd.clear();
return _tempMotionStates;
}
VectorOfMotionStates& AvatarManager::getObjectsToChange() {
_tempMotionStates.clear();
for (auto state : _avatarMotionStates) {
if (state->_dirtyFlags > 0) {
_tempMotionStates.push_back(state);
}
}
return _tempMotionStates;
}
void AvatarManager::handleOutgoingChanges(VectorOfMotionStates& motionStates) {
// TODO: extract the MyAvatar results once we use a MotionState for it.
}
void AvatarManager::handleCollisionEvents(CollisionEvents& collisionEvents) {
// TODO: expose avatar collision events to JS
}
void AvatarManager::updateAvatarPhysicsShape(const QUuid& id) {
AvatarHash::iterator avatarItr = _avatarHash.find(id);
if (avatarItr != _avatarHash.end()) {
Avatar* avatar = static_cast<Avatar*>(avatarItr.value().data());
AvatarMotionState* motionState = avatar->_motionState;
if (motionState) {
motionState->addDirtyFlags(EntityItem::DIRTY_SHAPE);
} else {
ShapeInfo shapeInfo;
avatar->computeShapeInfo(shapeInfo);
btCollisionShape* shape = ObjectMotionState::getShapeManager()->getShape(shapeInfo);
if (shape) {
AvatarMotionState* motionState = new AvatarMotionState(avatar, shape);
avatar->_motionState = motionState;
_motionStatesToAdd.insert(motionState);
_avatarMotionStates.insert(motionState);
}
}
}
}

View file

@ -17,8 +17,10 @@
#include <QtCore/QSharedPointer>
#include <AvatarHashMap.h>
#include <PhysicsEngine.h>
#include "Avatar.h"
#include "AvatarMotionState.h"
class MyAvatar;
@ -51,6 +53,14 @@ public:
Q_INVOKABLE void setLocalLights(const QVector<AvatarManager::LocalLight>& localLights);
Q_INVOKABLE QVector<AvatarManager::LocalLight> getLocalLights() const;
VectorOfMotionStates& getObjectsToDelete();
VectorOfMotionStates& getObjectsToAdd();
VectorOfMotionStates& getObjectsToChange();
void handleOutgoingChanges(VectorOfMotionStates& motionStates);
void handleCollisionEvents(CollisionEvents& collisionEvents);
void updateAvatarPhysicsShape(const QUuid& id);
public slots:
void setShouldShowReceiveStats(bool shouldShowReceiveStats) { _shouldShowReceiveStats = shouldShowReceiveStats; }
@ -62,10 +72,11 @@ private:
void simulateAvatarFades(float deltaTime);
void renderAvatarFades(RenderArgs* renderArgs, const glm::vec3& cameraPosition);
AvatarSharedPointer newSharedAvatar();
// virtual overrides
AvatarHash::iterator erase(const AvatarHash::iterator& iterator);
virtual AvatarSharedPointer newSharedAvatar();
virtual AvatarSharedPointer addAvatar(const QUuid& sessionUUID, const QWeakPointer<Node>& mixerWeakPointer);
void removeAvatarMotionState(Avatar* avatar);
virtual void removeAvatar(const QUuid& sessionUUID);
QVector<AvatarSharedPointer> _avatarFades;
QSharedPointer<MyAvatar> _myAvatar;
@ -74,6 +85,11 @@ private:
QVector<AvatarManager::LocalLight> _localLights;
bool _shouldShowReceiveStats = false;
SetOfAvatarMotionStates _avatarMotionStates;
SetOfMotionStates _motionStatesToAdd;
VectorOfMotionStates _motionStatesToDelete;
VectorOfMotionStates _tempMotionStates;
};
Q_DECLARE_METATYPE(AvatarManager::LocalLight)

View file

@ -0,0 +1,160 @@
//
// AvatarMotionState.cpp
// interface/src/avatar/
//
// Created by Andrew Meadows 2015.05.14
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <PhysicsHelpers.h>
#include "Avatar.h"
#include "AvatarMotionState.h"
#include "BulletUtil.h"
AvatarMotionState::AvatarMotionState(Avatar* avatar, btCollisionShape* shape) : ObjectMotionState(shape), _avatar(avatar) {
assert(_avatar);
if (_shape) {
_mass = 100.0f; // HACK
}
}
AvatarMotionState::~AvatarMotionState() {
_avatar = nullptr;
}
// virtual
uint32_t AvatarMotionState::getAndClearIncomingDirtyFlags() {
uint32_t dirtyFlags = 0;
if (_body && _avatar) {
dirtyFlags = _dirtyFlags;
_dirtyFlags = 0;
}
return dirtyFlags;
}
MotionType AvatarMotionState::computeObjectMotionType() const {
// TODO?: support non-DYNAMIC motion for avatars? (e.g. when sitting)
return MOTION_TYPE_DYNAMIC;
}
// virtual and protected
btCollisionShape* AvatarMotionState::computeNewShape() {
if (_avatar) {
ShapeInfo shapeInfo;
_avatar->computeShapeInfo(shapeInfo);
return getShapeManager()->getShape(shapeInfo);
}
return nullptr;
}
// virtual
bool AvatarMotionState::isMoving() const {
return false;
}
// virtual
void AvatarMotionState::getWorldTransform(btTransform& worldTrans) const {
if (!_avatar) {
return;
}
worldTrans.setOrigin(glmToBullet(getObjectPosition()));
worldTrans.setRotation(glmToBullet(getObjectRotation()));
if (_body) {
_body->setLinearVelocity(glmToBullet(getObjectLinearVelocity()));
_body->setAngularVelocity(glmToBullet(getObjectLinearVelocity()));
}
}
// virtual
void AvatarMotionState::setWorldTransform(const btTransform& worldTrans) {
if (!_avatar) {
return;
}
// HACK: The PhysicsEngine does not actually move OTHER avatars -- instead it slaves their local RigidBody to the transform
// as specified by a remote simulation. However, to give the remote simulation time to respond to our own objects we tie
// the other avatar's body to its true position with a simple spring. This is a HACK that will have to be improved later.
const float SPRING_TIMESCALE = 0.5f;
float tau = PHYSICS_ENGINE_FIXED_SUBSTEP / SPRING_TIMESCALE;
btVector3 currentPosition = worldTrans.getOrigin();
btVector3 targetPosition = glmToBullet(getObjectPosition());
btTransform newTransform;
newTransform.setOrigin((1.0f - tau) * currentPosition + tau * targetPosition);
newTransform.setRotation(glmToBullet(getObjectRotation()));
_body->setWorldTransform(newTransform);
_body->setLinearVelocity(glmToBullet(getObjectLinearVelocity()));
_body->setAngularVelocity(glmToBullet(getObjectLinearVelocity()));
}
// These pure virtual methods must be implemented for each MotionState type
// and make it possible to implement more complicated methods in this base class.
// virtual
float AvatarMotionState::getObjectRestitution() const {
return 0.5f;
}
// virtual
float AvatarMotionState::getObjectFriction() const {
return 0.5f;
}
// virtual
float AvatarMotionState::getObjectLinearDamping() const {
return 0.5f;
}
// virtual
float AvatarMotionState::getObjectAngularDamping() const {
return 0.5f;
}
// virtual
glm::vec3 AvatarMotionState::getObjectPosition() const {
return _avatar->getPosition();
}
// virtual
glm::quat AvatarMotionState::getObjectRotation() const {
return _avatar->getOrientation();
}
// virtual
const glm::vec3& AvatarMotionState::getObjectLinearVelocity() const {
return _avatar->getVelocity();
}
// virtual
const glm::vec3& AvatarMotionState::getObjectAngularVelocity() const {
return _avatar->getAngularVelocity();
}
// virtual
const glm::vec3& AvatarMotionState::getObjectGravity() const {
return _avatar->getAcceleration();
}
// virtual
const QUuid& AvatarMotionState::getObjectID() const {
return _avatar->getSessionUUID();
}
// virtual
QUuid AvatarMotionState::getSimulatorID() const {
return _avatar->getSessionUUID();
}
// virtual
void AvatarMotionState::bump() {
}
// virtual
void AvatarMotionState::clearObjectBackPointer() {
ObjectMotionState::clearObjectBackPointer();
_avatar = nullptr;
}

View file

@ -0,0 +1,75 @@
//
// AvatarMotionState.h
// interface/src/avatar/
//
// Created by Andrew Meadows 2015.05.14
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AvatarMotionState_h
#define hifi_AvatarMotionState_h
#include <QSet>
#include <ObjectMotionState.h>
class Avatar;
class AvatarMotionState : public ObjectMotionState {
public:
AvatarMotionState(Avatar* avatar, btCollisionShape* shape);
~AvatarMotionState();
virtual MotionType getMotionType() const { return _motionType; }
virtual uint32_t getAndClearIncomingDirtyFlags();
virtual MotionType computeObjectMotionType() const;
virtual bool isMoving() const;
// this relays incoming position/rotation to the RigidBody
virtual void getWorldTransform(btTransform& worldTrans) const;
// this relays outgoing position/rotation to the EntityItem
virtual void setWorldTransform(const btTransform& worldTrans);
// These pure virtual methods must be implemented for each MotionState type
// and make it possible to implement more complicated methods in this base class.
virtual float getObjectRestitution() const;
virtual float getObjectFriction() const;
virtual float getObjectLinearDamping() const;
virtual float getObjectAngularDamping() const;
virtual glm::vec3 getObjectPosition() const;
virtual glm::quat getObjectRotation() const;
virtual const glm::vec3& getObjectLinearVelocity() const;
virtual const glm::vec3& getObjectAngularVelocity() const;
virtual const glm::vec3& getObjectGravity() const;
virtual const QUuid& getObjectID() const;
virtual QUuid getSimulatorID() const;
virtual void bump();
void setBoundingBox(const glm::vec3& corner, const glm::vec3& diagonal);
void addDirtyFlags(uint32_t flags) { _dirtyFlags |= flags; }
friend class AvatarManager;
protected:
virtual btCollisionShape* computeNewShape();
virtual void clearObjectBackPointer();
Avatar* _avatar;
uint32_t _dirtyFlags;
};
typedef QSet<AvatarMotionState*> SetOfAvatarMotionStates;
#endif // hifi_AvatarMotionState_h

View file

@ -41,6 +41,7 @@ SkeletonModel::SkeletonModel(Avatar* owningAvatar, QObject* parent) :
_headClipDistance(DEFAULT_NEAR_CLIP)
{
assert(_owningAvatar);
_enableShapes = true;
}
SkeletonModel::~SkeletonModel() {

View file

@ -69,6 +69,7 @@ const quint32 AVATAR_MOTION_DEFAULTS =
const quint32 AVATAR_MOTION_SCRIPTABLE_BITS =
AVATAR_MOTION_SCRIPTED_MOTOR_ENABLED;
const qint64 AVATAR_SILENCE_THRESHOLD_USECS = 5 * USECS_PER_SECOND;
// Bitset of state flags - we store the key state, hand state, faceshift, chat circling, and existance of
// referential data in this bit set. The hand state is an octal, but is split into two sections to maintain
@ -290,7 +291,6 @@ public:
QString getSkeletonModelURLFromScript() const { return _skeletonModelURL.toString(); }
void setSkeletonModelURLFromScript(const QString& skeletonModelString) { setSkeletonModelURL(QUrl(skeletonModelString)); }
Node* getOwningAvatarMixer() { return _owningAvatarMixer.data(); }
void setOwningAvatarMixer(const QWeakPointer<Node>& owningAvatarMixer) { _owningAvatarMixer = owningAvatarMixer; }
const AABox& getLocalAABox() const { return _localAABox; }
@ -301,8 +301,10 @@ public:
int getReceiveRate() const;
void setVelocity(const glm::vec3 velocity) { _velocity = velocity; }
Q_INVOKABLE glm::vec3 getVelocity() const { return _velocity; }
glm::vec3 getTargetVelocity() const { return _targetVelocity; }
Q_INVOKABLE const glm::vec3& getVelocity() const { return _velocity; }
const glm::vec3& getTargetVelocity() const { return _targetVelocity; }
bool shouldDie() const { return _owningAvatarMixer.isNull() || getUsecsSinceLastUpdate() > AVATAR_SILENCE_THRESHOLD_USECS; }
public slots:
void sendAvatarDataPacket();

View file

@ -20,19 +20,6 @@ AvatarHashMap::AvatarHashMap() {
connect(DependencyManager::get<NodeList>().data(), &NodeList::uuidChanged, this, &AvatarHashMap::sessionUUIDChanged);
}
AvatarHash::iterator AvatarHashMap::erase(const AvatarHash::iterator& iterator) {
qCDebug(avatars) << "Removing Avatar with UUID" << iterator.key() << "from AvatarHashMap.";
return _avatarHash.erase(iterator);
}
const qint64 AVATAR_SILENCE_THRESHOLD_USECS = 5 * USECS_PER_SECOND;
bool AvatarHashMap::shouldKillAvatar(const AvatarSharedPointer& sharedAvatar) {
return (sharedAvatar->getOwningAvatarMixer() == NULL
|| sharedAvatar->getUsecsSinceLastUpdate() > AVATAR_SILENCE_THRESHOLD_USECS);
}
void AvatarHashMap::processAvatarMixerDatagram(const QByteArray& datagram, const QWeakPointer<Node>& mixerWeakPointer) {
switch (packetTypeForPacket(datagram)) {
case PacketTypeBulkAvatarData:
@ -52,10 +39,6 @@ void AvatarHashMap::processAvatarMixerDatagram(const QByteArray& datagram, const
}
}
bool AvatarHashMap::containsAvatarWithDisplayName(const QString& displayName) {
return !avatarWithDisplayName(displayName).isNull();
}
bool AvatarHashMap::isAvatarInRange(const glm::vec3& position, const float range) {
foreach(const AvatarSharedPointer& sharedAvatar, _avatarHash) {
glm::vec3 avatarPosition = sharedAvatar->getPosition();
@ -67,45 +50,19 @@ bool AvatarHashMap::isAvatarInRange(const glm::vec3& position, const float range
return false;
}
AvatarWeakPointer AvatarHashMap::avatarWithDisplayName(const QString& displayName) {
foreach(const AvatarSharedPointer& sharedAvatar, _avatarHash) {
if (sharedAvatar->getDisplayName() == displayName) {
// this is a match
// check if this avatar should still be around
if (!shouldKillAvatar(sharedAvatar)) {
// we have a match, return the AvatarData
return sharedAvatar;
} else {
// we should remove this avatar, but we might not be on a thread that is allowed
// so we just return NULL to the caller
return AvatarWeakPointer();
}
}
}
return AvatarWeakPointer();
}
AvatarSharedPointer AvatarHashMap::newSharedAvatar() {
return AvatarSharedPointer(new AvatarData());
}
AvatarSharedPointer AvatarHashMap::matchingOrNewAvatar(const QUuid& sessionUUID, const QWeakPointer<Node>& mixerWeakPointer) {
AvatarSharedPointer matchingAvatar = _avatarHash.value(sessionUUID);
if (!matchingAvatar) {
// insert the new avatar into our hash
matchingAvatar = newSharedAvatar();
qCDebug(avatars) << "Adding avatar with sessionUUID " << sessionUUID << "to AvatarHashMap.";
matchingAvatar->setSessionUUID(sessionUUID);
matchingAvatar->setOwningAvatarMixer(mixerWeakPointer);
_avatarHash.insert(sessionUUID, matchingAvatar);
}
return matchingAvatar;
AvatarSharedPointer AvatarHashMap::addAvatar(const QUuid& sessionUUID, const QWeakPointer<Node>& mixerWeakPointer) {
qCDebug(avatars) << "Adding avatar with sessionUUID " << sessionUUID << "to AvatarHashMap.";
AvatarSharedPointer avatar = newSharedAvatar();
avatar->setSessionUUID(sessionUUID);
avatar->setOwningAvatarMixer(mixerWeakPointer);
_avatarHash.insert(sessionUUID, avatar);
return avatar;
}
void AvatarHashMap::processAvatarDataPacket(const QByteArray &datagram, const QWeakPointer<Node> &mixerWeakPointer) {
@ -118,10 +75,13 @@ void AvatarHashMap::processAvatarDataPacket(const QByteArray &datagram, const QW
bytesRead += NUM_BYTES_RFC4122_UUID;
if (sessionUUID != _lastOwnerSessionUUID) {
AvatarSharedPointer matchingAvatarData = matchingOrNewAvatar(sessionUUID, mixerWeakPointer);
AvatarSharedPointer avatar = _avatarHash.value(sessionUUID);
if (!avatar) {
avatar = addAvatar(sessionUUID, mixerWeakPointer);
}
// have the matching (or new) avatar parse the data from the packet
bytesRead += matchingAvatarData->parseDataAtOffset(datagram, bytesRead);
bytesRead += avatar->parseDataAtOffset(datagram, bytesRead);
} else {
// create a dummy AvatarData class to throw this data on the ground
AvatarData dummyData;
@ -145,24 +105,24 @@ void AvatarHashMap::processAvatarIdentityPacket(const QByteArray &packet, const
identityStream >> sessionUUID >> faceMeshURL >> skeletonURL >> attachmentData >> displayName;
// mesh URL for a UUID, find avatar in our list
AvatarSharedPointer matchingAvatar = matchingOrNewAvatar(sessionUUID, mixerWeakPointer);
if (matchingAvatar) {
if (matchingAvatar->getFaceModelURL() != faceMeshURL) {
matchingAvatar->setFaceModelURL(faceMeshURL);
}
if (matchingAvatar->getSkeletonModelURL() != skeletonURL) {
matchingAvatar->setSkeletonModelURL(skeletonURL);
}
if (matchingAvatar->getAttachmentData() != attachmentData) {
matchingAvatar->setAttachmentData(attachmentData);
}
if (matchingAvatar->getDisplayName() != displayName) {
matchingAvatar->setDisplayName(displayName);
}
AvatarSharedPointer avatar = _avatarHash.value(sessionUUID);
if (!avatar) {
avatar = addAvatar(sessionUUID, mixerWeakPointer);
}
if (avatar->getFaceModelURL() != faceMeshURL) {
avatar->setFaceModelURL(faceMeshURL);
}
if (avatar->getSkeletonModelURL() != skeletonURL) {
avatar->setSkeletonModelURL(skeletonURL);
}
if (avatar->getAttachmentData() != attachmentData) {
avatar->setAttachmentData(attachmentData);
}
if (avatar->getDisplayName() != displayName) {
avatar->setDisplayName(displayName);
}
}
}
@ -171,24 +131,25 @@ void AvatarHashMap::processAvatarBillboardPacket(const QByteArray& packet, const
int headerSize = numBytesForPacketHeader(packet);
QUuid sessionUUID = QUuid::fromRfc4122(QByteArray::fromRawData(packet.constData() + headerSize, NUM_BYTES_RFC4122_UUID));
AvatarSharedPointer matchingAvatar = matchingOrNewAvatar(sessionUUID, mixerWeakPointer);
if (matchingAvatar) {
QByteArray billboard = packet.mid(headerSize + NUM_BYTES_RFC4122_UUID);
if (matchingAvatar->getBillboard() != billboard) {
matchingAvatar->setBillboard(billboard);
}
AvatarSharedPointer avatar = _avatarHash.value(sessionUUID);
if (!avatar) {
avatar = addAvatar(sessionUUID, mixerWeakPointer);
}
QByteArray billboard = packet.mid(headerSize + NUM_BYTES_RFC4122_UUID);
if (avatar->getBillboard() != billboard) {
avatar->setBillboard(billboard);
}
}
void AvatarHashMap::processKillAvatar(const QByteArray& datagram) {
// read the node id
QUuid sessionUUID = QUuid::fromRfc4122(datagram.mid(numBytesForPacketHeader(datagram), NUM_BYTES_RFC4122_UUID));
// remove the avatar with that UUID from our hash, if it exists
AvatarHash::iterator matchedAvatar = _avatarHash.find(sessionUUID);
if (matchedAvatar != _avatarHash.end()) {
erase(matchedAvatar);
}
removeAvatar(sessionUUID);
}
void AvatarHashMap::removeAvatar(const QUuid& sessionUUID) {
_avatarHash.remove(sessionUUID);
}
void AvatarHashMap::sessionUUIDChanged(const QUuid& sessionUUID, const QUuid& oldUUID) {

View file

@ -36,28 +36,26 @@ public:
public slots:
void processAvatarMixerDatagram(const QByteArray& datagram, const QWeakPointer<Node>& mixerWeakPointer);
bool containsAvatarWithDisplayName(const QString& displayName);
bool isAvatarInRange(const glm::vec3 & position, const float range);
AvatarWeakPointer avatarWithDisplayName(const QString& displayname);
private slots:
void sessionUUIDChanged(const QUuid& sessionUUID, const QUuid& oldUUID);
protected:
AvatarHashMap();
virtual AvatarHash::iterator erase(const AvatarHash::iterator& iterator);
bool shouldKillAvatar(const AvatarSharedPointer& sharedAvatar);
virtual AvatarSharedPointer newSharedAvatar();
AvatarSharedPointer matchingOrNewAvatar(const QUuid& nodeUUID, const QWeakPointer<Node>& mixerWeakPointer);
virtual AvatarSharedPointer addAvatar(const QUuid& sessionUUID, const QWeakPointer<Node>& mixerWeakPointer);
virtual void removeAvatar(const QUuid& sessionUUID);
AvatarHash _avatarHash;
private:
void processAvatarDataPacket(const QByteArray& packet, const QWeakPointer<Node>& mixerWeakPointer);
void processAvatarIdentityPacket(const QByteArray& packet, const QWeakPointer<Node>& mixerWeakPointer);
void processAvatarBillboardPacket(const QByteArray& packet, const QWeakPointer<Node>& mixerWeakPointer);
void processKillAvatar(const QByteArray& datagram);
AvatarHash _avatarHash;
QUuid _lastOwnerSessionUUID;
};

View file

@ -537,7 +537,7 @@ const FBXGeometry* EntityTreeRenderer::getGeometryForEntity(EntityItemPointer en
if (entityItem->getType() == EntityTypes::Model) {
std::shared_ptr<RenderableModelEntityItem> modelEntityItem =
std::dynamic_pointer_cast<RenderableModelEntityItem>(entityItem);
std::dynamic_pointer_cast<RenderableModelEntityItem>(entityItem);
assert(modelEntityItem); // we need this!!!
Model* model = modelEntityItem->getModel(this);
if (model) {
@ -551,7 +551,7 @@ const Model* EntityTreeRenderer::getModelForEntityItem(EntityItemPointer entityI
const Model* result = NULL;
if (entityItem->getType() == EntityTypes::Model) {
std::shared_ptr<RenderableModelEntityItem> modelEntityItem =
std::dynamic_pointer_cast<RenderableModelEntityItem>(entityItem);
std::dynamic_pointer_cast<RenderableModelEntityItem>(entityItem);
result = modelEntityItem->getModel(this);
}
return result;
@ -562,7 +562,7 @@ const FBXGeometry* EntityTreeRenderer::getCollisionGeometryForEntity(EntityItemP
if (entityItem->getType() == EntityTypes::Model) {
std::shared_ptr<RenderableModelEntityItem> modelEntityItem =
std::dynamic_pointer_cast<RenderableModelEntityItem>(entityItem);
std::dynamic_pointer_cast<RenderableModelEntityItem>(entityItem);
if (modelEntityItem->hasCompoundShapeURL()) {
Model* model = modelEntityItem->getModel(this);
if (model) {

View file

@ -173,7 +173,6 @@ private:
bool _hasPreviousZone = false;
std::shared_ptr<ZoneEntityItem> _bestZone;
float _bestZoneVolume;
glm::vec3 _previousKeyLightColor;

View file

@ -29,7 +29,6 @@ void RenderableLineEntityItem::render(RenderArgs* args) {
glm::vec3 p1 = ENTITY_ITEM_ZERO_VEC3;
glm::vec3 p2 = getDimensions();
glm::vec4 lineColor(toGlm(getXColor()), getLocalRenderAlpha());
Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch;
batch.setModelTransform(getTransformToCenter());

View file

@ -43,18 +43,18 @@ void Mesh::addAttribute(Slot slot, const BufferView& buffer) {
}
void Mesh::evalVertexFormat() {
VertexFormat vf;
auto vf = new VertexFormat();
int channelNum = 0;
if (hasVertexData()) {
vf.setAttribute(gpu::Stream::POSITION, channelNum, _vertexBuffer._element, 0);
vf->setAttribute(gpu::Stream::POSITION, channelNum, _vertexBuffer._element, 0);
channelNum++;
}
for (auto attrib : _attributeBuffers) {
vf.setAttribute(attrib.first, channelNum, attrib.second._element, 0);
vf->setAttribute(attrib.first, channelNum, attrib.second._element, 0);
channelNum++;
}
_vertexFormat = vf;
_vertexFormat.reset(vf);
}
void Mesh::setIndexBuffer(const BufferView& buffer) {
@ -112,12 +112,12 @@ const gpu::BufferStream Mesh::makeBufferStream() const {
int channelNum = 0;
if (hasVertexData()) {
stream.addBuffer(_vertexBuffer._buffer, _vertexBuffer._offset, _vertexFormat.getChannelStride(channelNum));
stream.addBuffer(_vertexBuffer._buffer, _vertexBuffer._offset, _vertexFormat->getChannelStride(channelNum));
channelNum++;
}
for (auto attrib : _attributeBuffers) {
BufferView& view = attrib.second;
stream.addBuffer(view._buffer, view._offset, _vertexFormat.getChannelStride(channelNum));
stream.addBuffer(view._buffer, view._offset, _vertexFormat->getChannelStride(channelNum));
channelNum++;
}

View file

@ -47,14 +47,14 @@ public:
void setVertexBuffer(const BufferView& buffer);
const BufferView& getVertexBuffer() const { return _vertexBuffer; }
uint getNumVertices() const { return _vertexBuffer.getNumElements(); }
bool hasVertexData() const { return !_vertexBuffer._buffer; }
bool hasVertexData() const { return _vertexBuffer._buffer.get() != nullptr; }
// Attribute Buffers
int getNumAttributes() const { return _attributeBuffers.size(); }
void addAttribute(Slot slot, const BufferView& buffer);
// Stream format
const VertexFormat& getVertexFormat() const { return _vertexFormat; }
const gpu::Stream::FormatPointer getVertexFormat() const { return _vertexFormat; }
// Index Buffer
void setIndexBuffer(const BufferView& buffer);
@ -114,7 +114,7 @@ public:
protected:
VertexFormat _vertexFormat;
gpu::Stream::FormatPointer _vertexFormat;
BufferView _vertexBuffer;
BufferViewMap _attributeBuffers;

View file

@ -27,7 +27,7 @@ void ReceivedPacketProcessor::queueReceivedPacket(const SharedNodePointer& sendi
_nodePacketCounts[sendingNode->getUUID()]++;
unlock();
// Make sure to wake our actual processing thread because we now have packets for it to process.
// Make sure to wake our actual processing thread because we now have packets for it to process.
_hasPackets.wakeAll();
}

View file

@ -34,9 +34,9 @@ const float VIEW_FRUSTUM_FOV_OVERSEND = 60.0f;
// These are guards to prevent our voxel tree recursive routines from spinning out of control
const int UNREASONABLY_DEEP_RECURSION = 29; // use this for something that you want to be shallow, but not spin out
const int DANGEROUSLY_DEEP_RECURSION = 200; // use this for something that needs to go deeper
const float SCALE_AT_UNREASONABLY_DEEP_RECURSION = (1.0f / powf(2.0f, UNREASONABLY_DEEP_RECURSION));
const float SCALE_AT_DANGEROUSLY_DEEP_RECURSION = (1.0f / powf(2.0f, DANGEROUSLY_DEEP_RECURSION));
const float SMALLEST_REASONABLE_OCTREE_ELEMENT_SCALE = SCALE_AT_UNREASONABLY_DEEP_RECURSION * 2.0f; // 0.00006103515 meter ~1/10,0000th
const float SCALE_AT_UNREASONABLY_DEEP_RECURSION = (TREE_SCALE / powf(2.0f, UNREASONABLY_DEEP_RECURSION));
const float SCALE_AT_DANGEROUSLY_DEEP_RECURSION = (TREE_SCALE / powf(2.0f, DANGEROUSLY_DEEP_RECURSION));
const float SMALLEST_REASONABLE_OCTREE_ELEMENT_SCALE = SCALE_AT_UNREASONABLY_DEEP_RECURSION * 2.0f; // 0.00001525878 meter ~1/10,0000th
const int DEFAULT_MAX_OCTREE_PPS = 600; // the default maximum PPS we think any octree based server should send to a client

View file

@ -311,9 +311,11 @@ void DynamicCharacterController::updateShapeIfNecessary() {
// create new shape
_shape = new btCapsuleShape(_radius, 2.0f * _halfHeight);
// HACK: use some simple mass property defaults for now
float mass = 100.0f;
btVector3 inertia(30.0f, 8.0f, 30.0f);
// create new body
float mass = 1.0f;
btVector3 inertia(1.0f, 1.0f, 1.0f);
_rigidBody = new btRigidBody(mass, nullptr, _shape, inertia);
_rigidBody->setSleepingThresholds(0.0f, 0.0f);
_rigidBody->setAngularFactor(0.0f);

View file

@ -39,8 +39,9 @@ EntityMotionState::EntityMotionState(btCollisionShape* shape, EntityItemPointer
_loopsSinceOwnershipBid(0),
_loopsWithoutOwner(0)
{
_type = MOTION_STATE_TYPE_ENTITY;
assert(entity != nullptr);
_type = MOTIONSTATE_TYPE_ENTITY;
assert(_entity != nullptr);
setMass(_entity->computeMass());
}
EntityMotionState::~EntityMotionState() {
@ -88,7 +89,6 @@ void EntityMotionState::handleEasyChanges(uint32_t flags) {
if ((flags & EntityItem::DIRTY_PHYSICS_ACTIVATION) && !_body->isActive()) {
_body->activate();
}
}
@ -98,10 +98,9 @@ void EntityMotionState::handleHardAndEasyChanges(uint32_t flags, PhysicsEngine*
ObjectMotionState::handleHardAndEasyChanges(flags, engine);
}
void EntityMotionState::clearEntity() {
void EntityMotionState::clearObjectBackPointer() {
ObjectMotionState::clearObjectBackPointer();
_entity = nullptr;
// set the type to INVALID so that external logic that pivots on the type won't try to access _entity
_type = MOTION_STATE_TYPE_INVALID;
}
MotionType EntityMotionState::computeObjectMotionType() const {
@ -178,10 +177,14 @@ void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
#endif
}
void EntityMotionState::computeObjectShapeInfo(ShapeInfo& shapeInfo) {
// virtual and protected
btCollisionShape* EntityMotionState::computeNewShape() {
if (_entity) {
ShapeInfo shapeInfo;
_entity->computeShapeInfo(shapeInfo);
return getShapeManager()->getShape(shapeInfo);
}
return nullptr;
}
// RELIABLE_SEND_HACK: until we have truly reliable resends of non-moving updates
@ -444,7 +447,7 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, const Q
_lastStep = step;
}
uint32_t EntityMotionState::getAndClearIncomingDirtyFlags() const {
uint32_t EntityMotionState::getAndClearIncomingDirtyFlags() {
uint32_t dirtyFlags = 0;
if (_body && _entity) {
dirtyFlags = _entity->getDirtyFlags();

View file

@ -43,14 +43,12 @@ public:
// this relays outgoing position/rotation to the EntityItem
virtual void setWorldTransform(const btTransform& worldTrans);
virtual void computeObjectShapeInfo(ShapeInfo& shapeInfo);
bool isCandidateForOwnership(const QUuid& sessionID) const;
bool remoteSimulationOutOfSync(uint32_t simulationStep);
bool shouldSendUpdate(uint32_t simulationStep, const QUuid& sessionID);
void sendUpdate(OctreeEditPacketSender* packetSender, const QUuid& sessionID, uint32_t step);
virtual uint32_t getAndClearIncomingDirtyFlags() const;
virtual uint32_t getAndClearIncomingDirtyFlags();
void incrementAccelerationNearlyGravityCount() { _accelerationNearlyGravityCount++; }
void resetAccelerationNearlyGravityCount() { _accelerationNearlyGravityCount = 0; }
@ -62,7 +60,7 @@ public:
virtual float getObjectAngularDamping() const { return _entity->getAngularDamping(); }
virtual glm::vec3 getObjectPosition() const { return _entity->getPosition() - ObjectMotionState::getWorldOffset(); }
virtual const glm::quat& getObjectRotation() const { return _entity->getRotation(); }
virtual glm::quat getObjectRotation() const { return _entity->getRotation(); }
virtual const glm::vec3& getObjectLinearVelocity() const { return _entity->getVelocity(); }
virtual const glm::vec3& getObjectAngularVelocity() const { return _entity->getAngularVelocity(); }
virtual const glm::vec3& getObjectGravity() const { return _entity->getGravity(); }
@ -82,8 +80,8 @@ public:
friend class PhysicalEntitySimulation;
protected:
void clearEntity();
virtual btCollisionShape* computeNewShape();
virtual void clearObjectBackPointer();
virtual void setMotionType(MotionType motionType);
EntityItemPointer _entity;

View file

@ -140,20 +140,14 @@ void ObjectMotionState::handleEasyChanges(uint32_t flags) {
}
if (flags & EntityItem::DIRTY_MASS) {
float mass = getMass();
btVector3 inertia(0.0f, 0.0f, 0.0f);
_body->getCollisionShape()->calculateLocalInertia(mass, inertia);
_body->setMassProps(mass, inertia);
_body->updateInertiaTensor();
updateBodyMassProperties();
}
}
void ObjectMotionState::handleHardAndEasyChanges(uint32_t flags, PhysicsEngine* engine) {
if (flags & EntityItem::DIRTY_SHAPE) {
// make sure the new shape is valid
ShapeInfo shapeInfo;
computeObjectShapeInfo(shapeInfo);
btCollisionShape* newShape = getShapeManager()->getShape(shapeInfo);
btCollisionShape* newShape = computeNewShape();
if (!newShape) {
qCDebug(physics) << "Warning: failed to generate new shape!";
// failed to generate new shape! --> keep old shape and remove shape-change flag
@ -168,17 +162,22 @@ void ObjectMotionState::handleHardAndEasyChanges(uint32_t flags, PhysicsEngine*
}
}
getShapeManager()->releaseShape(_shape);
_shape = newShape;
_body->setCollisionShape(_shape);
if (flags & EASY_DIRTY_PHYSICS_FLAGS) {
handleEasyChanges(flags);
}
} else {
if (flags & EASY_DIRTY_PHYSICS_FLAGS) {
handleEasyChanges(flags);
if (_shape != newShape) {
_shape = newShape;
_body->setCollisionShape(_shape);
} else {
// huh... the shape didn't actually change, so we clear the DIRTY_SHAPE flag
flags &= ~EntityItem::DIRTY_SHAPE;
}
}
engine->reinsertObject(this);
if (flags & EASY_DIRTY_PHYSICS_FLAGS) {
handleEasyChanges(flags);
}
// it is possible that there are no HARD flags at this point (if DIRTY_SHAPE was removed)
// so we check again befoe we reinsert:
if (flags & HARD_DIRTY_PHYSICS_FLAGS) {
engine->reinsertObject(this);
}
}
void ObjectMotionState::updateBodyMaterialProperties() {
@ -193,3 +192,11 @@ void ObjectMotionState::updateBodyVelocities() {
setBodyGravity(getObjectGravity());
_body->setActivationState(ACTIVE_TAG);
}
void ObjectMotionState::updateBodyMassProperties() {
float mass = getMass();
btVector3 inertia(0.0f, 0.0f, 0.0f);
_body->getCollisionShape()->calculateLocalInertia(mass, inertia);
_body->setMassProps(mass, inertia);
_body->updateInertiaTensor();
}

View file

@ -15,6 +15,9 @@
#include <btBulletDynamicsCommon.h>
#include <glm/glm.hpp>
#include <QSet>
#include <QVector>
#include <EntityItem.h>
#include "ContactInfo.h"
@ -27,9 +30,9 @@ enum MotionType {
};
enum MotionStateType {
MOTION_STATE_TYPE_INVALID,
MOTION_STATE_TYPE_ENTITY,
MOTION_STATE_TYPE_AVATAR
MOTIONSTATE_TYPE_INVALID,
MOTIONSTATE_TYPE_ENTITY,
MOTIONSTATE_TYPE_AVATAR
};
// The update flags trigger two varieties of updates: "hard" which require the body to be pulled
@ -71,8 +74,9 @@ public:
virtual void handleEasyChanges(uint32_t flags);
virtual void handleHardAndEasyChanges(uint32_t flags, PhysicsEngine* engine);
virtual void updateBodyMaterialProperties();
virtual void updateBodyVelocities();
void updateBodyMaterialProperties();
void updateBodyVelocities();
virtual void updateBodyMassProperties();
MotionStateType getType() const { return _type; }
virtual MotionType getMotionType() const { return _motionType; }
@ -87,11 +91,9 @@ public:
glm::vec3 getBodyLinearVelocity() const;
glm::vec3 getBodyAngularVelocity() const;
virtual uint32_t getAndClearIncomingDirtyFlags() const = 0;
virtual uint32_t getAndClearIncomingDirtyFlags() = 0;
virtual MotionType computeObjectMotionType() const = 0;
virtual void computeObjectShapeInfo(ShapeInfo& shapeInfo) = 0;
btCollisionShape* getShape() const { return _shape; }
btRigidBody* getRigidBody() const { return _body; }
@ -109,7 +111,7 @@ public:
virtual float getObjectAngularDamping() const = 0;
virtual glm::vec3 getObjectPosition() const = 0;
virtual const glm::quat& getObjectRotation() const = 0;
virtual glm::quat getObjectRotation() const = 0;
virtual const glm::vec3& getObjectLinearVelocity() const = 0;
virtual const glm::vec3& getObjectAngularVelocity() const = 0;
virtual const glm::vec3& getObjectGravity() const = 0;
@ -124,10 +126,15 @@ public:
friend class PhysicsEngine;
protected:
virtual void setMotionType(MotionType motionType);
virtual btCollisionShape* computeNewShape() = 0;
void setMotionType(MotionType motionType);
// clearObjectBackPointer() overrrides should call the base method, then actually clear the object back pointer.
virtual void clearObjectBackPointer() { _type = MOTIONSTATE_TYPE_INVALID; }
void setRigidBody(btRigidBody* body);
MotionStateType _type = MOTION_STATE_TYPE_INVALID; // type of MotionState
MotionStateType _type = MOTIONSTATE_TYPE_INVALID; // type of MotionState
MotionType _motionType; // type of motion: KINEMATIC, DYNAMIC, or STATIC
btCollisionShape* _shape;
@ -137,4 +144,7 @@ protected:
uint32_t _lastKinematicStep;
};
typedef QSet<ObjectMotionState*> SetOfMotionStates;
typedef QVector<ObjectMotionState*> VectorOfMotionStates;
#endif // hifi_ObjectMotionState_h

View file

@ -9,11 +9,9 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "EntityMotionState.h"
#include "PhysicalEntitySimulation.h"
#include "PhysicsHelpers.h"
#include "PhysicsLogging.h"
#include "ShapeInfoUtil.h"
#include "ShapeManager.h"
PhysicalEntitySimulation::PhysicalEntitySimulation() {
@ -25,7 +23,6 @@ PhysicalEntitySimulation::~PhysicalEntitySimulation() {
void PhysicalEntitySimulation::init(
EntityTree* tree,
PhysicsEngine* physicsEngine,
ShapeManager* shapeManager,
EntityEditPacketSender* packetSender) {
assert(tree);
setEntityTree(tree);
@ -33,9 +30,6 @@ void PhysicalEntitySimulation::init(
assert(physicsEngine);
_physicsEngine = physicsEngine;
assert(shapeManager);
_shapeManager = shapeManager;
assert(packetSender);
_entityPacketSender = packetSender;
}
@ -60,7 +54,7 @@ void PhysicalEntitySimulation::addEntityInternal(EntityItemPointer entity) {
void PhysicalEntitySimulation::removeEntityInternal(EntityItemPointer entity) {
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
if (motionState) {
motionState->clearEntity();
motionState->clearObjectBackPointer();
entity->setPhysicsInfo(nullptr);
_pendingRemoves.insert(motionState);
_outgoingChanges.remove(motionState);
@ -109,7 +103,7 @@ void PhysicalEntitySimulation::clearEntitiesInternal() {
if (entity) {
entity->setPhysicsInfo(nullptr);
}
motionState->clearEntity();
motionState->clearObjectBackPointer();
}
// then delete the objects (aka MotionStates)
@ -135,7 +129,7 @@ VectorOfMotionStates& PhysicalEntitySimulation::getObjectsToDelete() {
if (entity) {
_pendingAdds.remove(entity);
entity->setPhysicsInfo(nullptr);
motionState->clearEntity();
motionState->clearObjectBackPointer();
}
_tempVector.push_back(motionState);
}
@ -158,16 +152,14 @@ VectorOfMotionStates& PhysicalEntitySimulation::getObjectsToAdd() {
} else if (entity->isReadyToComputeShape()) {
ShapeInfo shapeInfo;
entity->computeShapeInfo(shapeInfo);
btCollisionShape* shape = _shapeManager->getShape(shapeInfo);
btCollisionShape* shape = ObjectMotionState::getShapeManager()->getShape(shapeInfo);
if (shape) {
EntityMotionState* motionState = new EntityMotionState(shape, entity);
entity->setPhysicsInfo(static_cast<void*>(motionState));
motionState->setMass(entity->computeMass());
_physicalObjects.insert(motionState);
_tempVector.push_back(motionState);
entityItr = _pendingAdds.erase(entityItr);
} else {
// TODO: Seth to look into why this case is hit.
//qDebug() << "Warning! Failed to generate new shape for entity." << entity->getName();
++entityItr;
}
@ -192,7 +184,7 @@ void PhysicalEntitySimulation::handleOutgoingChanges(VectorOfMotionStates& motio
// walk the motionStates looking for those that correspond to entities
for (auto stateItr : motionStates) {
ObjectMotionState* state = &(*stateItr);
if (state && state->getType() == MOTION_STATE_TYPE_ENTITY) {
if (state && state->getType() == MOTIONSTATE_TYPE_ENTITY) {
EntityMotionState* entityState = static_cast<EntityMotionState*>(state);
EntityItemPointer entity = entityState->getEntity();
if (entity) {

View file

@ -21,10 +21,7 @@
#include <EntitySimulation.h>
#include "PhysicsEngine.h"
#include "PhysicsTypedefs.h"
class EntityMotionState;
class ShapeManager;
#include "EntityMotionState.h"
typedef QSet<EntityMotionState*> SetOfEntityMotionStates;
@ -33,7 +30,7 @@ public:
PhysicalEntitySimulation();
~PhysicalEntitySimulation();
void init(EntityTree* tree, PhysicsEngine* engine, ShapeManager* shapeManager, EntityEditPacketSender* packetSender);
void init(EntityTree* tree, PhysicsEngine* engine, EntityEditPacketSender* packetSender);
protected: // only called by EntitySimulation
// overrides for EntitySimulation
@ -63,7 +60,6 @@ private:
SetOfMotionStates _physicalObjects; // MotionStates of entities in PhysicsEngine
VectorOfMotionStates _tempVector; // temporary array reference, valid immediately after getObjectsToRemove() (and friends)
ShapeManager* _shapeManager = nullptr;
PhysicsEngine* _physicsEngine = nullptr;
EntityEditPacketSender* _entityPacketSender = nullptr;

View file

@ -318,16 +318,16 @@ CollisionEvents& PhysicsEngine::getCollisionEvents() {
ObjectMotionState* A = static_cast<ObjectMotionState*>(contactItr->first._a);
ObjectMotionState* B = static_cast<ObjectMotionState*>(contactItr->first._b);
if (A && A->getType() == MOTION_STATE_TYPE_ENTITY) {
if (A && A->getType() == MOTIONSTATE_TYPE_ENTITY) {
QUuid idA = A->getObjectID();
QUuid idB;
if (B && B->getType() == MOTION_STATE_TYPE_ENTITY) {
if (B && B->getType() == MOTIONSTATE_TYPE_ENTITY) {
idB = B->getObjectID();
}
glm::vec3 position = bulletToGLM(contact.getPositionWorldOnB()) + _originOffset;
glm::vec3 penetration = bulletToGLM(contact.distance * contact.normalWorldOnB);
_collisionEvents.push_back(Collision(type, idA, idB, position, penetration));
} else if (B && B->getType() == MOTION_STATE_TYPE_ENTITY) {
} else if (B && B->getType() == MOTIONSTATE_TYPE_ENTITY) {
QUuid idB = B->getObjectID();
glm::vec3 position = bulletToGLM(contact.getPositionWorldOnA()) + _originOffset;
// NOTE: we're flipping the order of A and B (so that the first objectID is never NULL)

View file

@ -22,13 +22,11 @@
#include "BulletUtil.h"
#include "ContactInfo.h"
#include "DynamicCharacterController.h"
#include "PhysicsTypedefs.h"
#include "ObjectMotionState.h"
#include "ThreadSafeDynamicsWorld.h"
const float HALF_SIMULATION_EXTENT = 512.0f; // meters
class ObjectMotionState;
// simple class for keeping track of contacts
class ContactKey {
public:

View file

@ -1,23 +0,0 @@
//
// PhysicsTypedefs.h
// libraries/physcis/src
//
// Created by Andrew Meadows 2015.04.29
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_PhysicsTypedefs_h
#define hifi_PhysicsTypedefs_h
#include <QSet>
#include <QVector>
class ObjectMotionState;
typedef QSet<ObjectMotionState*> SetOfMotionStates;
typedef QVector<ObjectMotionState*> VectorOfMotionStates;
#endif //hifi_PhysicsTypedefs_h

View file

@ -1,5 +1,5 @@
//
// ShapeInfoUtil.cpp
// ShapeFactory.cpp
// libraries/physcis/src
//
// Created by Andrew Meadows 2014.12.01
@ -9,14 +9,16 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <glm/gtx/norm.hpp>
#include <SharedUtil.h> // for MILLIMETERS_PER_METER
#include "ShapeInfoUtil.h"
#include "ShapeFactory.h"
#include "BulletUtil.h"
btConvexHullShape* ShapeInfoUtil::createConvexHull(const QVector<glm::vec3>& points) {
btConvexHullShape* ShapeFactory::createConvexHull(const QVector<glm::vec3>& points) {
assert(points.size() > 0);
btConvexHullShape* hull = new btConvexHullShape();
@ -57,9 +59,10 @@ btConvexHullShape* ShapeInfoUtil::createConvexHull(const QVector<glm::vec3>& poi
return hull;
}
btCollisionShape* ShapeInfoUtil::createShapeFromInfo(const ShapeInfo& info) {
btCollisionShape* ShapeFactory::createShapeFromInfo(const ShapeInfo& info) {
btCollisionShape* shape = NULL;
switch(info.getType()) {
int type = info.getType();
switch(type) {
case SHAPE_TYPE_BOX: {
shape = new btBoxShape(glmToBullet(info.getHalfExtents()));
}
@ -95,5 +98,17 @@ btCollisionShape* ShapeInfoUtil::createShapeFromInfo(const ShapeInfo& info) {
}
break;
}
if (shape && type != SHAPE_TYPE_COMPOUND) {
if (glm::length2(info.getOffset()) > MIN_SHAPE_OFFSET * MIN_SHAPE_OFFSET) {
// this shape has an offset, which we support by wrapping the true shape
// in a btCompoundShape with a local transform
auto compound = new btCompoundShape();
btTransform trans;
trans.setIdentity();
trans.setOrigin(glmToBullet(info.getOffset()));
compound->addChildShape(trans, shape);
shape = compound;
}
}
return shape;
}

View file

@ -1,5 +1,5 @@
//
// ShapeInfoUtil.h
// ShapeFactory.h
// libraries/physcis/src
//
// Created by Andrew Meadows 2014.12.01
@ -9,8 +9,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ShapeInfoUtil_h
#define hifi_ShapeInfoUtil_h
#ifndef hifi_ShapeFactory_h
#define hifi_ShapeFactory_h
#include <btBulletDynamicsCommon.h>
#include <glm/glm.hpp>
@ -20,11 +20,11 @@
// translates between ShapeInfo and btShape
// TODO: rename this to ShapeFactory
namespace ShapeInfoUtil {
namespace ShapeFactory {
btConvexHullShape* createConvexHull(const QVector<glm::vec3>& points);
btCollisionShape* createShapeFromInfo(const ShapeInfo& info);
};
#endif // hifi_ShapeInfoUtil_h
#endif // hifi_ShapeFactory_h

View file

@ -13,7 +13,7 @@
#include <glm/gtx/norm.hpp>
#include "ShapeInfoUtil.h"
#include "ShapeFactory.h"
#include "ShapeManager.h"
ShapeManager::ShapeManager() {
@ -46,7 +46,7 @@ btCollisionShape* ShapeManager::getShape(const ShapeInfo& info) {
shapeRef->refCount++;
return shapeRef->shape;
}
btCollisionShape* shape = ShapeInfoUtil::createShapeFromInfo(info);
btCollisionShape* shape = ShapeFactory::createShapeFromInfo(info);
if (shape) {
ShapeReference newRef;
newRef.refCount = 1;

View file

@ -17,7 +17,6 @@
#include <LinearMath/btQuickprof.h>
#include "ObjectMotionState.h"
#include "ThreadSafeDynamicsWorld.h"
ThreadSafeDynamicsWorld::ThreadSafeDynamicsWorld(

View file

@ -21,7 +21,7 @@
#include <BulletDynamics/Dynamics/btRigidBody.h>
#include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
#include "PhysicsTypedefs.h"
#include "ObjectMotionState.h"
ATTRIBUTE_ALIGNED16(class) ThreadSafeDynamicsWorld : public btDiscreteDynamicsWorld {
public:

View file

@ -17,7 +17,7 @@
void ShapeInfo::clear() {
_type = SHAPE_TYPE_NONE;
_halfExtents = glm::vec3(0.0f);
_halfExtents = _offset = glm::vec3(0.0f);
_doubleHashKey.clear();
}
@ -45,6 +45,7 @@ void ShapeInfo::setParams(ShapeType type, const glm::vec3& halfExtents, QString
_halfExtents = halfExtents;
break;
}
_doubleHashKey.clear();
}
void ShapeInfo::setBox(const glm::vec3& halfExtents) {
@ -85,6 +86,11 @@ void ShapeInfo::setCapsuleY(float radius, float halfHeight) {
_doubleHashKey.clear();
}
void ShapeInfo::setOffset(const glm::vec3& offset) {
_offset = offset;
_doubleHashKey.clear();
}
uint32_t ShapeInfo::getNumSubShapes() const {
if (_type == SHAPE_TYPE_NONE) {
return 0;
@ -175,6 +181,7 @@ bool ShapeInfo::contains(const glm::vec3& point) const {
const DoubleHashKey& ShapeInfo::getHash() const {
// NOTE: we cache the key so we only ever need to compute it once for any valid ShapeInfo instance.
if (_doubleHashKey.isNull() && _type != SHAPE_TYPE_NONE) {
bool useOffset = glm::length2(_offset) > MIN_SHAPE_OFFSET * MIN_SHAPE_OFFSET;
// The key is not yet cached therefore we must compute it! To this end we bypass the const-ness
// of this method by grabbing a non-const pointer to "this" and a non-const reference to _doubleHashKey.
ShapeInfo* thisPtr = const_cast<ShapeInfo*>(this);
@ -190,9 +197,14 @@ const DoubleHashKey& ShapeInfo::getHash() const {
for (int j = 0; j < 3; ++j) {
// NOTE: 0.49f is used to bump the float up almost half a millimeter
// so the cast to int produces a round() effect rather than a floor()
uint32_t floatHash =
DoubleHashKey::hashFunction((uint32_t)(_halfExtents[j] * MILLIMETERS_PER_METER + copysignf(1.0f, _halfExtents[j]) * 0.49f), primeIndex++);
hash ^= floatHash;
hash ^= DoubleHashKey::hashFunction(
(uint32_t)(_halfExtents[j] * MILLIMETERS_PER_METER + copysignf(1.0f, _halfExtents[j]) * 0.49f),
primeIndex++);
if (useOffset) {
hash ^= DoubleHashKey::hashFunction(
(uint32_t)(_offset[j] * MILLIMETERS_PER_METER + copysignf(1.0f, _offset[j]) * 0.49f),
primeIndex++);
}
}
key.setHash(hash);
@ -201,8 +213,12 @@ const DoubleHashKey& ShapeInfo::getHash() const {
for (int j = 0; j < 3; ++j) {
// NOTE: 0.49f is used to bump the float up almost half a millimeter
// so the cast to int produces a round() effect rather than a floor()
uint32_t floatHash =
DoubleHashKey::hashFunction2((uint32_t)(_halfExtents[j] * MILLIMETERS_PER_METER + copysignf(1.0f, _halfExtents[j]) * 0.49f));
uint32_t floatHash = DoubleHashKey::hashFunction2(
(uint32_t)(_halfExtents[j] * MILLIMETERS_PER_METER + copysignf(1.0f, _halfExtents[j]) * 0.49f));
if (useOffset) {
floatHash ^= DoubleHashKey::hashFunction2(
(uint32_t)(_offset[j] * MILLIMETERS_PER_METER + copysignf(1.0f, _offset[j]) * 0.49f));
}
hash += ~(floatHash << 17);
hash ^= (floatHash >> 11);
hash += (floatHash << 4);

View file

@ -16,9 +16,12 @@
#include <QString>
#include <QUrl>
#include <glm/glm.hpp>
#include <glm/gtx/norm.hpp>
#include "DoubleHashKey.h"
const float MIN_SHAPE_OFFSET = 0.001f; // offsets less than 1mm will be ignored
enum ShapeType {
SHAPE_TYPE_NONE,
SHAPE_TYPE_BOX,
@ -46,10 +49,12 @@ public:
void setEllipsoid(const glm::vec3& halfExtents);
void setConvexHulls(const QVector<QVector<glm::vec3>>& points);
void setCapsuleY(float radius, float halfHeight);
void setOffset(const glm::vec3& offset);
int getType() const { return _type; }
const glm::vec3& getHalfExtents() const { return _halfExtents; }
const glm::vec3& getOffset() const { return _offset; }
const QVector<QVector<glm::vec3>>& getPoints() const { return _points; }
uint32_t getNumSubShapes() const;
@ -68,6 +73,7 @@ public:
protected:
ShapeType _type = SHAPE_TYPE_NONE;
glm::vec3 _halfExtents = glm::vec3(0.0f);
glm::vec3 _offset = glm::vec3(0.0f);
DoubleHashKey _doubleHashKey;
QVector<QVector<glm::vec3>> _points; // points for convex collision hulls
QUrl _url; // url for model of convex collision hulls

View file

@ -16,7 +16,7 @@
#include <DoubleHashKey.h>
#include <ShapeInfo.h>
#include <ShapeInfoUtil.h>
#include <ShapeFactory.h>
#include <StreamUtils.h>
#include "ShapeInfoTests.h"
@ -142,7 +142,7 @@ void ShapeInfoTests::testBoxShape() {
info.setBox(halfExtents);
DoubleHashKey key = info.getHash();
btCollisionShape* shape = ShapeInfoUtil::createShapeFromInfo(info);
btCollisionShape* shape = ShapeFactory::createShapeFromInfo(info);
if (!shape) {
std::cout << __FILE__ << ":" << __LINE__ << " ERROR: NULL Box shape" << std::endl;
}
@ -168,7 +168,7 @@ void ShapeInfoTests::testSphereShape() {
info.setSphere(radius);
DoubleHashKey key = info.getHash();
btCollisionShape* shape = ShapeInfoUtil::createShapeFromInfo(info);
btCollisionShape* shape = ShapeFactory::createShapeFromInfo(info);
ShapeInfo otherInfo = info;
DoubleHashKey otherKey = otherInfo.getHash();
@ -192,7 +192,7 @@ void ShapeInfoTests::testCylinderShape() {
info.setCylinder(radius, height);
DoubleHashKey key = info.getHash();
btCollisionShape* shape = ShapeInfoUtil::createShapeFromInfo(info);
btCollisionShape* shape = ShapeFactory::createShapeFromInfo(info);
ShapeInfo otherInfo = info;
DoubleHashKey otherKey = otherInfo.getHash();
@ -217,7 +217,7 @@ void ShapeInfoTests::testCapsuleShape() {
info.setCapsule(radius, height);
DoubleHashKey key = info.getHash();
btCollisionShape* shape = ShapeInfoUtil::createShapeFromInfo(info);
btCollisionShape* shape = ShapeFactory::createShapeFromInfo(info);
ShapeInfo otherInfo = info;
DoubleHashKey otherKey = otherInfo.getHash();

View file

@ -10,7 +10,6 @@
//
#include <iostream>
#include <ShapeInfoUtil.h>
#include <ShapeManager.h>
#include <StreamUtils.h>