From cd1e910844ca3d7e9f6d0e722a6df07473fd9672 Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Tue, 10 May 2016 09:27:01 -0700 Subject: [PATCH 1/2] Add a generic shape primitive --- .../src/EntityTreeRenderer.cpp | 10 +- .../src/RenderableBoxEntityItem.cpp | 76 ------ .../src/RenderableBoxEntityItem.h | 34 --- .../src/RenderableShapeEntityItem.cpp | 113 +++++++++ .../src/RenderableShapeEntityItem.h | 36 +++ .../src/RenderableSphereEntityItem.cpp | 80 ------ .../src/RenderableSphereEntityItem.h | 35 --- libraries/entities/src/BoxEntityItem.cpp | 103 -------- libraries/entities/src/BoxEntityItem.h | 64 ----- .../entities/src/EntityItemProperties.cpp | 15 +- libraries/entities/src/EntityItemProperties.h | 4 +- libraries/entities/src/EntityPropertyFlags.h | 2 + libraries/entities/src/EntityTypes.cpp | 10 +- libraries/entities/src/EntityTypes.h | 18 +- libraries/entities/src/ShapeEntityItem.cpp | 230 ++++++++++++++++++ libraries/entities/src/ShapeEntityItem.h | 103 ++++++++ libraries/entities/src/SphereEntityItem.cpp | 132 ---------- libraries/entities/src/SphereEntityItem.h | 70 ------ libraries/render-utils/src/GeometryCache.cpp | 41 ++-- libraries/render-utils/src/GeometryCache.h | 7 + .../developer/tests/entityEditStressTest.js | 164 +------------ scripts/developer/tests/entitySpawnTool.js | 184 ++++++++++++++ scripts/developer/tests/primitivesTest.js | 24 ++ scripts/system/html/entityProperties.html | 51 +++- tests/entities/src/main.cpp | 4 +- 25 files changed, 819 insertions(+), 791 deletions(-) delete mode 100644 libraries/entities-renderer/src/RenderableBoxEntityItem.cpp delete mode 100644 libraries/entities-renderer/src/RenderableBoxEntityItem.h create mode 100644 libraries/entities-renderer/src/RenderableShapeEntityItem.cpp create mode 100644 libraries/entities-renderer/src/RenderableShapeEntityItem.h delete mode 100644 libraries/entities-renderer/src/RenderableSphereEntityItem.cpp delete mode 100644 libraries/entities-renderer/src/RenderableSphereEntityItem.h delete mode 100644 libraries/entities/src/BoxEntityItem.cpp delete mode 100644 libraries/entities/src/BoxEntityItem.h create mode 100644 libraries/entities/src/ShapeEntityItem.cpp create mode 100644 libraries/entities/src/ShapeEntityItem.h delete mode 100644 libraries/entities/src/SphereEntityItem.cpp delete mode 100644 libraries/entities/src/SphereEntityItem.h create mode 100644 scripts/developer/tests/entitySpawnTool.js create mode 100644 scripts/developer/tests/primitivesTest.js diff --git a/libraries/entities-renderer/src/EntityTreeRenderer.cpp b/libraries/entities-renderer/src/EntityTreeRenderer.cpp index bec2fa9b8d..56f6438e70 100644 --- a/libraries/entities-renderer/src/EntityTreeRenderer.cpp +++ b/libraries/entities-renderer/src/EntityTreeRenderer.cpp @@ -29,17 +29,16 @@ #include "RenderableEntityItem.h" -#include "RenderableBoxEntityItem.h" #include "RenderableLightEntityItem.h" #include "RenderableModelEntityItem.h" #include "RenderableParticleEffectEntityItem.h" -#include "RenderableSphereEntityItem.h" #include "RenderableTextEntityItem.h" #include "RenderableWebEntityItem.h" #include "RenderableZoneEntityItem.h" #include "RenderableLineEntityItem.h" #include "RenderablePolyVoxEntityItem.h" #include "RenderablePolyLineEntityItem.h" +#include "RenderableShapeEntityItem.h" #include "EntitiesRendererLogging.h" #include "AddressManager.h" #include @@ -56,8 +55,6 @@ EntityTreeRenderer::EntityTreeRenderer(bool wantScripts, AbstractViewStateInterf _dontDoPrecisionPicking(false) { REGISTER_ENTITY_TYPE_WITH_FACTORY(Model, RenderableModelEntityItem::factory) - REGISTER_ENTITY_TYPE_WITH_FACTORY(Box, RenderableBoxEntityItem::factory) - REGISTER_ENTITY_TYPE_WITH_FACTORY(Sphere, RenderableSphereEntityItem::factory) REGISTER_ENTITY_TYPE_WITH_FACTORY(Light, RenderableLightEntityItem::factory) REGISTER_ENTITY_TYPE_WITH_FACTORY(Text, RenderableTextEntityItem::factory) REGISTER_ENTITY_TYPE_WITH_FACTORY(Web, RenderableWebEntityItem::factory) @@ -66,7 +63,10 @@ EntityTreeRenderer::EntityTreeRenderer(bool wantScripts, AbstractViewStateInterf REGISTER_ENTITY_TYPE_WITH_FACTORY(Line, RenderableLineEntityItem::factory) REGISTER_ENTITY_TYPE_WITH_FACTORY(PolyVox, RenderablePolyVoxEntityItem::factory) REGISTER_ENTITY_TYPE_WITH_FACTORY(PolyLine, RenderablePolyLineEntityItem::factory) - + REGISTER_ENTITY_TYPE_WITH_FACTORY(Shape, RenderableShapeEntityItem::factory) + REGISTER_ENTITY_TYPE_WITH_FACTORY(Box, RenderableShapeEntityItem::boxFactory) + REGISTER_ENTITY_TYPE_WITH_FACTORY(Sphere, RenderableShapeEntityItem::sphereFactory) + _currentHoverOverEntityID = UNKNOWN_ENTITY_ID; _currentClickingOnEntityID = UNKNOWN_ENTITY_ID; } diff --git a/libraries/entities-renderer/src/RenderableBoxEntityItem.cpp b/libraries/entities-renderer/src/RenderableBoxEntityItem.cpp deleted file mode 100644 index e392450c08..0000000000 --- a/libraries/entities-renderer/src/RenderableBoxEntityItem.cpp +++ /dev/null @@ -1,76 +0,0 @@ -// -// RenderableBoxEntityItem.cpp -// libraries/entities-renderer/src/ -// -// Created by Brad Hefta-Gaub on 8/6/14. -// Copyright 2014 High Fidelity, Inc. -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// - -#include "RenderableBoxEntityItem.h" - -#include - -#include - -#include -#include -#include - -#include -#include - -EntityItemPointer RenderableBoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) { - EntityItemPointer entity{ new RenderableBoxEntityItem(entityID) }; - entity->setProperties(properties); - return entity; -} - -void RenderableBoxEntityItem::setUserData(const QString& value) { - if (value != getUserData()) { - BoxEntityItem::setUserData(value); - if (_procedural) { - _procedural->parse(value); - } - } -} - -void RenderableBoxEntityItem::render(RenderArgs* args) { - PerformanceTimer perfTimer("RenderableBoxEntityItem::render"); - Q_ASSERT(getType() == EntityTypes::Box); - Q_ASSERT(args->_batch); - - if (!_procedural) { - _procedural.reset(new Procedural(this->getUserData())); - _procedural->_vertexSource = simple_vert; - _procedural->_fragmentSource = simple_frag; - _procedural->_state->setCullMode(gpu::State::CULL_NONE); - _procedural->_state->setDepthTest(true, true, gpu::LESS_EQUAL); - _procedural->_state->setBlendFunction(false, - gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA, - gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE); - } - - gpu::Batch& batch = *args->_batch; - glm::vec4 cubeColor(toGlm(getXColor()), getLocalRenderAlpha()); - - bool success; - auto transToCenter = getTransformToCenter(success); - if (!success) { - return; - } - - batch.setModelTransform(transToCenter); // we want to include the scale as well - if (_procedural->ready()) { - _procedural->prepare(batch, getPosition(), getDimensions()); - auto color = _procedural->getColor(cubeColor); - batch._glColor4f(color.r, color.g, color.b, color.a); - DependencyManager::get()->renderCube(batch); - } else { - DependencyManager::get()->renderSolidCubeInstance(batch, cubeColor); - } - static const auto triCount = DependencyManager::get()->getCubeTriangleCount(); - args->_details._trianglesRendered += (int)triCount; -} diff --git a/libraries/entities-renderer/src/RenderableBoxEntityItem.h b/libraries/entities-renderer/src/RenderableBoxEntityItem.h deleted file mode 100644 index 67f881dbd8..0000000000 --- a/libraries/entities-renderer/src/RenderableBoxEntityItem.h +++ /dev/null @@ -1,34 +0,0 @@ -// -// RenderableBoxEntityItem.h -// libraries/entities-renderer/src/ -// -// Created by Brad Hefta-Gaub on 8/6/14. -// Copyright 2014 High Fidelity, Inc. -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// - -#ifndef hifi_RenderableBoxEntityItem_h -#define hifi_RenderableBoxEntityItem_h - -#include -#include - -#include "RenderableEntityItem.h" - -class RenderableBoxEntityItem : public BoxEntityItem { -public: - static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties); - RenderableBoxEntityItem(const EntityItemID& entityItemID) : BoxEntityItem(entityItemID) { } - - virtual void render(RenderArgs* args) override; - virtual void setUserData(const QString& value) override; - - SIMPLE_RENDERABLE() -private: - QSharedPointer _procedural; -}; - - -#endif // hifi_RenderableBoxEntityItem_h diff --git a/libraries/entities-renderer/src/RenderableShapeEntityItem.cpp b/libraries/entities-renderer/src/RenderableShapeEntityItem.cpp new file mode 100644 index 0000000000..7d30b7a47c --- /dev/null +++ b/libraries/entities-renderer/src/RenderableShapeEntityItem.cpp @@ -0,0 +1,113 @@ +// +// Created by Bradley Austin Davis on 2016/05/09 +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#include "RenderableShapeEntityItem.h" + +#include + +#include + +#include +#include +#include + +#include +#include + +// Sphere entities should fit inside a cube entity of the same size, so a sphere that has dimensions 1x1x1 +// is a half unit sphere. However, the geometry cache renders a UNIT sphere, so we need to scale down. +static const float SPHERE_ENTITY_SCALE = 0.5f; + +static GeometryCache::Shape MAPPING[entity::NUM_SHAPES] = { + GeometryCache::Triangle, + GeometryCache::Quad, + GeometryCache::Circle, + GeometryCache::Cube, + GeometryCache::Sphere, + GeometryCache::Tetrahedron, + GeometryCache::Octahetron, + GeometryCache::Dodecahedron, + GeometryCache::Icosahedron, + GeometryCache::Torus, + GeometryCache::Cone, + GeometryCache::Cylinder, +}; + + +RenderableShapeEntityItem::Pointer RenderableShapeEntityItem::baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties) { + Pointer entity = std::make_shared(entityID); + entity->setProperties(properties); + return entity; +} + +EntityItemPointer RenderableShapeEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) { + return baseFactory(entityID, properties); +} + +EntityItemPointer RenderableShapeEntityItem::boxFactory(const EntityItemID& entityID, const EntityItemProperties& properties) { + auto result = baseFactory(entityID, properties); + result->setShape(entity::Cube); + return result; +} + +EntityItemPointer RenderableShapeEntityItem::sphereFactory(const EntityItemID& entityID, const EntityItemProperties& properties) { + auto result = baseFactory(entityID, properties); + result->setShape(entity::Sphere); + return result; +} + +void RenderableShapeEntityItem::setUserData(const QString& value) { + if (value != getUserData()) { + ShapeEntityItem::setUserData(value); + if (_procedural) { + _procedural->parse(value); + } + } +} + +void RenderableShapeEntityItem::render(RenderArgs* args) { + PerformanceTimer perfTimer("RenderableShapeEntityItem::render"); + //Q_ASSERT(getType() == EntityTypes::Shape); + Q_ASSERT(args->_batch); + + if (!_procedural) { + _procedural.reset(new Procedural(getUserData())); + _procedural->_vertexSource = simple_vert; + _procedural->_fragmentSource = simple_frag; + _procedural->_state->setCullMode(gpu::State::CULL_NONE); + _procedural->_state->setDepthTest(true, true, gpu::LESS_EQUAL); + _procedural->_state->setBlendFunction(false, + gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA, + gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE); + } + + gpu::Batch& batch = *args->_batch; + glm::vec4 color(toGlm(getXColor()), getLocalRenderAlpha()); + bool success; + Transform modelTransform = getTransformToCenter(success); + if (!success) { + return; + } + if (_shape != entity::Cube) { + modelTransform.postScale(SPHERE_ENTITY_SCALE); + } + batch.setModelTransform(modelTransform); // use a transform with scale, rotation, registration point and translation + if (_procedural->ready()) { + _procedural->prepare(batch, getPosition(), getDimensions()); + auto outColor = _procedural->getColor(color); + batch._glColor4f(outColor.r, outColor.g, outColor.b, outColor.a); + DependencyManager::get()->renderShape(batch, MAPPING[_shape]); + } else { + // FIXME, support instanced multi-shape rendering using multidraw indirect + DependencyManager::get()->renderSolidShapeInstance(batch, MAPPING[_shape], color); + } + + + static const auto triCount = DependencyManager::get()->getShapeTriangleCount(MAPPING[_shape]); + args->_details._trianglesRendered += (int)triCount; +} diff --git a/libraries/entities-renderer/src/RenderableShapeEntityItem.h b/libraries/entities-renderer/src/RenderableShapeEntityItem.h new file mode 100644 index 0000000000..b18370b13c --- /dev/null +++ b/libraries/entities-renderer/src/RenderableShapeEntityItem.h @@ -0,0 +1,36 @@ +// +// Created by Bradley Austin Davis on 2016/05/09 +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#ifndef hifi_RenderableShapeEntityItem_h +#define hifi_RenderableShapeEntityItem_h + +#include +#include + +#include "RenderableEntityItem.h" + +class RenderableShapeEntityItem : public ShapeEntityItem { + using Pointer = std::shared_ptr; + static Pointer baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties); +public: + static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties); + static EntityItemPointer boxFactory(const EntityItemID& entityID, const EntityItemProperties& properties); + static EntityItemPointer sphereFactory(const EntityItemID& entityID, const EntityItemProperties& properties); + RenderableShapeEntityItem(const EntityItemID& entityItemID) : ShapeEntityItem(entityItemID) {} + + void render(RenderArgs* args) override; + void setUserData(const QString& value) override; + + SIMPLE_RENDERABLE(); + +private: + QSharedPointer _procedural; +}; + + +#endif // hifi_RenderableShapeEntityItem_h diff --git a/libraries/entities-renderer/src/RenderableSphereEntityItem.cpp b/libraries/entities-renderer/src/RenderableSphereEntityItem.cpp deleted file mode 100644 index c3437b0e4a..0000000000 --- a/libraries/entities-renderer/src/RenderableSphereEntityItem.cpp +++ /dev/null @@ -1,80 +0,0 @@ -// -// RenderableSphereEntityItem.cpp -// interface/src -// -// Created by Brad Hefta-Gaub on 8/6/14. -// Copyright 2014 High Fidelity, Inc. -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// - -#include "RenderableSphereEntityItem.h" - -#include - -#include - -#include -#include -#include - -#include -#include - -// Sphere entities should fit inside a cube entity of the same size, so a sphere that has dimensions 1x1x1 -// is a half unit sphere. However, the geometry cache renders a UNIT sphere, so we need to scale down. -static const float SPHERE_ENTITY_SCALE = 0.5f; - - -EntityItemPointer RenderableSphereEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) { - EntityItemPointer entity{ new RenderableSphereEntityItem(entityID) }; - entity->setProperties(properties); - return entity; -} - -void RenderableSphereEntityItem::setUserData(const QString& value) { - if (value != getUserData()) { - SphereEntityItem::setUserData(value); - if (_procedural) { - _procedural->parse(value); - } - } -} - -void RenderableSphereEntityItem::render(RenderArgs* args) { - PerformanceTimer perfTimer("RenderableSphereEntityItem::render"); - Q_ASSERT(getType() == EntityTypes::Sphere); - Q_ASSERT(args->_batch); - - if (!_procedural) { - _procedural.reset(new Procedural(getUserData())); - _procedural->_vertexSource = simple_vert; - _procedural->_fragmentSource = simple_frag; - _procedural->_state->setCullMode(gpu::State::CULL_NONE); - _procedural->_state->setDepthTest(true, true, gpu::LESS_EQUAL); - _procedural->_state->setBlendFunction(false, - gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA, - gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE); - } - - gpu::Batch& batch = *args->_batch; - glm::vec4 sphereColor(toGlm(getXColor()), getLocalRenderAlpha()); - bool success; - Transform modelTransform = getTransformToCenter(success); - if (!success) { - return; - } - modelTransform.postScale(SPHERE_ENTITY_SCALE); - batch.setModelTransform(modelTransform); // use a transform with scale, rotation, registration point and translation - if (_procedural->ready()) { - _procedural->prepare(batch, getPosition(), getDimensions()); - auto color = _procedural->getColor(sphereColor); - batch._glColor4f(color.r, color.g, color.b, color.a); - DependencyManager::get()->renderSphere(batch); - } else { - DependencyManager::get()->renderSolidSphereInstance(batch, sphereColor); - } - static const auto triCount = DependencyManager::get()->getSphereTriangleCount(); - args->_details._trianglesRendered += (int)triCount; -} diff --git a/libraries/entities-renderer/src/RenderableSphereEntityItem.h b/libraries/entities-renderer/src/RenderableSphereEntityItem.h deleted file mode 100644 index 5efe49854a..0000000000 --- a/libraries/entities-renderer/src/RenderableSphereEntityItem.h +++ /dev/null @@ -1,35 +0,0 @@ -// -// RenderableSphereEntityItem.h -// interface/src/entities -// -// Created by Brad Hefta-Gaub on 8/6/14. -// Copyright 2014 High Fidelity, Inc. -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// - -#ifndef hifi_RenderableSphereEntityItem_h -#define hifi_RenderableSphereEntityItem_h - -#include -#include - -#include "RenderableEntityItem.h" - -class RenderableSphereEntityItem : public SphereEntityItem { -public: - static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties); - RenderableSphereEntityItem(const EntityItemID& entityItemID) : SphereEntityItem(entityItemID) { } - - virtual void render(RenderArgs* args) override; - virtual void setUserData(const QString& value) override; - - SIMPLE_RENDERABLE(); - -private: - QSharedPointer _procedural; -}; - - -#endif // hifi_RenderableSphereEntityItem_h diff --git a/libraries/entities/src/BoxEntityItem.cpp b/libraries/entities/src/BoxEntityItem.cpp deleted file mode 100644 index bf02d383ab..0000000000 --- a/libraries/entities/src/BoxEntityItem.cpp +++ /dev/null @@ -1,103 +0,0 @@ -// -// BoxEntityItem.cpp -// libraries/entities/src -// -// Created by Brad Hefta-Gaub on 12/4/13. -// Copyright 2013 High Fidelity, Inc. -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// - - -#include - -#include - -#include "BoxEntityItem.h" -#include "EntitiesLogging.h" -#include "EntityItemProperties.h" -#include "EntityTree.h" -#include "EntityTreeElement.h" - -EntityItemPointer BoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) { - EntityItemPointer entity { new BoxEntityItem(entityID) }; - entity->setProperties(properties); - return entity; -} - -BoxEntityItem::BoxEntityItem(const EntityItemID& entityItemID) : EntityItem(entityItemID) { - _type = EntityTypes::Box; -} - -EntityItemProperties BoxEntityItem::getProperties(EntityPropertyFlags desiredProperties) const { - EntityItemProperties properties = EntityItem::getProperties(desiredProperties); // get the properties from our base class - - properties._color = getXColor(); - properties._colorChanged = false; - - return properties; -} - -bool BoxEntityItem::setProperties(const EntityItemProperties& properties) { - bool somethingChanged = false; - somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class - - SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor); - - if (somethingChanged) { - bool wantDebug = false; - if (wantDebug) { - uint64_t now = usecTimestampNow(); - int elapsed = now - getLastEdited(); - qCDebug(entities) << "BoxEntityItem::setProperties() AFTER update... edited AGO=" << elapsed << - "now=" << now << " getLastEdited()=" << getLastEdited(); - } - setLastEdited(properties._lastEdited); - } - return somethingChanged; -} - -int BoxEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead, - ReadBitstreamToTreeParams& args, - EntityPropertyFlags& propertyFlags, bool overwriteLocalData, - bool& somethingChanged) { - - int bytesRead = 0; - const unsigned char* dataAt = data; - - READ_ENTITY_PROPERTY(PROP_COLOR, rgbColor, setColor); - - return bytesRead; -} - - -// TODO: eventually only include properties changed since the params.lastViewFrustumSent time -EntityPropertyFlags BoxEntityItem::getEntityProperties(EncodeBitstreamParams& params) const { - EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params); - requestedProperties += PROP_COLOR; - return requestedProperties; -} - -void BoxEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params, - EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData, - EntityPropertyFlags& requestedProperties, - EntityPropertyFlags& propertyFlags, - EntityPropertyFlags& propertiesDidntFit, - int& propertyCount, - OctreeElement::AppendState& appendState) const { - - bool successPropertyFits = true; - - APPEND_ENTITY_PROPERTY(PROP_COLOR, getColor()); -} - -void BoxEntityItem::debugDump() const { - quint64 now = usecTimestampNow(); - qCDebug(entities) << " BOX EntityItem id:" << getEntityItemID() << "---------------------------------------------"; - qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2]; - qCDebug(entities) << " position:" << debugTreeVector(getPosition()); - qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions()); - qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now); -} - diff --git a/libraries/entities/src/BoxEntityItem.h b/libraries/entities/src/BoxEntityItem.h deleted file mode 100644 index 6196346b9a..0000000000 --- a/libraries/entities/src/BoxEntityItem.h +++ /dev/null @@ -1,64 +0,0 @@ -// -// BoxEntityItem.h -// libraries/entities/src -// -// Created by Brad Hefta-Gaub on 12/4/13. -// Copyright 2013 High Fidelity, Inc. -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// - -#ifndef hifi_BoxEntityItem_h -#define hifi_BoxEntityItem_h - -#include "EntityItem.h" - -class BoxEntityItem : public EntityItem { -public: - static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties); - - BoxEntityItem(const EntityItemID& entityItemID); - - ALLOW_INSTANTIATION // This class can be instantiated - - // methods for getting/setting all properties of an entity - virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const; - virtual bool setProperties(const EntityItemProperties& properties); - - // TODO: eventually only include properties changed since the params.lastViewFrustumSent time - virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const; - - virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params, - EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData, - EntityPropertyFlags& requestedProperties, - EntityPropertyFlags& propertyFlags, - EntityPropertyFlags& propertiesDidntFit, - int& propertyCount, - OctreeElement::AppendState& appendState) const; - - virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead, - ReadBitstreamToTreeParams& args, - EntityPropertyFlags& propertyFlags, bool overwriteLocalData, - bool& somethingChanged); - - const rgbColor& getColor() const { return _color; } - xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; } - - void setColor(const rgbColor& value) { memcpy(_color, value, sizeof(_color)); } - void setColor(const xColor& value) { - _color[RED_INDEX] = value.red; - _color[GREEN_INDEX] = value.green; - _color[BLUE_INDEX] = value.blue; - } - - virtual ShapeType getShapeType() const { return SHAPE_TYPE_BOX; } - virtual bool shouldBePhysical() const { return !isDead(); } - - virtual void debugDump() const; - -protected: - rgbColor _color; -}; - -#endif // hifi_BoxEntityItem_h diff --git a/libraries/entities/src/EntityItemProperties.cpp b/libraries/entities/src/EntityItemProperties.cpp index 99285b4986..f273507d0d 100644 --- a/libraries/entities/src/EntityItemProperties.cpp +++ b/libraries/entities/src/EntityItemProperties.cpp @@ -689,6 +689,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool COPY_PROPERTY_FROM_QSCRIPTVALUE(jointRotations, qVectorQuat, setJointRotations); COPY_PROPERTY_FROM_QSCRIPTVALUE(jointTranslationsSet, qVectorBool, setJointTranslationsSet); COPY_PROPERTY_FROM_QSCRIPTVALUE(jointTranslations, qVectorVec3, setJointTranslations); + COPY_PROPERTY_FROM_QSCRIPTVALUE(shape, QString, setShape); COPY_PROPERTY_FROM_QSCRIPTVALUE(flyingAllowed, bool, setFlyingAllowed); COPY_PROPERTY_FROM_QSCRIPTVALUE(ghostingAllowed, bool, setGhostingAllowed); @@ -846,6 +847,8 @@ void EntityItemProperties::entityPropertyFlagsFromScriptValue(const QScriptValue ADD_PROPERTY_TO_MAP(PROP_JOINT_TRANSLATIONS_SET, JointTranslationsSet, jointTranslationsSet, QVector); ADD_PROPERTY_TO_MAP(PROP_JOINT_TRANSLATIONS, JointTranslations, jointTranslations, QVector); + ADD_PROPERTY_TO_MAP(PROP_SHAPE, Shape, shape, QString); + ADD_GROUP_PROPERTY_TO_MAP(PROP_ANIMATION_URL, Animation, animation, URL, url); ADD_GROUP_PROPERTY_TO_MAP(PROP_ANIMATION_FPS, Animation, animation, FPS, fps); ADD_GROUP_PROPERTY_TO_MAP(PROP_ANIMATION_FRAME_INDEX, Animation, animation, CurrentFrame, currentFrame); @@ -1141,7 +1144,9 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem APPEND_ENTITY_PROPERTY(PROP_STROKE_WIDTHS, properties.getStrokeWidths()); APPEND_ENTITY_PROPERTY(PROP_TEXTURES, properties.getTextures()); } - + if (properties.getType() == EntityTypes::Shape) { + APPEND_ENTITY_PROPERTY(PROP_SHAPE, properties.getShape()); + } APPEND_ENTITY_PROPERTY(PROP_MARKETPLACE_ID, properties.getMarketplaceID()); APPEND_ENTITY_PROPERTY(PROP_NAME, properties.getName()); APPEND_ENTITY_PROPERTY(PROP_COLLISION_SOUND_URL, properties.getCollisionSoundURL()); @@ -1429,6 +1434,9 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_STROKE_WIDTHS, QVector, setStrokeWidths); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_TEXTURES, QString, setTextures); } + if (properties.getType() == EntityTypes::Shape) { + READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_SHAPE, QString, setShape); + } READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_MARKETPLACE_ID, QString, setMarketplaceID); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_NAME, QString, setName); @@ -1915,6 +1923,7 @@ QList EntityItemProperties::listChangedProperties() { if (queryAACubeChanged()) { out += "queryAACube"; } + if (clientOnlyChanged()) { out += "clientOnly"; } @@ -1929,6 +1938,10 @@ QList EntityItemProperties::listChangedProperties() { out += "ghostingAllowed"; } + if (shapeChanged()) { + out += "shape"; + } + getAnimation().listChangedProperties(out); getKeyLight().listChangedProperties(out); getSkybox().listChangedProperties(out); diff --git a/libraries/entities/src/EntityItemProperties.h b/libraries/entities/src/EntityItemProperties.h index 59749cfef5..6018ba793f 100644 --- a/libraries/entities/src/EntityItemProperties.h +++ b/libraries/entities/src/EntityItemProperties.h @@ -50,7 +50,7 @@ const quint64 UNKNOWN_CREATED_TIME = 0; /// A collection of properties of an entity item used in the scripting API. Translates between the actual properties of an /// entity and a JavaScript style hash/QScriptValue storing a set of properties. Used in scripting to set/get the complete /// set of entity item properties via JavaScript hashes/QScriptValues -/// all units for position, dimensions, etc are in meter units +/// all units for SI units (meter, second, radian, etc) class EntityItemProperties { friend class EntityItem; // TODO: consider removing this friend relationship and use public methods friend class ModelEntityItem; // TODO: consider removing this friend relationship and use public methods @@ -64,6 +64,7 @@ class EntityItemProperties { friend class LineEntityItem; // TODO: consider removing this friend relationship and use public methods friend class PolyVoxEntityItem; // TODO: consider removing this friend relationship and use public methods friend class PolyLineEntityItem; // TODO: consider removing this friend relationship and use public methods + friend class ShapeEntityItem; // TODO: consider removing this friend relationship and use public methods public: EntityItemProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()); virtual ~EntityItemProperties() = default; @@ -195,6 +196,7 @@ public: DEFINE_PROPERTY_REF(PROP_PARENT_ID, ParentID, parentID, QUuid, UNKNOWN_ENTITY_ID); DEFINE_PROPERTY_REF(PROP_PARENT_JOINT_INDEX, ParentJointIndex, parentJointIndex, quint16, -1); DEFINE_PROPERTY_REF(PROP_QUERY_AA_CUBE, QueryAACube, queryAACube, AACube, AACube()); + DEFINE_PROPERTY_REF(PROP_SHAPE, Shape, shape, QString, "Sphere"); // these are used when bouncing location data into and out of scripts DEFINE_PROPERTY_REF(PROP_LOCAL_POSITION, LocalPosition, localPosition, glmVec3, ENTITY_ITEM_ZERO_VEC3); diff --git a/libraries/entities/src/EntityPropertyFlags.h b/libraries/entities/src/EntityPropertyFlags.h index 20c451eaae..36bb37c8f3 100644 --- a/libraries/entities/src/EntityPropertyFlags.h +++ b/libraries/entities/src/EntityPropertyFlags.h @@ -175,6 +175,8 @@ enum EntityPropertyList { PROP_CLIENT_ONLY, // doesn't go over wire PROP_OWNING_AVATAR_ID, // doesn't go over wire + PROP_SHAPE, + //////////////////////////////////////////////////////////////////////////////////////////////////// // ATTENTION: add new properties to end of list just ABOVE this line PROP_AFTER_LAST_ITEM, diff --git a/libraries/entities/src/EntityTypes.cpp b/libraries/entities/src/EntityTypes.cpp index 52c2242629..7b1133c2aa 100644 --- a/libraries/entities/src/EntityTypes.cpp +++ b/libraries/entities/src/EntityTypes.cpp @@ -18,17 +18,16 @@ #include "EntityItemProperties.h" #include "EntityTypes.h" -#include "BoxEntityItem.h" #include "LightEntityItem.h" #include "ModelEntityItem.h" #include "ParticleEffectEntityItem.h" -#include "SphereEntityItem.h" #include "TextEntityItem.h" #include "WebEntityItem.h" #include "ZoneEntityItem.h" #include "LineEntityItem.h" #include "PolyVoxEntityItem.h" #include "PolyLineEntityItem.h" +#include "ShapeEntityItem.h" QMap EntityTypes::_typeToNameMap; QMap EntityTypes::_nameToTypeMap; @@ -39,16 +38,17 @@ const QString ENTITY_TYPE_NAME_UNKNOWN = "Unknown"; // Register Entity the default implementations of entity types here... REGISTER_ENTITY_TYPE(Model) -REGISTER_ENTITY_TYPE(Box) REGISTER_ENTITY_TYPE(Web) -REGISTER_ENTITY_TYPE(Sphere) REGISTER_ENTITY_TYPE(Light) REGISTER_ENTITY_TYPE(Text) REGISTER_ENTITY_TYPE(ParticleEffect) REGISTER_ENTITY_TYPE(Zone) REGISTER_ENTITY_TYPE(Line) REGISTER_ENTITY_TYPE(PolyVox) -REGISTER_ENTITY_TYPE(PolyLine); +REGISTER_ENTITY_TYPE(PolyLine) +REGISTER_ENTITY_TYPE(Shape) +REGISTER_ENTITY_TYPE_WITH_FACTORY(Box, ShapeEntityItem::boxFactory) +REGISTER_ENTITY_TYPE_WITH_FACTORY(Sphere, ShapeEntityItem::sphereFactory) const QString& EntityTypes::getEntityTypeName(EntityType entityType) { QMap::iterator matchedTypeName = _typeToNameMap.find(entityType); diff --git a/libraries/entities/src/EntityTypes.h b/libraries/entities/src/EntityTypes.h index 3536327d18..be3be03713 100644 --- a/libraries/entities/src/EntityTypes.h +++ b/libraries/entities/src/EntityTypes.h @@ -48,7 +48,8 @@ public: Line, PolyVox, PolyLine, - LAST = PolyLine + Shape, + LAST = Shape } EntityType; static const QString& getEntityTypeName(EntityType entityType); @@ -72,6 +73,15 @@ private: #define REGISTER_ENTITY_TYPE(x) static bool x##Registration = \ EntityTypes::registerEntityType(EntityTypes::x, #x, x##EntityItem::factory); + +struct EntityRegistrationChecker { + EntityRegistrationChecker(bool result, const char* debugMessage) { + if (!result) { + qDebug() << debugMessage; + } + } +}; + /// Macro for registering entity types with an overloaded factory. Like using the REGISTER_ENTITY_TYPE macro: Make sure to add /// an element to the EntityType enum with your name. But unlike REGISTER_ENTITY_TYPE, your class can be named anything /// so long as you provide a static method passed to the macro, that takes an EnityItemID, and EntityItemProperties and @@ -79,9 +89,9 @@ private: // static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties); #define REGISTER_ENTITY_TYPE_WITH_FACTORY(x,y) static bool x##Registration = \ EntityTypes::registerEntityType(EntityTypes::x, #x, y); \ - if (!x##Registration) { \ - qDebug() << "UNEXPECTED: REGISTER_ENTITY_TYPE_WITH_FACTORY(" #x "," #y ") FAILED.!"; \ - } + EntityRegistrationChecker x##RegistrationChecker( \ + x##Registration, \ + "UNEXPECTED: REGISTER_ENTITY_TYPE_WITH_FACTORY(" #x "," #y ") FAILED.!"); #endif // hifi_EntityTypes_h diff --git a/libraries/entities/src/ShapeEntityItem.cpp b/libraries/entities/src/ShapeEntityItem.cpp new file mode 100644 index 0000000000..a24c7e1df5 --- /dev/null +++ b/libraries/entities/src/ShapeEntityItem.cpp @@ -0,0 +1,230 @@ +// +// Created by Bradley Austin Davis on 2016/05/09 +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + + +#include + +#include + +#include + +#include "EntitiesLogging.h" +#include "EntityItemProperties.h" +#include "EntityTree.h" +#include "EntityTreeElement.h" +#include "ShapeEntityItem.h" + +namespace entity { + static const std::vector shapeStrings { { + "Triangle", + "Quad", + "Circle", + "Cube", + "Sphere", + "Tetrahedron", + "Octahetron", + "Dodecahedron", + "Icosahedron", + "Torus", + "Cone", + "Cylinder" + } }; + + Shape shapeFromString(const ::QString& shapeString) { + for (size_t i = 0; i < shapeStrings.size(); ++i) { + if (shapeString.toLower() == shapeStrings[i].toLower()) { + return static_cast(i); + } + } + return Shape::Sphere; + } + + ::QString stringFromShape(Shape shape) { + return shapeStrings[shape]; + } +} + +ShapeEntityItem::Pointer ShapeEntityItem::baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties) { + Pointer entity { new ShapeEntityItem(entityID) }; + entity->setProperties(properties); + return entity; +} + +EntityItemPointer ShapeEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) { + return baseFactory(entityID, properties); +} + +EntityItemPointer ShapeEntityItem::boxFactory(const EntityItemID& entityID, const EntityItemProperties& properties) { + auto result = baseFactory(entityID, properties); + result->setShape(entity::Shape::Cube); + return result; +} + +EntityItemPointer ShapeEntityItem::sphereFactory(const EntityItemID& entityID, const EntityItemProperties& properties) { + auto result = baseFactory(entityID, properties); + result->setShape(entity::Shape::Sphere); + return result; +} + +// our non-pure virtual subclass for now... +ShapeEntityItem::ShapeEntityItem(const EntityItemID& entityItemID) : EntityItem(entityItemID) { + _type = EntityTypes::Shape; + _volumeMultiplier *= PI / 6.0f; +} + +EntityItemProperties ShapeEntityItem::getProperties(EntityPropertyFlags desiredProperties) const { + EntityItemProperties properties = EntityItem::getProperties(desiredProperties); // get the properties from our base class + properties.setColor(getXColor()); + properties.setShape(entity::stringFromShape(getShape())); + return properties; +} + +void ShapeEntityItem::setShape(const entity::Shape& shape) { + _shape = shape; + switch (_shape) { + case entity::Shape::Cube: + _type = EntityTypes::Box; + break; + case entity::Shape::Sphere: + _type = EntityTypes::Sphere; + break; + default: + _type = EntityTypes::Shape; + break; + } +} + +bool ShapeEntityItem::setProperties(const EntityItemProperties& properties) { + bool somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class + + SET_ENTITY_PROPERTY_FROM_PROPERTIES(alpha, setAlpha); + SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor); + SET_ENTITY_PROPERTY_FROM_PROPERTIES(shape, setShape); + + if (somethingChanged) { + bool wantDebug = false; + if (wantDebug) { + uint64_t now = usecTimestampNow(); + int elapsed = now - getLastEdited(); + qCDebug(entities) << "ShapeEntityItem::setProperties() AFTER update... edited AGO=" << elapsed << + "now=" << now << " getLastEdited()=" << getLastEdited(); + } + setLastEdited(properties.getLastEdited()); + } + return somethingChanged; +} + +int ShapeEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead, + ReadBitstreamToTreeParams& args, + EntityPropertyFlags& propertyFlags, bool overwriteLocalData, + bool& somethingChanged) { + + int bytesRead = 0; + const unsigned char* dataAt = data; + + READ_ENTITY_PROPERTY(PROP_SHAPE, QString, setShape); + READ_ENTITY_PROPERTY(PROP_COLOR, rgbColor, setColor); + READ_ENTITY_PROPERTY(PROP_ALPHA, float, setAlpha); + + return bytesRead; +} + + +// TODO: eventually only include properties changed since the params.lastViewFrustumSent time +EntityPropertyFlags ShapeEntityItem::getEntityProperties(EncodeBitstreamParams& params) const { + EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params); + requestedProperties += PROP_SHAPE; + requestedProperties += PROP_COLOR; + requestedProperties += PROP_ALPHA; + return requestedProperties; +} + +void ShapeEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params, + EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData, + EntityPropertyFlags& requestedProperties, + EntityPropertyFlags& propertyFlags, + EntityPropertyFlags& propertiesDidntFit, + int& propertyCount, + OctreeElement::AppendState& appendState) const { + + bool successPropertyFits = true; + APPEND_ENTITY_PROPERTY(PROP_SHAPE, entity::stringFromShape(getShape())); + APPEND_ENTITY_PROPERTY(PROP_COLOR, getColor()); + APPEND_ENTITY_PROPERTY(PROP_COLOR, getAlpha()); +} + +// This value specifes how the shape should be treated by physics calculations. +// For now, all polys will act as spheres +ShapeType ShapeEntityItem::getShapeType() const { + return SHAPE_TYPE_ELLIPSOID; +} + +void ShapeEntityItem::setColor(const rgbColor& value) { + memcpy(_color, value, sizeof(rgbColor)); +} + +xColor ShapeEntityItem::getXColor() const { + return xColor { _color[0], _color[1], _color[2] }; +} + +void ShapeEntityItem::setColor(const xColor& value) { + setColor(rgbColor { value.red, value.green, value.blue }); +} + +QColor ShapeEntityItem::getQColor() const { + auto& color = getColor(); + return QColor(color[0], color[1], color[2], (int)(getAlpha() * 255)); +} + +void ShapeEntityItem::setColor(const QColor& value) { + setColor(rgbColor { (uint8_t)value.red(), (uint8_t)value.green(), (uint8_t)value.blue() }); + setAlpha(value.alpha()); +} + +bool ShapeEntityItem::supportsDetailedRayIntersection() const { + return _shape == entity::Sphere; +} + +bool ShapeEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction, + bool& keepSearching, OctreeElementPointer& element, + float& distance, BoxFace& face, glm::vec3& surfaceNormal, + void** intersectedObject, bool precisionPicking) const { + // determine the ray in the frame of the entity transformed from a unit sphere + glm::mat4 entityToWorldMatrix = getEntityToWorldMatrix(); + glm::mat4 worldToEntityMatrix = glm::inverse(entityToWorldMatrix); + glm::vec3 entityFrameOrigin = glm::vec3(worldToEntityMatrix * glm::vec4(origin, 1.0f)); + glm::vec3 entityFrameDirection = glm::normalize(glm::vec3(worldToEntityMatrix * glm::vec4(direction, 0.0f))); + + float localDistance; + // NOTE: unit sphere has center of 0,0,0 and radius of 0.5 + if (findRaySphereIntersection(entityFrameOrigin, entityFrameDirection, glm::vec3(0.0f), 0.5f, localDistance)) { + // determine where on the unit sphere the hit point occured + glm::vec3 entityFrameHitAt = entityFrameOrigin + (entityFrameDirection * localDistance); + // then translate back to work coordinates + glm::vec3 hitAt = glm::vec3(entityToWorldMatrix * glm::vec4(entityFrameHitAt, 1.0f)); + distance = glm::distance(origin, hitAt); + bool success; + surfaceNormal = glm::normalize(hitAt - getCenterPosition(success)); + if (!success) { + return false; + } + return true; + } + return false; +} + +void ShapeEntityItem::debugDump() const { + quint64 now = usecTimestampNow(); + qCDebug(entities) << "SHAPE EntityItem id:" << getEntityItemID() << "---------------------------------------------"; + qCDebug(entities) << " shape:" << stringFromShape(_shape); + qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2]; + qCDebug(entities) << " position:" << debugTreeVector(getPosition()); + qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions()); + qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now); +} + diff --git a/libraries/entities/src/ShapeEntityItem.h b/libraries/entities/src/ShapeEntityItem.h new file mode 100644 index 0000000000..f3cb2abd66 --- /dev/null +++ b/libraries/entities/src/ShapeEntityItem.h @@ -0,0 +1,103 @@ +// +// Created by Bradley Austin Davis on 2016/05/09 +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#ifndef hifi_ShapeEntityItem_h +#define hifi_ShapeEntityItem_h + +#include "EntityItem.h" + +namespace entity { + enum Shape { + Triangle, + Quad, + Circle, + Cube, + Sphere, + Tetrahedron, + Octahetron, + Dodecahedron, + Icosahedron, + Torus, + Cone, + Cylinder, + NUM_SHAPES, + }; + + Shape shapeFromString(const ::QString& shapeString); + ::QString stringFromShape(Shape shape); +} + + +class ShapeEntityItem : public EntityItem { + using Pointer = std::shared_ptr; + static Pointer baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties); +public: + static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties); + static EntityItemPointer sphereFactory(const EntityItemID& entityID, const EntityItemProperties& properties); + static EntityItemPointer boxFactory(const EntityItemID& entityID, const EntityItemProperties& properties); + + ShapeEntityItem(const EntityItemID& entityItemID); + + void pureVirtualFunctionPlaceHolder() override { }; + // Triggers warnings on OSX + //ALLOW_INSTANTIATION + + // methods for getting/setting all properties of an entity + EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const override; + bool setProperties(const EntityItemProperties& properties) override; + + EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const override; + + void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params, + EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData, + EntityPropertyFlags& requestedProperties, + EntityPropertyFlags& propertyFlags, + EntityPropertyFlags& propertiesDidntFit, + int& propertyCount, + OctreeElement::AppendState& appendState) const override; + + int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead, + ReadBitstreamToTreeParams& args, + EntityPropertyFlags& propertyFlags, bool overwriteLocalData, + bool& somethingChanged) override; + + entity::Shape getShape() const { return _shape; } + void setShape(const entity::Shape& shape); + void setShape(const QString& shape) { setShape(entity::shapeFromString(shape)); } + + float getAlpha() const { return _alpha; }; + void setAlpha(float alpha) { _alpha = alpha; } + + const rgbColor& getColor() const { return _color; } + void setColor(const rgbColor& value); + + xColor getXColor() const; + void setColor(const xColor& value); + + QColor getQColor() const; + void setColor(const QColor& value); + + ShapeType getShapeType() const override; + bool shouldBePhysical() const override { return !isDead(); } + + bool supportsDetailedRayIntersection() const override; + bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction, + bool& keepSearching, OctreeElementPointer& element, float& distance, + BoxFace& face, glm::vec3& surfaceNormal, + void** intersectedObject, bool precisionPicking) const override; + + void debugDump() const override; + +protected: + + float _alpha { 1 }; + rgbColor _color; + entity::Shape _shape { entity::Shape::Sphere }; +}; + +#endif // hifi_ShapeEntityItem_h diff --git a/libraries/entities/src/SphereEntityItem.cpp b/libraries/entities/src/SphereEntityItem.cpp deleted file mode 100644 index 7ad7b39f20..0000000000 --- a/libraries/entities/src/SphereEntityItem.cpp +++ /dev/null @@ -1,132 +0,0 @@ -// -// SphereEntityItem.cpp -// libraries/entities/src -// -// Created by Brad Hefta-Gaub on 12/4/13. -// Copyright 2013 High Fidelity, Inc. -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// - - -#include - -#include - -#include -#include - -#include "EntitiesLogging.h" -#include "EntityItemProperties.h" -#include "EntityTree.h" -#include "EntityTreeElement.h" -#include "SphereEntityItem.h" - -EntityItemPointer SphereEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) { - EntityItemPointer entity { new SphereEntityItem(entityID) }; - entity->setProperties(properties); - return entity; -} - -// our non-pure virtual subclass for now... -SphereEntityItem::SphereEntityItem(const EntityItemID& entityItemID) : EntityItem(entityItemID) { - _type = EntityTypes::Sphere; - _volumeMultiplier *= PI / 6.0f; -} - -EntityItemProperties SphereEntityItem::getProperties(EntityPropertyFlags desiredProperties) const { - EntityItemProperties properties = EntityItem::getProperties(desiredProperties); // get the properties from our base class - properties.setColor(getXColor()); - return properties; -} - -bool SphereEntityItem::setProperties(const EntityItemProperties& properties) { - bool somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class - - SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor); - - if (somethingChanged) { - bool wantDebug = false; - if (wantDebug) { - uint64_t now = usecTimestampNow(); - int elapsed = now - getLastEdited(); - qCDebug(entities) << "SphereEntityItem::setProperties() AFTER update... edited AGO=" << elapsed << - "now=" << now << " getLastEdited()=" << getLastEdited(); - } - setLastEdited(properties.getLastEdited()); - } - return somethingChanged; -} - -int SphereEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead, - ReadBitstreamToTreeParams& args, - EntityPropertyFlags& propertyFlags, bool overwriteLocalData, - bool& somethingChanged) { - - int bytesRead = 0; - const unsigned char* dataAt = data; - - READ_ENTITY_PROPERTY(PROP_COLOR, rgbColor, setColor); - - return bytesRead; -} - - -// TODO: eventually only include properties changed since the params.lastViewFrustumSent time -EntityPropertyFlags SphereEntityItem::getEntityProperties(EncodeBitstreamParams& params) const { - EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params); - requestedProperties += PROP_COLOR; - return requestedProperties; -} - -void SphereEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params, - EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData, - EntityPropertyFlags& requestedProperties, - EntityPropertyFlags& propertyFlags, - EntityPropertyFlags& propertiesDidntFit, - int& propertyCount, - OctreeElement::AppendState& appendState) const { - - bool successPropertyFits = true; - APPEND_ENTITY_PROPERTY(PROP_COLOR, getColor()); -} - -bool SphereEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction, - bool& keepSearching, OctreeElementPointer& element, - float& distance, BoxFace& face, glm::vec3& surfaceNormal, - void** intersectedObject, bool precisionPicking) const { - // determine the ray in the frame of the entity transformed from a unit sphere - glm::mat4 entityToWorldMatrix = getEntityToWorldMatrix(); - glm::mat4 worldToEntityMatrix = glm::inverse(entityToWorldMatrix); - glm::vec3 entityFrameOrigin = glm::vec3(worldToEntityMatrix * glm::vec4(origin, 1.0f)); - glm::vec3 entityFrameDirection = glm::normalize(glm::vec3(worldToEntityMatrix * glm::vec4(direction, 0.0f))); - - float localDistance; - // NOTE: unit sphere has center of 0,0,0 and radius of 0.5 - if (findRaySphereIntersection(entityFrameOrigin, entityFrameDirection, glm::vec3(0.0f), 0.5f, localDistance)) { - // determine where on the unit sphere the hit point occured - glm::vec3 entityFrameHitAt = entityFrameOrigin + (entityFrameDirection * localDistance); - // then translate back to work coordinates - glm::vec3 hitAt = glm::vec3(entityToWorldMatrix * glm::vec4(entityFrameHitAt, 1.0f)); - distance = glm::distance(origin, hitAt); - bool success; - surfaceNormal = glm::normalize(hitAt - getCenterPosition(success)); - if (!success) { - return false; - } - return true; - } - return false; -} - - -void SphereEntityItem::debugDump() const { - quint64 now = usecTimestampNow(); - qCDebug(entities) << "SHPERE EntityItem id:" << getEntityItemID() << "---------------------------------------------"; - qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2]; - qCDebug(entities) << " position:" << debugTreeVector(getPosition()); - qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions()); - qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now); -} - diff --git a/libraries/entities/src/SphereEntityItem.h b/libraries/entities/src/SphereEntityItem.h deleted file mode 100644 index fda5eab009..0000000000 --- a/libraries/entities/src/SphereEntityItem.h +++ /dev/null @@ -1,70 +0,0 @@ -// -// SphereEntityItem.h -// libraries/entities/src -// -// Created by Brad Hefta-Gaub on 12/4/13. -// Copyright 2013 High Fidelity, Inc. -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// - -#ifndef hifi_SphereEntityItem_h -#define hifi_SphereEntityItem_h - -#include "EntityItem.h" - -class SphereEntityItem : public EntityItem { -public: - static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties); - - SphereEntityItem(const EntityItemID& entityItemID); - - ALLOW_INSTANTIATION // This class can be instantiated - - // methods for getting/setting all properties of an entity - virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const; - virtual bool setProperties(const EntityItemProperties& properties); - - virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const; - - virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params, - EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData, - EntityPropertyFlags& requestedProperties, - EntityPropertyFlags& propertyFlags, - EntityPropertyFlags& propertiesDidntFit, - int& propertyCount, - OctreeElement::AppendState& appendState) const; - - virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead, - ReadBitstreamToTreeParams& args, - EntityPropertyFlags& propertyFlags, bool overwriteLocalData, - bool& somethingChanged); - - const rgbColor& getColor() const { return _color; } - xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; } - - void setColor(const rgbColor& value) { memcpy(_color, value, sizeof(_color)); } - void setColor(const xColor& value) { - _color[RED_INDEX] = value.red; - _color[GREEN_INDEX] = value.green; - _color[BLUE_INDEX] = value.blue; - } - - virtual ShapeType getShapeType() const { return SHAPE_TYPE_SPHERE; } - virtual bool shouldBePhysical() const { return !isDead(); } - - virtual bool supportsDetailedRayIntersection() const { return true; } - virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction, - bool& keepSearching, OctreeElementPointer& element, float& distance, - BoxFace& face, glm::vec3& surfaceNormal, - void** intersectedObject, bool precisionPicking) const; - - virtual void debugDump() const; - -protected: - - rgbColor _color; -}; - -#endif // hifi_SphereEntityItem_h diff --git a/libraries/render-utils/src/GeometryCache.cpp b/libraries/render-utils/src/GeometryCache.cpp index 15bf44744c..6852d17882 100644 --- a/libraries/render-utils/src/GeometryCache.cpp +++ b/libraries/render-utils/src/GeometryCache.cpp @@ -112,10 +112,12 @@ void GeometryCache::ShapeData::drawWireInstances(gpu::Batch& batch, size_t count } } +// The golden ratio +static const float PHI = 1.61803398874f; + const VertexVector& icosahedronVertices() { - static const float phi = (1.0f + sqrtf(5.0f)) / 2.0f; - static const float a = 0.5f; - static const float b = 1.0f / (2.0f * phi); + static const float a = 1; + static const float b = PHI / 2.0f; static const VertexVector vertices{ // vec3(0, b, -a), vec3(-b, a, 0), vec3(b, a, 0), // @@ -143,11 +145,10 @@ const VertexVector& icosahedronVertices() { } const VertexVector& tetrahedronVertices() { - static const float a = 1.0f / sqrtf(2.0f); - static const auto A = vec3(0, 1, a); - static const auto B = vec3(0, -1, a); - static const auto C = vec3(1, 0, -a); - static const auto D = vec3(-1, 0, -a); + static const auto A = vec3(1, 1, 1); + static const auto B = vec3(1, -1, -1); + static const auto C = vec3(-1, 1, -1); + static const auto D = vec3(-1, -1, 1); static const VertexVector vertices{ A, B, C, D, B, A, @@ -356,7 +357,7 @@ void GeometryCache::buildShapes() { for (size_t j = 0; j < VERTICES_PER_TRIANGLE; ++j) { auto triangleVertexIndex = j; auto vertexIndex = triangleStartIndex + triangleVertexIndex; - vertices.push_back(glm::normalize(originalVertices[vertexIndex])); + vertices.push_back(originalVertices[vertexIndex]); vertices.push_back(faceNormal); } } @@ -437,7 +438,7 @@ void GeometryCache::buildShapes() { for (int j = 0; j < VERTICES_PER_TRIANGLE; ++j) { auto triangleVertexIndex = j; auto vertexIndex = triangleStartIndex + triangleVertexIndex; - vertices.push_back(glm::normalize(originalVertices[vertexIndex])); + vertices.push_back(originalVertices[vertexIndex]); vertices.push_back(faceNormal); indices.push_back((uint16_t)(vertexIndex + startingIndex)); } @@ -1801,10 +1802,10 @@ uint32_t toCompactColor(const glm::vec4& color) { static const size_t INSTANCE_COLOR_BUFFER = 0; -void renderInstances(const std::string& name, gpu::Batch& batch, const glm::vec4& color, bool isWire, +void renderInstances(gpu::Batch& batch, const glm::vec4& color, bool isWire, const render::ShapePipelinePointer& pipeline, GeometryCache::Shape shape) { // Add pipeline to name - std::string instanceName = name + std::to_string(std::hash()(pipeline)); + std::string instanceName = (isWire ? "wire_shapes_" : "solid_shapes_") + std::to_string(shape) + "_" + std::to_string(std::hash()(pipeline)); // Add color to named buffer { @@ -1826,14 +1827,16 @@ void renderInstances(const std::string& name, gpu::Batch& batch, const glm::vec4 }); } +void GeometryCache::renderSolidShapeInstance(gpu::Batch& batch, GeometryCache::Shape shape, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) { + renderInstances(batch, color, false, pipeline, shape); +} + void GeometryCache::renderSolidSphereInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) { - static const std::string INSTANCE_NAME = __FUNCTION__; - renderInstances(INSTANCE_NAME, batch, color, false, pipeline, GeometryCache::Sphere); + renderInstances(batch, color, false, pipeline, GeometryCache::Sphere); } void GeometryCache::renderWireSphereInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) { - static const std::string INSTANCE_NAME = __FUNCTION__; - renderInstances(INSTANCE_NAME, batch, color, true, pipeline, GeometryCache::Sphere); + renderInstances(batch, color, true, pipeline, GeometryCache::Sphere); } // Enable this in a debug build to cause 'box' entities to iterate through all the @@ -1841,8 +1844,6 @@ void GeometryCache::renderWireSphereInstance(gpu::Batch& batch, const glm::vec4& //#define DEBUG_SHAPES void GeometryCache::renderSolidCubeInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) { - static const std::string INSTANCE_NAME = __FUNCTION__; - #ifdef DEBUG_SHAPES static auto startTime = usecTimestampNow(); renderInstances(INSTANCE_NAME, batch, color, pipeline, [](gpu::Batch& batch, gpu::Batch::NamedBatchData& data) { @@ -1876,11 +1877,11 @@ void GeometryCache::renderSolidCubeInstance(gpu::Batch& batch, const glm::vec4& } }); #else - renderInstances(INSTANCE_NAME, batch, color, false, pipeline, GeometryCache::Cube); + renderInstances(batch, color, false, pipeline, GeometryCache::Cube); #endif } void GeometryCache::renderWireCubeInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) { static const std::string INSTANCE_NAME = __FUNCTION__; - renderInstances(INSTANCE_NAME, batch, color, true, pipeline, GeometryCache::Cube); + renderInstances(batch, color, true, pipeline, GeometryCache::Cube); } diff --git a/libraries/render-utils/src/GeometryCache.h b/libraries/render-utils/src/GeometryCache.h index c4531aa102..7fa543abe2 100644 --- a/libraries/render-utils/src/GeometryCache.h +++ b/libraries/render-utils/src/GeometryCache.h @@ -163,6 +163,13 @@ public: void renderShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer); void renderWireShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer); + void renderSolidShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec4& color = glm::vec4(1), + const render::ShapePipelinePointer& pipeline = _simplePipeline); + void renderSolidShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec3& color, + const render::ShapePipelinePointer& pipeline = _simplePipeline) { + renderSolidShapeInstance(batch, shape, glm::vec4(color, 1.0f), pipeline); + } + void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline = _simplePipeline); void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec3& color, diff --git a/scripts/developer/tests/entityEditStressTest.js b/scripts/developer/tests/entityEditStressTest.js index 2d3c8ad0e1..8fa06a968d 100644 --- a/scripts/developer/tests/entityEditStressTest.js +++ b/scripts/developer/tests/entityEditStressTest.js @@ -15,161 +15,11 @@ // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // -var NUM_ENTITIES = 20000; // number of entities to spawn -var ENTITY_SPAWN_LIMIT = 1000; -var ENTITY_SPAWN_INTERVAL = 0.1; +Script.include("./entitySpawnTool.js"); -var UPDATE_INTERVAL = 0.05; // Re-randomize the entity's position every x seconds / ms -var ENTITY_LIFETIME = 30; // Entity timeout (when/if we crash, we need the entities to delete themselves) -var KEEPALIVE_INTERVAL = 5; // Refreshes the timeout every X seconds - -var RADIUS = 5.0; // Spawn within this radius (square) -var Y_OFFSET = 1.5; // Spawn at an offset below the avatar -var TEST_ENTITY_NAME = "EntitySpawnTest"; - -(function () { - this.makeEntity = function (properties) { - var entity = Entities.addEntity(properties); - // print("spawning entity: " + JSON.stringify(properties)); - - return { - update: function (properties) { - Entities.editEntity(entity, properties); - }, - destroy: function () { - Entities.deleteEntity(entity) - }, - getAge: function () { - return Entities.getEntityProperties(entity).age; - } - }; - } - - this.randomPositionXZ = function (center, radius) { - return { - x: center.x + (Math.random() * radius * 2.0) - radius, - y: center.y, - z: center.z + (Math.random() * radius * 2.0) - radius - }; - } - this.randomColor = function () { - var shade = Math.floor(Math.random() * 255); - var hue = Math.floor(Math.random() * (255 - shade)); - - return { - red: shade + hue, - green: shade, - blue: shade - }; - } - this.randomDimensions = function () { - return { - x: 0.1 + Math.random() * 0.5, - y: 0.1 + Math.random() * 0.1, - z: 0.1 + Math.random() * 0.5 - }; - } -})(); - -(function () { - var entities = []; - var entitiesToCreate = 0; - var entitiesSpawned = 0; - - - function clear () { - var ids = Entities.findEntities(MyAvatar.position, 50); - var that = this; - ids.forEach(function(id) { - var properties = Entities.getEntityProperties(id); - if (properties.name == TEST_ENTITY_NAME) { - Entities.deleteEntity(id); - } - }, this); - } - - function createEntities () { - print("Creating " + NUM_ENTITIES + " entities (UPDATE_INTERVAL = " + UPDATE_INTERVAL + ", KEEPALIVE_INTERVAL = " + KEEPALIVE_INTERVAL + ")"); - entitiesToCreate = NUM_ENTITIES; - Script.update.connect(spawnEntities); - } - - var spawnTimer = 0.0; - function spawnEntities (dt) { - if (entitiesToCreate <= 0) { - Script.update.disconnect(spawnEntities); - print("Finished spawning entities"); - } - else if ((spawnTimer -= dt) < 0.0){ - spawnTimer = ENTITY_SPAWN_INTERVAL; - - var n = Math.min(entitiesToCreate, ENTITY_SPAWN_LIMIT); - print("Spawning " + n + " entities (" + (entitiesSpawned += n) + ")"); - - entitiesToCreate -= n; - - var center = MyAvatar.position; - center.y -= Y_OFFSET; - - for (; n > 0; --n) { - entities.push(makeEntity({ - type: "Box", - name: TEST_ENTITY_NAME, - position: randomPositionXZ(center, RADIUS), - color: randomColor(), - dimensions: randomDimensions(), - lifetime: ENTITY_LIFETIME - })); - } - } - } - - function despawnEntities () { - print("despawning entities"); - entities.forEach(function (entity) { - entity.destroy(); - }); - entities = []; - } - - var keepAliveTimer = 0.0; - var updateTimer = 0.0; - - // Runs the following entity updates: - // a) refreshes the timeout interval every KEEPALIVE_INTERVAL seconds, and - // b) re-randomizes its position every UPDATE_INTERVAL seconds. - // This should be sufficient to crash the client until the entity tree bug is fixed (and thereafter if it shows up again). - function updateEntities (dt) { - var updateLifetime = ((keepAliveTimer -= dt) < 0.0) ? ((keepAliveTimer = KEEPALIVE_INTERVAL), true) : false; - var updateProperties = ((updateTimer -= dt) < 0.0) ? ((updateTimer = UPDATE_INTERVAL), true) : false; - - if (updateLifetime || updateProperties) { - var center = MyAvatar.position; - center.y -= Y_OFFSET; - - entities.forEach((updateLifetime && updateProperties && function (entity) { - entity.update({ - lifetime: entity.getAge() + ENTITY_LIFETIME, - position: randomPositionXZ(center, RADIUS) - }); - }) || (updateLifetime && function (entity) { - entity.update({ - lifetime: entity.getAge() + ENTITY_LIFETIME - }); - }) || (updateProperties && function (entity) { - entity.update({ - position: randomPositionXZ(center, RADIUS) - }); - }) || null, this); - } - } - - function init () { - Script.update.disconnect(init); - clear(); - createEntities(); - Script.update.connect(updateEntities); - Script.scriptEnding.connect(despawnEntities); - } - Script.update.connect(init); -})(); \ No newline at end of file +ENTITY_SPAWNER({ + count: 20000, + spawnLimit: 1000, + spawnInterval: 0.1, + updateInterval: 0.05 +}); diff --git a/scripts/developer/tests/entitySpawnTool.js b/scripts/developer/tests/entitySpawnTool.js new file mode 100644 index 0000000000..d88933b867 --- /dev/null +++ b/scripts/developer/tests/entitySpawnTool.js @@ -0,0 +1,184 @@ +// entityEditStressTest.js +// +// Created by Seiji Emery on 8/31/15 +// Copyright 2015 High Fidelity, Inc. +// +// Stress tests the client + server-side entity trees by spawning huge numbers of entities in +// close proximity to your avatar and updating them continuously (ie. applying position edits), +// with the intent of discovering crashes and other bugs related to the entity, scripting, +// rendering, networking, and/or physics subsystems. +// +// This script was originally created to find + diagnose an a clientside crash caused by improper +// locking of the entity tree, but can be reused for other purposes. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +ENTITY_SPAWNER = function (properties) { + properties = properties || {}; + var RADIUS = properties.radius || 5.0; // Spawn within this radius (square) + var Y_OFFSET = properties.yOffset || 1.5; // Spawn at an offset below the avatar + var TEST_ENTITY_NAME = properties.entityName || "EntitySpawnTest"; + + var NUM_ENTITIES = properties.count || 1000; // number of entities to spawn + var ENTITY_SPAWN_LIMIT = properties.spawnLimit || 100; + var ENTITY_SPAWN_INTERVAL = properties.spawnInterval || properties.interval || 1.0; + + var UPDATE_INTERVAL = properties.updateInterval || properties.interval || 0.1; // Re-randomize the entity's position every x seconds / ms + var ENTITY_LIFETIME = properties.lifetime || 30; // Entity timeout (when/if we crash, we need the entities to delete themselves) + var KEEPALIVE_INTERVAL = properties.keepAlive || 5; // Refreshes the timeout every X seconds + var UPDATES = properties.updates || false + var SHAPES = properties.shapes || ["Icosahedron", "Tetrahedron", "Cube", "Sphere" ]; + + function makeEntity(properties) { + var entity = Entities.addEntity(properties); + // print("spawning entity: " + JSON.stringify(properties)); + + return { + update: function (properties) { + Entities.editEntity(entity, properties); + }, + destroy: function () { + Entities.deleteEntity(entity) + }, + getAge: function () { + return Entities.getEntityProperties(entity).age; + } + }; + } + + function randomPositionXZ(center, radius) { + return { + x: center.x + (Math.random() * radius * 2.0) - radius, + y: center.y, + z: center.z + (Math.random() * radius * 2.0) - radius + }; + } + + function randomPosition(center, radius) { + return { + x: center.x + (Math.random() * radius * 2.0) - radius, + y: center.y + (Math.random() * radius * 2.0) - radius, + z: center.z + (Math.random() * radius * 2.0) - radius + }; + } + + + function randomColor() { + return { + red: Math.floor(Math.random() * 255), + green: Math.floor(Math.random() * 255), + blue: Math.floor(Math.random() * 255), + }; + } + + function randomDimensions() { + return { + x: 0.1 + Math.random() * 0.5, + y: 0.1 + Math.random() * 0.1, + z: 0.1 + Math.random() * 0.5 + }; + } + + var entities = []; + var entitiesToCreate = 0; + var entitiesSpawned = 0; + var spawnTimer = 0.0; + var keepAliveTimer = 0.0; + var updateTimer = 0.0; + + function clear () { + var ids = Entities.findEntities(MyAvatar.position, 50); + var that = this; + ids.forEach(function(id) { + var properties = Entities.getEntityProperties(id); + if (properties.name == TEST_ENTITY_NAME) { + Entities.deleteEntity(id); + } + }, this); + } + + function createEntities () { + print("Creating " + NUM_ENTITIES + " entities (UPDATE_INTERVAL = " + UPDATE_INTERVAL + ", KEEPALIVE_INTERVAL = " + KEEPALIVE_INTERVAL + ")"); + entitiesToCreate = NUM_ENTITIES; + Script.update.connect(spawnEntities); + } + + function spawnEntities (dt) { + if (entitiesToCreate <= 0) { + Script.update.disconnect(spawnEntities); + print("Finished spawning entities"); + } + else if ((spawnTimer -= dt) < 0.0){ + spawnTimer = ENTITY_SPAWN_INTERVAL; + + var n = Math.min(entitiesToCreate, ENTITY_SPAWN_LIMIT); + print("Spawning " + n + " entities (" + (entitiesSpawned += n) + ")"); + + entitiesToCreate -= n; + + var center = MyAvatar.position; + center.y -= Y_OFFSET; + + for (; n > 0; --n) { + entities.push(makeEntity({ + type: "Shape", + shape: SHAPES[n % SHAPES.length], + name: TEST_ENTITY_NAME, + position: randomPosition(center, RADIUS), + color: randomColor(), + dimensions: randomDimensions(), + lifetime: ENTITY_LIFETIME + })); + } + } + } + + function despawnEntities () { + print("despawning entities"); + entities.forEach(function (entity) { + entity.destroy(); + }); + entities = []; + } + + // Runs the following entity updates: + // a) refreshes the timeout interval every KEEPALIVE_INTERVAL seconds, and + // b) re-randomizes its position every UPDATE_INTERVAL seconds. + // This should be sufficient to crash the client until the entity tree bug is fixed (and thereafter if it shows up again). + function updateEntities (dt) { + var updateLifetime = ((keepAliveTimer -= dt) < 0.0) ? ((keepAliveTimer = KEEPALIVE_INTERVAL), true) : false; + var updateProperties = ((updateTimer -= dt) < 0.0) ? ((updateTimer = UPDATE_INTERVAL), true) : false; + + if (updateLifetime || updateProperties) { + var center = MyAvatar.position; + center.y -= Y_OFFSET; + + entities.forEach((updateLifetime && updateProperties && function (entity) { + entity.update({ + lifetime: entity.getAge() + ENTITY_LIFETIME, + position: randomPosition(center, RADIUS) + }); + }) || (updateLifetime && function (entity) { + entity.update({ + lifetime: entity.getAge() + ENTITY_LIFETIME + }); + }) || (updateProperties && function (entity) { + entity.update({ + position: randomPosition(center, RADIUS) + }); + }) || null, this); + } + } + + function init () { + Script.update.disconnect(init); + clear(); + createEntities(); + Script.update.connect(updateEntities); + Script.scriptEnding.connect(despawnEntities); + } + + Script.update.connect(init); +}; \ No newline at end of file diff --git a/scripts/developer/tests/primitivesTest.js b/scripts/developer/tests/primitivesTest.js new file mode 100644 index 0000000000..e401963a83 --- /dev/null +++ b/scripts/developer/tests/primitivesTest.js @@ -0,0 +1,24 @@ +// entityEditStressTest.js +// +// Created by Seiji Emery on 8/31/15 +// Copyright 2015 High Fidelity, Inc. +// +// Stress tests the client + server-side entity trees by spawning huge numbers of entities in +// close proximity to your avatar and updating them continuously (ie. applying position edits), +// with the intent of discovering crashes and other bugs related to the entity, scripting, +// rendering, networking, and/or physics subsystems. +// +// This script was originally created to find + diagnose an a clientside crash caused by improper +// locking of the entity tree, but can be reused for other purposes. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +Script.include("./entitySpawnTool.js"); + + +ENTITY_SPAWNER({ + updateInterval: 2.0 +}) + diff --git a/scripts/system/html/entityProperties.html b/scripts/system/html/entityProperties.html index efe7e6cc65..4a3b5a14a4 100644 --- a/scripts/system/html/entityProperties.html +++ b/scripts/system/html/entityProperties.html @@ -25,6 +25,7 @@ var ICON_FOR_TYPE = { Box: "V", Sphere: "n", + Shape: "n", ParticleEffect: "", Model: "", Web: "q", @@ -403,6 +404,10 @@ var elColorGreen = document.getElementById("property-color-green"); var elColorBlue = document.getElementById("property-color-blue"); + var elShapeSections = document.querySelectorAll(".shape-section"); + allSections.push(elShapeSections); + var elShape = document.getElementById("property-shape"); + var elLightSections = document.querySelectorAll(".light-section"); allSections.push(elLightSections); var elLightSpotLight = document.getElementById("property-light-spot-light"); @@ -666,7 +671,18 @@ elHyperlinkSections[i].style.display = 'table'; } - if (properties.type == "Box" || properties.type == "Sphere" || properties.type == "ParticleEffect") { + if (properties.type == "Shape" || properties.type == "Box" || properties.type == "Sphere") { + for (var i = 0; i < elShapeSections.length; i++) { + elShapeSections[i].style.display = 'table'; + } + } else { + for (var i = 0; i < elShapeSections.length; i++) { + console.log("Hiding shape section " + elShapeSections[i]) + elShapeSections[i].style.display = 'none'; + } + } + + if (properties.type == "Shape" || properties.type == "Box" || properties.type == "Sphere" || properties.type == "ParticleEffect") { for (var i = 0; i < elColorSections.length; i++) { elColorSections[i].style.display = 'table'; } @@ -958,6 +974,8 @@ elLightExponent.addEventListener('change', createEmitNumberPropertyUpdateFunction('exponent', 2)); elLightCutoff.addEventListener('change', createEmitNumberPropertyUpdateFunction('cutoff', 2)); + elShape.addEventListener('change', createEmitTextPropertyUpdateFunction('shape')); + elWebSourceURL.addEventListener('change', createEmitTextPropertyUpdateFunction('sourceUrl')); elModelURL.addEventListener('change', createEmitTextPropertyUpdateFunction('modelURL')); @@ -1344,6 +1362,36 @@ +
+ M +
+ +
+ + +
+
+ + +
+ -
M
diff --git a/tests/entities/src/main.cpp b/tests/entities/src/main.cpp index c0e21276d8..792ef7d9c6 100644 --- a/tests/entities/src/main.cpp +++ b/tests/entities/src/main.cpp @@ -16,7 +16,7 @@ #include #include -#include +#include #include #include #include @@ -155,7 +155,7 @@ int main(int argc, char** argv) { QFile file(getTestResourceDir() + "packet.bin"); if (!file.open(QIODevice::ReadOnly)) return -1; QByteArray packet = file.readAll(); - EntityItemPointer item = BoxEntityItem::factory(EntityItemID(), EntityItemProperties()); + EntityItemPointer item = ShapeEntityItem::boxFactory(EntityItemID(), EntityItemProperties()); ReadBitstreamToTreeParams params; params.bitstreamVersion = 33; From 2c703e963cdb9780c241381948806416deffdd6a Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Sun, 22 May 2016 17:41:50 -0700 Subject: [PATCH 2/2] More shapes --- .../src/RenderableShapeEntityItem.cpp | 4 +- libraries/entities/src/ShapeEntityItem.cpp | 2 +- libraries/entities/src/ShapeEntityItem.h | 2 +- libraries/render-utils/src/GeometryCache.cpp | 651 +++++++++--------- libraries/render-utils/src/GeometryCache.h | 4 +- scripts/system/html/entityProperties.html | 6 +- tests/gpu-test/CMakeLists.txt | 4 +- tests/gpu-test/src/TestHelpers.cpp | 20 + tests/gpu-test/src/TestHelpers.h | 33 + tests/gpu-test/src/TestInstancedShapes.cpp | 84 +++ tests/gpu-test/src/TestInstancedShapes.h | 23 + tests/gpu-test/src/TestShapes.cpp | 48 ++ tests/gpu-test/src/TestShapes.h | 22 + tests/gpu-test/src/TestWindow.cpp | 180 +++++ tests/gpu-test/src/TestWindow.h | 53 ++ tests/gpu-test/src/main.cpp | 539 +++------------ 16 files changed, 895 insertions(+), 780 deletions(-) create mode 100644 tests/gpu-test/src/TestHelpers.cpp create mode 100644 tests/gpu-test/src/TestHelpers.h create mode 100644 tests/gpu-test/src/TestInstancedShapes.cpp create mode 100644 tests/gpu-test/src/TestInstancedShapes.h create mode 100644 tests/gpu-test/src/TestShapes.cpp create mode 100644 tests/gpu-test/src/TestShapes.h create mode 100644 tests/gpu-test/src/TestWindow.cpp create mode 100644 tests/gpu-test/src/TestWindow.h diff --git a/libraries/entities-renderer/src/RenderableShapeEntityItem.cpp b/libraries/entities-renderer/src/RenderableShapeEntityItem.cpp index 7d30b7a47c..c93ae252e3 100644 --- a/libraries/entities-renderer/src/RenderableShapeEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableShapeEntityItem.cpp @@ -30,7 +30,7 @@ static GeometryCache::Shape MAPPING[entity::NUM_SHAPES] = { GeometryCache::Cube, GeometryCache::Sphere, GeometryCache::Tetrahedron, - GeometryCache::Octahetron, + GeometryCache::Octahedron, GeometryCache::Dodecahedron, GeometryCache::Icosahedron, GeometryCache::Torus, @@ -93,7 +93,7 @@ void RenderableShapeEntityItem::render(RenderArgs* args) { if (!success) { return; } - if (_shape != entity::Cube) { + if (_shape == entity::Sphere) { modelTransform.postScale(SPHERE_ENTITY_SCALE); } batch.setModelTransform(modelTransform); // use a transform with scale, rotation, registration point and translation diff --git a/libraries/entities/src/ShapeEntityItem.cpp b/libraries/entities/src/ShapeEntityItem.cpp index a24c7e1df5..2527dedab2 100644 --- a/libraries/entities/src/ShapeEntityItem.cpp +++ b/libraries/entities/src/ShapeEntityItem.cpp @@ -27,7 +27,7 @@ namespace entity { "Cube", "Sphere", "Tetrahedron", - "Octahetron", + "Octahedron", "Dodecahedron", "Icosahedron", "Torus", diff --git a/libraries/entities/src/ShapeEntityItem.h b/libraries/entities/src/ShapeEntityItem.h index f3cb2abd66..2ae4ae2ca1 100644 --- a/libraries/entities/src/ShapeEntityItem.h +++ b/libraries/entities/src/ShapeEntityItem.h @@ -19,7 +19,7 @@ namespace entity { Cube, Sphere, Tetrahedron, - Octahetron, + Octahedron, Dodecahedron, Icosahedron, Torus, diff --git a/libraries/render-utils/src/GeometryCache.cpp b/libraries/render-utils/src/GeometryCache.cpp index 6852d17882..02aca4216e 100644 --- a/libraries/render-utils/src/GeometryCache.cpp +++ b/libraries/render-utils/src/GeometryCache.cpp @@ -51,8 +51,8 @@ static gpu::Stream::FormatPointer INSTANCED_SOLID_STREAM_FORMAT; static const uint SHAPE_VERTEX_STRIDE = sizeof(glm::vec3) * 2; // vertices and normals static const uint SHAPE_NORMALS_OFFSET = sizeof(glm::vec3); -static const gpu::Type SHAPE_INDEX_TYPE = gpu::UINT16; -static const uint SHAPE_INDEX_SIZE = sizeof(gpu::uint16); +static const gpu::Type SHAPE_INDEX_TYPE = gpu::UINT32; +static const uint SHAPE_INDEX_SIZE = sizeof(gpu::uint32); void GeometryCache::ShapeData::setupVertices(gpu::BufferPointer& vertexBuffer, const VertexVector& vertices) { vertexBuffer->append(vertices); @@ -112,102 +112,7 @@ void GeometryCache::ShapeData::drawWireInstances(gpu::Batch& batch, size_t count } } -// The golden ratio -static const float PHI = 1.61803398874f; - -const VertexVector& icosahedronVertices() { - static const float a = 1; - static const float b = PHI / 2.0f; - - static const VertexVector vertices{ // - vec3(0, b, -a), vec3(-b, a, 0), vec3(b, a, 0), // - vec3(0, b, a), vec3(b, a, 0), vec3(-b, a, 0), // - vec3(0, b, a), vec3(-a, 0, b), vec3(0, -b, a), // - vec3(0, b, a), vec3(0, -b, a), vec3(a, 0, b), // - vec3(0, b, -a), vec3(a, 0, -b), vec3(0, -b, -a),// - vec3(0, b, -a), vec3(0, -b, -a), vec3(-a, 0, -b), // - vec3(0, -b, a), vec3(-b, -a, 0), vec3(b, -a, 0), // - vec3(0, -b, -a), vec3(b, -a, 0), vec3(-b, -a, 0), // - vec3(-b, a, 0), vec3(-a, 0, -b), vec3(-a, 0, b), // - vec3(-b, -a, 0), vec3(-a, 0, b), vec3(-a, 0, -b), // - vec3(b, a, 0), vec3(a, 0, b), vec3(a, 0, -b), // - vec3(b, -a, 0), vec3(a, 0, -b), vec3(a, 0, b), // - vec3(0, b, a), vec3(-b, a, 0), vec3(-a, 0, b), // - vec3(0, b, a), vec3(a, 0, b), vec3(b, a, 0), // - vec3(0, b, -a), vec3(-a, 0, -b), vec3(-b, a, 0), // - vec3(0, b, -a), vec3(b, a, 0), vec3(a, 0, -b), // - vec3(0, -b, -a), vec3(-b, -a, 0), vec3(-a, 0, -b), // - vec3(0, -b, -a), vec3(a, 0, -b), vec3(b, -a, 0), // - vec3(0, -b, a), vec3(-a, 0, b), vec3(-b, -a, 0), // - vec3(0, -b, a), vec3(b, -a, 0), vec3(a, 0, b) - }; // - return vertices; -} - -const VertexVector& tetrahedronVertices() { - static const auto A = vec3(1, 1, 1); - static const auto B = vec3(1, -1, -1); - static const auto C = vec3(-1, 1, -1); - static const auto D = vec3(-1, -1, 1); - static const VertexVector vertices{ - A, B, C, - D, B, A, - C, D, A, - C, B, D, - }; - return vertices; -} - -static const size_t TESSELTATION_MULTIPLIER = 4; static const size_t ICOSAHEDRON_TO_SPHERE_TESSELATION_COUNT = 3; -static const size_t VECTOR_TO_VECTOR_WITH_NORMAL_MULTIPLER = 2; - - -VertexVector tesselate(const VertexVector& startingTriangles, int count) { - VertexVector triangles = startingTriangles; - if (0 != (triangles.size() % 3)) { - throw std::runtime_error("Bad number of vertices for tesselation"); - } - - for (size_t i = 0; i < triangles.size(); ++i) { - triangles[i] = glm::normalize(triangles[i]); - } - - VertexVector newTriangles; - while (count) { - newTriangles.clear(); - // Tesselation takes one triangle and makes it into 4 triangles - // See https://en.wikipedia.org/wiki/Space-filling_tree#/media/File:Space_Filling_Tree_Tri_iter_1_2_3.png - newTriangles.reserve(triangles.size() * TESSELTATION_MULTIPLIER); - for (size_t i = 0; i < triangles.size(); i += VERTICES_PER_TRIANGLE) { - const vec3& a = triangles[i]; - const vec3& b = triangles[i + 1]; - const vec3& c = triangles[i + 2]; - vec3 ab = glm::normalize(a + b); - vec3 bc = glm::normalize(b + c); - vec3 ca = glm::normalize(c + a); - - newTriangles.push_back(a); - newTriangles.push_back(ab); - newTriangles.push_back(ca); - - newTriangles.push_back(b); - newTriangles.push_back(bc); - newTriangles.push_back(ab); - - newTriangles.push_back(c); - newTriangles.push_back(ca); - newTriangles.push_back(bc); - - newTriangles.push_back(ab); - newTriangles.push_back(bc); - newTriangles.push_back(ca); - } - triangles.swap(newTriangles); - --count; - } - return triangles; -} size_t GeometryCache::getShapeTriangleCount(Shape shape) { return _shapes[shape]._indexCount / VERTICES_PER_TRIANGLE; @@ -221,6 +126,324 @@ size_t GeometryCache::getCubeTriangleCount() { return getShapeTriangleCount(Cube); } +using Index = uint32_t; +using IndexPair = uint64_t; +using IndexPairs = std::unordered_set; + +template +using Face = std::array; + +template +using FaceVector = std::vector>; + +template +struct Solid { + VertexVector vertices; + FaceVector faces; + + Solid& fitDimension(float newMaxDimension) { + float maxDimension = 0; + for (const auto& vertex : vertices) { + maxDimension = std::max(maxDimension, std::max(std::max(vertex.x, vertex.y), vertex.z)); + } + float multiplier = newMaxDimension / maxDimension; + for (auto& vertex : vertices) { + vertex *= multiplier; + } + return *this; + } + + vec3 getFaceNormal(size_t faceIndex) const { + vec3 result; + const auto& face = faces[faceIndex]; + for (size_t i = 0; i < N; ++i) { + result += vertices[face[i]]; + } + result /= N; + return glm::normalize(result); + } +}; + +template +static size_t triangulatedFaceTriangleCount() { + return N - 2; +} + +template +static size_t triangulatedFaceIndexCount() { + return triangulatedFaceTriangleCount() * VERTICES_PER_TRIANGLE; +} + +static IndexPair indexToken(Index a, Index b) { + if (a > b) { + std::swap(a, b); + } + return (((IndexPair)a) << 32) | ((IndexPair)b); +} + +static Solid<3> tesselate(Solid<3> solid, int count) { + float length = glm::length(solid.vertices[0]); + for (int i = 0; i < count; ++i) { + Solid<3> result { solid.vertices, {} }; + result.vertices.reserve(solid.vertices.size() + solid.faces.size() * 3); + for (size_t f = 0; f < solid.faces.size(); ++f) { + Index baseVertex = (Index)result.vertices.size(); + const Face<3>& oldFace = solid.faces[f]; + const vec3& a = solid.vertices[oldFace[0]]; + const vec3& b = solid.vertices[oldFace[1]]; + const vec3& c = solid.vertices[oldFace[2]]; + vec3 ab = glm::normalize(a + b) * length; + vec3 bc = glm::normalize(b + c) * length; + vec3 ca = glm::normalize(c + a) * length; + result.vertices.push_back(ab); + result.vertices.push_back(bc); + result.vertices.push_back(ca); + result.faces.push_back(Face<3>{ { oldFace[0], baseVertex, baseVertex + 2 } }); + result.faces.push_back(Face<3>{ { baseVertex, oldFace[1], baseVertex + 1 } }); + result.faces.push_back(Face<3>{ { baseVertex + 1, oldFace[2], baseVertex + 2 } }); + result.faces.push_back(Face<3>{ { baseVertex, baseVertex + 1, baseVertex + 2 } }); + } + solid = result; + } + return solid; +} + +template +void setupFlatShape(GeometryCache::ShapeData& shapeData, const Solid& shape, gpu::BufferPointer& vertexBuffer, gpu::BufferPointer& indexBuffer) { + Index baseVertex = (Index)(vertexBuffer->getSize() / SHAPE_VERTEX_STRIDE); + VertexVector vertices; + IndexVector solidIndices, wireIndices; + IndexPairs wireSeenIndices; + + size_t faceCount = shape.faces.size(); + size_t faceIndexCount = triangulatedFaceIndexCount(); + + vertices.reserve(N * faceCount * 2); + solidIndices.reserve(faceIndexCount * faceCount); + + for (size_t f = 0; f < faceCount; ++f) { + const Face& face = shape.faces[f]; + // Compute the face normal + vec3 faceNormal = shape.getFaceNormal(f); + + // Create the vertices for the face + for (Index i = 0; i < N; ++i) { + Index originalIndex = face[i]; + vertices.push_back(shape.vertices[originalIndex]); + vertices.push_back(faceNormal); + } + + // Create the wire indices for unseen edges + for (Index i = 0; i < N; ++i) { + Index a = i; + Index b = (i + 1) % N; + auto token = indexToken(face[a], face[b]); + if (0 == wireSeenIndices.count(token)) { + wireSeenIndices.insert(token); + wireIndices.push_back(a + baseVertex); + wireIndices.push_back(b + baseVertex); + } + } + + // Create the solid face indices + for (Index i = 0; i < N - 2; ++i) { + solidIndices.push_back(0 + baseVertex); + solidIndices.push_back(i + 1 + baseVertex); + solidIndices.push_back(i + 2 + baseVertex); + } + baseVertex += (Index)N; + } + + shapeData.setupVertices(vertexBuffer, vertices); + shapeData.setupIndices(indexBuffer, solidIndices, wireIndices); +} + +template +void setupSmoothShape(GeometryCache::ShapeData& shapeData, const Solid& shape, gpu::BufferPointer& vertexBuffer, gpu::BufferPointer& indexBuffer) { + Index baseVertex = (Index)(vertexBuffer->getSize() / SHAPE_VERTEX_STRIDE); + + VertexVector vertices; + vertices.reserve(shape.vertices.size() * 2); + for (const auto& vertex : shape.vertices) { + vertices.push_back(vertex); + vertices.push_back(vertex); + } + + IndexVector solidIndices, wireIndices; + IndexPairs wireSeenIndices; + + size_t faceCount = shape.faces.size(); + size_t faceIndexCount = triangulatedFaceIndexCount(); + + solidIndices.reserve(faceIndexCount * faceCount); + + for (size_t f = 0; f < faceCount; ++f) { + const Face& face = shape.faces[f]; + // Create the wire indices for unseen edges + for (Index i = 0; i < N; ++i) { + Index a = face[i]; + Index b = face[(i + 1) % N]; + auto token = indexToken(a, b); + if (0 == wireSeenIndices.count(token)) { + wireSeenIndices.insert(token); + wireIndices.push_back(a + baseVertex); + wireIndices.push_back(b + baseVertex); + } + } + + // Create the solid face indices + for (Index i = 0; i < N - 2; ++i) { + solidIndices.push_back(face[i] + baseVertex); + solidIndices.push_back(face[i + 1] + baseVertex); + solidIndices.push_back(face[i + 2] + baseVertex); + } + } + + shapeData.setupVertices(vertexBuffer, vertices); + shapeData.setupIndices(indexBuffer, solidIndices, wireIndices); +} + +// The golden ratio +static const float PHI = 1.61803398874f; + +static const Solid<3>& tetrahedron() { + static const auto A = vec3(1, 1, 1); + static const auto B = vec3(1, -1, -1); + static const auto C = vec3(-1, 1, -1); + static const auto D = vec3(-1, -1, 1); + static const Solid<3> TETRAHEDRON = Solid<3>{ + { A, B, C, D }, + FaceVector<3>{ + Face<3> { { 0, 1, 2 } }, + Face<3> { { 3, 1, 0 } }, + Face<3> { { 2, 3, 0 } }, + Face<3> { { 2, 1, 3 } }, + } + }.fitDimension(0.5f); + return TETRAHEDRON; +} + +static const Solid<4>& cube() { + static const auto A = vec3(1, 1, 1); + static const auto B = vec3(-1, 1, 1); + static const auto C = vec3(-1, 1, -1); + static const auto D = vec3(1, 1, -1); + static const Solid<4> CUBE = Solid<4>{ + { A, B, C, D, -A, -B, -C, -D }, + FaceVector<4>{ + Face<4> { { 3, 2, 1, 0 } }, + Face<4> { { 0, 1, 7, 6 } }, + Face<4> { { 1, 2, 4, 7 } }, + Face<4> { { 2, 3, 5, 4 } }, + Face<4> { { 3, 0, 6, 5 } }, + Face<4> { { 4, 5, 6, 7 } }, + } + }.fitDimension(0.5f); + return CUBE; +} + +static const Solid<3>& octahedron() { + static const auto A = vec3(0, 1, 0); + static const auto B = vec3(0, -1, 0); + static const auto C = vec3(0, 0, 1); + static const auto D = vec3(0, 0, -1); + static const auto E = vec3(1, 0, 0); + static const auto F = vec3(-1, 0, 0); + static const Solid<3> OCTAHEDRON = Solid<3>{ + { A, B, C, D, E, F}, + FaceVector<3> { + Face<3> { { 0, 2, 4, } }, + Face<3> { { 0, 4, 3, } }, + Face<3> { { 0, 3, 5, } }, + Face<3> { { 0, 5, 2, } }, + Face<3> { { 1, 4, 2, } }, + Face<3> { { 1, 3, 4, } }, + Face<3> { { 1, 5, 3, } }, + Face<3> { { 1, 2, 5, } }, + } + }.fitDimension(0.5f); + return OCTAHEDRON; +} + +static const Solid<5>& dodecahedron() { + static const float P = PHI; + static const float IP = 1.0f / PHI; + static const vec3 A = vec3(IP, P, 0); + static const vec3 B = vec3(-IP, P, 0); + static const vec3 C = vec3(-1, 1, 1); + static const vec3 D = vec3(0, IP, P); + static const vec3 E = vec3(1, 1, 1); + static const vec3 F = vec3(1, 1, -1); + static const vec3 G = vec3(-1, 1, -1); + static const vec3 H = vec3(-P, 0, IP); + static const vec3 I = vec3(0, -IP, P); + static const vec3 J = vec3(P, 0, IP); + + static const Solid<5> DODECAHEDRON = Solid<5>{ + { + A, B, C, D, E, F, G, H, I, J, + -A, -B, -C, -D, -E, -F, -G, -H, -I, -J, + }, + FaceVector<5> { + Face<5> { { 0, 1, 2, 3, 4 } }, + Face<5> { { 0, 5, 18, 6, 1 } }, + Face<5> { { 1, 6, 19, 7, 2 } }, + Face<5> { { 2, 7, 15, 8, 3 } }, + Face<5> { { 3, 8, 16, 9, 4 } }, + Face<5> { { 4, 9, 17, 5, 0 } }, + Face<5> { { 14, 13, 12, 11, 10 } }, + Face<5> { { 11, 16, 8, 15, 10 } }, + Face<5> { { 12, 17, 9, 16, 11 } }, + Face<5> { { 13, 18, 5, 17, 12 } }, + Face<5> { { 14, 19, 6, 18, 13 } }, + Face<5> { { 10, 15, 7, 19, 14 } }, + } + }.fitDimension(0.5f); + return DODECAHEDRON; +} + +static const Solid<3>& icosahedron() { + static const float N = 1.0f / PHI; + static const float P = 1.0f; + static const auto A = vec3(N, P, 0); + static const auto B = vec3(-N, P, 0); + static const auto C = vec3(0, N, P); + static const auto D = vec3(P, 0, N); + static const auto E = vec3(P, 0, -N); + static const auto F = vec3(0, N, -P); + + static const Solid<3> ICOSAHEDRON = Solid<3> { + { + A, B, C, D, E, F, + -A, -B, -C, -D, -E, -F, + }, + FaceVector<3> { + Face<3> { { 1, 2, 0 } }, + Face<3> { { 2, 3, 0 } }, + Face<3> { { 3, 4, 0 } }, + Face<3> { { 4, 5, 0 } }, + Face<3> { { 5, 1, 0 } }, + + Face<3> { { 1, 10, 2 } }, + Face<3> { { 11, 2, 10 } }, + Face<3> { { 2, 11, 3 } }, + Face<3> { { 7, 3, 11 } }, + Face<3> { { 3, 7, 4 } }, + Face<3> { { 8, 4, 7 } }, + Face<3> { { 4, 8, 5 } }, + Face<3> { { 9, 5, 8 } }, + Face<3> { { 5, 9, 1 } }, + Face<3> { { 10, 1, 9 } }, + + Face<3> { { 8, 7, 6 } }, + Face<3> { { 9, 8, 6 } }, + Face<3> { { 10, 9, 6 } }, + Face<3> { { 11, 10, 6 } }, + Face<3> { { 7, 11, 6 } }, + } + }.fitDimension(0.5f); + return ICOSAHEDRON; +} // FIXME solids need per-face vertices, but smooth shaded // components do not. Find a way to support using draw elements @@ -230,229 +453,28 @@ size_t GeometryCache::getCubeTriangleCount() { void GeometryCache::buildShapes() { auto vertexBuffer = std::make_shared(); auto indexBuffer = std::make_shared(); - size_t startingIndex = 0; - // Cube - startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE; - { - ShapeData& shapeData = _shapes[Cube]; - VertexVector vertices; - // front - vertices.push_back(vec3(1, 1, 1)); - vertices.push_back(vec3(0, 0, 1)); - vertices.push_back(vec3(-1, 1, 1)); - vertices.push_back(vec3(0, 0, 1)); - vertices.push_back(vec3(-1, -1, 1)); - vertices.push_back(vec3(0, 0, 1)); - vertices.push_back(vec3(1, -1, 1)); - vertices.push_back(vec3(0, 0, 1)); - - // right - vertices.push_back(vec3(1, 1, 1)); - vertices.push_back(vec3(1, 0, 0)); - vertices.push_back(vec3(1, -1, 1)); - vertices.push_back(vec3(1, 0, 0)); - vertices.push_back(vec3(1, -1, -1)); - vertices.push_back(vec3(1, 0, 0)); - vertices.push_back(vec3(1, 1, -1)); - vertices.push_back(vec3(1, 0, 0)); - - // top - vertices.push_back(vec3(1, 1, 1)); - vertices.push_back(vec3(0, 1, 0)); - vertices.push_back(vec3(1, 1, -1)); - vertices.push_back(vec3(0, 1, 0)); - vertices.push_back(vec3(-1, 1, -1)); - vertices.push_back(vec3(0, 1, 0)); - vertices.push_back(vec3(-1, 1, 1)); - vertices.push_back(vec3(0, 1, 0)); - - // left - vertices.push_back(vec3(-1, 1, 1)); - vertices.push_back(vec3(-1, 0, 0)); - vertices.push_back(vec3(-1, 1, -1)); - vertices.push_back(vec3(-1, 0, 0)); - vertices.push_back(vec3(-1, -1, -1)); - vertices.push_back(vec3(-1, 0, 0)); - vertices.push_back(vec3(-1, -1, 1)); - vertices.push_back(vec3(-1, 0, 0)); - - // bottom - vertices.push_back(vec3(-1, -1, -1)); - vertices.push_back(vec3(0, -1, 0)); - vertices.push_back(vec3(1, -1, -1)); - vertices.push_back(vec3(0, -1, 0)); - vertices.push_back(vec3(1, -1, 1)); - vertices.push_back(vec3(0, -1, 0)); - vertices.push_back(vec3(-1, -1, 1)); - vertices.push_back(vec3(0, -1, 0)); - - // back - vertices.push_back(vec3(1, -1, -1)); - vertices.push_back(vec3(0, 0, -1)); - vertices.push_back(vec3(-1, -1, -1)); - vertices.push_back(vec3(0, 0, -1)); - vertices.push_back(vec3(-1, 1, -1)); - vertices.push_back(vec3(0, 0, -1)); - vertices.push_back(vec3(1, 1, -1)); - vertices.push_back(vec3(0, 0, -1)); - - static const size_t VERTEX_FORMAT_SIZE = 2; - static const size_t VERTEX_OFFSET = 0; - - for (size_t i = 0; i < vertices.size(); ++i) { - auto vertexIndex = i; - // Make a unit cube by having the vertices (at index N) - // while leaving the normals (at index N + 1) alone - if (VERTEX_OFFSET == vertexIndex % VERTEX_FORMAT_SIZE) { - vertices[vertexIndex] *= 0.5f; - } - } - shapeData.setupVertices(_shapeVertices, vertices); - - IndexVector indices{ - 0, 1, 2, 2, 3, 0, // front - 4, 5, 6, 6, 7, 4, // right - 8, 9, 10, 10, 11, 8, // top - 12, 13, 14, 14, 15, 12, // left - 16, 17, 18, 18, 19, 16, // bottom - 20, 21, 22, 22, 23, 20 // back - }; - for (auto& index : indices) { - index += (uint16_t)startingIndex; - } - - IndexVector wireIndices{ - 0, 1, 1, 2, 2, 3, 3, 0, // front - 20, 21, 21, 22, 22, 23, 23, 20, // back - 0, 23, 1, 22, 2, 21, 3, 20 // sides - }; - - for (size_t i = 0; i < wireIndices.size(); ++i) { - indices[i] += (uint16_t)startingIndex; - } - - shapeData.setupIndices(_shapeIndices, indices, wireIndices); - } - + setupFlatShape(_shapes[Cube], cube(), _shapeVertices, _shapeIndices); // Tetrahedron - startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE; - { - ShapeData& shapeData = _shapes[Tetrahedron]; - size_t vertexCount = 4; - VertexVector vertices; - { - VertexVector originalVertices = tetrahedronVertices(); - vertexCount = originalVertices.size(); - vertices.reserve(originalVertices.size() * VECTOR_TO_VECTOR_WITH_NORMAL_MULTIPLER); - for (size_t i = 0; i < originalVertices.size(); i += VERTICES_PER_TRIANGLE) { - auto triangleStartIndex = i; - vec3 faceNormal; - for (size_t j = 0; j < VERTICES_PER_TRIANGLE; ++j) { - auto triangleVertexIndex = j; - auto vertexIndex = triangleStartIndex + triangleVertexIndex; - faceNormal += originalVertices[vertexIndex]; - } - faceNormal = glm::normalize(faceNormal); - for (size_t j = 0; j < VERTICES_PER_TRIANGLE; ++j) { - auto triangleVertexIndex = j; - auto vertexIndex = triangleStartIndex + triangleVertexIndex; - vertices.push_back(originalVertices[vertexIndex]); - vertices.push_back(faceNormal); - } - } - } - shapeData.setupVertices(_shapeVertices, vertices); - - IndexVector indices; - for (size_t i = 0; i < vertexCount; i += VERTICES_PER_TRIANGLE) { - auto triangleStartIndex = i; - for (size_t j = 0; j < VERTICES_PER_TRIANGLE; ++j) { - auto triangleVertexIndex = j; - auto vertexIndex = triangleStartIndex + triangleVertexIndex; - indices.push_back((uint16_t)(vertexIndex + startingIndex)); - } - } - - IndexVector wireIndices{ - 0, 1, 1, 2, 2, 0, - 0, 3, 1, 3, 2, 3, - }; - - for (size_t i = 0; i < wireIndices.size(); ++i) { - wireIndices[i] += (uint16_t)startingIndex; - } - - shapeData.setupIndices(_shapeIndices, indices, wireIndices); - } - + setupFlatShape(_shapes[Tetrahedron], tetrahedron(), _shapeVertices, _shapeIndices); + // Icosahedron + setupFlatShape(_shapes[Icosahedron], icosahedron(), _shapeVertices, _shapeIndices); + // Octahedron + setupFlatShape(_shapes[Octahedron], octahedron(), _shapeVertices, _shapeIndices); + // Dodecahedron + setupFlatShape(_shapes[Dodecahedron], dodecahedron(), _shapeVertices, _shapeIndices); + // Sphere // FIXME this uses way more vertices than required. Should find a way to calculate the indices // using shared vertices for better vertex caching - startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE; - { - ShapeData& shapeData = _shapes[Sphere]; - VertexVector vertices; - IndexVector indices; - { - VertexVector originalVertices = tesselate(icosahedronVertices(), ICOSAHEDRON_TO_SPHERE_TESSELATION_COUNT); - vertices.reserve(originalVertices.size() * VECTOR_TO_VECTOR_WITH_NORMAL_MULTIPLER); - for (size_t i = 0; i < originalVertices.size(); i += VERTICES_PER_TRIANGLE) { - auto triangleStartIndex = i; - for (int j = 0; j < VERTICES_PER_TRIANGLE; ++j) { - auto triangleVertexIndex = j; - auto vertexIndex = triangleStartIndex + triangleVertexIndex; - const auto& vertex = originalVertices[i + j]; - // Spheres use the same values for vertices and normals - vertices.push_back(vertex); - vertices.push_back(vertex); - indices.push_back((uint16_t)(vertexIndex + startingIndex)); - } - } - } - - shapeData.setupVertices(_shapeVertices, vertices); - // FIXME don't use solid indices for wire drawing. - shapeData.setupIndices(_shapeIndices, indices, indices); - } - - // Icosahedron - startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE; - { - ShapeData& shapeData = _shapes[Icosahedron]; - - VertexVector vertices; - IndexVector indices; - { - const VertexVector& originalVertices = icosahedronVertices(); - vertices.reserve(originalVertices.size() * VECTOR_TO_VECTOR_WITH_NORMAL_MULTIPLER); - for (size_t i = 0; i < originalVertices.size(); i += 3) { - auto triangleStartIndex = i; - vec3 faceNormal; - for (int j = 0; j < VERTICES_PER_TRIANGLE; ++j) { - auto triangleVertexIndex = j; - auto vertexIndex = triangleStartIndex + triangleVertexIndex; - faceNormal += originalVertices[vertexIndex]; - } - faceNormal = glm::normalize(faceNormal); - for (int j = 0; j < VERTICES_PER_TRIANGLE; ++j) { - auto triangleVertexIndex = j; - auto vertexIndex = triangleStartIndex + triangleVertexIndex; - vertices.push_back(originalVertices[vertexIndex]); - vertices.push_back(faceNormal); - indices.push_back((uint16_t)(vertexIndex + startingIndex)); - } - } - } - - shapeData.setupVertices(_shapeVertices, vertices); - // FIXME don't use solid indices for wire drawing. - shapeData.setupIndices(_shapeIndices, indices, indices); - } + Solid<3> sphere = icosahedron(); + sphere = tesselate(sphere, ICOSAHEDRON_TO_SPHERE_TESSELATION_COUNT); + sphere.fitDimension(1.0f); + setupSmoothShape(_shapes[Sphere], sphere, _shapeVertices, _shapeIndices); // Line - startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE; { + Index baseVertex = (Index)(_shapeVertices->getSize() / SHAPE_VERTEX_STRIDE); ShapeData& shapeData = _shapes[Line]; shapeData.setupVertices(_shapeVertices, VertexVector{ vec3(-0.5, 0, 0), vec3(-0.5f, 0, 0), @@ -460,9 +482,8 @@ void GeometryCache::buildShapes() { }); IndexVector wireIndices; // Only two indices - wireIndices.push_back(0 + (uint16_t)startingIndex); - wireIndices.push_back(1 + (uint16_t)startingIndex); - + wireIndices.push_back(0 + baseVertex); + wireIndices.push_back(1 + baseVertex); shapeData.setupIndices(_shapeIndices, IndexVector(), wireIndices); } diff --git a/libraries/render-utils/src/GeometryCache.h b/libraries/render-utils/src/GeometryCache.h index 7fa543abe2..a2f79de029 100644 --- a/libraries/render-utils/src/GeometryCache.h +++ b/libraries/render-utils/src/GeometryCache.h @@ -121,8 +121,8 @@ inline uint qHash(const Vec4PairVec4Pair& v, uint seed) { seed); } +using IndexVector = std::vector; using VertexVector = std::vector; -using IndexVector = std::vector; /// Stores cached geometry. class GeometryCache : public Dependency { @@ -137,7 +137,7 @@ public: Cube, Sphere, Tetrahedron, - Octahetron, + Octahedron, Dodecahedron, Icosahedron, Torus, diff --git a/scripts/system/html/entityProperties.html b/scripts/system/html/entityProperties.html index 4a3b5a14a4..c611fc5b38 100644 --- a/scripts/system/html/entityProperties.html +++ b/scripts/system/html/entityProperties.html @@ -1368,10 +1368,12 @@
diff --git a/tests/gpu-test/CMakeLists.txt b/tests/gpu-test/CMakeLists.txt index 4fc6143ff5..21ae9c5a99 100644 --- a/tests/gpu-test/CMakeLists.txt +++ b/tests/gpu-test/CMakeLists.txt @@ -4,4 +4,6 @@ AUTOSCRIBE_SHADER_LIB(gpu model render-utils) setup_hifi_project(Quick Gui OpenGL Script Widgets) set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/") link_hifi_libraries(networking gl gpu gpu-gl procedural shared fbx model model-networking animation script-engine render render-utils ) -package_libraries_for_deployment() \ No newline at end of file +package_libraries_for_deployment() + +target_nsight() diff --git a/tests/gpu-test/src/TestHelpers.cpp b/tests/gpu-test/src/TestHelpers.cpp new file mode 100644 index 0000000000..75586da904 --- /dev/null +++ b/tests/gpu-test/src/TestHelpers.cpp @@ -0,0 +1,20 @@ +// +// Created by Bradley Austin Davis on 2016/05/16 +// Copyright 2014 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#include "TestHelpers.h" + +gpu::ShaderPointer makeShader(const std::string & vertexShaderSrc, const std::string & fragmentShaderSrc, const gpu::Shader::BindingSet & bindings) { + auto vs = gpu::Shader::createVertex(vertexShaderSrc); + auto fs = gpu::Shader::createPixel(fragmentShaderSrc); + auto shader = gpu::Shader::createProgram(vs, fs); + if (!gpu::Shader::makeProgram(*shader, bindings)) { + printf("Could not compile shader\n"); + exit(-1); + } + return shader; +} diff --git a/tests/gpu-test/src/TestHelpers.h b/tests/gpu-test/src/TestHelpers.h new file mode 100644 index 0000000000..fd8989f628 --- /dev/null +++ b/tests/gpu-test/src/TestHelpers.h @@ -0,0 +1,33 @@ +// +// Created by Bradley Austin Davis on 2016/05/16 +// Copyright 2014 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#pragma once + +#include + +#include +#include +#include +#include + +#include +#include +#include +#include + +class GpuTestBase { +public: + virtual ~GpuTestBase() {} + virtual bool isReady() const { return true; } + virtual size_t getTestCount() const { return 1; } + virtual void renderTest(size_t test, RenderArgs* args) = 0; +}; + +uint32_t toCompactColor(const glm::vec4& color); +gpu::ShaderPointer makeShader(const std::string & vertexShaderSrc, const std::string & fragmentShaderSrc, const gpu::Shader::BindingSet & bindings); + diff --git a/tests/gpu-test/src/TestInstancedShapes.cpp b/tests/gpu-test/src/TestInstancedShapes.cpp new file mode 100644 index 0000000000..6a98ee58b9 --- /dev/null +++ b/tests/gpu-test/src/TestInstancedShapes.cpp @@ -0,0 +1,84 @@ +// +// Created by Bradley Austin Davis on 2016/05/16 +// Copyright 2014 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#include "TestInstancedShapes.h" + +gpu::Stream::FormatPointer& getInstancedSolidStreamFormat(); + +static const size_t TYPE_COUNT = 4; +static const size_t ITEM_COUNT = 50; +static const float SHAPE_INTERVAL = (PI * 2.0f) / ITEM_COUNT; +static const float ITEM_INTERVAL = SHAPE_INTERVAL / TYPE_COUNT; + +static GeometryCache::Shape SHAPE[TYPE_COUNT] = { + GeometryCache::Icosahedron, + GeometryCache::Cube, + GeometryCache::Sphere, + GeometryCache::Tetrahedron, +}; + +const gpu::Element POSITION_ELEMENT { gpu::VEC3, gpu::FLOAT, gpu::XYZ }; +const gpu::Element NORMAL_ELEMENT { gpu::VEC3, gpu::FLOAT, gpu::XYZ }; +const gpu::Element COLOR_ELEMENT { gpu::VEC4, gpu::NUINT8, gpu::RGBA }; + + +TestInstancedShapes::TestInstancedShapes() { + auto geometryCache = DependencyManager::get(); + colorBuffer = std::make_shared(); + + static const float ITEM_RADIUS = 20; + static const vec3 ITEM_TRANSLATION { 0, 0, -ITEM_RADIUS }; + for (size_t i = 0; i < TYPE_COUNT; ++i) { + GeometryCache::Shape shape = SHAPE[i]; + GeometryCache::ShapeData shapeData = geometryCache->_shapes[shape]; + //indirectCommand._count + float startingInterval = ITEM_INTERVAL * i; + std::vector typeTransforms; + for (size_t j = 0; j < ITEM_COUNT; ++j) { + float theta = j * SHAPE_INTERVAL + startingInterval; + auto transform = glm::rotate(mat4(), theta, Vectors::UP); + transform = glm::rotate(transform, (randFloat() - 0.5f) * PI / 4.0f, Vectors::UNIT_X); + transform = glm::translate(transform, ITEM_TRANSLATION); + transform = glm::scale(transform, vec3(randFloat() / 2.0f + 0.5f)); + typeTransforms.push_back(transform); + auto color = vec4 { randomColorValue(64), randomColorValue(64), randomColorValue(64), 255 }; + color /= 255.0f; + colors.push_back(color); + colorBuffer->append(toCompactColor(color)); + } + transforms.push_back(typeTransforms); + } +} + +void TestInstancedShapes::renderTest(size_t testId, RenderArgs* args) { + gpu::Batch& batch = *(args->_batch); + auto geometryCache = DependencyManager::get(); + geometryCache->bindSimpleProgram(batch); + batch.setInputFormat(getInstancedSolidStreamFormat()); + for (size_t i = 0; i < TYPE_COUNT; ++i) { + GeometryCache::Shape shape = SHAPE[i]; + GeometryCache::ShapeData shapeData = geometryCache->_shapes[shape]; + + std::string namedCall = __FUNCTION__ + std::to_string(i); + + //batch.addInstanceModelTransforms(transforms[i]); + for (size_t j = 0; j < ITEM_COUNT; ++j) { + batch.setModelTransform(transforms[i][j]); + batch.setupNamedCalls(namedCall, [=](gpu::Batch& batch, gpu::Batch::NamedBatchData&) { + batch.setInputBuffer(gpu::Stream::COLOR, gpu::BufferView(colorBuffer, i * ITEM_COUNT * 4, colorBuffer->getSize(), COLOR_ELEMENT)); + shapeData.drawInstances(batch, ITEM_COUNT); + }); + } + + //for (size_t j = 0; j < ITEM_COUNT; ++j) { + // batch.setModelTransform(transforms[j + i * ITEM_COUNT]); + // shapeData.draw(batch); + //} + } +} + diff --git a/tests/gpu-test/src/TestInstancedShapes.h b/tests/gpu-test/src/TestInstancedShapes.h new file mode 100644 index 0000000000..b509a13e60 --- /dev/null +++ b/tests/gpu-test/src/TestInstancedShapes.h @@ -0,0 +1,23 @@ +// +// Created by Bradley Austin Davis on 2016/05/16 +// Copyright 2014 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#pragma once + +#include "TestHelpers.h" + +class TestInstancedShapes : public GpuTestBase { + + std::vector> transforms; + std::vector colors; + gpu::BufferPointer colorBuffer; + gpu::BufferView instanceXfmView; +public: + TestInstancedShapes(); + void renderTest(size_t testId, RenderArgs* args) override; +}; + diff --git a/tests/gpu-test/src/TestShapes.cpp b/tests/gpu-test/src/TestShapes.cpp new file mode 100644 index 0000000000..253d89cf61 --- /dev/null +++ b/tests/gpu-test/src/TestShapes.cpp @@ -0,0 +1,48 @@ +// +// Created by Bradley Austin Davis on 2016/05/16 +// Copyright 2014 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#include "TestShapes.h" + +static const size_t TYPE_COUNT = 6; + +static GeometryCache::Shape SHAPE[TYPE_COUNT] = { + GeometryCache::Cube, + GeometryCache::Tetrahedron, + GeometryCache::Octahedron, + GeometryCache::Dodecahedron, + GeometryCache::Icosahedron, + GeometryCache::Sphere, +}; + +void TestShapes::renderTest(size_t testId, RenderArgs* args) { + gpu::Batch& batch = *(args->_batch); + auto geometryCache = DependencyManager::get(); + geometryCache->bindSimpleProgram(batch); + + // Render unlit cube + sphere + static auto startSecs = secTimestampNow(); + float seconds = secTimestampNow() - startSecs; + seconds /= 4.0f; + batch.setModelTransform(Transform()); + batch._glColor4f(0.8f, 0.25f, 0.25f, 1.0f); + + bool wire = (seconds - floorf(seconds) > 0.5f); + int shapeIndex = ((int)seconds) % TYPE_COUNT; + if (wire) { + geometryCache->renderWireShape(batch, SHAPE[shapeIndex]); + } else { + geometryCache->renderShape(batch, SHAPE[shapeIndex]); + } + + batch.setModelTransform(Transform().setScale(1.01f)); + batch._glColor4f(1, 1, 1, 1); + geometryCache->renderWireCube(batch); +} + + + diff --git a/tests/gpu-test/src/TestShapes.h b/tests/gpu-test/src/TestShapes.h new file mode 100644 index 0000000000..606d3a45f7 --- /dev/null +++ b/tests/gpu-test/src/TestShapes.h @@ -0,0 +1,22 @@ +// +// Created by Bradley Austin Davis on 2016/05/16 +// Copyright 2014 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#pragma once + +#include "TestHelpers.h" + +class TestShapes : public GpuTestBase { + + std::vector> transforms; + std::vector colors; + gpu::BufferPointer colorBuffer; + gpu::BufferView instanceXfmView; +public: + void renderTest(size_t testId, RenderArgs* args) override; +}; + diff --git a/tests/gpu-test/src/TestWindow.cpp b/tests/gpu-test/src/TestWindow.cpp new file mode 100644 index 0000000000..4fe25e989d --- /dev/null +++ b/tests/gpu-test/src/TestWindow.cpp @@ -0,0 +1,180 @@ +// +// Created by Bradley Austin Davis on 2016/05/16 +// Copyright 2014 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#include "TestWindow.h" + +#include +#include + +#include +#include + +#include +#include + +#include + +#include +#include +#include +#include + +#ifdef DEFERRED_LIGHTING +extern void initDeferredPipelines(render::ShapePlumber& plumber); +extern void initStencilPipeline(gpu::PipelinePointer& pipeline); +#endif + +TestWindow::TestWindow() { + setSurfaceType(QSurface::OpenGLSurface); + + + auto timer = new QTimer(this); + timer->setInterval(5); + connect(timer, &QTimer::timeout, [&] { draw(); }); + timer->start(); + + connect(qApp, &QCoreApplication::aboutToQuit, [this, timer] { + timer->stop(); + _aboutToQuit = true; + }); + +#ifdef DEFERRED_LIGHTING + _light->setType(model::Light::SUN); + _light->setAmbientSpherePreset(gpu::SphericalHarmonics::Preset::OLD_TOWN_SQUARE); + _light->setIntensity(1.0f); + _light->setAmbientIntensity(0.5f); + _light->setColor(vec3(1.0f)); + _light->setPosition(vec3(1, 1, 1)); + _renderContext->args = _renderArgs; +#endif + + QSurfaceFormat format = getDefaultOpenGLSurfaceFormat(); + format.setOption(QSurfaceFormat::DebugContext); + //format.setSwapInterval(0); + setFormat(format); + _glContext.setFormat(format); + _glContext.create(); + _glContext.makeCurrent(this); + show(); +} + +void TestWindow::initGl() { + _glContext.makeCurrent(this); + gpu::Context::init(); + _renderArgs->_context = std::make_shared(); + _glContext.makeCurrent(this); + DependencyManager::set(); + DependencyManager::set(); + DependencyManager::set(); + DependencyManager::set(); + resize(QSize(800, 600)); + + setupDebugLogger(this); +#ifdef DEFERRED_LIGHTING + auto deferredLightingEffect = DependencyManager::get(); + deferredLightingEffect->init(); + deferredLightingEffect->setGlobalLight(_light); + initDeferredPipelines(*_shapePlumber); + initStencilPipeline(_opaquePipeline); +#endif +} + +void TestWindow::resizeWindow(const QSize& size) { + _size = size; + _renderArgs->_viewport = ivec4(0, 0, _size.width(), _size.height()); + auto fboCache = DependencyManager::get(); + if (fboCache) { + fboCache->setFrameBufferSize(_size); + } +} + +void TestWindow::beginFrame() { + _renderArgs->_context->syncCache(); + +#ifdef DEFERRED_LIGHTING + auto deferredLightingEffect = DependencyManager::get(); + deferredLightingEffect->prepare(_renderArgs); +#else + gpu::doInBatch(_renderArgs->_context, [&](gpu::Batch& batch) { + batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLORS, { 0.0f, 0.1f, 0.2f, 1.0f }); + batch.clearDepthFramebuffer(1e4); + batch.setViewportTransform({ 0, 0, _size.width() * devicePixelRatio(), _size.height() * devicePixelRatio() }); + }); +#endif + + gpu::doInBatch(_renderArgs->_context, [&](gpu::Batch& batch) { + batch.setViewportTransform(_renderArgs->_viewport); + batch.setStateScissorRect(_renderArgs->_viewport); + batch.setProjectionTransform(_projectionMatrix); + }); +} + +void TestWindow::endFrame() { +#ifdef DEFERRED_LIGHTING + RenderArgs* args = _renderContext->args; + gpu::doInBatch(args->_context, [&](gpu::Batch& batch) { + args->_batch = &batch; + auto deferredFboColorDepthStencil = DependencyManager::get()->getDeferredFramebufferDepthColor(); + batch.setViewportTransform(args->_viewport); + batch.setStateScissorRect(args->_viewport); + batch.setFramebuffer(deferredFboColorDepthStencil); + batch.setPipeline(_opaquePipeline); + batch.draw(gpu::TRIANGLE_STRIP, 4); + batch.setResourceTexture(0, nullptr); + }); + + auto deferredLightingEffect = DependencyManager::get(); + deferredLightingEffect->render(_renderContext); + + gpu::doInBatch(_renderArgs->_context, [&](gpu::Batch& batch) { + PROFILE_RANGE_BATCH(batch, "blit"); + // Blit to screen + auto framebufferCache = DependencyManager::get(); + auto framebuffer = framebufferCache->getLightingFramebuffer(); + batch.blit(framebuffer, _renderArgs->_viewport, nullptr, _renderArgs->_viewport); + }); +#endif + + gpu::doInBatch(_renderArgs->_context, [&](gpu::Batch& batch) { + batch.resetStages(); + }); + _glContext.swapBuffers(this); +} + +void TestWindow::draw() { + if (_aboutToQuit) { + return; + } + + // Attempting to draw before we're visible and have a valid size will + // produce GL errors. + if (!isVisible() || _size.width() <= 0 || _size.height() <= 0) { + return; + } + + if (!_glContext.makeCurrent(this)) { + return; + } + + static std::once_flag once; + std::call_once(once, [&] { initGl(); }); + beginFrame(); + + renderFrame(); + + endFrame(); +} + +void TestWindow::resizeEvent(QResizeEvent* ev) { + resizeWindow(ev->size()); + float fov_degrees = 60.0f; + float aspect_ratio = (float)_size.width() / _size.height(); + float near_clip = 0.1f; + float far_clip = 1000.0f; + _projectionMatrix = glm::perspective(glm::radians(fov_degrees), aspect_ratio, near_clip, far_clip); +} diff --git a/tests/gpu-test/src/TestWindow.h b/tests/gpu-test/src/TestWindow.h new file mode 100644 index 0000000000..b7f8df48f5 --- /dev/null +++ b/tests/gpu-test/src/TestWindow.h @@ -0,0 +1,53 @@ +// +// Created by Bradley Austin Davis on 2016/05/16 +// Copyright 2014 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#pragma once + +#include +#include + +#include +#include +#include + +#include +#include +#include + +#define DEFERRED_LIGHTING + +class TestWindow : public QWindow { +protected: + QOpenGLContextWrapper _glContext; + QSize _size; + glm::mat4 _projectionMatrix; + bool _aboutToQuit { false }; + +#ifdef DEFERRED_LIGHTING + // Prepare the ShapePipelines + render::ShapePlumberPointer _shapePlumber { std::make_shared() }; + render::RenderContextPointer _renderContext { std::make_shared() }; + gpu::PipelinePointer _opaquePipeline; + model::LightPointer _light { std::make_shared() }; +#endif + + RenderArgs* _renderArgs { new RenderArgs() }; + + TestWindow(); + virtual void initGl(); + virtual void renderFrame() = 0; + +private: + void resizeWindow(const QSize& size); + + void beginFrame(); + void endFrame(); + void draw(); + void resizeEvent(QResizeEvent* ev) override; +}; + diff --git a/tests/gpu-test/src/main.cpp b/tests/gpu-test/src/main.cpp index b80539b33a..e672fe3c86 100644 --- a/tests/gpu-test/src/main.cpp +++ b/tests/gpu-test/src/main.cpp @@ -42,238 +42,64 @@ #include #include +#include #include +#include +#include +#include +#include -#include "unlit_frag.h" -#include "unlit_vert.h" +#include +#include -class RateCounter { - std::vector times; - QElapsedTimer timer; -public: - RateCounter() { - timer.start(); - } +#include +#include +#include +#include +#include +#include +#include +#include - void reset() { - times.clear(); - } +#include "TestWindow.h" +#include "TestInstancedShapes.h" +#include "TestShapes.h" - unsigned int count() const { - return (unsigned int)times.size() - 1; - } - - float elapsed() const { - if (times.size() < 1) { - return 0.0f; - } - float elapsed = *times.rbegin() - *times.begin(); - return elapsed; - } - - void increment() { - times.push_back(timer.elapsed() / 1000.0f); - } - - float rate() const { - if (elapsed() == 0.0f) { - return NAN; - } - return (float) count() / elapsed(); - } -}; - -uint32_t toCompactColor(const glm::vec4& color); +using namespace render; -const char* VERTEX_SHADER = R"SHADER( - -layout(location = 0) in vec4 inPosition; -layout(location = 3) in vec2 inTexCoord0; - -struct TransformObject { - mat4 _model; - mat4 _modelInverse; -}; - -layout(location=15) in ivec2 _drawCallInfo; - -uniform samplerBuffer transformObjectBuffer; - -TransformObject getTransformObject() { - int offset = 8 * _drawCallInfo.x; - TransformObject object; - object._model[0] = texelFetch(transformObjectBuffer, offset); - object._model[1] = texelFetch(transformObjectBuffer, offset + 1); - object._model[2] = texelFetch(transformObjectBuffer, offset + 2); - object._model[3] = texelFetch(transformObjectBuffer, offset + 3); - - object._modelInverse[0] = texelFetch(transformObjectBuffer, offset + 4); - object._modelInverse[1] = texelFetch(transformObjectBuffer, offset + 5); - object._modelInverse[2] = texelFetch(transformObjectBuffer, offset + 6); - object._modelInverse[3] = texelFetch(transformObjectBuffer, offset + 7); - - return object; -} - -struct TransformCamera { - mat4 _view; - mat4 _viewInverse; - mat4 _projectionViewUntranslated; - mat4 _projection; - mat4 _projectionInverse; - vec4 _viewport; -}; - -layout(std140) uniform transformCameraBuffer { - TransformCamera _camera; -}; - -TransformCamera getTransformCamera() { - return _camera; -} - -// the interpolated normal -out vec2 _texCoord0; - -void main(void) { - _texCoord0 = inTexCoord0.st; - - // standard transform - TransformCamera cam = getTransformCamera(); - TransformObject obj = getTransformObject(); - { // transformModelToClipPos - vec4 eyeWAPos; - { // _transformModelToEyeWorldAlignedPos - highp mat4 _mv = obj._model; - _mv[3].xyz -= cam._viewInverse[3].xyz; - highp vec4 _eyeWApos = (_mv * inPosition); - eyeWAPos = _eyeWApos; - } - gl_Position = cam._projectionViewUntranslated * eyeWAPos; - } - -})SHADER"; - -const char* FRAGMENT_SHADER = R"SHADER( - -uniform sampler2D originalTexture; - -in vec2 _texCoord0; - -layout(location = 0) out vec4 _fragColor0; - -void main(void) { - //_fragColor0 = vec4(_texCoord0, 0.0, 1.0); - _fragColor0 = texture(originalTexture, _texCoord0); -} -)SHADER"; +using TestBuilder = std::function; +using TestBuilders = std::list; -gpu::ShaderPointer makeShader(const std::string & vertexShaderSrc, const std::string & fragmentShaderSrc, const gpu::Shader::BindingSet & bindings) { - auto vs = gpu::Shader::createVertex(vertexShaderSrc); - auto fs = gpu::Shader::createPixel(fragmentShaderSrc); - auto shader = gpu::Shader::createProgram(vs, fs); - if (!gpu::Shader::makeProgram(*shader, bindings)) { - printf("Could not compile shader\n"); - exit(-1); - } - return shader; -} +#define INTERACTIVE -float getSeconds(quint64 start = 0) { - auto usecs = usecTimestampNow() - start; - auto msecs = usecs / USECS_PER_MSEC; - float seconds = (float)msecs / MSECS_PER_SECOND; - return seconds; -} - -static const size_t TYPE_COUNT = 4; -static GeometryCache::Shape SHAPE[TYPE_COUNT] = { - GeometryCache::Icosahedron, - GeometryCache::Cube, - GeometryCache::Sphere, - GeometryCache::Tetrahedron, - //GeometryCache::Line, -}; - -gpu::Stream::FormatPointer& getInstancedSolidStreamFormat(); - -// Creates an OpenGL window that renders a simple unlit scene using the gpu library and GeometryCache -// Should eventually get refactored into something that supports multiple gpu backends. -class QTestWindow : public QWindow { - Q_OBJECT - - QOpenGLContextWrapper _qGlContext; - QSize _size; - - gpu::ContextPointer _context; - gpu::PipelinePointer _pipeline; - glm::mat4 _projectionMatrix; - RateCounter fps; - QTime _time; +class MyTestWindow : public TestWindow { + using Parent = TestWindow; + TestBuilders _testBuilders; + GpuTestBase* _currentTest { nullptr }; + size_t _currentTestId { 0 }; + size_t _currentMaxTests { 0 }; glm::mat4 _camera; + QTime _time; -protected: - void renderText(); - -private: - void resizeWindow(const QSize& size) { - _size = size; - } - -public: - QTestWindow() { - setSurfaceType(QSurface::OpenGLSurface); - - QSurfaceFormat format; - // Qt Quick may need a depth and stencil buffer. Always make sure these are available. - format.setDepthBufferSize(16); - format.setStencilBufferSize(8); - setGLFormatVersion(format); - format.setProfile(QSurfaceFormat::OpenGLContextProfile::CoreProfile); - format.setOption(QSurfaceFormat::DebugContext); - //format.setSwapInterval(0); - - setFormat(format); - - _qGlContext.setFormat(format); - _qGlContext.create(); - - show(); - makeCurrent(); - setupDebugLogger(this); - - gpu::Context::init(); - _context = std::make_shared(); - makeCurrent(); - auto shader = makeShader(unlit_vert, unlit_frag, gpu::Shader::BindingSet{}); - auto state = std::make_shared(); - state->setMultisampleEnable(true); - state->setDepthTest(gpu::State::DepthTest { true }); - _pipeline = gpu::Pipeline::create(shader, state); - - - - // Clear screen - gpu::Batch batch; - batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLORS, { 1.0, 0.0, 0.5, 1.0 }); - _context->render(batch); - - DependencyManager::set(); - DependencyManager::set(); - DependencyManager::set(); - - resize(QSize(800, 600)); - + void initGl() override { + Parent::initGl(); +#ifdef INTERACTIVE _time.start(); - } - - virtual ~QTestWindow() { +#endif + updateCamera(); + _testBuilders = TestBuilders({ + //[this] { return new TestFbx(_shapePlumber); }, + [] { return new TestShapes(); }, + }); } void updateCamera() { - float t = _time.elapsed() * 1e-4f; + float t = 0; +#ifdef INTERACTIVE + t = _time.elapsed() * 1e-3f; +#endif glm::vec3 unitscale { 1.0f }; glm::vec3 up { 0.0f, 1.0f, 0.0f }; @@ -283,263 +109,64 @@ public: static const vec3 camera_focus(0); static const vec3 camera_up(0, 1, 0); _camera = glm::inverse(glm::lookAt(camera_position, camera_focus, up)); + + ViewFrustum frustum; + frustum.setPosition(camera_position); + frustum.setOrientation(glm::quat_cast(_camera)); + frustum.setProjection(_projectionMatrix); + _renderArgs->setViewFrustum(frustum); } + void renderFrame() override { + updateCamera(); - void drawFloorGrid(gpu::Batch& batch) { - auto geometryCache = DependencyManager::get(); - // Render grid on xz plane (not the optimal way to do things, but w/e) - // Note: GeometryCache::renderGrid will *not* work, as it is apparenly unaffected by batch rotations and renders xy only - static const std::string GRID_INSTANCE = "Grid"; - static auto compactColor1 = toCompactColor(vec4 { 0.35f, 0.25f, 0.15f, 1.0f }); - static auto compactColor2 = toCompactColor(vec4 { 0.15f, 0.25f, 0.35f, 1.0f }); - static std::vector transforms; - static gpu::BufferPointer colorBuffer; - if (!transforms.empty()) { - transforms.reserve(200); - colorBuffer = std::make_shared(); - for (int i = 0; i < 100; ++i) { - { - glm::mat4 transform = glm::translate(mat4(), vec3(0, -1, -50 + i)); - transform = glm::scale(transform, vec3(100, 1, 1)); - transforms.push_back(transform); - colorBuffer->append(compactColor1); - } + while ((!_currentTest || (_currentTestId >= _currentMaxTests)) && !_testBuilders.empty()) { + if (_currentTest) { + delete _currentTest; + _currentTest = nullptr; + } - { - glm::mat4 transform = glm::mat4_cast(quat(vec3(0, PI / 2.0f, 0))); - transform = glm::translate(transform, vec3(0, -1, -50 + i)); - transform = glm::scale(transform, vec3(100, 1, 1)); - transforms.push_back(transform); - colorBuffer->append(compactColor2); - } + _currentTest = _testBuilders.front()(); + _testBuilders.pop_front(); + + if (_currentTest) { + _currentMaxTests = _currentTest->getTestCount(); + _currentTestId = 0; } } - auto pipeline = geometryCache->getSimplePipeline(); - for (auto& transform : transforms) { - batch.setModelTransform(transform); - batch.setupNamedCalls(GRID_INSTANCE, [=](gpu::Batch& batch, gpu::Batch::NamedBatchData& data) { - batch.setViewTransform(_camera); - batch.setPipeline(_pipeline); - geometryCache->renderWireShapeInstances(batch, GeometryCache::Line, data.count(), colorBuffer); - }); - } - } - void drawSimpleShapes(gpu::Batch& batch) { - auto geometryCache = DependencyManager::get(); - static const size_t ITEM_COUNT = 1000; - static const float SHAPE_INTERVAL = (PI * 2.0f) / ITEM_COUNT; - static const float ITEM_INTERVAL = SHAPE_INTERVAL / TYPE_COUNT; - - static const gpu::Element POSITION_ELEMENT { gpu::VEC3, gpu::FLOAT, gpu::XYZ }; - static const gpu::Element NORMAL_ELEMENT { gpu::VEC3, gpu::FLOAT, gpu::XYZ }; - static const gpu::Element COLOR_ELEMENT { gpu::VEC4, gpu::NUINT8, gpu::RGBA }; - - static std::vector transforms; - static std::vector colors; - static gpu::BufferPointer colorBuffer; - static gpu::BufferView colorView; - static gpu::BufferView instanceXfmView; - if (!colorBuffer) { - colorBuffer = std::make_shared(); - - static const float ITEM_RADIUS = 20; - static const vec3 ITEM_TRANSLATION { 0, 0, -ITEM_RADIUS }; - for (size_t i = 0; i < TYPE_COUNT; ++i) { - GeometryCache::Shape shape = SHAPE[i]; - GeometryCache::ShapeData shapeData = geometryCache->_shapes[shape]; - //indirectCommand._count - float startingInterval = ITEM_INTERVAL * i; - for (size_t j = 0; j < ITEM_COUNT; ++j) { - float theta = j * SHAPE_INTERVAL + startingInterval; - auto transform = glm::rotate(mat4(), theta, Vectors::UP); - transform = glm::rotate(transform, (randFloat() - 0.5f) * PI / 4.0f, Vectors::UNIT_X); - transform = glm::translate(transform, ITEM_TRANSLATION); - transform = glm::scale(transform, vec3(randFloat() / 2.0f + 0.5f)); - transforms.push_back(transform); - auto color = vec4 { randomColorValue(64), randomColorValue(64), randomColorValue(64), 255 }; - color /= 255.0f; - colors.push_back(color); - colorBuffer->append(toCompactColor(color)); - } - } - colorView = gpu::BufferView(colorBuffer, COLOR_ELEMENT); - } - - batch.setViewTransform(_camera); - batch.setPipeline(_pipeline); - batch.setInputFormat(getInstancedSolidStreamFormat()); - for (size_t i = 0; i < TYPE_COUNT; ++i) { - GeometryCache::Shape shape = SHAPE[i]; - GeometryCache::ShapeData shapeData = geometryCache->_shapes[shape]; - batch.setInputBuffer(gpu::Stream::COLOR, colorView); - for (size_t j = 0; j < ITEM_COUNT; ++j) { - batch.setModelTransform(transforms[j]); - shapeData.draw(batch); - } - } - } - - void drawCenterShape(gpu::Batch& batch) { - // Render unlit cube + sphere - static auto startUsecs = usecTimestampNow(); - float seconds = getSeconds(startUsecs); - seconds /= 4.0f; - batch.setModelTransform(Transform()); - batch._glColor4f(0.8f, 0.25f, 0.25f, 1.0f); - - bool wire = (seconds - floorf(seconds) > 0.5f); - auto geometryCache = DependencyManager::get(); - int shapeIndex = ((int)seconds) % TYPE_COUNT; - if (wire) { - geometryCache->renderWireShape(batch, SHAPE[shapeIndex]); - } else { - geometryCache->renderShape(batch, SHAPE[shapeIndex]); - } - - batch.setModelTransform(Transform().setScale(2.05f)); - batch._glColor4f(1, 1, 1, 1); - geometryCache->renderWireCube(batch); - } - - void drawTerrain(gpu::Batch& batch) { - auto geometryCache = DependencyManager::get(); - static std::once_flag once; - static gpu::BufferPointer vertexBuffer { std::make_shared() }; - static gpu::BufferPointer indexBuffer { std::make_shared() }; - - static gpu::BufferView positionView; - static gpu::BufferView textureView; - static gpu::Stream::FormatPointer vertexFormat { std::make_shared() }; - - static gpu::TexturePointer texture; - static gpu::PipelinePointer pipeline; - std::call_once(once, [&] { - static const uint SHAPE_VERTEX_STRIDE = sizeof(glm::vec4) * 2; // position, normals, textures - static const uint SHAPE_TEXTURES_OFFSET = sizeof(glm::vec4); - static const gpu::Element POSITION_ELEMENT { gpu::VEC3, gpu::FLOAT, gpu::XYZ }; - static const gpu::Element TEXTURE_ELEMENT { gpu::VEC2, gpu::FLOAT, gpu::UV }; - std::vector vertices; - const int MINX = -1000; - const int MAXX = 1000; - - // top - vertices.push_back(vec4(MAXX, 0, MAXX, 1)); - vertices.push_back(vec4(MAXX, MAXX, 0, 0)); - - vertices.push_back(vec4(MAXX, 0, MINX, 1)); - vertices.push_back(vec4(MAXX, 0, 0, 0)); - - vertices.push_back(vec4(MINX, 0, MINX, 1)); - vertices.push_back(vec4(0, 0, 0, 0)); - - vertices.push_back(vec4(MINX, 0, MAXX, 1)); - vertices.push_back(vec4(0, MAXX, 0, 0)); - - vertexBuffer->append(vertices); - indexBuffer->append(std::vector({ 0, 1, 2, 2, 3, 0 })); - - positionView = gpu::BufferView(vertexBuffer, 0, vertexBuffer->getSize(), SHAPE_VERTEX_STRIDE, POSITION_ELEMENT); - textureView = gpu::BufferView(vertexBuffer, SHAPE_TEXTURES_OFFSET, vertexBuffer->getSize(), SHAPE_VERTEX_STRIDE, TEXTURE_ELEMENT); - texture = DependencyManager::get()->getImageTexture("C:/Users/bdavis/Git/openvr/samples/bin/cube_texture.png"); - // texture = DependencyManager::get()->getImageTexture("H:/test.png"); - //texture = DependencyManager::get()->getImageTexture("H:/crate_blue.fbm/lambert8SG_Normal_OpenGL.png"); - - auto shader = makeShader(VERTEX_SHADER, FRAGMENT_SHADER, gpu::Shader::BindingSet {}); - auto state = std::make_shared(); - state->setMultisampleEnable(false); - state->setDepthTest(gpu::State::DepthTest { true }); - pipeline = gpu::Pipeline::create(shader, state); - vertexFormat->setAttribute(gpu::Stream::POSITION); - vertexFormat->setAttribute(gpu::Stream::TEXCOORD); - }); - - static auto start = usecTimestampNow(); - auto now = usecTimestampNow(); - if ((now - start) > USECS_PER_SECOND * 1) { - start = now; - texture->incremementMinMip(); - } - - batch.setPipeline(pipeline); - batch.setInputBuffer(gpu::Stream::POSITION, positionView); - batch.setInputBuffer(gpu::Stream::TEXCOORD, textureView); - batch.setIndexBuffer(gpu::UINT16, indexBuffer, 0); - batch.setInputFormat(vertexFormat); - - batch.setResourceTexture(0, texture); - batch.setModelTransform(glm::translate(glm::mat4(), vec3(0, -0.1, 0))); - batch.drawIndexed(gpu::TRIANGLES, 6, 0); - - batch.setResourceTexture(0, DependencyManager::get()->getBlueTexture()); - batch.setModelTransform(glm::translate(glm::mat4(), vec3(0, -0.2, 0))); - batch.drawIndexed(gpu::TRIANGLES, 6, 0); - } - - void draw() { - // Attempting to draw before we're visible and have a valid size will - // produce GL errors. - if (!isVisible() || _size.width() <= 0 || _size.height() <= 0) { + if (!_currentTest && _testBuilders.empty()) { + qApp->quit(); return; } - updateCamera(); - makeCurrent(); - - gpu::Batch batch; - batch.resetStages(); - batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLORS, { 0.0f, 0.1f, 0.2f, 1.0f }); - batch.clearDepthFramebuffer(1e4); - batch.setViewportTransform({ 0, 0, _size.width() * devicePixelRatio(), _size.height() * devicePixelRatio() }); - batch.setProjectionTransform(_projectionMatrix); - - batch.setViewTransform(_camera); - batch.setPipeline(_pipeline); - batch.setModelTransform(Transform()); - //drawFloorGrid(batch); - //drawSimpleShapes(batch); - //drawCenterShape(batch); - drawTerrain(batch); - - _context->render(batch); - _qGlContext.swapBuffers(this); - - fps.increment(); - if (fps.elapsed() >= 0.5f) { - qDebug() << "FPS: " << fps.rate(); - fps.reset(); + // Tests might need to wait for resources to download + if (!_currentTest->isReady()) { + return; } - } - - void makeCurrent() { - _qGlContext.makeCurrent(this); - } -protected: - void resizeEvent(QResizeEvent* ev) override { - resizeWindow(ev->size()); - - float fov_degrees = 60.0f; - float aspect_ratio = (float)_size.width() / _size.height(); - float near_clip = 0.1f; - float far_clip = 1000.0f; - _projectionMatrix = glm::perspective(glm::radians(fov_degrees), aspect_ratio, near_clip, far_clip); - } + gpu::doInBatch(_renderArgs->_context, [&](gpu::Batch& batch) { + batch.setViewTransform(_camera); + _renderArgs->_batch = &batch; + _currentTest->renderTest(_currentTestId, _renderArgs); + _renderArgs->_batch = nullptr; + }); + +#ifdef INTERACTIVE + +#else + // TODO Capture the current rendered framebuffer and save + // Increment the test ID + ++_currentTestId; +#endif + } }; + int main(int argc, char** argv) { QGuiApplication app(argc, argv); - QTestWindow window; - auto timer = new QTimer(&app); - timer->setInterval(0); - app.connect(timer, &QTimer::timeout, &app, [&] { - window.draw(); - }); - timer->start(); + MyTestWindow window; app.exec(); return 0; } -#include "main.moc" -