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Merge branch 'master' of https://github.com/worklist/hifi into animation_server_jurisdictions
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commit
b61e2810b2
3 changed files with 19 additions and 16 deletions
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@ -407,7 +407,7 @@ Audio::Audio(Oscilloscope* scope, int16_t initialJitterBufferSamples) :
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return;
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}
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inputParameters.channelCount = 2; // Stereo input
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inputParameters.channelCount = 1; // Stereo input
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inputParameters.sampleFormat = (paInt16 | paNonInterleaved);
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inputParameters.suggestedLatency = Pa_GetDeviceInfo(inputParameters.device)->defaultLowInputLatency;
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inputParameters.hostApiSpecificStreamInfo = NULL;
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@ -65,6 +65,8 @@ VoxelSystem::VoxelSystem(float treeScale, int maxVoxels) :
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_falseColorizeBySource = false;
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_dataSourceID = UNKNOWN_NODE_ID;
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_voxelServerCount = 0;
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_viewFrustum = Application::getInstance()->getViewFrustum();
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}
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void VoxelSystem::nodeDeleted(VoxelNode* node) {
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@ -394,7 +396,7 @@ int VoxelSystem::newTreeToArrays(VoxelNode* node) {
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int voxelsUpdated = 0;
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bool shouldRender = false; // assume we don't need to render it
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// if it's colored, we might need to render it!
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shouldRender = node->calculateShouldRender(Application::getInstance()->getViewFrustum());
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shouldRender = node->calculateShouldRender(_viewFrustum);
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node->setShouldRender(shouldRender);
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// let children figure out their renderness
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@ -813,10 +815,8 @@ bool VoxelSystem::falseColorizeInViewOperation(VoxelNode* node, void* extraData)
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}
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void VoxelSystem::falseColorizeInView() {
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ViewFrustum* viewFrustum = Application::getInstance()->getViewFrustum();
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_nodeCount = 0;
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_tree->recurseTreeWithOperation(falseColorizeInViewOperation,(void*)viewFrustum);
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_tree->recurseTreeWithOperation(falseColorizeInViewOperation,(void*)_viewFrustum);
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qDebug("setting in view false color for %d nodes\n", _nodeCount);
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_tree->setDirtyBit();
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setupNewVoxelsForDrawing();
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@ -942,15 +942,13 @@ bool VoxelSystem::getDistanceFromViewRangeOperation(VoxelNode* node, void* extra
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}
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void VoxelSystem::falseColorizeDistanceFromView() {
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ViewFrustum* viewFrustum = Application::getInstance()->getViewFrustum();
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_nodeCount = 0;
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_maxDistance = 0.0;
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_minDistance = FLT_MAX;
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_tree->recurseTreeWithOperation(getDistanceFromViewRangeOperation, (void*) viewFrustum);
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_tree->recurseTreeWithOperation(getDistanceFromViewRangeOperation, (void*) _viewFrustum);
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qDebug("determining distance range for %d nodes\n", _nodeCount);
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_nodeCount = 0;
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_tree->recurseTreeWithOperation(falseColorizeDistanceFromViewOperation, (void*) viewFrustum);
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_tree->recurseTreeWithOperation(falseColorizeDistanceFromViewOperation, (void*) _viewFrustum);
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qDebug("setting in distance false color for %d nodes\n", _nodeCount);
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_tree->setDirtyBit();
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setupNewVoxelsForDrawing();
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@ -960,6 +958,7 @@ void VoxelSystem::falseColorizeDistanceFromView() {
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class removeOutOfViewArgs {
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public:
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VoxelSystem* thisVoxelSystem;
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ViewFrustum* thisViewFrustum;
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VoxelNodeBag dontRecurseBag;
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unsigned long nodesScanned;
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unsigned long nodesRemoved;
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@ -969,6 +968,7 @@ public:
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removeOutOfViewArgs(VoxelSystem* voxelSystem) :
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thisVoxelSystem(voxelSystem),
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thisViewFrustum(voxelSystem->getViewFrustum()),
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dontRecurseBag(),
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nodesScanned(0),
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nodesRemoved(0),
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@ -997,7 +997,7 @@ bool VoxelSystem::removeOutOfViewOperation(VoxelNode* node, void* extraData) {
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for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
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VoxelNode* childNode = node->getChildAtIndex(i);
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if (childNode) {
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ViewFrustum::location inFrustum = childNode->inFrustum(*Application::getInstance()->getViewFrustum());
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ViewFrustum::location inFrustum = childNode->inFrustum(*args->thisViewFrustum);
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switch (inFrustum) {
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case ViewFrustum::OUTSIDE: {
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args->nodesOutside++;
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@ -1031,9 +1031,9 @@ bool VoxelSystem::isViewChanging() {
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bool result = false; // assume the best
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// If our viewFrustum has changed since our _lastKnowViewFrustum
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if (!_lastKnowViewFrustum.matches(Application::getInstance()->getViewFrustum())) {
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if (!_lastKnowViewFrustum.matches(_viewFrustum)) {
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result = true;
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_lastKnowViewFrustum = *Application::getInstance()->getViewFrustum(); // save last known
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_lastKnowViewFrustum = *_viewFrustum; // save last known
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}
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return result;
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}
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@ -1047,9 +1047,9 @@ bool VoxelSystem::hasViewChanged() {
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}
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// If our viewFrustum has changed since our _lastKnowViewFrustum
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if (!_lastStableViewFrustum.matches(Application::getInstance()->getViewFrustum())) {
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if (!_lastStableViewFrustum.matches(_viewFrustum)) {
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result = true;
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_lastStableViewFrustum = *Application::getInstance()->getViewFrustum(); // save last stable
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_lastStableViewFrustum = *_viewFrustum; // save last stable
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}
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return result;
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}
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@ -1403,7 +1403,7 @@ void VoxelSystem::falseColorizeOccluded() {
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myCoverageMap.erase();
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FalseColorizeOccludedArgs args;
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args.viewFrustum = Application::getInstance()->getViewFrustum();
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args.viewFrustum = _viewFrustum;
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args.map = &myCoverageMap;
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args.totalVoxels = 0;
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args.coloredVoxels = 0;
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@ -1525,7 +1525,7 @@ void VoxelSystem::falseColorizeOccludedV2() {
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VoxelProjectedPolygon::intersects_calls = 0;
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FalseColorizeOccludedArgs args;
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args.viewFrustum = Application::getInstance()->getViewFrustum();
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args.viewFrustum = _viewFrustum;
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args.mapV2 = &myCoverageMapV2;
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args.totalVoxels = 0;
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args.coloredVoxels = 0;
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@ -43,6 +43,8 @@ public:
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void simulate(float deltaTime) { };
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void render(bool texture);
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ViewFrustum* getViewFrustum() const {return _viewFrustum;}
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void setViewFrustum(ViewFrustum* viewFrustum) {_viewFrustum = viewFrustum;}
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unsigned long getVoxelsUpdated() const {return _voxelsUpdated;};
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unsigned long getVoxelsRendered() const {return _voxelsInReadArrays;};
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@ -182,6 +184,7 @@ private:
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ViewFrustum _lastKnowViewFrustum;
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ViewFrustum _lastStableViewFrustum;
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ViewFrustum* _viewFrustum;
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int newTreeToArrays(VoxelNode *currentNode);
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void cleanupRemovedVoxels();
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