Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui

This commit is contained in:
Seth Alves 2017-03-15 08:26:10 -08:00
commit b5919d89a5
25 changed files with 552 additions and 81 deletions

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@ -37,7 +37,6 @@ const QString AVATAR_MIXER_LOGGING_NAME = "avatar-mixer";
// FIXME - what we'd actually like to do is send to users at ~50% of their present rate down to 30hz. Assume 90 for now.
const int AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND = 45;
const unsigned int AVATAR_DATA_SEND_INTERVAL_MSECS = (1.0f / (float) AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND) * 1000;
AvatarMixer::AvatarMixer(ReceivedMessage& message) :
ThreadedAssignment(message)

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@ -181,6 +181,31 @@ Item {
root.avatarMixerOutPps + "pps, " +
root.myAvatarSendRate.toFixed(2) + "hz";
}
StatText {
visible: root.expanded;
text: "Audio Mixer In: " + root.audioMixerInKbps + " kbps, " +
root.audioMixerInPps + "pps";
}
StatText {
visible: root.expanded;
text: "Audio In Audio: " + root.audioAudioInboundPPS + " pps, " +
"Silent: " + root.audioSilentInboundPPS + " pps";
}
StatText {
visible: root.expanded;
text: "Audio Mixer Out: " + root.audioMixerOutKbps + " kbps, " +
root.audioMixerOutPps + "pps";
}
StatText {
visible: root.expanded;
text: "Audio Out Mic: " + root.audioMicOutboundPPS + " pps, " +
"Silent: " + root.audioSilentOutboundPPS + " pps";
}
StatText {
visible: root.expanded;
text: "Audio Codec: " + root.audioCodec + " Noise Gate: " +
root.audioNoiseGate;
}
StatText {
visible: root.expanded;
text: "Downloads: " + root.downloads + "/" + root.downloadLimit +

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@ -1188,6 +1188,10 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
// set the local loopback interface for local sounds
AudioInjector::setLocalAudioInterface(audioIO.data());
AudioScriptingInterface::getInstance().setLocalAudioInterface(audioIO.data());
connect(audioIO.data(), &AudioClient::noiseGateOpened, &AudioScriptingInterface::getInstance(), &AudioScriptingInterface::noiseGateOpened);
connect(audioIO.data(), &AudioClient::noiseGateClosed, &AudioScriptingInterface::getInstance(), &AudioScriptingInterface::noiseGateClosed);
connect(audioIO.data(), &AudioClient::inputReceived, &AudioScriptingInterface::getInstance(), &AudioScriptingInterface::inputReceived);
this->installEventFilter(this);
@ -1950,6 +1954,8 @@ void Application::initializeUi() {
rootContext->setContextProperty("ApplicationInterface", this);
rootContext->setContextProperty("Audio", &AudioScriptingInterface::getInstance());
rootContext->setContextProperty("AudioStats", DependencyManager::get<AudioClient>()->getStats().data());
rootContext->setContextProperty("AudioScope", DependencyManager::get<AudioScope>().data());
rootContext->setContextProperty("Controller", DependencyManager::get<controller::ScriptingInterface>().data());
rootContext->setContextProperty("Entities", DependencyManager::get<EntityScriptingInterface>().data());
_fileDownload = new FileScriptingInterface(engine);
@ -3178,7 +3184,23 @@ void Application::mousePressEvent(QMouseEvent* event) {
}
}
void Application::mouseDoublePressEvent(QMouseEvent* event) const {
void Application::mouseDoublePressEvent(QMouseEvent* event) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
auto eventPosition = getApplicationCompositor().getMouseEventPosition(event);
QPointF transformedPos = offscreenUi->mapToVirtualScreen(eventPosition, _glWidget);
QMouseEvent mappedEvent(event->type(),
transformedPos,
event->screenPos(), event->button(),
event->buttons(), event->modifiers());
if (!_aboutToQuit) {
getOverlays().mouseDoublePressEvent(&mappedEvent);
if (!_controllerScriptingInterface->areEntityClicksCaptured()) {
getEntities()->mouseDoublePressEvent(&mappedEvent);
}
}
// if one of our scripts have asked to capture this event, then stop processing it
if (_controllerScriptingInterface->isMouseCaptured()) {
return;
@ -5525,6 +5547,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
scriptEngine->registerGlobalObject("Settings", SettingsScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("AudioDevice", AudioDeviceScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("AudioStats", DependencyManager::get<AudioClient>()->getStats().data());
scriptEngine->registerGlobalObject("AudioScope", DependencyManager::get<AudioScope>().data());
// Caches
scriptEngine->registerGlobalObject("AnimationCache", DependencyManager::get<AnimationCache>().data());

View file

@ -497,7 +497,7 @@ private:
void mouseMoveEvent(QMouseEvent* event);
void mousePressEvent(QMouseEvent* event);
void mouseDoublePressEvent(QMouseEvent* event) const;
void mouseDoublePressEvent(QMouseEvent* event);
void mouseReleaseEvent(QMouseEvent* event);
void touchBeginEvent(QTouchEvent* event);

View file

@ -52,12 +52,14 @@ AudioScope::AudioScope() :
connect(audioIO.data(), &AudioClient::inputReceived, this, &AudioScope::addInputToScope);
}
void AudioScope::toggle() {
_isEnabled = !_isEnabled;
if (_isEnabled) {
allocateScope();
} else {
freeScope();
void AudioScope::setVisible(bool visible) {
if (_isEnabled != visible) {
_isEnabled = visible;
if (_isEnabled) {
allocateScope();
} else {
freeScope();
}
}
}

View file

@ -34,8 +34,14 @@ public:
void render(RenderArgs* renderArgs, int width, int height);
public slots:
void toggle();
void toggle() { setVisible(!_isEnabled); }
void setVisible(bool visible);
bool getVisible() const { return _isEnabled; }
void togglePause() { _isPaused = !_isPaused; }
void setPause(bool paused) { _isPaused = paused; }
bool getPause() { return _isPaused; }
void selectAudioScopeFiveFrames();
void selectAudioScopeTwentyFrames();
void selectAudioScopeFiftyFrames();
@ -74,7 +80,6 @@ private:
int _inputID;
int _outputLeftID;
int _outputRightD;
};
#endif // hifi_AudioScope_h

View file

@ -198,15 +198,16 @@ void Stats::updateStats(bool force) {
STAT_UPDATE(avatarMixerInPps, roundf(bandwidthRecorder->getAverageInputPacketsPerSecond(NodeType::AvatarMixer)));
STAT_UPDATE(avatarMixerOutKbps, roundf(bandwidthRecorder->getAverageOutputKilobitsPerSecond(NodeType::AvatarMixer)));
STAT_UPDATE(avatarMixerOutPps, roundf(bandwidthRecorder->getAverageOutputPacketsPerSecond(NodeType::AvatarMixer)));
STAT_UPDATE(myAvatarSendRate, avatarManager->getMyAvatarSendRate());
} else {
STAT_UPDATE(avatarMixerInKbps, -1);
STAT_UPDATE(avatarMixerInPps, -1);
STAT_UPDATE(avatarMixerOutKbps, -1);
STAT_UPDATE(avatarMixerOutPps, -1);
STAT_UPDATE(myAvatarSendRate, avatarManager->getMyAvatarSendRate());
}
STAT_UPDATE(myAvatarSendRate, avatarManager->getMyAvatarSendRate());
SharedNodePointer audioMixerNode = nodeList->soloNodeOfType(NodeType::AudioMixer);
auto audioClient = DependencyManager::get<AudioClient>();
if (audioMixerNode || force) {
STAT_UPDATE(audioMixerKbps, roundf(
bandwidthRecorder->getAverageInputKilobitsPerSecond(NodeType::AudioMixer) +
@ -214,10 +215,30 @@ void Stats::updateStats(bool force) {
STAT_UPDATE(audioMixerPps, roundf(
bandwidthRecorder->getAverageInputPacketsPerSecond(NodeType::AudioMixer) +
bandwidthRecorder->getAverageOutputPacketsPerSecond(NodeType::AudioMixer)));
STAT_UPDATE(audioMixerInKbps, roundf(bandwidthRecorder->getAverageInputKilobitsPerSecond(NodeType::AudioMixer)));
STAT_UPDATE(audioMixerInPps, roundf(bandwidthRecorder->getAverageInputPacketsPerSecond(NodeType::AudioMixer)));
STAT_UPDATE(audioMixerOutKbps, roundf(bandwidthRecorder->getAverageOutputKilobitsPerSecond(NodeType::AudioMixer)));
STAT_UPDATE(audioMixerOutPps, roundf(bandwidthRecorder->getAverageOutputPacketsPerSecond(NodeType::AudioMixer)));
STAT_UPDATE(audioMicOutboundPPS, audioClient->getMicAudioOutboundPPS());
STAT_UPDATE(audioSilentOutboundPPS, audioClient->getSilentOutboundPPS());
STAT_UPDATE(audioAudioInboundPPS, audioClient->getAudioInboundPPS());
STAT_UPDATE(audioSilentInboundPPS, audioClient->getSilentInboundPPS());
} else {
STAT_UPDATE(audioMixerKbps, -1);
STAT_UPDATE(audioMixerPps, -1);
STAT_UPDATE(audioMixerInKbps, -1);
STAT_UPDATE(audioMixerInPps, -1);
STAT_UPDATE(audioMixerOutKbps, -1);
STAT_UPDATE(audioMixerOutPps, -1);
STAT_UPDATE(audioMicOutboundPPS, -1);
STAT_UPDATE(audioSilentOutboundPPS, -1);
STAT_UPDATE(audioAudioInboundPPS, -1);
STAT_UPDATE(audioSilentInboundPPS, -1);
}
STAT_UPDATE(audioCodec, audioClient->getSelectedAudioFormat());
STAT_UPDATE(audioNoiseGate, audioClient->getNoiseGateOpen() ? "Open" : "Closed");
auto loadingRequests = ResourceCache::getLoadingRequests();
STAT_UPDATE(downloads, loadingRequests.size());

View file

@ -70,8 +70,20 @@ class Stats : public QQuickItem {
STATS_PROPERTY(int, avatarMixerOutKbps, 0)
STATS_PROPERTY(int, avatarMixerOutPps, 0)
STATS_PROPERTY(float, myAvatarSendRate, 0)
STATS_PROPERTY(int, audioMixerInKbps, 0)
STATS_PROPERTY(int, audioMixerInPps, 0)
STATS_PROPERTY(int, audioMixerOutKbps, 0)
STATS_PROPERTY(int, audioMixerOutPps, 0)
STATS_PROPERTY(int, audioMixerKbps, 0)
STATS_PROPERTY(int, audioMixerPps, 0)
STATS_PROPERTY(int, audioMicOutboundPPS, 0)
STATS_PROPERTY(int, audioSilentOutboundPPS, 0)
STATS_PROPERTY(int, audioAudioInboundPPS, 0)
STATS_PROPERTY(int, audioSilentInboundPPS, 0)
STATS_PROPERTY(QString, audioCodec, QString())
STATS_PROPERTY(QString, audioNoiseGate, QString())
STATS_PROPERTY(int, downloads, 0)
STATS_PROPERTY(int, downloadLimit, 0)
STATS_PROPERTY(int, downloadsPending, 0)
@ -180,8 +192,19 @@ signals:
void avatarMixerOutKbpsChanged();
void avatarMixerOutPpsChanged();
void myAvatarSendRateChanged();
void audioMixerInKbpsChanged();
void audioMixerInPpsChanged();
void audioMixerOutKbpsChanged();
void audioMixerOutPpsChanged();
void audioMixerKbpsChanged();
void audioMixerPpsChanged();
void audioMicOutboundPPSChanged();
void audioSilentOutboundPPSChanged();
void audioAudioInboundPPSChanged();
void audioSilentInboundPPSChanged();
void audioCodecChanged();
void audioNoiseGateChanged();
void downloadsChanged();
void downloadLimitChanged();
void downloadsPendingChanged();

View file

@ -768,6 +768,26 @@ bool Overlays::mousePressEvent(QMouseEvent* event) {
return false;
}
bool Overlays::mouseDoublePressEvent(QMouseEvent* event) {
PerformanceTimer perfTimer("Overlays::mouseDoublePressEvent");
PickRay ray = qApp->computePickRay(event->x(), event->y());
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionForMouseEvent(ray);
if (rayPickResult.intersects) {
_currentClickingOnOverlayID = rayPickResult.overlayID;
// Only Web overlays can have focus.
auto thisOverlay = std::dynamic_pointer_cast<Web3DOverlay>(getOverlay(_currentClickingOnOverlayID));
if (thisOverlay) {
auto pointerEvent = calculatePointerEvent(thisOverlay, ray, rayPickResult, event, PointerEvent::Press);
emit mouseDoublePressOnOverlay(_currentClickingOnOverlayID, pointerEvent);
return true;
}
}
emit mouseDoublePressOffOverlay();
return false;
}
bool Overlays::mouseReleaseEvent(QMouseEvent* event) {
PerformanceTimer perfTimer("Overlays::mouseReleaseEvent");

View file

@ -101,6 +101,7 @@ public:
OverlayID addOverlay(Overlay::Pointer overlay);
bool mousePressEvent(QMouseEvent* event);
bool mouseDoublePressEvent(QMouseEvent* event);
bool mouseReleaseEvent(QMouseEvent* event);
bool mouseMoveEvent(QMouseEvent* event);
@ -300,9 +301,11 @@ signals:
void panelDeleted(OverlayID id);
void mousePressOnOverlay(OverlayID overlayID, const PointerEvent& event);
void mouseDoublePressOnOverlay(OverlayID overlayID, const PointerEvent& event);
void mouseReleaseOnOverlay(OverlayID overlayID, const PointerEvent& event);
void mouseMoveOnOverlay(OverlayID overlayID, const PointerEvent& event);
void mousePressOffOverlay();
void mouseDoublePressOffOverlay();
void hoverEnterOverlay(OverlayID overlayID, const PointerEvent& event);
void hoverOverOverlay(OverlayID overlayID, const PointerEvent& event);

View file

@ -608,6 +608,13 @@ void AudioClient::handleAudioEnvironmentDataPacket(QSharedPointer<ReceivedMessag
}
void AudioClient::handleAudioDataPacket(QSharedPointer<ReceivedMessage> message) {
if (message->getType() == PacketType::SilentAudioFrame) {
_silentInbound.increment();
} else {
_audioInbound.increment();
}
auto nodeList = DependencyManager::get<NodeList>();
nodeList->flagTimeForConnectionStep(LimitedNodeList::ConnectionStep::ReceiveFirstAudioPacket);
@ -1021,9 +1028,10 @@ void AudioClient::handleAudioInput() {
// if we performed the noise gate we can get values from it instead of enumerating the samples again
_lastInputLoudness = _inputGate.getLastLoudness();
if (_inputGate.clippedInLastFrame()) {
if (_inputGate.clippedInLastBlock()) {
_timeSinceLastClip = 0.0f;
}
} else {
float loudness = 0.0f;
@ -1041,6 +1049,12 @@ void AudioClient::handleAudioInput() {
emit inputReceived({ reinterpret_cast<char*>(networkAudioSamples), numNetworkBytes });
if (_inputGate.openedInLastBlock()) {
emit noiseGateOpened();
} else if (_inputGate.closedInLastBlock()) {
emit noiseGateClosed();
}
} else {
// our input loudness is 0, since we're muted
_lastInputLoudness = 0;
@ -1057,9 +1071,13 @@ void AudioClient::handleAudioInput() {
// the output from the input gate (eventually, this could be crossfaded)
// and allow the codec to properly encode down to silent/zero. If we still
// have _lastInputLoudness of 0 in our NEXT frame, we will send a silent packet
if (_lastInputLoudness == 0 && !_inputGate.closedInLastFrame()) {
if (_lastInputLoudness == 0 && !_inputGate.closedInLastBlock()) {
packetType = PacketType::SilentAudioFrame;
_silentOutbound.increment();
} else {
_micAudioOutbound.increment();
}
Transform audioTransform;
audioTransform.setTranslation(_positionGetter());
audioTransform.setRotation(_orientationGetter());
@ -1084,6 +1102,7 @@ void AudioClient::handleAudioInput() {
}
}
// FIXME - should this go through the noise gate and honor mute and echo?
void AudioClient::handleRecordedAudioInput(const QByteArray& audio) {
Transform audioTransform;
audioTransform.setTranslation(_positionGetter());
@ -1096,6 +1115,8 @@ void AudioClient::handleRecordedAudioInput(const QByteArray& audio) {
encodedBuffer = audio;
}
_micAudioOutbound.increment();
// FIXME check a flag to see if we should echo audio?
emitAudioPacket(encodedBuffer.data(), encodedBuffer.size(), _outgoingAvatarAudioSequenceNumber,
audioTransform, avatarBoundingBoxCorner, avatarBoundingBoxScale,

View file

@ -46,6 +46,8 @@
#include <AudioLimiter.h>
#include <AudioConstants.h>
#include <shared/RateCounter.h>
#include <plugins/CodecPlugin.h>
#include "AudioIOStats.h"
@ -121,6 +123,13 @@ public:
void negotiateAudioFormat();
void selectAudioFormat(const QString& selectedCodecName);
Q_INVOKABLE QString getSelectedAudioFormat() const { return _selectedCodecName; }
Q_INVOKABLE bool getNoiseGateOpen() const { return _inputGate.isOpen(); }
Q_INVOKABLE float getSilentOutboundPPS() const { return _silentOutbound.rate(); }
Q_INVOKABLE float getMicAudioOutboundPPS() const { return _micAudioOutbound.rate(); }
Q_INVOKABLE float getSilentInboundPPS() const { return _silentInbound.rate(); }
Q_INVOKABLE float getAudioInboundPPS() const { return _audioInbound.rate(); }
const MixedProcessedAudioStream& getReceivedAudioStream() const { return _receivedAudioStream; }
MixedProcessedAudioStream& getReceivedAudioStream() { return _receivedAudioStream; }
@ -218,6 +227,8 @@ signals:
void inputReceived(const QByteArray& inputSamples);
void outputBytesToNetwork(int numBytes);
void inputBytesFromNetwork(int numBytes);
void noiseGateOpened();
void noiseGateClosed();
void changeDevice(const QAudioDeviceInfo& outputDeviceInfo);
void deviceChanged();
@ -382,6 +393,11 @@ private:
Encoder* _encoder { nullptr }; // for outbound mic stream
QThread* _checkDevicesThread { nullptr };
RateCounter<> _silentOutbound;
RateCounter<> _micAudioOutbound;
RateCounter<> _silentInbound;
RateCounter<> _audioInbound;
};

View file

@ -19,16 +19,16 @@
const float AudioNoiseGate::CLIPPING_THRESHOLD = 0.90f;
AudioNoiseGate::AudioNoiseGate() :
_inputFrameCounter(0),
_inputBlockCounter(0),
_lastLoudness(0.0f),
_quietestFrame(std::numeric_limits<float>::max()),
_loudestFrame(0.0f),
_didClipInLastFrame(false),
_quietestBlock(std::numeric_limits<float>::max()),
_loudestBlock(0.0f),
_didClipInLastBlock(false),
_dcOffset(0.0f),
_measuredFloor(0.0f),
_sampleCounter(0),
_isOpen(false),
_framesToClose(0)
_blocksToClose(0)
{
}
@ -37,7 +37,7 @@ void AudioNoiseGate::removeDCOffset(int16_t* samples, int numSamples) {
//
// DC Offset correction
//
// Measure the DC offset over a trailing number of frames, and remove it from the input signal.
// Measure the DC offset over a trailing number of blocks, and remove it from the input signal.
// This causes the noise background measurements and server muting to be more accurate. Many off-board
// ADC's have a noticeable DC offset.
//
@ -51,7 +51,7 @@ void AudioNoiseGate::removeDCOffset(int16_t* samples, int numSamples) {
// Update measured DC offset
measuredDcOffset /= numSamples;
if (_dcOffset == 0.0f) {
// On first frame, copy over measured offset
// On first block, copy over measured offset
_dcOffset = measuredDcOffset;
} else {
_dcOffset = DC_OFFSET_AVERAGING * _dcOffset + (1.0f - DC_OFFSET_AVERAGING) * measuredDcOffset;
@ -69,13 +69,13 @@ void AudioNoiseGate::gateSamples(int16_t* samples, int numSamples) {
//
// NOISE_GATE_HEIGHT: How loud you have to speak relative to noise background to open the gate.
// Make this value lower for more sensitivity and less rejection of noise.
// NOISE_GATE_WIDTH: The number of samples in an audio frame for which the height must be exceeded
// NOISE_GATE_WIDTH: The number of samples in an audio block for which the height must be exceeded
// to open the gate.
// NOISE_GATE_CLOSE_FRAME_DELAY: Once the noise is below the gate height for the frame, how many frames
// NOISE_GATE_CLOSE_BLOCK_DELAY: Once the noise is below the gate height for the block, how many blocks
// will we wait before closing the gate.
// NOISE_GATE_FRAMES_TO_AVERAGE: How many audio frames should we average together to compute noise floor.
// NOISE_GATE_BLOCKS_TO_AVERAGE: How many audio blocks should we average together to compute noise floor.
// More means better rejection but also can reject continuous things like singing.
// NUMBER_OF_NOISE_SAMPLE_FRAMES: How often should we re-evaluate the noise floor?
// NUMBER_OF_NOISE_SAMPLE_BLOCKS: How often should we re-evaluate the noise floor?
float loudness = 0;
int thisSample = 0;
@ -83,16 +83,16 @@ void AudioNoiseGate::gateSamples(int16_t* samples, int numSamples) {
const float NOISE_GATE_HEIGHT = 7.0f;
const int NOISE_GATE_WIDTH = 5;
const int NOISE_GATE_CLOSE_FRAME_DELAY = 5;
const int NOISE_GATE_FRAMES_TO_AVERAGE = 5;
const int NOISE_GATE_CLOSE_BLOCK_DELAY = 5;
const int NOISE_GATE_BLOCKS_TO_AVERAGE = 5;
// Check clipping, and check if should open noise gate
_didClipInLastFrame = false;
_didClipInLastBlock = false;
for (int i = 0; i < numSamples; i++) {
thisSample = std::abs(samples[i]);
if (thisSample >= ((float) AudioConstants::MAX_SAMPLE_VALUE * CLIPPING_THRESHOLD)) {
_didClipInLastFrame = true;
_didClipInLastBlock = true;
}
loudness += thisSample;
@ -104,54 +104,81 @@ void AudioNoiseGate::gateSamples(int16_t* samples, int numSamples) {
_lastLoudness = fabs(loudness / numSamples);
if (_quietestFrame > _lastLoudness) {
_quietestFrame = _lastLoudness;
if (_quietestBlock > _lastLoudness) {
_quietestBlock = _lastLoudness;
}
if (_loudestFrame < _lastLoudness) {
_loudestFrame = _lastLoudness;
if (_loudestBlock < _lastLoudness) {
_loudestBlock = _lastLoudness;
}
const int FRAMES_FOR_NOISE_DETECTION = 400;
if (_inputFrameCounter++ > FRAMES_FOR_NOISE_DETECTION) {
_quietestFrame = std::numeric_limits<float>::max();
_loudestFrame = 0.0f;
_inputFrameCounter = 0;
if (_inputBlockCounter++ > FRAMES_FOR_NOISE_DETECTION) {
_quietestBlock = std::numeric_limits<float>::max();
_loudestBlock = 0.0f;
_inputBlockCounter = 0;
}
// If Noise Gate is enabled, check and turn the gate on and off
float averageOfAllSampleFrames = 0.0f;
_sampleFrames[_sampleCounter++] = _lastLoudness;
if (_sampleCounter == NUMBER_OF_NOISE_SAMPLE_FRAMES) {
float averageOfAllSampleBlocks = 0.0f;
_sampleBlocks[_sampleCounter++] = _lastLoudness;
if (_sampleCounter == NUMBER_OF_NOISE_SAMPLE_BLOCKS) {
float smallestSample = std::numeric_limits<float>::max();
for (int i = 0; i <= NUMBER_OF_NOISE_SAMPLE_FRAMES - NOISE_GATE_FRAMES_TO_AVERAGE; i += NOISE_GATE_FRAMES_TO_AVERAGE) {
for (int i = 0; i <= NUMBER_OF_NOISE_SAMPLE_BLOCKS - NOISE_GATE_BLOCKS_TO_AVERAGE; i += NOISE_GATE_BLOCKS_TO_AVERAGE) {
float thisAverage = 0.0f;
for (int j = i; j < i + NOISE_GATE_FRAMES_TO_AVERAGE; j++) {
thisAverage += _sampleFrames[j];
averageOfAllSampleFrames += _sampleFrames[j];
for (int j = i; j < i + NOISE_GATE_BLOCKS_TO_AVERAGE; j++) {
thisAverage += _sampleBlocks[j];
averageOfAllSampleBlocks += _sampleBlocks[j];
}
thisAverage /= NOISE_GATE_FRAMES_TO_AVERAGE;
thisAverage /= NOISE_GATE_BLOCKS_TO_AVERAGE;
if (thisAverage < smallestSample) {
smallestSample = thisAverage;
}
}
averageOfAllSampleFrames /= NUMBER_OF_NOISE_SAMPLE_FRAMES;
averageOfAllSampleBlocks /= NUMBER_OF_NOISE_SAMPLE_BLOCKS;
_measuredFloor = smallestSample;
_sampleCounter = 0;
}
_closedInLastBlock = false;
_openedInLastBlock = false;
if (samplesOverNoiseGate > NOISE_GATE_WIDTH) {
_openedInLastBlock = !_isOpen;
_isOpen = true;
_framesToClose = NOISE_GATE_CLOSE_FRAME_DELAY;
_blocksToClose = NOISE_GATE_CLOSE_BLOCK_DELAY;
} else {
if (--_framesToClose == 0) {
_closedInLastFrame = !_isOpen;
if (--_blocksToClose == 0) {
_closedInLastBlock = _isOpen;
_isOpen = false;
}
}
if (!_isOpen) {
memset(samples, 0, numSamples * sizeof(int16_t));
// First block after being closed gets faded to silence, we fade across
// the entire block on fading out. All subsequent blocks are muted by being slammed
// to zeros
if (_closedInLastBlock) {
float fadeSlope = (1.0f / numSamples);
for (int i = 0; i < numSamples; i++) {
float fadedSample = (1.0f - ((float)i * fadeSlope)) * (float)samples[i];
samples[i] = (int16_t)fadedSample;
}
} else {
memset(samples, 0, numSamples * sizeof(int16_t));
}
_lastLoudness = 0;
}
if (_openedInLastBlock) {
// would be nice to do a little crossfade from silence, but we only want to fade
// across the first 1/10th of the block, because we don't want to miss early
// transients.
int fadeSamples = numSamples / 10; // fade over 1/10th of the samples
float fadeSlope = (1.0f / fadeSamples);
for (int i = 0; i < fadeSamples; i++) {
float fadedSample = (float)i * fadeSlope * (float)samples[i];
samples[i] = (int16_t)fadedSample;
}
}
}

View file

@ -14,7 +14,7 @@
#include <stdint.h>
const int NUMBER_OF_NOISE_SAMPLE_FRAMES = 300;
const int NUMBER_OF_NOISE_SAMPLE_BLOCKS = 300;
class AudioNoiseGate {
public:
@ -23,26 +23,29 @@ public:
void gateSamples(int16_t* samples, int numSamples);
void removeDCOffset(int16_t* samples, int numSamples);
bool clippedInLastFrame() const { return _didClipInLastFrame; }
bool closedInLastFrame() const { return _closedInLastFrame; }
bool clippedInLastBlock() const { return _didClipInLastBlock; }
bool closedInLastBlock() const { return _closedInLastBlock; }
bool openedInLastBlock() const { return _openedInLastBlock; }
bool isOpen() const { return _isOpen; }
float getMeasuredFloor() const { return _measuredFloor; }
float getLastLoudness() const { return _lastLoudness; }
static const float CLIPPING_THRESHOLD;
private:
int _inputFrameCounter;
int _inputBlockCounter;
float _lastLoudness;
float _quietestFrame;
float _loudestFrame;
bool _didClipInLastFrame;
float _quietestBlock;
float _loudestBlock;
bool _didClipInLastBlock;
float _dcOffset;
float _measuredFloor;
float _sampleFrames[NUMBER_OF_NOISE_SAMPLE_FRAMES];
float _sampleBlocks[NUMBER_OF_NOISE_SAMPLE_BLOCKS];
int _sampleCounter;
bool _isOpen;
bool _closedInLastFrame { false };
int _framesToClose;
bool _closedInLastBlock { false };
bool _openedInLastBlock { false };
int _blocksToClose;
};
#endif // hifi_AudioNoiseGate_h

View file

@ -736,6 +736,52 @@ void EntityTreeRenderer::mousePressEvent(QMouseEvent* event) {
}
}
void EntityTreeRenderer::mouseDoublePressEvent(QMouseEvent* event) {
// If we don't have a tree, or we're in the process of shutting down, then don't
// process these events.
if (!_tree || _shuttingDown) {
return;
}
PerformanceTimer perfTimer("EntityTreeRenderer::mouseDoublePressEvent");
PickRay ray = _viewState->computePickRay(event->x(), event->y());
bool precisionPicking = !_dontDoPrecisionPicking;
RayToEntityIntersectionResult rayPickResult = findRayIntersectionWorker(ray, Octree::Lock, precisionPicking);
if (rayPickResult.intersects) {
//qCDebug(entitiesrenderer) << "mouseDoublePressEvent over entity:" << rayPickResult.entityID;
QString urlString = rayPickResult.properties.getHref();
QUrl url = QUrl(urlString, QUrl::StrictMode);
if (url.isValid() && !url.isEmpty()){
DependencyManager::get<AddressManager>()->handleLookupString(urlString);
}
glm::vec2 pos2D = projectOntoEntityXYPlane(rayPickResult.entity, ray, rayPickResult);
PointerEvent pointerEvent(PointerEvent::Press, MOUSE_POINTER_ID,
pos2D, rayPickResult.intersection,
rayPickResult.surfaceNormal, ray.direction,
toPointerButton(*event), toPointerButtons(*event));
emit mouseDoublePressOnEntity(rayPickResult.entityID, pointerEvent);
if (_entitiesScriptEngine) {
_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "mouseDoublePressOnEntity", pointerEvent);
}
_currentClickingOnEntityID = rayPickResult.entityID;
emit clickDownOnEntity(_currentClickingOnEntityID, pointerEvent);
if (_entitiesScriptEngine) {
_entitiesScriptEngine->callEntityScriptMethod(_currentClickingOnEntityID, "doubleclickOnEntity", pointerEvent);
}
_lastPointerEvent = pointerEvent;
_lastPointerEventValid = true;
} else {
emit mouseDoublePressOffEntity();
}
}
void EntityTreeRenderer::mouseReleaseEvent(QMouseEvent* event) {
// If we don't have a tree, or we're in the process of shutting down, then don't
// process these events.

View file

@ -90,6 +90,7 @@ public:
// event handles which may generate entity related events
void mouseReleaseEvent(QMouseEvent* event);
void mousePressEvent(QMouseEvent* event);
void mouseDoublePressEvent(QMouseEvent* event);
void mouseMoveEvent(QMouseEvent* event);
/// connect our signals to anEntityScriptingInterface for firing of events related clicking,
@ -103,9 +104,11 @@ public:
signals:
void mousePressOnEntity(const EntityItemID& entityItemID, const PointerEvent& event);
void mouseDoublePressOnEntity(const EntityItemID& entityItemID, const PointerEvent& event);
void mouseMoveOnEntity(const EntityItemID& entityItemID, const PointerEvent& event);
void mouseReleaseOnEntity(const EntityItemID& entityItemID, const PointerEvent& event);
void mousePressOffEntity();
void mouseDoublePressOffEntity();
void clickDownOnEntity(const EntityItemID& entityItemID, const PointerEvent& event);
void holdingClickOnEntity(const EntityItemID& entityItemID, const PointerEvent& event);

View file

@ -32,10 +32,13 @@ protected:
Q_INVOKABLE void setStereoInput(bool stereo);
signals:
void mutedByMixer();
void environmentMuted();
void receivedFirstPacket();
void disconnected();
void mutedByMixer(); /// the client has been muted by the mixer
void environmentMuted(); /// the entire environment has been muted by the mixer
void receivedFirstPacket(); /// the client has received its first packet from the audio mixer
void disconnected(); /// the client has been disconnected from the audio mixer
void noiseGateOpened(); /// the noise gate has opened
void noiseGateClosed(); /// the noise gate has closed
void inputReceived(const QByteArray& inputSamples); /// a frame of mic input audio has been received and processed
private:
AudioScriptingInterface();

View file

@ -48,6 +48,9 @@ QScriptValue PointerEvent::toScriptValue(QScriptEngine* engine, const PointerEve
case Press:
obj.setProperty("type", "Press");
break;
case DoublePress:
obj.setProperty("type", "DoublePress");
break;
case Release:
obj.setProperty("type", "Release");
break;
@ -131,6 +134,8 @@ void PointerEvent::fromScriptValue(const QScriptValue& object, PointerEvent& eve
QString typeStr = type.isString() ? type.toString() : "Move";
if (typeStr == "Press") {
event._type = Press;
} else if (typeStr == "DoublePress") {
event._type = DoublePress;
} else if (typeStr == "Release") {
event._type = Release;
} else {

View file

@ -28,9 +28,10 @@ public:
};
enum EventType {
Press, // A button has just been pressed
Release, // A button has just been released
Move // The pointer has just moved
Press, // A button has just been pressed
DoublePress, // A button has just been double pressed
Release, // A button has just been released
Move // The pointer has just moved
};
PointerEvent();

View file

@ -24,29 +24,34 @@ public:
RateCounter() { _rate = 0; } // avoid use of std::atomic copy ctor
void increment(size_t count = 1) {
auto now = usecTimestampNow();
float currentIntervalMs = (now - _start) / (float) USECS_PER_MSEC;
if (currentIntervalMs > (float) INTERVAL) {
float currentCount = _count;
float intervalSeconds = currentIntervalMs / (float) MSECS_PER_SECOND;
_rate = roundf(currentCount / intervalSeconds * _scale) / _scale;
_start = now;
_count = 0;
};
checkRate();
_count += count;
}
float rate() const { return _rate; }
float rate() const { checkRate(); return _rate; }
uint8_t precision() const { return PRECISION; }
uint32_t interval() const { return INTERVAL; }
private:
uint64_t _start { usecTimestampNow() };
size_t _count { 0 };
mutable uint64_t _start { usecTimestampNow() };
mutable size_t _count { 0 };
const float _scale { powf(10, PRECISION) };
std::atomic<float> _rate;
mutable std::atomic<float> _rate;
void checkRate() const {
auto now = usecTimestampNow();
float currentIntervalMs = (now - _start) / (float)USECS_PER_MSEC;
if (currentIntervalMs > (float)INTERVAL) {
float currentCount = _count;
float intervalSeconds = currentIntervalMs / (float)MSECS_PER_SECOND;
_rate = roundf(currentCount / intervalSeconds * _scale) / _scale;
_start = now;
_count = 0;
};
}
};
#endif

View file

@ -0,0 +1,19 @@
(function() {
var _this;
function DoubleClickExample() {
_this = this;
return;
}
DoubleClickExample.prototype = {
clickDownOnEntity: function() {
print("clickDownOnEntity");
},
doubleclickOnEntity: function() {
print("doubleclickOnEntity");
}
};
return new DoubleClickExample();
});

View file

@ -0,0 +1,95 @@
"use strict";
//
// audioScope.js
// scripts/system/
//
// Created by Brad Hefta-Gaub on 3/10/2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
/* global Script, Tablet, AudioScope, Audio */
(function () { // BEGIN LOCAL_SCOPE
var scopeVisibile = AudioScope.getVisible();
var scopePaused = AudioScope.getPause();
var autoPause = false;
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
var showScopeButton = tablet.addButton({
icon: "icons/tablet-icons/scope.svg",
text: "Audio Scope",
isActive: scopeVisibile
});
var scopePauseImage = "icons/tablet-icons/scope-pause.svg";
var scopePlayImage = "icons/tablet-icons/scope-play.svg";
var pauseScopeButton = tablet.addButton({
icon: scopePaused ? scopePlayImage : scopePauseImage,
text: scopePaused ? "Unpause" : "Pause",
isActive: scopePaused
});
var autoPauseScopeButton = tablet.addButton({
icon: "icons/tablet-icons/scope-auto.svg",
text: "Auto Pause",
isActive: autoPause
});
function setScopePause(paused) {
scopePaused = paused;
pauseScopeButton.editProperties({
isActive: scopePaused,
icon: scopePaused ? scopePlayImage : scopePauseImage,
text: scopePaused ? "Unpause" : "Pause"
});
AudioScope.setPause(scopePaused);
}
showScopeButton.clicked.connect(function () {
// toggle button active state
scopeVisibile = !scopeVisibile;
showScopeButton.editProperties({
isActive: scopeVisibile
});
AudioScope.setVisible(scopeVisibile);
});
pauseScopeButton.clicked.connect(function () {
// toggle button active state
setScopePause(!scopePaused);
});
autoPauseScopeButton.clicked.connect(function () {
// toggle button active state
autoPause = !autoPause;
autoPauseScopeButton.editProperties({
isActive: autoPause,
text: autoPause ? "Auto Pause" : "Manual"
});
});
Script.scriptEnding.connect(function () {
tablet.removeButton(showScopeButton);
tablet.removeButton(pauseScopeButton);
tablet.removeButton(autoPauseScopeButton);
});
Audio.noiseGateOpened.connect(function(){
if (autoPause) {
setScopePause(false);
}
});
Audio.noiseGateClosed.connect(function(){
// noise gate closed
if (autoPause) {
setScopePause(true);
}
});
}()); // END LOCAL_SCOPE