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Use bracket initialization for CollisionRegion.loaded
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@ -365,7 +365,7 @@ public:
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// We can't load the model here because it would create a circular dependency, so we delegate that responsibility to the owning CollisionPick
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// We can't load the model here because it would create a circular dependency, so we delegate that responsibility to the owning CollisionPick
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bool loaded = false;
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bool loaded { false };
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QUrl modelURL;
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QUrl modelURL;
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// We can't compute the shapeInfo here without loading the model first, so we delegate that responsibility to the owning CollisionPick
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// We can't compute the shapeInfo here without loading the model first, so we delegate that responsibility to the owning CollisionPick
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