material reflection

This commit is contained in:
SamGondelman 2018-02-23 15:10:49 -08:00
parent c1d9726e35
commit b56f755034
16 changed files with 272 additions and 21 deletions

View file

@ -671,5 +671,9 @@ scriptable::ScriptableModelBase ModelOverlay::getScriptableModel() {
}
auto result = _model->getScriptableModel();
result.objectID = getID();
{
std::lock_guard<std::mutex> lock(_materialsLock);
result.appendMaterials(_materials);
}
return result;
}

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@ -1801,5 +1801,9 @@ scriptable::ScriptableModelBase Avatar::getScriptableModel() {
}
auto result = _skeletonModel->getScriptableModel();
result.objectID = getSessionUUID();
{
std::lock_guard<std::mutex> lock(_materialsLock);
result.appendMaterials(_materials);
}
return result;
}

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@ -970,6 +970,10 @@ scriptable::ScriptableModelBase render::entities::ModelEntityRenderer::getScript
auto result = _model->getScriptableModel();
result.objectID = getEntity()->getID();
{
std::lock_guard<std::mutex> lock(_materialsLock);
result.appendMaterials(_materials);
}
return result;
}

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@ -169,8 +169,12 @@ scriptable::ScriptableModelBase ShapeEntityRenderer::getScriptableModel() {
auto geometryCache = DependencyManager::get<GeometryCache>();
auto geometryShape = geometryCache->getShapeForEntityShape(_shape);
glm::vec3 vertexColor;
if (_materials["0"].top().material) {
vertexColor = _materials["0"].top().material->getAlbedo();
{
std::lock_guard<std::mutex> lock(_materialsLock);
result.appendMaterials(_materials);
if (_materials["0"].top().material) {
vertexColor = _materials["0"].top().material->getAlbedo();
}
}
if (auto mesh = geometryCache->meshFromShape(geometryShape, vertexColor)) {
result.objectID = getEntity()->getID();

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@ -868,16 +868,6 @@ void SphericalHarmonics::evalFromTexture(const Texture& texture) {
// TextureSource
TextureSource::TextureSource() {
}
TextureSource::~TextureSource() {
}
void TextureSource::reset(const QUrl& url) {
_imageUrl = url;
}
void TextureSource::resetTexture(gpu::TexturePointer texture) {
_gpuTexture = texture;
}

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@ -647,13 +647,11 @@ typedef std::vector<TextureView> TextureViews;
// It provides the mechanism to create a texture using a customizable TextureLoader
class TextureSource {
public:
TextureSource();
~TextureSource();
TextureSource(const QUrl& url, int type = 0) : _imageUrl(url), _type(type) {}
const QUrl& getUrl() const { return _imageUrl; }
const gpu::TexturePointer getGPUTexture() const { return _gpuTexture; }
void reset(const QUrl& url);
int getType() const { return _type; }
void resetTexture(gpu::TexturePointer texture);
@ -662,6 +660,7 @@ public:
protected:
gpu::TexturePointer _gpuTexture;
QUrl _imageUrl;
int _type { 0 };
};
typedef std::shared_ptr< TextureSource > TextureSourcePointer;

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@ -1,4 +1,4 @@
set(TARGET_NAME graphics-scripting)
setup_hifi_library()
link_hifi_libraries(shared networking graphics fbx model-networking script-engine)
link_hifi_libraries(shared networking graphics fbx image model-networking script-engine)
include_hifi_library_headers(gpu)

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@ -6,9 +6,14 @@
#include <QtCore/QUuid>
#include <QPointer>
#include <memory>
#include <unordered_map>
#include <DependencyManager.h>
#include <SpatiallyNestable.h>
#include "graphics/Material.h"
#include "graphics/TextureMap.h"
namespace graphics {
class Mesh;
}
@ -31,6 +36,38 @@ namespace scriptable {
using ModelProviderPointer = std::shared_ptr<scriptable::ModelProvider>;
using WeakModelProviderPointer = std::weak_ptr<scriptable::ModelProvider>;
class ScriptableMaterial {
public:
ScriptableMaterial() {}
ScriptableMaterial(const graphics::MaterialLayer& materialLayer);
ScriptableMaterial(const ScriptableMaterial& material) { *this = material; }
ScriptableMaterial& operator=(const ScriptableMaterial& material);
QString name;
QString model;
float opacity;
float roughness;
float metallic;
float scattering;
bool unlit;
glm::vec3 emissive;
glm::vec3 albedo;
QString emissiveMap;
QString albedoMap;
QString opacityMap;
QString metallicMap;
QString specularMap;
QString roughnessMap;
QString glossMap;
QString normalMap;
QString bumpMap;
QString occlusionMap;
QString lightmapMap;
QString scatteringMap;
quint16 priority;
};
typedef QHash<QString, QVector<scriptable::ScriptableMaterial>> MultiMaterialMap;
class ScriptableMeshBase : public QObject {
Q_OBJECT
public:
@ -55,6 +92,8 @@ namespace scriptable {
WeakModelProviderPointer provider;
QUuid objectID; // spatially nestable ID
QVector<scriptable::ScriptableMeshBase> meshes;
MultiMaterialMap materials;
QVector<QString> materialNames;
ScriptableModelBase(QObject* parent = nullptr) : QObject(parent) {}
ScriptableModelBase(const ScriptableModelBase& other) : QObject(other.parent()) { *this = other; }
@ -63,9 +102,11 @@ namespace scriptable {
void append(const ScriptableMeshBase& mesh);
void append(scriptable::WeakMeshPointer mesh);
void appendMaterial(const graphics::MaterialLayer& material, int shapeID, std::string materialName);
void appendMaterials(const std::unordered_map<std::string, graphics::MultiMaterial>& materialsToAppend);
void appendMaterialNames(const std::vector<std::string>& names);
// TODO: in future containers for these could go here
// QVariantMap shapes;
// QVariantMap materials;
// QVariantMap armature;
};

View file

@ -554,6 +554,57 @@ namespace {
qScriptValueToSequence(array, result);
}
QScriptValue qVectorScriptableMaterialToScriptValue(QScriptEngine* engine, const QVector<scriptable::ScriptableMaterial>& vector) {
return qScriptValueFromSequence(engine, vector);
}
void qVectorScriptableMaterialFromScriptValue(const QScriptValue& array, QVector<scriptable::ScriptableMaterial>& result) {
qScriptValueToSequence(array, result);
}
QScriptValue scriptableMaterialToScriptValue(QScriptEngine* engine, const scriptable::ScriptableMaterial &material) {
QScriptValue obj = engine->newObject();
obj.setProperty("name", material.name);
obj.setProperty("model", material.model);
obj.setProperty("opacity", material.opacity);
obj.setProperty("roughness", material.roughness);
obj.setProperty("metallic", material.metallic);
obj.setProperty("scattering", material.scattering);
obj.setProperty("unlit", material.unlit);
obj.setProperty("emissive", vec3toScriptValue(engine, material.emissive));
obj.setProperty("albedo", vec3toScriptValue(engine, material.albedo));
obj.setProperty("emissiveMap", material.emissiveMap);
obj.setProperty("albedoMap", material.albedoMap);
obj.setProperty("opacityMap", material.opacityMap);
obj.setProperty("metallicMap", material.metallicMap);
obj.setProperty("specularMap", material.specularMap);
obj.setProperty("roughnessMap", material.roughnessMap);
obj.setProperty("glossMap", material.glossMap);
obj.setProperty("normalMap", material.normalMap);
obj.setProperty("bumpMap", material.bumpMap);
obj.setProperty("occlusionMap", material.occlusionMap);
obj.setProperty("lightmapMap", material.lightmapMap);
obj.setProperty("scatteringMap", material.scatteringMap);
obj.setProperty("priority", material.priority);
return obj;
}
void scriptableMaterialFromScriptValue(const QScriptValue &object, scriptable::ScriptableMaterial& material) {
// No need to convert from QScriptValue to ScriptableMaterial
}
QScriptValue multiMaterialMapToScriptValue(QScriptEngine* engine, const scriptable::MultiMaterialMap& map) {
QScriptValue obj = engine->newObject();
for (auto key : map.keys()) {
obj.setProperty(key, qVectorScriptableMaterialToScriptValue(engine, map[key]));
}
return obj;
}
void multiMaterialMapFromScriptValue(const QScriptValue& map, scriptable::MultiMaterialMap& result) {
// No need to convert from QScriptValue to MultiMaterialMap
}
QVector<int> metaTypeIds{
qRegisterMetaType<scriptable::uint32>("uint32"),
qRegisterMetaType<scriptable::uint32>("scriptable::uint32"),
@ -562,6 +613,9 @@ namespace {
qRegisterMetaType<scriptable::ScriptableMeshPointer>(),
qRegisterMetaType<scriptable::ScriptableModelPointer>(),
qRegisterMetaType<scriptable::ScriptableMeshPartPointer>(),
qRegisterMetaType<scriptable::ScriptableMaterial>(),
qRegisterMetaType<QVector<scriptable::ScriptableMaterial>>(),
qRegisterMetaType<scriptable::MultiMaterialMap>()
};
}
@ -570,11 +624,15 @@ namespace scriptable {
qScriptRegisterSequenceMetaType<QVector<scriptable::ScriptableMeshPartPointer>>(engine);
qScriptRegisterSequenceMetaType<QVector<scriptable::ScriptableMeshPointer>>(engine);
qScriptRegisterSequenceMetaType<QVector<scriptable::uint32>>(engine);
qScriptRegisterSequenceMetaType<QVector<scriptable::ScriptableMaterial>>(engine);
qScriptRegisterMetaType(engine, qVectorUInt32ToScriptValue, qVectorUInt32FromScriptValue);
qScriptRegisterMetaType(engine, modelPointerToScriptValue, modelPointerFromScriptValue);
qScriptRegisterMetaType(engine, meshPointerToScriptValue, meshPointerFromScriptValue);
qScriptRegisterMetaType(engine, meshPartPointerToScriptValue, meshPartPointerFromScriptValue);
qScriptRegisterMetaType(engine, scriptableMaterialToScriptValue, scriptableMaterialFromScriptValue);
qScriptRegisterMetaType(engine, qVectorScriptableMaterialToScriptValue, qVectorScriptableMaterialFromScriptValue);
qScriptRegisterMetaType(engine, multiMaterialMapToScriptValue, multiMaterialMapFromScriptValue);
return metaTypeIds.size();
}

View file

@ -14,14 +14,115 @@
#include <QtScript/QScriptEngine>
#include "graphics/Material.h"
#include "image/Image.h"
// #define SCRIPTABLE_MESH_DEBUG 1
scriptable::ScriptableMaterial& scriptable::ScriptableMaterial::operator=(const scriptable::ScriptableMaterial& material) {
name = material.name;
model = material.model;
opacity = material.opacity;
roughness = material.roughness;
metallic = material.metallic;
scattering = material.scattering;
unlit = material.unlit;
emissive = material.emissive;
albedo = material.albedo;
emissiveMap = material.emissiveMap;
albedoMap = material.albedoMap;
opacityMap = material.opacityMap;
metallicMap = material.metallicMap;
specularMap = material.specularMap;
roughnessMap = material.roughnessMap;
glossMap = material.glossMap;
normalMap = material.normalMap;
bumpMap = material.bumpMap;
occlusionMap = material.occlusionMap;
lightmapMap = material.lightmapMap;
scatteringMap = material.scatteringMap;
priority = material.priority;
return *this;
}
scriptable::ScriptableMaterial::ScriptableMaterial(const graphics::MaterialLayer& materialLayer) :
name(materialLayer.material->getName().c_str()),
model(materialLayer.material->getModel().c_str()),
opacity(materialLayer.material->getOpacity()),
roughness(materialLayer.material->getRoughness()),
metallic(materialLayer.material->getMetallic()),
scattering(materialLayer.material->getScattering()),
unlit(materialLayer.material->isUnlit()),
emissive(materialLayer.material->getEmissive()),
albedo(materialLayer.material->getAlbedo()),
priority(materialLayer.priority)
{
auto map = materialLayer.material->getTextureMap(graphics::Material::MapChannel::EMISSIVE_MAP);
if (map && map->getTextureSource()) {
emissiveMap = map->getTextureSource()->getUrl().toString();
}
map = materialLayer.material->getTextureMap(graphics::Material::MapChannel::ALBEDO_MAP);
if (map && map->getTextureSource()) {
albedoMap = map->getTextureSource()->getUrl().toString();
if (map->useAlphaChannel()) {
opacityMap = albedoMap;
}
}
map = materialLayer.material->getTextureMap(graphics::Material::MapChannel::METALLIC_MAP);
if (map && map->getTextureSource()) {
if (map->getTextureSource()->getType() == image::TextureUsage::Type::METALLIC_TEXTURE) {
metallicMap = map->getTextureSource()->getUrl().toString();
} else if (map->getTextureSource()->getType() == image::TextureUsage::Type::SPECULAR_TEXTURE) {
specularMap = map->getTextureSource()->getUrl().toString();
}
}
map = materialLayer.material->getTextureMap(graphics::Material::MapChannel::ROUGHNESS_MAP);
if (map && map->getTextureSource()) {
if (map->getTextureSource()->getType() == image::TextureUsage::Type::ROUGHNESS_TEXTURE) {
roughnessMap = map->getTextureSource()->getUrl().toString();
} else if (map->getTextureSource()->getType() == image::TextureUsage::Type::GLOSS_TEXTURE) {
glossMap = map->getTextureSource()->getUrl().toString();
}
}
map = materialLayer.material->getTextureMap(graphics::Material::MapChannel::NORMAL_MAP);
if (map && map->getTextureSource()) {
if (map->getTextureSource()->getType() == image::TextureUsage::Type::NORMAL_TEXTURE) {
normalMap = map->getTextureSource()->getUrl().toString();
} else if (map->getTextureSource()->getType() == image::TextureUsage::Type::BUMP_TEXTURE) {
bumpMap = map->getTextureSource()->getUrl().toString();
}
}
map = materialLayer.material->getTextureMap(graphics::Material::MapChannel::OCCLUSION_MAP);
if (map && map->getTextureSource()) {
occlusionMap = map->getTextureSource()->getUrl().toString();
}
map = materialLayer.material->getTextureMap(graphics::Material::MapChannel::LIGHTMAP_MAP);
if (map && map->getTextureSource()) {
lightmapMap = map->getTextureSource()->getUrl().toString();
}
map = materialLayer.material->getTextureMap(graphics::Material::MapChannel::SCATTERING_MAP);
if (map && map->getTextureSource()) {
scatteringMap = map->getTextureSource()->getUrl().toString();
}
}
scriptable::ScriptableModelBase& scriptable::ScriptableModelBase::operator=(const scriptable::ScriptableModelBase& other) {
provider = other.provider;
objectID = other.objectID;
for (const auto& mesh : other.meshes) {
append(mesh);
}
materials = other.materials;
materialNames = other.materialNames;
return *this;
}
@ -34,6 +135,8 @@ scriptable::ScriptableModelBase::~ScriptableModelBase() {
m.strongMesh.reset();
}
meshes.clear();
materials.clear();
materialNames.clear();
}
void scriptable::ScriptableModelBase::append(scriptable::WeakMeshPointer mesh) {
@ -47,6 +150,27 @@ void scriptable::ScriptableModelBase::append(const ScriptableMeshBase& mesh) {
meshes << mesh;
}
void scriptable::ScriptableModelBase::appendMaterial(const graphics::MaterialLayer& material, int shapeID, std::string materialName) {
materials[QString::number(shapeID)].push_back(ScriptableMaterial(material));
materials["mat::" + QString::fromStdString(materialName)].push_back(ScriptableMaterial(material));
}
void scriptable::ScriptableModelBase::appendMaterials(const std::unordered_map<std::string, graphics::MultiMaterial>& materialsToAppend) {
auto materialsToAppendCopy = materialsToAppend;
for (auto& multiMaterial : materialsToAppendCopy) {
while (!multiMaterial.second.empty()) {
materials[QString(multiMaterial.first.c_str())].push_back(ScriptableMaterial(multiMaterial.second.top()));
multiMaterial.second.pop();
}
}
}
void scriptable::ScriptableModelBase::appendMaterialNames(const std::vector<std::string>& names) {
for (auto& name : names) {
materialNames.append(QString::fromStdString(name));
}
}
QString scriptable::ScriptableModel::toString() const {
return QString("[ScriptableModel%1%2 numMeshes=%3]")
.arg(objectID.isNull() ? "" : " objectID="+objectID.toString())

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@ -19,6 +19,8 @@ namespace scriptable {
Q_PROPERTY(QUuid objectID MEMBER objectID CONSTANT)
Q_PROPERTY(uint32 numMeshes READ getNumMeshes)
Q_PROPERTY(QVector<scriptable::ScriptableMeshPointer> meshes READ getMeshes)
Q_PROPERTY(scriptable::MultiMaterialMap materials READ getMaterials)
Q_PROPERTY(QVector<QString> materialNames READ getMaterialNames)
ScriptableModel(QObject* parent = nullptr) : ScriptableModelBase(parent) {}
ScriptableModel(const ScriptableModel& other) : ScriptableModelBase(other) {}
@ -28,7 +30,6 @@ namespace scriptable {
Q_INVOKABLE scriptable::ScriptableModelPointer cloneModel(const QVariantMap& options = QVariantMap());
// TODO: in future accessors for these could go here
// QVariantMap shapes;
// QVariantMap materials;
// QVariantMap armature;
QVector<scriptable::ScriptableMeshPointer> getMeshes();
@ -37,6 +38,8 @@ namespace scriptable {
return QPointer<scriptable::ScriptableModelBase>(qobject_cast<scriptable::ScriptableModelBase*>(this));
}
scriptable::MultiMaterialMap getMaterials() { return materials; }
QVector<QString> getMaterialNames() { return materialNames; }
// QScriptEngine-specific wrappers
Q_INVOKABLE uint32 mapAttributeValues(QScriptValue callback);
@ -51,3 +54,5 @@ Q_DECLARE_METATYPE(scriptable::WeakMeshPointer)
Q_DECLARE_METATYPE(scriptable::ScriptableModelPointer)
Q_DECLARE_METATYPE(scriptable::ScriptableModelBase)
Q_DECLARE_METATYPE(scriptable::ScriptableModelBasePointer)
Q_DECLARE_METATYPE(scriptable::ScriptableMaterial)
Q_DECLARE_METATYPE(scriptable::MultiMaterialMap)

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@ -358,6 +358,7 @@ public:
const std::string& getName() { return _name; }
const std::string& getModel() { return _model; }
void setModel(const std::string& model) { _model = model; }
protected:

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@ -11,6 +11,8 @@
#include "QJsonDocument"
#include "QJsonArray"
#include "RegisteredMetaTypes.h"
NetworkMaterialResource::NetworkMaterialResource(const QUrl& url) :
Resource(url) {}
@ -39,6 +41,11 @@ bool NetworkMaterialResource::parseJSONColor(const QJsonValue& array, glm::vec3&
color = glm::vec3(colorArray[0].toDouble(), colorArray[1].toDouble(), colorArray[2].toDouble());
return true;
}
} else if (array.isObject()) {
bool toReturn;
isSRGB = true;
color = vec3FromVariant(array.toObject(), toReturn);
return toReturn;
}
return false;
}

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@ -291,7 +291,7 @@ _type(),
_sourceIsKTX(false),
_maxNumPixels(100)
{
_textureSource = std::make_shared<gpu::TextureSource>();
_textureSource = std::make_shared<gpu::TextureSource>(url);
_lowestRequestedMipLevel = 0;
_loaded = true;
}
@ -303,7 +303,7 @@ NetworkTexture::NetworkTexture(const QUrl& url, image::TextureUsage::Type type,
_sourceIsKTX(url.path().endsWith(".ktx")),
_maxNumPixels(maxNumPixels)
{
_textureSource = std::make_shared<gpu::TextureSource>();
_textureSource = std::make_shared<gpu::TextureSource>(url, (int)type);
_lowestRequestedMipLevel = 0;
_shouldFailOnRedirect = !_sourceIsKTX;

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@ -57,6 +57,7 @@ void CauterizedModel::createVisibleRenderItemSet() {
Q_ASSERT(_modelMeshRenderItems.isEmpty());
_modelMeshRenderItems.clear();
_modelMeshMaterialNames.clear();
_modelMeshRenderItemShapes.clear();
Transform transform;
@ -81,6 +82,7 @@ void CauterizedModel::createVisibleRenderItemSet() {
for (int partIndex = 0; partIndex < numParts; partIndex++) {
auto ptr = std::make_shared<CauterizedMeshPartPayload>(shared_from_this(), i, partIndex, shapeID, transform, offset);
_modelMeshRenderItems << std::static_pointer_cast<ModelMeshPartPayload>(ptr);
_modelMeshMaterialNames.push_back(getGeometry()->getShapeMaterial(shapeID)->getName());
_modelMeshRenderItemShapes.emplace_back(ShapeInfo{ (int)i });
shapeID++;
}

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@ -629,12 +629,20 @@ scriptable::ScriptableModelBase Model::getScriptableModel() {
const FBXGeometry& geometry = getFBXGeometry();
int numberOfMeshes = geometry.meshes.size();
int shapeID = 0;
for (int i = 0; i < numberOfMeshes; i++) {
const FBXMesh& fbxMesh = geometry.meshes.at(i);
if (auto mesh = fbxMesh._mesh) {
result.append(mesh);
int numParts = (int)mesh->getNumParts();
for (int partIndex = 0; partIndex < numParts; partIndex++) {
result.appendMaterial(graphics::MaterialLayer(getGeometry()->getShapeMaterial(shapeID), 0), shapeID, _modelMeshMaterialNames[shapeID]);
shapeID++;
}
}
}
result.appendMaterialNames(_modelMeshMaterialNames);
return result;
}