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Update hiddenEntityReset.js
Basketball rack should be grabbable;We are removing back gate.
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b06fd3876b
commit
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1 changed files with 5 additions and 44 deletions
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@ -273,7 +273,7 @@
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resetMe: true
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},
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grabbableKey: {
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grabbable: true
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grabbable: false
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}
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})
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@ -872,47 +872,8 @@
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function createGates() {
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var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/ryan/fence.fbx';
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var rotation1 = Quat.fromPitchYawRollDegrees(0, 36, 0);
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var gate1 = Entities.addEntity({
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name: 'Back Door Gate',
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type: 'Model',
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shapeType: 'box',
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modelURL: MODEL_URL,
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position: {
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x: 546.52,
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y: 494.76,
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z: 498.87
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},
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dimensions: {
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x: 1.42,
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y: 1.13,
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z: 0.25
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},
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rotation: rotation1,
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collisionsWillMove: true,
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gravity: {
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x: 0,
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y: -50,
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z: 0
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},
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linearDamping: 1,
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angularDamping: 10,
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mass: 10,
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userData: JSON.stringify({
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resetMe: {
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resetMe: true,
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},
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grabbableKey: {
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grabbable: false
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}
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})
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});
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var rotation2 = Quat.fromPitchYawRollDegrees(0, -16, 0);
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var gate2 = Entities.addEntity({
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var rotation = Quat.fromPitchYawRollDegrees(0, -16, 0);
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var gate = Entities.addEntity({
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name: 'Front Door Fence',
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type: 'Model',
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modelURL: MODEL_URL,
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@ -942,7 +903,7 @@
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resetMe: true,
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},
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grabbableKey: {
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grabbable: true
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grabbable: false
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}
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})
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});
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@ -1347,4 +1308,4 @@
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// entity scripts always need to return a newly constructed object of our type
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return new ResetSwitch();
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});
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});
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