Update hiddenEntityReset.js

Basketball rack should be grabbable;We are removing back gate.
This commit is contained in:
James B. Pollack 2015-10-09 10:36:04 -07:00
parent b06fd3876b
commit b41398be30

View file

@ -273,7 +273,7 @@
resetMe: true
},
grabbableKey: {
grabbable: true
grabbable: false
}
})
@ -872,47 +872,8 @@
function createGates() {
var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/ryan/fence.fbx';
var rotation1 = Quat.fromPitchYawRollDegrees(0, 36, 0);
var gate1 = Entities.addEntity({
name: 'Back Door Gate',
type: 'Model',
shapeType: 'box',
modelURL: MODEL_URL,
position: {
x: 546.52,
y: 494.76,
z: 498.87
},
dimensions: {
x: 1.42,
y: 1.13,
z: 0.25
},
rotation: rotation1,
collisionsWillMove: true,
gravity: {
x: 0,
y: -50,
z: 0
},
linearDamping: 1,
angularDamping: 10,
mass: 10,
userData: JSON.stringify({
resetMe: {
resetMe: true,
},
grabbableKey: {
grabbable: false
}
})
});
var rotation2 = Quat.fromPitchYawRollDegrees(0, -16, 0);
var gate2 = Entities.addEntity({
var rotation = Quat.fromPitchYawRollDegrees(0, -16, 0);
var gate = Entities.addEntity({
name: 'Front Door Fence',
type: 'Model',
modelURL: MODEL_URL,
@ -942,7 +903,7 @@
resetMe: true,
},
grabbableKey: {
grabbable: true
grabbable: false
}
})
});
@ -1347,4 +1308,4 @@
// entity scripts always need to return a newly constructed object of our type
return new ResetSwitch();
});
});