mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-07 10:42:35 +02:00
used "ReSharper C++" to fix some style and spelling in Application.(h|cpp)
This commit is contained in:
parent
e5f3ec4600
commit
b2058376ba
2 changed files with 123 additions and 144 deletions
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@ -18,23 +18,12 @@
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#include <glm/gtx/vector_angle.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <Qt>
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#include <QtCore/QDebug>
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#include <QtCore/QJsonDocument>
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#include <QtCore/QJsonObject>
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#include <QtCore/QObject>
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#include <QtCore/QUrl>
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#include <QtCore/QTimer>
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#include <QtCore/QAbstractNativeEventFilter>
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#include <QtCore/QMimeData>
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#include <QtCore/QThreadPool>
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#include <QtGui/QScreen>
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#include <QtGui/QImage>
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#include <QtGui/QWheelEvent>
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#include <QtGui/QWindow>
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#include <QtGui/QKeyEvent>
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#include <QtGui/QMouseEvent>
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#include <QtGui/QDesktopServices>
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#include <QtNetwork/QLocalSocket>
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@ -44,28 +33,18 @@
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#include <QtQml/QQmlEngine>
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#include <QtQuick/QQuickWindow>
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#include <QtWidgets/QActionGroup>
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#include <QtWidgets/QDesktopWidget>
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#include <QtWidgets/QFileDialog>
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#include <QtWidgets/QInputDialog>
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#include <QtWidgets/QMenuBar>
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#include <QtWidgets/QMessageBox>
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#include <QtMultimedia/QMediaPlayer>
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#include <QtNetwork/QNetworkDiskCache>
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#include <gl/Config.h>
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#include <gl/QOpenGLContextWrapper.h>
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#include <shared/JSONHelpers.h>
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#include <ResourceScriptingInterface.h>
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#include <AccountManager.h>
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#include <AddressManager.h>
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#include <BuildInfo.h>
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#include <AssetClient.h>
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#include <AssetUpload.h>
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#include <AutoUpdater.h>
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#include <AudioInjectorManager.h>
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#include <CursorManager.h>
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@ -110,12 +89,9 @@
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#include <ScriptCache.h>
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#include <SoundCache.h>
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#include <ScriptEngines.h>
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#include <TextureCache.h>
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#include <Tooltip.h>
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#include <udt/PacketHeaders.h>
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#include <UserActivityLogger.h>
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#include <UUID.h>
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#include <VrMenu.h>
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#include <recording/Deck.h>
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#include <recording/Recorder.h>
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#include <QmlWebWindowClass.h>
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@ -137,7 +113,6 @@
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#include "InterfaceActionFactory.h"
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#include "InterfaceLogging.h"
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#include "LODManager.h"
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#include "Menu.h"
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#include "ModelPackager.h"
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#include "PluginContainerProxy.h"
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#include "scripting/AccountScriptingInterface.h"
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@ -171,7 +146,7 @@
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// ON WIndows PC, NVidia Optimus laptop, we want to enable NVIDIA GPU
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// ON Windows PC, Nvidia Optimus laptop, we want to enable NVIDIA GPU
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// FIXME seems to be broken.
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#if defined(Q_OS_WIN)
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extern "C" {
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@ -254,14 +229,14 @@ public:
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});
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}
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void updateHeartbeat() {
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static void updateHeartbeat() {
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auto now = usecTimestampNow();
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auto elapsed = now - _heartbeat;
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_movingAverage.addSample(elapsed);
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_heartbeat = now;
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}
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void deadlockDetectionCrash() {
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static void deadlockDetectionCrash() {
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uint32_t* crashTrigger = nullptr;
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*crashTrigger = 0xDEAD10CC;
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}
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@ -390,11 +365,11 @@ public:
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LambdaEvent(std::function<void()> && fun) :
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QEvent(static_cast<QEvent::Type>(Lambda)), _fun(fun) {
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}
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void call() { _fun(); }
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void call() const { _fun(); }
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};
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void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& message) {
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QString logMessage = LogHandler::getInstance().printMessage((LogMsgType) type, context, message);
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QString logMessage = LogHandler::getInstance().printMessage(static_cast<LogMsgType>(type), context, message);
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if (!logMessage.isEmpty()) {
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#ifdef Q_OS_WIN
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@ -528,7 +503,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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_maxOctreePPS(maxOctreePacketsPerSecond.get()),
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_lastFaceTrackerUpdate(0)
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{
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// FIXME this may be excessivly conservative. On the other hand
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// FIXME this may be excessively conservative. On the other hand
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// maybe I'm used to having an 8-core machine
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// Perhaps find the ideal thread count and subtract 2 or 3
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// (main thread, present thread, random OS load)
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@ -940,13 +915,13 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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_applicationStateDevice = std::make_shared<controller::StateController>();
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_applicationStateDevice->addInputVariant(QString("InHMD"), controller::StateController::ReadLambda([]() -> float {
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return (float)qApp->isHMDMode();
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return static_cast<float>(qApp->isHMDMode());
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}));
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_applicationStateDevice->addInputVariant(QString("SnapTurn"), controller::StateController::ReadLambda([]() -> float {
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return (float)qApp->getMyAvatar()->getSnapTurn();
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return static_cast<float>(qApp->getMyAvatar()->getSnapTurn());
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}));
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_applicationStateDevice->addInputVariant(QString("Grounded"), controller::StateController::ReadLambda([]() -> float {
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return (float)qApp->getMyAvatar()->getCharacterController()->onGround();
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return static_cast<float>(qApp->getMyAvatar()->getCharacterController()->onGround());
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}));
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_applicationStateDevice->addInputVariant(QString("NavigationFocused"), controller::StateController::ReadLambda([]() -> float {
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auto offscreenUi = DependencyManager::get<OffscreenUi>();
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@ -1014,12 +989,12 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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connect(applicationUpdater.data(), &AutoUpdater::newVersionIsAvailable, dialogsManager.data(), &DialogsManager::showUpdateDialog);
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applicationUpdater->checkForUpdate();
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// Now that menu is initalized we can sync myAvatar with it's state.
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// Now that menu is initialized we can sync myAvatar with it's state.
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getMyAvatar()->updateMotionBehaviorFromMenu();
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// FIXME spacemouse code still needs cleanup
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#if 0
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// the 3Dconnexion device wants to be initiliazed after a window is displayed.
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// the 3Dconnexion device wants to be initialized after a window is displayed.
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SpacemouseManager::getInstance().init();
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#endif
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@ -1124,7 +1099,7 @@ void Application::showCursor(const QCursor& cursor) {
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_cursorNeedsChanging = true;
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}
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void Application::updateHeartbeat() {
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void Application::updateHeartbeat() const {
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static_cast<DeadlockWatchdogThread*>(_deadlockWatchdogThread)->updateHeartbeat();
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}
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@ -1218,12 +1193,12 @@ void Application::cleanupBeforeQuit() {
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Application::~Application() {
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EntityTreePointer tree = getEntities()->getTree();
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tree->setSimulation(NULL);
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tree->setSimulation(nullptr);
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_octreeProcessor.terminate();
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_entityEditSender.terminate();
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_physicsEngine->setCharacterController(NULL);
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_physicsEngine->setCharacterController(nullptr);
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ModelEntityItem::cleanupLoadedAnimations();
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@ -1264,7 +1239,7 @@ Application::~Application() {
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_window->deleteLater();
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qInstallMessageHandler(NULL); // NOTE: Do this as late as possible so we continue to get our log messages
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qInstallMessageHandler(nullptr); // NOTE: Do this as late as possible so we continue to get our log messages
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}
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void Application::initializeGL() {
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@ -1467,7 +1442,7 @@ void Application::paintGL() {
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uint64_t diff = now - lastPaintBegin;
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float instantaneousFps = 0.0f;
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if (diff != 0) {
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instantaneousFps = (float)USECS_PER_SECOND / (float)diff;
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instantaneousFps = static_cast<float>(USECS_PER_SECOND) / static_cast<float>(diff);
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_framesPerSecond.updateAverage(_lastInstantaneousFps);
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}
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@ -1479,7 +1454,7 @@ void Application::paintGL() {
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_lastFramesPerSecondUpdate = now;
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}
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PROFILE_RANGE_EX(__FUNCTION__, 0xff0000ff, (uint64_t)_frameCount);
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PROFILE_RANGE_EX(__FUNCTION__, 0xff0000ff, static_cast<uint64_t>(_frameCount));
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PerformanceTimer perfTimer("paintGL");
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if (nullptr == _displayPlugin) {
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@ -1744,7 +1719,7 @@ void Application::runTests() {
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runUnitTests();
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}
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void Application::audioMuteToggled() {
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void Application::audioMuteToggled() const {
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QAction* muteAction = Menu::getInstance()->getActionForOption(MenuOption::MuteAudio);
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Q_CHECK_PTR(muteAction);
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muteAction->setChecked(DependencyManager::get<AudioClient>()->isMuted());
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@ -1825,12 +1800,12 @@ bool Application::event(QEvent* event) {
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return false;
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}
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if ((int)event->type() == (int)Lambda) {
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((LambdaEvent*)event)->call();
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if (static_cast<int>(event->type()) == static_cast<int>(Lambda)) {
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static_cast<LambdaEvent*>(event)->call();
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return true;
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}
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if ((int)event->type() == (int)Paint) {
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if (static_cast<int>(event->type()) == static_cast<int>(Paint)) {
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paintGL();
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return true;
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}
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@ -1860,25 +1835,25 @@ bool Application::event(QEvent* event) {
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switch (event->type()) {
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case QEvent::MouseMove:
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mouseMoveEvent((QMouseEvent*)event);
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mouseMoveEvent(static_cast<QMouseEvent*>(event));
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return true;
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case QEvent::MouseButtonPress:
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mousePressEvent((QMouseEvent*)event);
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mousePressEvent(static_cast<QMouseEvent*>(event));
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return true;
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case QEvent::MouseButtonDblClick:
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mouseDoublePressEvent((QMouseEvent*)event);
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mouseDoublePressEvent(static_cast<QMouseEvent*>(event));
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return true;
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case QEvent::MouseButtonRelease:
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mouseReleaseEvent((QMouseEvent*)event);
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mouseReleaseEvent(static_cast<QMouseEvent*>(event));
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return true;
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case QEvent::KeyPress:
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keyPressEvent((QKeyEvent*)event);
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keyPressEvent(static_cast<QKeyEvent*>(event));
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return true;
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case QEvent::KeyRelease:
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keyReleaseEvent((QKeyEvent*)event);
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keyReleaseEvent(static_cast<QKeyEvent*>(event));
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return true;
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case QEvent::FocusOut:
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focusOutEvent((QFocusEvent*)event);
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focusOutEvent(static_cast<QFocusEvent*>(event));
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return true;
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case QEvent::TouchBegin:
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touchBeginEvent(static_cast<QTouchEvent*>(event));
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// synthesize events for keys currently pressed, since we may not get their release events
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foreach (int key, _keysPressed) {
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QKeyEvent event(QEvent::KeyRelease, key, Qt::NoModifier);
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keyReleaseEvent(&event);
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QKeyEvent keyEvent(QEvent::KeyRelease, key, Qt::NoModifier);
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keyReleaseEvent(&keyEvent);
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}
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_keysPressed.clear();
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}
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void Application::maybeToggleMenuVisible(QMouseEvent* event) {
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void Application::maybeToggleMenuVisible(QMouseEvent* event) const {
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#ifndef Q_OS_MAC
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// If in full screen, and our main windows menu bar is hidden, and we're close to the top of the QMainWindow
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// then show the menubar.
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}
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}
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void Application::mouseDoublePressEvent(QMouseEvent* event) {
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void Application::mouseDoublePressEvent(QMouseEvent* event) const {
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// if one of our scripts have asked to capture this event, then stop processing it
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if (_controllerScriptingInterface->isMouseCaptured()) {
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return;
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// put any application specific touch behavior below here..
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}
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void Application::wheelEvent(QWheelEvent* event) {
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void Application::wheelEvent(QWheelEvent* event) const {
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_altPressed = false;
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_controllerScriptingInterface->emitWheelEvent(event); // send events to any registered scripts
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bool isThrottled = displayPlugin->isThrottled();
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// Only run simulation code if more than the targetFramePeriod have passed since last time we ran
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// This attempts to lock the simulation at 60 updates per second, regardless of framerate
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float timeSinceLastUpdateUs = (float)_lastTimeUpdated.nsecsElapsed() / NSECS_PER_USEC;
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float timeSinceLastUpdateUs = static_cast<float>(_lastTimeUpdated.nsecsElapsed()) / NSECS_PER_USEC;
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float secondsSinceLastUpdate = timeSinceLastUpdateUs / USECS_PER_SECOND;
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if (isThrottled && (timeSinceLastUpdateUs / USECS_PER_MSEC) < THROTTLED_SIM_FRAME_PERIOD_MS) {
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@ -2639,7 +2614,7 @@ void Application::idle(uint64_t now) {
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static uint64_t lastIdleStart{ now };
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uint64_t idleStartToStartDuration = now - lastIdleStart;
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if (idleStartToStartDuration != 0) {
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_simsPerSecond.updateAverage((float)USECS_PER_SECOND / (float)idleStartToStartDuration);
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_simsPerSecond.updateAverage(static_cast<float>(USECS_PER_SECOND) / static_cast<float>(idleStartToStartDuration));
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}
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lastIdleStart = now;
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}
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}
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return _simsPerSecondReport;
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}
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void Application::setAvatarSimrateSample(float sample) {
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_avatarSimsPerSecond.updateAverage(sample);
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}
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float Application::getAvatarSimrate() {
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uint64_t now = usecTimestampNow();
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@ -2724,7 +2701,7 @@ void Application::setLowVelocityFilter(bool lowVelocityFilter) {
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controller::InputDevice::setLowVelocityFilter(lowVelocityFilter);
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}
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ivec2 Application::getMouse() {
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ivec2 Application::getMouse() const {
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auto reticlePosition = getApplicationCompositor().getReticlePosition();
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// in the HMD, the reticlePosition is the mouse position
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auto dde = DependencyManager::get<DdeFaceTracker>();
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return (dde->isActive() ? static_cast<FaceTracker*>(dde.data()) :
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(faceshift->isActive() ? static_cast<FaceTracker*>(faceshift.data()) : NULL));
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(faceshift->isActive() ? static_cast<FaceTracker*>(faceshift.data()) : nullptr));
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}
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FaceTracker* Application::getSelectedFaceTracker() {
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FaceTracker* faceTracker = NULL;
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FaceTracker* faceTracker = nullptr;
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#ifdef HAVE_FACESHIFT
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if (Menu::getInstance()->isOptionChecked(MenuOption::Faceshift)) {
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faceTracker = DependencyManager::get<Faceshift>().data();
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return faceTracker;
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}
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void Application::setActiveFaceTracker() {
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void Application::setActiveFaceTracker() const {
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#if defined(HAVE_FACESHIFT) || defined(HAVE_DDE)
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bool isMuted = Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking);
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#endif
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_settingsLoaded = true;
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}
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void Application::saveSettings() {
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void Application::saveSettings() const {
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sessionRunTime.set(_sessionRunTimer.elapsed() / MSECS_PER_SEC);
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DependencyManager::get<AudioClient>()->saveSettings();
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DependencyManager::get<LODManager>()->saveSettings();
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@ -2986,7 +2963,7 @@ void Application::init() {
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connect(getMyAvatar(), &MyAvatar::newCollisionSoundURL, DependencyManager::get<SoundCache>().data(), &SoundCache::getSound);
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}
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void Application::updateLOD() {
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void Application::updateLOD() const {
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PerformanceTimer perfTimer("LOD");
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// adjust it unless we were asked to disable this feature, or if we're currently in throttleRendering mode
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if (!isThrottleRendering()) {
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@ -3188,13 +3165,13 @@ void Application::reloadResourceCaches() {
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getMyAvatar()->resetFullAvatarURL();
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}
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void Application::rotationModeChanged() {
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void Application::rotationModeChanged() const {
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if (!Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
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getMyAvatar()->setHeadPitch(0);
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}
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}
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void Application::updateDialogs(float deltaTime) {
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void Application::updateDialogs(float deltaTime) const {
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PerformanceTimer perfTimer("updateDialogs");
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::updateDialogs()");
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@ -3220,7 +3197,7 @@ void Application::updateDialogs(float deltaTime) {
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void Application::update(float deltaTime) {
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PROFILE_RANGE_EX(__FUNCTION__, 0xffff0000, (uint64_t)_frameCount + 1);
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PROFILE_RANGE_EX(__FUNCTION__, 0xffff0000, static_cast<uint64_t>(_frameCount) + 1);
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::update()");
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@ -3230,7 +3207,7 @@ void Application::update(float deltaTime) {
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if (!_physicsEnabled && _processOctreeStatsCounter > 0) {
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// process octree stats packets are sent in between full sends of a scene.
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// We keep physics disabled until we've recieved a full scene and everything near the avatar in that
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// We keep physics disabled until we've received a full scene and everything near the avatar in that
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// scene is ready to compute its collision shape.
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if (nearbyEntitiesAreReadyForPhysics()) {
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@ -3380,14 +3357,14 @@ void Application::update(float deltaTime) {
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});
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}
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{
|
||||
PROFILE_RANGE_EX("StepSimulation", 0xffff8000, (uint64_t)getActiveDisplayPlugin()->presentCount());
|
||||
PROFILE_RANGE_EX("StepSimulation", 0xffff8000, static_cast<uint64_t>(getActiveDisplayPlugin()->presentCount()));
|
||||
PerformanceTimer perfTimer("stepSimulation");
|
||||
getEntities()->getTree()->withWriteLock([&] {
|
||||
_physicsEngine->stepSimulation();
|
||||
});
|
||||
}
|
||||
{
|
||||
PROFILE_RANGE_EX("HarvestChanges", 0xffffff00, (uint64_t)getActiveDisplayPlugin()->presentCount());
|
||||
PROFILE_RANGE_EX("HarvestChanges", 0xffffff00, static_cast<uint64_t>(getActiveDisplayPlugin()->presentCount()));
|
||||
PerformanceTimer perfTimer("harvestChanges");
|
||||
if (_physicsEngine->hasOutgoingChanges()) {
|
||||
getEntities()->getTree()->withWriteLock([&] {
|
||||
|
@ -3425,20 +3402,20 @@ void Application::update(float deltaTime) {
|
|||
qApp->setAvatarSimrateSample(1.0f / deltaTime);
|
||||
|
||||
{
|
||||
PROFILE_RANGE_EX("OtherAvatars", 0xffff00ff, (uint64_t)getActiveDisplayPlugin()->presentCount());
|
||||
PROFILE_RANGE_EX("OtherAvatars", 0xffff00ff, static_cast<uint64_t>(getActiveDisplayPlugin()->presentCount()));
|
||||
avatarManager->updateOtherAvatars(deltaTime);
|
||||
}
|
||||
|
||||
qApp->updateMyAvatarLookAtPosition();
|
||||
|
||||
{
|
||||
PROFILE_RANGE_EX("MyAvatar", 0xffff00ff, (uint64_t)getActiveDisplayPlugin()->presentCount());
|
||||
PROFILE_RANGE_EX("MyAvatar", 0xffff00ff, static_cast<uint64_t>(getActiveDisplayPlugin()->presentCount()));
|
||||
avatarManager->updateMyAvatar(deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE_EX("Overlays", 0xffff0000, (uint64_t)getActiveDisplayPlugin()->presentCount());
|
||||
PROFILE_RANGE_EX("Overlays", 0xffff0000, static_cast<uint64_t>(getActiveDisplayPlugin()->presentCount()));
|
||||
PerformanceTimer perfTimer("overlays");
|
||||
_overlays.update(deltaTime);
|
||||
}
|
||||
|
@ -3458,7 +3435,7 @@ void Application::update(float deltaTime) {
|
|||
|
||||
// Update my voxel servers with my current voxel query...
|
||||
{
|
||||
PROFILE_RANGE_EX("QueryOctree", 0xffff0000, (uint64_t)getActiveDisplayPlugin()->presentCount());
|
||||
PROFILE_RANGE_EX("QueryOctree", 0xffff0000, static_cast<uint64_t>(getActiveDisplayPlugin()->presentCount()));
|
||||
PerformanceTimer perfTimer("queryOctree");
|
||||
quint64 sinceLastQuery = now - _lastQueriedTime;
|
||||
const quint64 TOO_LONG_SINCE_LAST_QUERY = 3 * USECS_PER_SECOND;
|
||||
|
@ -3497,7 +3474,7 @@ void Application::update(float deltaTime) {
|
|||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE_EX("PreRenderLambdas", 0xffff0000, (uint64_t)0);
|
||||
PROFILE_RANGE_EX("PreRenderLambdas", 0xffff0000, static_cast<uint64_t>(0));
|
||||
|
||||
std::unique_lock<std::mutex> guard(_preRenderLambdasLock);
|
||||
for (auto& iter : _preRenderLambdas) {
|
||||
|
@ -3535,7 +3512,7 @@ int Application::sendNackPackets() {
|
|||
|
||||
QSet<OCTREE_PACKET_SEQUENCE> missingSequenceNumbers;
|
||||
_octreeServerSceneStats.withReadLock([&] {
|
||||
// retreive octree scene stats of this node
|
||||
// retrieve octree scene stats of this node
|
||||
if (_octreeServerSceneStats.find(nodeUUID) == _octreeServerSceneStats.end()) {
|
||||
return;
|
||||
}
|
||||
|
@ -3551,7 +3528,7 @@ int Application::sendNackPackets() {
|
|||
}
|
||||
|
||||
if (nackPacketList->getNumPackets()) {
|
||||
packetsSent += (int)nackPacketList->getNumPackets();
|
||||
packetsSent += static_cast<int>(nackPacketList->getNumPackets());
|
||||
|
||||
// send the packet list
|
||||
nodeList->sendPacketList(std::move(nackPacketList), *node);
|
||||
|
@ -3735,7 +3712,7 @@ bool Application::isHMDMode() const {
|
|||
}
|
||||
float Application::getTargetFrameRate() { return getActiveDisplayPlugin()->getTargetFrameRate(); }
|
||||
|
||||
QRect Application::getDesirableApplicationGeometry() {
|
||||
QRect Application::getDesirableApplicationGeometry() const {
|
||||
QRect applicationGeometry = getWindow()->geometry();
|
||||
|
||||
// If our parent window is on the HMD, then don't use its geometry, instead use
|
||||
|
@ -3748,7 +3725,7 @@ QRect Application::getDesirableApplicationGeometry() {
|
|||
|
||||
// if our app's screen is the hmd screen, we don't want to place the
|
||||
// running scripts widget on it. So we need to pick a better screen.
|
||||
// we will use the screen for the HMDTools since it's a guarenteed
|
||||
// we will use the screen for the HMDTools since it's a guaranteed
|
||||
// better screen.
|
||||
if (appScreen == hmdScreen) {
|
||||
QScreen* betterScreen = hmdTools->windowHandle()->screen();
|
||||
|
@ -3777,7 +3754,7 @@ void Application::loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum) {
|
|||
viewFrustum.calculate();
|
||||
}
|
||||
|
||||
glm::vec3 Application::getSunDirection() {
|
||||
glm::vec3 Application::getSunDirection() const {
|
||||
// Sun direction is in fact just the location of the sun relative to the origin
|
||||
auto skyStage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
|
||||
return skyStage->getSunLight()->getDirection();
|
||||
|
@ -3979,7 +3956,8 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
|
|||
RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE;
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowHulls)) {
|
||||
renderDebugFlags = (RenderArgs::DebugFlags) (renderDebugFlags | (int)RenderArgs::RENDER_DEBUG_HULLS);
|
||||
renderDebugFlags = static_cast<RenderArgs::DebugFlags>(renderDebugFlags |
|
||||
static_cast<int>(RenderArgs::RENDER_DEBUG_HULLS));
|
||||
}
|
||||
renderArgs->_debugFlags = renderDebugFlags;
|
||||
//ViveControllerManager::getInstance().updateRendering(renderArgs, _main3DScene, pendingChanges);
|
||||
|
@ -4033,7 +4011,7 @@ void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& regi
|
|||
auto originalViewport = renderArgs->_viewport;
|
||||
// Grab current viewport to reset it at the end
|
||||
|
||||
float aspect = (float)region.width() / region.height();
|
||||
float aspect = static_cast<float>(region.width()) / region.height();
|
||||
float fov = MIRROR_FIELD_OF_VIEW;
|
||||
|
||||
auto myAvatar = getMyAvatar();
|
||||
|
@ -4044,7 +4022,7 @@ void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& regi
|
|||
myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_REARVIEW_BODY_DISTANCE * myAvatar->getScale());
|
||||
|
||||
} else { // HEAD zoom level
|
||||
// FIXME note that the positioing of the camera relative to the avatar can suffer limited
|
||||
// FIXME note that the positioning of the camera relative to the avatar can suffer limited
|
||||
// precision as the user's position moves further away from the origin. Thus at
|
||||
// /1e7,1e7,1e7 (well outside the buildable volume) the mirror camera veers and sways
|
||||
// wildly as you rotate your avatar because the floating point values are becoming
|
||||
|
@ -4069,7 +4047,7 @@ void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& regi
|
|||
|
||||
// set the bounds of rear mirror view
|
||||
// the region is in device independent coordinates; must convert to device
|
||||
float ratio = (float)QApplication::desktop()->windowHandle()->devicePixelRatio() * getRenderResolutionScale();
|
||||
float ratio = static_cast<float>(QApplication::desktop()->windowHandle()->devicePixelRatio()) * getRenderResolutionScale();
|
||||
int width = region.width() * ratio;
|
||||
int height = region.height() * ratio;
|
||||
gpu::Vec4i viewport = gpu::Vec4i(0, 0, width, height);
|
||||
|
@ -4090,7 +4068,7 @@ void Application::resetSensors(bool andReload) {
|
|||
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "reset", Qt::QueuedConnection);
|
||||
}
|
||||
|
||||
void Application::updateWindowTitle(){
|
||||
void Application::updateWindowTitle() const {
|
||||
|
||||
QString buildVersion = " (build " + applicationVersion() + ")";
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
|
@ -4148,14 +4126,14 @@ void Application::resettingDomain() {
|
|||
_notifiedPacketVersionMismatchThisDomain = false;
|
||||
}
|
||||
|
||||
void Application::nodeAdded(SharedNodePointer node) {
|
||||
void Application::nodeAdded(SharedNodePointer node) const {
|
||||
if (node->getType() == NodeType::AvatarMixer) {
|
||||
// new avatar mixer, send off our identity packet right away
|
||||
getMyAvatar()->sendIdentityPacket();
|
||||
}
|
||||
}
|
||||
|
||||
void Application::nodeActivated(SharedNodePointer node) {
|
||||
void Application::nodeActivated(SharedNodePointer node) const {
|
||||
if (node->getType() == NodeType::AssetServer) {
|
||||
// asset server just connected - check if we have the asset browser showing
|
||||
|
||||
|
@ -4289,7 +4267,7 @@ int Application::processOctreeStats(ReceivedMessage& message, SharedNodePointer
|
|||
statsMessageLength = octreeStats.unpackFromPacket(message);
|
||||
|
||||
// see if this is the first we've heard of this node...
|
||||
NodeToJurisdictionMap* jurisdiction = NULL;
|
||||
NodeToJurisdictionMap* jurisdiction = nullptr;
|
||||
QString serverType;
|
||||
if (sendingNode->getType() == NodeType::EntityServer) {
|
||||
jurisdiction = &_entityServerJurisdictions;
|
||||
|
@ -4445,7 +4423,7 @@ bool Application::acceptURL(const QString& urlString, bool defaultUpload) {
|
|||
return defaultUpload;
|
||||
}
|
||||
|
||||
void Application::setSessionUUID(const QUuid& sessionUUID) {
|
||||
void Application::setSessionUUID(const QUuid& sessionUUID) const {
|
||||
// HACK: until we swap the library dependency order between physics and entities
|
||||
// we cache the sessionID in two distinct places for physics.
|
||||
Physics::setSessionUUID(sessionUUID); // TODO: remove this one
|
||||
|
@ -4586,7 +4564,7 @@ bool Application::displayAvatarAttachmentConfirmationDialog(const QString& name)
|
|||
}
|
||||
}
|
||||
|
||||
void Application::toggleRunningScriptsWidget() {
|
||||
void Application::toggleRunningScriptsWidget() const {
|
||||
static const QUrl url("hifi/dialogs/RunningScripts.qml");
|
||||
DependencyManager::get<OffscreenUi>()->show(url, "RunningScripts");
|
||||
//if (_runningScriptsWidget->isVisible()) {
|
||||
|
@ -4623,7 +4601,7 @@ void Application::packageModel() {
|
|||
ModelPackager::package();
|
||||
}
|
||||
|
||||
void Application::openUrl(const QUrl& url) {
|
||||
void Application::openUrl(const QUrl& url) const {
|
||||
if (!url.isEmpty()) {
|
||||
if (url.scheme() == HIFI_URL_SCHEME) {
|
||||
DependencyManager::get<AddressManager>()->handleLookupString(url.toString());
|
||||
|
@ -4653,7 +4631,7 @@ void Application::setPreviousScriptLocation(const QString& location) {
|
|||
_previousScriptLocation.set(location);
|
||||
}
|
||||
|
||||
void Application::loadScriptURLDialog() {
|
||||
void Application::loadScriptURLDialog() const {
|
||||
auto newScript = OffscreenUi::getText(nullptr, "Open and Run Script", "Script URL");
|
||||
if (!newScript.isEmpty()) {
|
||||
DependencyManager::get<ScriptEngines>()->loadScript(newScript);
|
||||
|
@ -4718,7 +4696,7 @@ void Application::notifyPacketVersionMismatch() {
|
|||
}
|
||||
}
|
||||
|
||||
void Application::checkSkeleton() {
|
||||
void Application::checkSkeleton() const {
|
||||
if (getMyAvatar()->getSkeletonModel()->isActive() && !getMyAvatar()->getSkeletonModel()->hasSkeleton()) {
|
||||
qCDebug(interfaceapp) << "MyAvatar model has no skeleton";
|
||||
|
||||
|
@ -4799,7 +4777,7 @@ void Application::setMaxOctreePacketsPerSecond(int maxOctreePPS) {
|
|||
}
|
||||
}
|
||||
|
||||
int Application::getMaxOctreePacketsPerSecond() {
|
||||
int Application::getMaxOctreePacketsPerSecond() const {
|
||||
return _maxOctreePPS;
|
||||
}
|
||||
|
||||
|
@ -4823,7 +4801,7 @@ DisplayPlugin* Application::getActiveDisplayPlugin() {
|
|||
}
|
||||
|
||||
const DisplayPlugin* Application::getActiveDisplayPlugin() const {
|
||||
return ((Application*)this)->getActiveDisplayPlugin();
|
||||
return const_cast<Application*>(this)->getActiveDisplayPlugin();
|
||||
}
|
||||
|
||||
static void addDisplayPluginToMenu(DisplayPluginPointer displayPlugin, bool active = false) {
|
||||
|
@ -4903,7 +4881,7 @@ void Application::updateDisplayMode() {
|
|||
}
|
||||
}
|
||||
|
||||
// concactonate the groupings into a single list in the order: standard, advanced, developer
|
||||
// concatenate the groupings into a single list in the order: standard, advanced, developer
|
||||
standard.insert(std::end(standard), std::begin(advanced), std::end(advanced));
|
||||
standard.insert(std::end(standard), std::begin(developer), std::end(developer));
|
||||
|
||||
|
@ -4915,7 +4893,7 @@ void Application::updateDisplayMode() {
|
|||
first = false;
|
||||
}
|
||||
|
||||
// after all plugins have been added to the menu, add a seperator to the menu
|
||||
// after all plugins have been added to the menu, add a separator to the menu
|
||||
auto menu = Menu::getInstance();
|
||||
auto parent = menu->getMenu(MenuOption::OutputMenu);
|
||||
parent->addSeparator();
|
||||
|
@ -4986,7 +4964,7 @@ void Application::updateDisplayMode() {
|
|||
|
||||
emit activeDisplayPluginChanged();
|
||||
|
||||
// reset the avatar, to set head and hand palms back to a resonable default pose.
|
||||
// reset the avatar, to set head and hand palms back to a reasonable default pose.
|
||||
getMyAvatar()->reset(false);
|
||||
|
||||
Q_ASSERT_X(_displayPlugin, "Application::updateDisplayMode", "could not find an activated display plugin");
|
||||
|
@ -5115,7 +5093,7 @@ void Application::setActiveDisplayPlugin(const QString& pluginName) {
|
|||
updateDisplayMode();
|
||||
}
|
||||
|
||||
void Application::handleLocalServerConnection() {
|
||||
void Application::handleLocalServerConnection() const {
|
||||
auto server = qobject_cast<QLocalServer*>(sender());
|
||||
|
||||
qDebug() << "Got connection on local server from additional instance - waiting for parameters";
|
||||
|
@ -5128,7 +5106,7 @@ void Application::handleLocalServerConnection() {
|
|||
qApp->getWindow()->activateWindow();
|
||||
}
|
||||
|
||||
void Application::readArgumentsFromLocalSocket() {
|
||||
void Application::readArgumentsFromLocalSocket() const {
|
||||
auto socket = qobject_cast<QLocalSocket*>(sender());
|
||||
|
||||
auto message = socket->readAll();
|
||||
|
|
|
@ -135,14 +135,14 @@ public:
|
|||
const ViewFrustum* getDisplayViewFrustum() const;
|
||||
ViewFrustum* getShadowViewFrustum() override { return &_shadowViewFrustum; }
|
||||
const OctreePacketProcessor& getOctreePacketProcessor() const { return _octreeProcessor; }
|
||||
EntityTreeRenderer* getEntities() { return DependencyManager::get<EntityTreeRenderer>().data(); }
|
||||
EntityTreeRenderer* getEntities() const { return DependencyManager::get<EntityTreeRenderer>().data(); }
|
||||
QUndoStack* getUndoStack() { return &_undoStack; }
|
||||
MainWindow* getWindow() { return _window; }
|
||||
EntityTreePointer getEntityClipboard() { return _entityClipboard; }
|
||||
MainWindow* getWindow() const { return _window; }
|
||||
EntityTreePointer getEntityClipboard() const { return _entityClipboard; }
|
||||
EntityTreeRenderer* getEntityClipboardRenderer() { return &_entityClipboardRenderer; }
|
||||
EntityEditPacketSender* getEntityEditPacketSender() { return &_entityEditSender; }
|
||||
|
||||
ivec2 getMouse();
|
||||
ivec2 getMouse() const;
|
||||
|
||||
FaceTracker* getActiveFaceTracker();
|
||||
FaceTracker* getSelectedFaceTracker();
|
||||
|
@ -155,7 +155,7 @@ public:
|
|||
|
||||
bool isForeground() const { return _isForeground; }
|
||||
|
||||
uint32_t getFrameCount() { return _frameCount; }
|
||||
uint32_t getFrameCount() const { return _frameCount; }
|
||||
float getFps() const { return _fps; }
|
||||
float getTargetFrameRate(); // frames/second
|
||||
float getLastInstanteousFps() const { return _lastInstantaneousFps; }
|
||||
|
@ -179,7 +179,7 @@ public:
|
|||
DisplayPlugin* getActiveDisplayPlugin();
|
||||
const DisplayPlugin* getActiveDisplayPlugin() const;
|
||||
|
||||
FileLogger* getLogger() { return _logger; }
|
||||
FileLogger* getLogger() const { return _logger; }
|
||||
|
||||
glm::vec2 getViewportDimensions() const;
|
||||
|
||||
|
@ -189,7 +189,7 @@ public:
|
|||
|
||||
bool isAboutToQuit() const { return _aboutToQuit; }
|
||||
|
||||
// the isHMDmode is true whenever we use the interface from an HMD and not a standard flat display
|
||||
// the isHMDMode is true whenever we use the interface from an HMD and not a standard flat display
|
||||
// rendering of several elements depend on that
|
||||
// TODO: carry that information on the Camera as a setting
|
||||
bool isHMDMode() const;
|
||||
|
@ -197,14 +197,14 @@ public:
|
|||
glm::mat4 getEyeOffset(int eye) const;
|
||||
glm::mat4 getEyeProjection(int eye) const;
|
||||
|
||||
QRect getDesirableApplicationGeometry();
|
||||
QRect getDesirableApplicationGeometry() const;
|
||||
Bookmarks* getBookmarks() const { return _bookmarks; }
|
||||
|
||||
virtual bool canAcceptURL(const QString& url) const override;
|
||||
virtual bool acceptURL(const QString& url, bool defaultUpload = false) override;
|
||||
|
||||
void setMaxOctreePacketsPerSecond(int maxOctreePPS);
|
||||
int getMaxOctreePacketsPerSecond();
|
||||
int getMaxOctreePacketsPerSecond() const;
|
||||
|
||||
render::ScenePointer getMain3DScene() override { return _main3DScene; }
|
||||
render::ScenePointer getMain3DScene() const { return _main3DScene; }
|
||||
|
@ -239,22 +239,22 @@ public slots:
|
|||
bool exportEntities(const QString& filename, float x, float y, float z, float scale);
|
||||
bool importEntities(const QString& url);
|
||||
|
||||
void setLowVelocityFilter(bool lowVelocityFilter);
|
||||
static void setLowVelocityFilter(bool lowVelocityFilter);
|
||||
Q_INVOKABLE void loadDialog();
|
||||
Q_INVOKABLE void loadScriptURLDialog();
|
||||
Q_INVOKABLE void loadScriptURLDialog() const;
|
||||
void toggleLogDialog();
|
||||
void toggleRunningScriptsWidget();
|
||||
void toggleRunningScriptsWidget() const;
|
||||
void toggleAssetServerWidget(QString filePath = "");
|
||||
|
||||
void handleLocalServerConnection();
|
||||
void readArgumentsFromLocalSocket();
|
||||
void handleLocalServerConnection() const;
|
||||
void readArgumentsFromLocalSocket() const;
|
||||
|
||||
void packageModel();
|
||||
static void packageModel();
|
||||
|
||||
void openUrl(const QUrl& url);
|
||||
void openUrl(const QUrl& url) const;
|
||||
|
||||
void resetSensors(bool andReload = false);
|
||||
void setActiveFaceTracker();
|
||||
void setActiveFaceTracker() const;
|
||||
|
||||
#ifdef HAVE_IVIEWHMD
|
||||
void setActiveEyeTracker();
|
||||
|
@ -264,7 +264,7 @@ public slots:
|
|||
#endif
|
||||
|
||||
void aboutApp();
|
||||
void showHelp();
|
||||
static void showHelp();
|
||||
|
||||
void cycleCamera();
|
||||
void cameraMenuChanged();
|
||||
|
@ -273,14 +273,14 @@ public slots:
|
|||
|
||||
void reloadResourceCaches();
|
||||
|
||||
void updateHeartbeat();
|
||||
void updateHeartbeat() const;
|
||||
|
||||
void crashApplication();
|
||||
void deadlockApplication();
|
||||
static void crashApplication();
|
||||
static void deadlockApplication();
|
||||
|
||||
void rotationModeChanged();
|
||||
void rotationModeChanged() const;
|
||||
|
||||
void runTests();
|
||||
static void runTests();
|
||||
|
||||
private slots:
|
||||
void showDesktop();
|
||||
|
@ -290,7 +290,7 @@ private slots:
|
|||
|
||||
void resettingDomain();
|
||||
|
||||
void audioMuteToggled();
|
||||
void audioMuteToggled() const;
|
||||
void faceTrackerMuteToggled();
|
||||
|
||||
void activeChanged(Qt::ApplicationState state);
|
||||
|
@ -298,7 +298,7 @@ private slots:
|
|||
void notifyPacketVersionMismatch();
|
||||
|
||||
void loadSettings();
|
||||
void saveSettings();
|
||||
void saveSettings() const;
|
||||
|
||||
bool acceptSnapshot(const QString& urlString);
|
||||
bool askToSetAvatarUrl(const QString& url);
|
||||
|
@ -308,18 +308,18 @@ private slots:
|
|||
void displayAvatarAttachmentWarning(const QString& message) const;
|
||||
bool displayAvatarAttachmentConfirmationDialog(const QString& name) const;
|
||||
|
||||
void setSessionUUID(const QUuid& sessionUUID);
|
||||
void setSessionUUID(const QUuid& sessionUUID) const;
|
||||
void domainChanged(const QString& domainHostname);
|
||||
void updateWindowTitle();
|
||||
void nodeAdded(SharedNodePointer node);
|
||||
void nodeActivated(SharedNodePointer node);
|
||||
void updateWindowTitle() const;
|
||||
void nodeAdded(SharedNodePointer node) const;
|
||||
void nodeActivated(SharedNodePointer node) const;
|
||||
void nodeKilled(SharedNodePointer node);
|
||||
void packetSent(quint64 length);
|
||||
static void packetSent(quint64 length);
|
||||
void updateDisplayMode();
|
||||
void updateInputModes();
|
||||
|
||||
private:
|
||||
void initDisplay();
|
||||
static void initDisplay();
|
||||
void init();
|
||||
|
||||
void cleanupBeforeQuit();
|
||||
|
@ -327,14 +327,14 @@ private:
|
|||
void update(float deltaTime);
|
||||
|
||||
// Various helper functions called during update()
|
||||
void updateLOD();
|
||||
void updateLOD() const;
|
||||
void updateThreads(float deltaTime);
|
||||
void updateDialogs(float deltaTime);
|
||||
void updateDialogs(float deltaTime) const;
|
||||
|
||||
void queryOctree(NodeType_t serverType, PacketType packetType, NodeToJurisdictionMap& jurisdictions);
|
||||
void loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum);
|
||||
static void loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum);
|
||||
|
||||
glm::vec3 getSunDirection();
|
||||
glm::vec3 getSunDirection() const;
|
||||
|
||||
void renderRearViewMirror(RenderArgs* renderArgs, const QRect& region);
|
||||
|
||||
|
@ -344,7 +344,7 @@ private:
|
|||
|
||||
MyAvatar* getMyAvatar() const;
|
||||
|
||||
void checkSkeleton();
|
||||
void checkSkeleton() const;
|
||||
|
||||
void initializeAcceptedFiles();
|
||||
|
||||
|
@ -366,18 +366,18 @@ private:
|
|||
|
||||
void mouseMoveEvent(QMouseEvent* event);
|
||||
void mousePressEvent(QMouseEvent* event);
|
||||
void mouseDoublePressEvent(QMouseEvent* event);
|
||||
void mouseDoublePressEvent(QMouseEvent* event) const;
|
||||
void mouseReleaseEvent(QMouseEvent* event);
|
||||
|
||||
void touchBeginEvent(QTouchEvent* event);
|
||||
void touchEndEvent(QTouchEvent* event);
|
||||
void touchUpdateEvent(QTouchEvent* event);
|
||||
|
||||
void wheelEvent(QWheelEvent* event);
|
||||
void wheelEvent(QWheelEvent* event) const;
|
||||
void dropEvent(QDropEvent* event);
|
||||
void dragEnterEvent(QDragEnterEvent* event);
|
||||
static void dragEnterEvent(QDragEnterEvent* event);
|
||||
|
||||
void maybeToggleMenuVisible(QMouseEvent* event);
|
||||
void maybeToggleMenuVisible(QMouseEvent* event) const;
|
||||
|
||||
MainWindow* _window;
|
||||
QElapsedTimer& _sessionRunTimer;
|
||||
|
@ -423,7 +423,7 @@ private:
|
|||
int _avatarSimsPerSecondReport {0};
|
||||
quint64 _lastAvatarSimsPerSecondUpdate {0};
|
||||
Camera _myCamera; // My view onto the world
|
||||
Camera _mirrorCamera; // Cammera for mirror view
|
||||
Camera _mirrorCamera; // Camera for mirror view
|
||||
QRect _mirrorViewRect;
|
||||
|
||||
Setting::Handle<QString> _previousScriptLocation;
|
||||
|
@ -475,7 +475,8 @@ private:
|
|||
|
||||
quint64 _lastFaceTrackerUpdate;
|
||||
|
||||
render::ScenePointer _main3DScene{ new render::Scene(glm::vec3(-0.5f * (float)TREE_SCALE), (float)TREE_SCALE) };
|
||||
render::ScenePointer _main3DScene{ new render::Scene(glm::vec3(-0.5f * static_cast<float>(TREE_SCALE)),
|
||||
static_cast<float>(TREE_SCALE)) };
|
||||
render::EnginePointer _renderEngine{ new render::Engine() };
|
||||
gpu::ContextPointer _gpuContext; // initialized during window creation
|
||||
|
||||
|
|
Loading…
Reference in a new issue