GPU tweaks

This commit is contained in:
Brad Davis 2019-01-30 13:10:52 -08:00
parent 5d1277e1bb
commit b1eb0b0a46
5 changed files with 72 additions and 3 deletions

View file

@ -426,6 +426,9 @@ void GLBackend::render(const Batch& batch) {
GL_PROFILE_RANGE(render_gpu_gl, batch.getName().c_str());
_transform._skybox = _stereo._skybox = batch.isSkyboxEnabled();
// FIXME move this to between the transfer and draw passes, so that
// framebuffer setup can see the proper stereo state and enable things
// like foveation
// Allow the batch to override the rendering stereo settings
// for things like full framebuffer copy operations (deferred lighting passes)
bool savedStereo = _stereo._enable;

View file

@ -95,7 +95,7 @@ public:
// Shutdown rendering and persist any required resources
void shutdown() override;
void setCameraCorrection(const Mat4& correction, const Mat4& prevRenderView, bool reset = false);
void setCameraCorrection(const Mat4& correction, const Mat4& prevRenderView, bool reset = false) override;
void render(const Batch& batch) final override;
// This call synchronize the Full Backend cache with the current GLState

View file

@ -48,6 +48,7 @@ public:
class GLESTexture : public GLTexture {
using Parent = GLTexture;
friend class GLESBackend;
friend class GLESFramebuffer;
GLuint allocate(const Texture& texture);
protected:
GLESTexture(const std::weak_ptr<GLBackend>& backend, const Texture& buffer);

View file

@ -17,6 +17,34 @@
namespace gpu { namespace gles {
// returns the FOV from the projection matrix
static inline vec4 extractFov( const glm::mat4& m) {
static const std::array<vec4, 4> CLIPS{ {
{ 1, 0, 0, 1 },
{ -1, 0, 0, 1 },
{ 0, 1, 0, 1 },
{ 0, -1, 0, 1 }
} };
glm::mat4 mt = glm::transpose(m);
vec4 v, result;
// Left
v = mt * CLIPS[0];
result.x = -atanf(v.z / v.x);
// Right
v = mt * CLIPS[1];
result.y = atanf(v.z / v.x);
// Down
v = mt * CLIPS[2];
result.z = -atanf(v.z / v.y);
// Up
v = mt * CLIPS[3];
result.w = atanf(v.z / v.y);
return result;
}
class GLESFramebuffer : public gl::GLFramebuffer {
using Parent = gl::GLFramebuffer;
static GLuint allocate() {
@ -29,6 +57,24 @@ public:
GLint currentFBO = -1;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &currentFBO);
glBindFramebuffer(GL_FRAMEBUFFER, _fbo);
vec2 focalPoint{ -1.0f };
#if 0
{
auto backend = _backend.lock();
if (backend && backend->isStereo()) {
glm::mat4 projections[2];
backend->getStereoProjections(projections);
vec4 fov = extractFov(projections[0]);
float fovwidth = fov.x + fov.y;
float fovheight = fov.z + fov.w;
focalPoint.x = fov.y / fovwidth;
focalPoint.y = (fov.z / fovheight) - 0.5f;
}
}
#endif
gl::GLTexture* gltexture = nullptr;
TexturePointer surface;
if (_gpuObject.getColorStamps() != _colorStamps) {
@ -58,7 +104,7 @@ public:
surface = b._texture;
if (surface) {
Q_ASSERT(TextureUsageType::RENDERBUFFER == surface->getUsageType());
gltexture = backend->syncGPUObject(surface);
gltexture = backend->syncGPUObject(surface);
} else {
gltexture = nullptr;
}
@ -66,6 +112,24 @@ public:
if (gltexture) {
if (gltexture->_target == GL_TEXTURE_2D) {
glFramebufferTexture2D(GL_FRAMEBUFFER, colorAttachments[unit], GL_TEXTURE_2D, gltexture->_texture, 0);
#if 0
if (glTextureFoveationParametersQCOM && focalPoint.x != -1.0f) {
static GLint FOVEATION_QUERY = 0;
static std::once_flag once;
std::call_once(once, [&]{
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM, &FOVEATION_QUERY);
});
static const float foveaArea = 4.0f;
static const float gain = 16.0f;
GLESBackend::GLESTexture* glestexture = static_cast<GLESBackend::GLESTexture*>(gltexture);
glestexture->withPreservedTexture([=]{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM, GL_FOVEATION_ENABLE_BIT_QCOM | GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM);
glTextureFoveationParametersQCOM(_id, 0, 0, -focalPoint.x, focalPoint.y, gain * 2.0f, gain, foveaArea);
glTextureFoveationParametersQCOM(_id, 0, 1, focalPoint.x, focalPoint.y, gain * 2.0f, gain, foveaArea);
});
}
#endif
} else {
glFramebufferTextureLayer(GL_FRAMEBUFFER, colorAttachments[unit], gltexture->_texture, 0,
b._subresource);

View file

@ -66,6 +66,7 @@ public:
virtual void syncProgram(const gpu::ShaderPointer& program) = 0;
virtual void recycle() const = 0;
virtual void downloadFramebuffer(const FramebufferPointer& srcFramebuffer, const Vec4i& region, QImage& destImage) = 0;
virtual void setCameraCorrection(const Mat4& correction, const Mat4& prevRenderView, bool reset = false) {}
virtual bool supportedTextureFormat(const gpu::Element& format) = 0;
@ -117,7 +118,6 @@ public:
static ContextMetricSize textureResourcePopulatedGPUMemSize;
static ContextMetricSize textureResourceIdealGPUMemSize;
protected:
virtual bool isStereo() const {
return _stereo.isStereo();
}
@ -127,6 +127,7 @@ protected:
eyeProjections[i] = _stereo._eyeProjections[i];
}
}
protected:
void getStereoViews(mat4* eyeViews) const {
for (int i = 0; i < 2; ++i) {