Revert enabling sRGB for GLcontext pixel format

This commit is contained in:
samcake 2016-08-30 12:44:35 -07:00
parent ba9a6b107f
commit b18c0d5325

View file

@ -205,8 +205,10 @@ void Context::create() {
formatAttribs.push_back(24); formatAttribs.push_back(24);
formatAttribs.push_back(WGL_STENCIL_BITS_ARB); formatAttribs.push_back(WGL_STENCIL_BITS_ARB);
formatAttribs.push_back(8); formatAttribs.push_back(8);
formatAttribs.push_back(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB); #ifdef NATIVE_SRGB_FRAMEBUFFER
formatAttribs.push_back(GL_TRUE); // formatAttribs.push_back(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB);
// formatAttribs.push_back(GL_TRUE);
#endif
// terminate the list // terminate the list
formatAttribs.push_back(0); formatAttribs.push_back(0);
UINT numFormats; UINT numFormats;