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Merge pull request #16471 from samcake/v0860
DEV-2711: Fix with procedural material and shadows applied on deformed mesh
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commit
b14c1ee331
2 changed files with 6 additions and 2 deletions
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@ -192,7 +192,9 @@ void DrawHighlightMask::run(const render::RenderContextPointer& renderContext, c
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ShapeKey::Builder(), ShapeKey::Builder().withFade(),
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ShapeKey::Builder().withDeformed(), ShapeKey::Builder().withDeformed().withFade(),
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ShapeKey::Builder().withDeformed().withDualQuatSkinned(), ShapeKey::Builder().withDeformed().withDualQuatSkinned().withFade(),
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ShapeKey::Builder().withOwnPipeline(), ShapeKey::Builder().withOwnPipeline().withFade()
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ShapeKey::Builder().withOwnPipeline(), ShapeKey::Builder().withOwnPipeline().withFade(),
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ShapeKey::Builder().withOwnPipeline().withDeformed(), ShapeKey::Builder().withOwnPipeline().withDeformed().withFade(),
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ShapeKey::Builder().withOwnPipeline().withDeformed().withDualQuatSkinned(), ShapeKey::Builder().withOwnPipeline().withDeformed().withDualQuatSkinned().withFade(),
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};
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std::vector<std::vector<ShapeKey>> sortedShapeKeys(keys.size());
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@ -257,7 +257,9 @@ void RenderShadowMap::run(const render::RenderContextPointer& renderContext, con
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ShapeKey::Builder(), ShapeKey::Builder().withFade(),
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ShapeKey::Builder().withDeformed(), ShapeKey::Builder().withDeformed().withFade(),
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ShapeKey::Builder().withDeformed().withDualQuatSkinned(), ShapeKey::Builder().withDeformed().withDualQuatSkinned().withFade(),
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ShapeKey::Builder().withOwnPipeline(), ShapeKey::Builder().withOwnPipeline().withFade()
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ShapeKey::Builder().withOwnPipeline(), ShapeKey::Builder().withOwnPipeline().withFade(),
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ShapeKey::Builder().withOwnPipeline().withDeformed(), ShapeKey::Builder().withOwnPipeline().withDeformed().withFade(),
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ShapeKey::Builder().withOwnPipeline().withDeformed().withDualQuatSkinned(), ShapeKey::Builder().withOwnPipeline().withDeformed().withDualQuatSkinned().withFade(),
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};
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std::vector<std::vector<ShapeKey>> sortedShapeKeys(keys.size());
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