Merge pull request #16471 from samcake/v0860

DEV-2711: Fix with procedural material and shadows applied on deformed mesh
This commit is contained in:
Shannon Romano 2019-11-08 10:25:10 -08:00 committed by GitHub
commit b14c1ee331
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 6 additions and 2 deletions

View file

@ -192,7 +192,9 @@ void DrawHighlightMask::run(const render::RenderContextPointer& renderContext, c
ShapeKey::Builder(), ShapeKey::Builder().withFade(),
ShapeKey::Builder().withDeformed(), ShapeKey::Builder().withDeformed().withFade(),
ShapeKey::Builder().withDeformed().withDualQuatSkinned(), ShapeKey::Builder().withDeformed().withDualQuatSkinned().withFade(),
ShapeKey::Builder().withOwnPipeline(), ShapeKey::Builder().withOwnPipeline().withFade()
ShapeKey::Builder().withOwnPipeline(), ShapeKey::Builder().withOwnPipeline().withFade(),
ShapeKey::Builder().withOwnPipeline().withDeformed(), ShapeKey::Builder().withOwnPipeline().withDeformed().withFade(),
ShapeKey::Builder().withOwnPipeline().withDeformed().withDualQuatSkinned(), ShapeKey::Builder().withOwnPipeline().withDeformed().withDualQuatSkinned().withFade(),
};
std::vector<std::vector<ShapeKey>> sortedShapeKeys(keys.size());

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@ -257,7 +257,9 @@ void RenderShadowMap::run(const render::RenderContextPointer& renderContext, con
ShapeKey::Builder(), ShapeKey::Builder().withFade(),
ShapeKey::Builder().withDeformed(), ShapeKey::Builder().withDeformed().withFade(),
ShapeKey::Builder().withDeformed().withDualQuatSkinned(), ShapeKey::Builder().withDeformed().withDualQuatSkinned().withFade(),
ShapeKey::Builder().withOwnPipeline(), ShapeKey::Builder().withOwnPipeline().withFade()
ShapeKey::Builder().withOwnPipeline(), ShapeKey::Builder().withOwnPipeline().withFade(),
ShapeKey::Builder().withOwnPipeline().withDeformed(), ShapeKey::Builder().withOwnPipeline().withDeformed().withFade(),
ShapeKey::Builder().withOwnPipeline().withDeformed().withDualQuatSkinned(), ShapeKey::Builder().withOwnPipeline().withDeformed().withDualQuatSkinned().withFade(),
};
std::vector<std::vector<ShapeKey>> sortedShapeKeys(keys.size());