mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-26 08:35:12 +02:00
Merge pull request #9286 from ZappoMan/improveScriptRPC
Improve performance of Entities.callEntityMethod()
This commit is contained in:
commit
afdd1f3de1
5 changed files with 385 additions and 33 deletions
|
@ -908,19 +908,11 @@ void ScriptEngine::run() {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// determine how long before the next timer should fire, we'd ideally like to sleep just
|
// We only want to sleep a small amount so that any pending events (like timers or invokeMethod events)
|
||||||
// that long, so the next processEvents() will allow the timers to fire on time.
|
// will be able to process quickly.
|
||||||
const std::chrono::microseconds minTimerTimeRemaining(USECS_PER_MSEC * getTimersRemainingTime());
|
static const int SMALL_SLEEP_AMOUNT = 100;
|
||||||
|
auto smallSleepUntil = clock::now() + static_cast<std::chrono::microseconds>(SMALL_SLEEP_AMOUNT);
|
||||||
// However, if we haven't yet slept at least as long as our average timer per frame, then we will
|
std::this_thread::sleep_until(smallSleepUntil);
|
||||||
// punish the timers to at least wait as long as the average run time of the timers.
|
|
||||||
auto untilTimer = std::max(minTimerTimeRemaining, averageTimerPerFrame);
|
|
||||||
|
|
||||||
// choose the closest time point, our
|
|
||||||
auto remainingSleepUntil = std::chrono::duration_cast<std::chrono::microseconds>(sleepUntil - clock::now());
|
|
||||||
auto closestUntil = std::min(remainingSleepUntil, untilTimer);
|
|
||||||
auto thisSleepUntil = std::min(sleepUntil, clock::now() + closestUntil);
|
|
||||||
std::this_thread::sleep_until(thisSleepUntil);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef SCRIPT_DELAY_DEBUG
|
#ifdef SCRIPT_DELAY_DEBUG
|
||||||
|
@ -1010,21 +1002,6 @@ void ScriptEngine::run() {
|
||||||
emit doneRunning();
|
emit doneRunning();
|
||||||
}
|
}
|
||||||
|
|
||||||
quint64 ScriptEngine::getTimersRemainingTime() {
|
|
||||||
quint64 minimumTime = USECS_PER_SECOND; // anything larger than this can be ignored
|
|
||||||
QMutableHashIterator<QTimer*, CallbackData> i(_timerFunctionMap);
|
|
||||||
while (i.hasNext()) {
|
|
||||||
i.next();
|
|
||||||
QTimer* timer = i.key();
|
|
||||||
int remainingTime = timer->remainingTime();
|
|
||||||
if (remainingTime >= 0) {
|
|
||||||
minimumTime = std::min((quint64)remainingTime, minimumTime);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return minimumTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// NOTE: This is private because it must be called on the same thread that created the timers, which is why
|
// NOTE: This is private because it must be called on the same thread that created the timers, which is why
|
||||||
// we want to only call it in our own run "shutdown" processing.
|
// we want to only call it in our own run "shutdown" processing.
|
||||||
void ScriptEngine::stopAllTimers() {
|
void ScriptEngine::stopAllTimers() {
|
||||||
|
@ -1035,6 +1012,7 @@ void ScriptEngine::stopAllTimers() {
|
||||||
stopTimer(timer);
|
stopTimer(timer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ScriptEngine::stopAllTimersForEntityScript(const EntityItemID& entityID) {
|
void ScriptEngine::stopAllTimersForEntityScript(const EntityItemID& entityID) {
|
||||||
// We could maintain a separate map of entityID => QTimer, but someone will have to prove to me that it's worth the complexity. -HRS
|
// We could maintain a separate map of entityID => QTimer, but someone will have to prove to me that it's worth the complexity. -HRS
|
||||||
QVector<QTimer*> toDelete;
|
QVector<QTimer*> toDelete;
|
||||||
|
|
|
@ -218,7 +218,6 @@ protected:
|
||||||
void init();
|
void init();
|
||||||
|
|
||||||
bool evaluatePending() const { return _evaluatesPending > 0; }
|
bool evaluatePending() const { return _evaluatesPending > 0; }
|
||||||
quint64 getTimersRemainingTime();
|
|
||||||
void timerFired();
|
void timerFired();
|
||||||
void stopAllTimers();
|
void stopAllTimers();
|
||||||
void stopAllTimersForEntityScript(const EntityItemID& entityID);
|
void stopAllTimersForEntityScript(const EntityItemID& entityID);
|
||||||
|
|
244
scripts/developer/tests/testInterval.js
Normal file
244
scripts/developer/tests/testInterval.js
Normal file
|
@ -0,0 +1,244 @@
|
||||||
|
// Tester, try testing these different settings.
|
||||||
|
//
|
||||||
|
// Changing the TIMER_HZ will show different performance results. It's expected that at 90hz you'll see a fair
|
||||||
|
// amount of variance, as Qt Timers simply aren't accurate enough. In general RPC peformance should match the timer
|
||||||
|
// without significant difference in variance.
|
||||||
|
|
||||||
|
var TIMER_HZ = 50; // Change this for different values
|
||||||
|
var TIMER_INTERVAL = 1000 / TIMER_HZ;
|
||||||
|
var TIMER_WORK_EFFORT = 0; // 1000 is light work, 1000000 ~= 30ms
|
||||||
|
|
||||||
|
var UPDATE_HZ = 60; // standard script update rate
|
||||||
|
var UPDATE_INTERVAL = 1000/UPDATE_HZ; // standard script update interval
|
||||||
|
var UPDATE_WORK_EFFORT = 0; // 1000 is light work, 1000000 ~= 30ms
|
||||||
|
|
||||||
|
var basePosition = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
|
||||||
|
|
||||||
|
var timerBox = Entities.addEntity(
|
||||||
|
{ type: "Box",
|
||||||
|
position: basePosition,
|
||||||
|
dimensions: { x: 0.1, y: 0.1, z: 0.1 },
|
||||||
|
color: { red: 255, green: 0, blue: 255 },
|
||||||
|
dynamic: false,
|
||||||
|
collisionless: true
|
||||||
|
});
|
||||||
|
|
||||||
|
var lastTick = Date.now();
|
||||||
|
var deltaTick = 0;
|
||||||
|
var tickSamples = 0;
|
||||||
|
var totalVariance = 0;
|
||||||
|
var tickCount = 0;
|
||||||
|
var totalWork = 0;
|
||||||
|
var highVarianceCount = 0;
|
||||||
|
var varianceCount = 0;
|
||||||
|
|
||||||
|
print("Set interval = " + TIMER_INTERVAL);
|
||||||
|
|
||||||
|
var timerTime = 0.0;
|
||||||
|
var range = 0.5;
|
||||||
|
var rotationFactor = 0.5; // smaller == faster
|
||||||
|
var omega = 2.0 * Math.PI / rotationFactor;
|
||||||
|
|
||||||
|
var ticker = Script.setInterval(function() {
|
||||||
|
|
||||||
|
tickCount++;
|
||||||
|
var tickNow = Date.now();
|
||||||
|
deltaTick = tickNow - lastTick;
|
||||||
|
|
||||||
|
var variance = Math.abs(deltaTick - TIMER_INTERVAL);
|
||||||
|
totalVariance += variance;
|
||||||
|
|
||||||
|
if (variance > 1) {
|
||||||
|
varianceCount++;
|
||||||
|
}
|
||||||
|
if (variance > 5) {
|
||||||
|
highVarianceCount++;
|
||||||
|
}
|
||||||
|
|
||||||
|
var preWork = Date.now();
|
||||||
|
var y = 2;
|
||||||
|
for (var x = 0; x < TIMER_WORK_EFFORT; x++) {
|
||||||
|
y = y * y;
|
||||||
|
}
|
||||||
|
var postWork = Date.now();
|
||||||
|
deltaWork = postWork - preWork;
|
||||||
|
totalWork += deltaWork;
|
||||||
|
|
||||||
|
// move a box
|
||||||
|
var deltaTime = deltaTick / 1000;
|
||||||
|
timerTime += deltaTime;
|
||||||
|
rotation = Quat.angleAxis(timerTime * omega / Math.PI * 180.0, { x: 0, y: 1, z: 0 });
|
||||||
|
Entities.editEntity(timerBox,
|
||||||
|
{
|
||||||
|
position: { x: basePosition.x + Math.sin(timerTime * omega) / 2.0 * range,
|
||||||
|
y: basePosition.y,
|
||||||
|
z: basePosition.z },
|
||||||
|
//rotation: rotation
|
||||||
|
});
|
||||||
|
|
||||||
|
tickSamples = tickSamples + deltaTick;
|
||||||
|
lastTick = tickNow;
|
||||||
|
|
||||||
|
// report about every 5 seconds
|
||||||
|
if(tickCount == (TIMER_HZ * 5)) {
|
||||||
|
print("TIMER -- For " + tickCount + " samples average interval = " + tickSamples/tickCount + " ms"
|
||||||
|
+ " average variance:" + totalVariance/tickCount + " ms"
|
||||||
|
+ " min variance:" + varianceCount + " [" + (varianceCount/tickCount) * 100 + " %] "
|
||||||
|
+ " high variance:" + highVarianceCount + " [" + (highVarianceCount/tickCount) * 100 + " %] "
|
||||||
|
+ " average work:" + totalWork/tickCount + " ms");
|
||||||
|
tickCount = 0;
|
||||||
|
tickSamples = 0;
|
||||||
|
totalWork = 0;
|
||||||
|
totalVariance = 0;
|
||||||
|
varianceCount = 0;
|
||||||
|
highVarianceCount = 0;
|
||||||
|
}
|
||||||
|
}, TIMER_INTERVAL);
|
||||||
|
|
||||||
|
/////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
var rpcPosition = Vec3.sum(basePosition, { x:0, y: 0.2, z: 0});
|
||||||
|
|
||||||
|
var theRpcFunctionInclude = Script.resolvePath("testIntervalRpcFunction.js");
|
||||||
|
|
||||||
|
print("theRpcFunctionInclude:" + theRpcFunctionInclude);
|
||||||
|
|
||||||
|
var rpcBox = Entities.addEntity(
|
||||||
|
{ type: "Box",
|
||||||
|
position: rpcPosition,
|
||||||
|
dimensions: { x: 0.1, y: 0.1, z: 0.1 },
|
||||||
|
color: { red: 255, green: 255, blue: 0 },
|
||||||
|
dynamic: false,
|
||||||
|
collisionless: true,
|
||||||
|
script: theRpcFunctionInclude
|
||||||
|
});
|
||||||
|
|
||||||
|
var rpcLastTick = Date.now();
|
||||||
|
var rpcTotalTicks = 0;
|
||||||
|
var rpcCount = 0;
|
||||||
|
var rpcTotalVariance = 0;
|
||||||
|
var rpcTickCount = 0;
|
||||||
|
var rpcVarianceCount = 0;
|
||||||
|
var rpcHighVarianceCount = 0;
|
||||||
|
|
||||||
|
var rpcTicker = Script.setInterval(function() {
|
||||||
|
|
||||||
|
rpcTickCount++;
|
||||||
|
var tickNow = Date.now();
|
||||||
|
var deltaTick = tickNow - rpcLastTick;
|
||||||
|
var variance = Math.abs(deltaTick - TIMER_INTERVAL);
|
||||||
|
rpcTotalVariance += variance;
|
||||||
|
|
||||||
|
if (variance > 1) {
|
||||||
|
rpcVarianceCount++;
|
||||||
|
}
|
||||||
|
if (variance > 5) {
|
||||||
|
rpcHighVarianceCount++;
|
||||||
|
}
|
||||||
|
|
||||||
|
rpcTotalTicks += deltaTick;
|
||||||
|
rpcLastTick = tickNow;
|
||||||
|
|
||||||
|
var args = [range, rotationFactor, omega, TIMER_INTERVAL, TIMER_HZ];
|
||||||
|
|
||||||
|
Entities.callEntityMethod(rpcBox, "doRPC", args);
|
||||||
|
|
||||||
|
// report about every 5 seconds
|
||||||
|
if(rpcTickCount == (TIMER_HZ * 5)) {
|
||||||
|
print("RPCTIMER- For " + rpcTickCount + " samples average interval = " + rpcTotalTicks/rpcTickCount + " ms"
|
||||||
|
+ " average variance:" + rpcTotalVariance/rpcTickCount + " ms"
|
||||||
|
+ " min variance:" + rpcVarianceCount + " [" + (rpcVarianceCount/rpcTickCount) * 100 + " %] "
|
||||||
|
+ " high variance:" + rpcHighVarianceCount + " [" + (rpcHighVarianceCount/rpcTickCount) * 100 + " %] "
|
||||||
|
);
|
||||||
|
rpcTickCount = 0;
|
||||||
|
rpcTotalTicks = 0;
|
||||||
|
rpcTotalVariance = 0;
|
||||||
|
rpcVarianceCount = 0;
|
||||||
|
rpcHighVarianceCount = 0;
|
||||||
|
}
|
||||||
|
}, TIMER_INTERVAL);
|
||||||
|
|
||||||
|
|
||||||
|
var updateCount = 0;
|
||||||
|
var updateTotalElapsed = 0;
|
||||||
|
var lastUpdate = Date.now();
|
||||||
|
var updateTotalWork = 0;
|
||||||
|
var updateTotalVariance = 0;
|
||||||
|
var updateVarianceCount = 0;
|
||||||
|
var updateHighVarianceCount = 0;
|
||||||
|
|
||||||
|
var updatePosition = Vec3.sum(basePosition, { x:0, y: -0.2, z: 0});
|
||||||
|
|
||||||
|
var updateBox = Entities.addEntity(
|
||||||
|
{ type: "Box",
|
||||||
|
position: updatePosition,
|
||||||
|
dimensions: { x: 0.1, y: 0.1, z: 0.1 },
|
||||||
|
color: { red: 0, green: 255, blue: 255 },
|
||||||
|
dynamic: false,
|
||||||
|
collisionless: true
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
var updateTime = 0;
|
||||||
|
var updateFunction = function(deltaTime){
|
||||||
|
updateCount++;
|
||||||
|
var updateAt = Date.now();
|
||||||
|
deltaUpdate = updateAt - lastUpdate;
|
||||||
|
updateTotalElapsed += deltaUpdate;
|
||||||
|
lastUpdate = updateAt;
|
||||||
|
|
||||||
|
var variance = Math.abs(deltaUpdate - UPDATE_INTERVAL);
|
||||||
|
updateTotalVariance += variance;
|
||||||
|
|
||||||
|
if (variance > 1) {
|
||||||
|
updateVarianceCount++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (variance > 5) {
|
||||||
|
updateHighVarianceCount++;
|
||||||
|
}
|
||||||
|
|
||||||
|
var preWork = Date.now();
|
||||||
|
var y = 2;
|
||||||
|
for (var x = 0; x < UPDATE_WORK_EFFORT; x++) {
|
||||||
|
y = y * y;
|
||||||
|
}
|
||||||
|
var postWork = Date.now();
|
||||||
|
deltaWork = postWork - preWork;
|
||||||
|
updateTotalWork += deltaWork;
|
||||||
|
|
||||||
|
// move a box
|
||||||
|
|
||||||
|
updateTime += deltaTime;
|
||||||
|
rotation = Quat.angleAxis(updateTime * omega / Math.PI * 180.0, { x: 0, y: 1, z: 0 });
|
||||||
|
Entities.editEntity(updateBox,
|
||||||
|
{
|
||||||
|
position: { x: updatePosition.x + Math.sin(updateTime * omega) / 2.0 * range,
|
||||||
|
y: updatePosition.y,
|
||||||
|
z: updatePosition.z },
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
if(updateCount == (UPDATE_HZ * 5)) {
|
||||||
|
print("UPDATE -- For " + updateCount + " samples average update = " + updateTotalElapsed/updateCount + " ms"
|
||||||
|
+ " average variance:" + updateTotalVariance/updateCount + " ms"
|
||||||
|
+ " min variance:" + updateVarianceCount + " [" + (updateVarianceCount/updateCount) * 100 + " %] "
|
||||||
|
+ " high variance:" + updateHighVarianceCount + " [" + (updateHighVarianceCount/updateCount) * 100 + " %] "
|
||||||
|
+ " average work:" + updateTotalWork/updateCount + " ms");
|
||||||
|
|
||||||
|
updateCount = 0;
|
||||||
|
updateTotalElapsed = 0;
|
||||||
|
updateTotalWork = 0;
|
||||||
|
updateTotalVariance = 0;
|
||||||
|
updateVarianceCount = 0;
|
||||||
|
updateHighVarianceCount = 0;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
Script.update.connect(updateFunction);
|
||||||
|
|
||||||
|
Script.scriptEnding.connect(function(){
|
||||||
|
Entities.deleteEntity(timerBox);
|
||||||
|
Entities.deleteEntity(rpcBox);
|
||||||
|
Entities.deleteEntity(updateBox);
|
||||||
|
});
|
77
scripts/developer/tests/testIntervalRpcFunction.js
Normal file
77
scripts/developer/tests/testIntervalRpcFunction.js
Normal file
|
@ -0,0 +1,77 @@
|
||||||
|
(function() {
|
||||||
|
var x = false;
|
||||||
|
var y = false;
|
||||||
|
var z = false;
|
||||||
|
|
||||||
|
var entityLastTick = Date.now();
|
||||||
|
var entityTotalTicks = 0;
|
||||||
|
var entityCount = 0;
|
||||||
|
var entityTotalVariance = 0;
|
||||||
|
var entityTickCount = 0;
|
||||||
|
var entityVarianceCount = 0;
|
||||||
|
var entityHighVarianceCount = 0;
|
||||||
|
var _entityID;
|
||||||
|
var time = 0;
|
||||||
|
|
||||||
|
function Foo() { return; };
|
||||||
|
Foo.prototype = {
|
||||||
|
preload: function(entityID) { print('Foo preload'); _entityID = entityID; },
|
||||||
|
doRPC: function(entityID, args) {
|
||||||
|
var range = args[0];
|
||||||
|
var rotationFactor = args[1];
|
||||||
|
var omega = args[2];
|
||||||
|
var TIMER_INTERVAL = args[3];
|
||||||
|
var TIMER_HZ = args[4];
|
||||||
|
|
||||||
|
// first time, set our x,y,z
|
||||||
|
if (x === false) {
|
||||||
|
var position = Entities.getEntityProperties(_entityID, "position").position;
|
||||||
|
x = position.x;
|
||||||
|
y = position.y;
|
||||||
|
z = position.z;
|
||||||
|
}
|
||||||
|
entityTickCount++;
|
||||||
|
var tickNow = Date.now();
|
||||||
|
var deltaTick = tickNow - entityLastTick;
|
||||||
|
var variance = Math.abs(deltaTick - TIMER_INTERVAL);
|
||||||
|
entityTotalVariance += variance;
|
||||||
|
|
||||||
|
if (variance > 1) {
|
||||||
|
entityVarianceCount++;
|
||||||
|
}
|
||||||
|
if (variance > 5) {
|
||||||
|
entityHighVarianceCount++;
|
||||||
|
}
|
||||||
|
|
||||||
|
entityTotalTicks += deltaTick;
|
||||||
|
entityLastTick = tickNow;
|
||||||
|
|
||||||
|
// move self!!
|
||||||
|
var deltaTime = deltaTick / 1000;
|
||||||
|
time += deltaTime;
|
||||||
|
rotation = Quat.angleAxis(time * omega / Math.PI * 180.0, { x: 0, y: 1, z: 0 });
|
||||||
|
Entities.editEntity(_entityID,
|
||||||
|
{
|
||||||
|
position: { x: x + Math.sin(time * omega) / 2.0 * range,
|
||||||
|
y: y,
|
||||||
|
z: z },
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
if(entityTickCount == (TIMER_HZ * 5)) {
|
||||||
|
print("ENTITY -- For " + entityTickCount + " samples average interval = " + entityTotalTicks/entityTickCount + " ms"
|
||||||
|
+ " average variance:" + entityTotalVariance/entityTickCount + " ms"
|
||||||
|
+ " min variance:" + entityVarianceCount + " [" + (entityVarianceCount/entityTickCount) * 100 + " %] "
|
||||||
|
+ " high variance:" + entityHighVarianceCount + " [" + (entityHighVarianceCount/entityTickCount) * 100 + " %] "
|
||||||
|
);
|
||||||
|
entityTickCount = 0;
|
||||||
|
entityTotalTicks = 0;
|
||||||
|
entityTotalVariance = 0;
|
||||||
|
entityVarianceCount = 0;
|
||||||
|
entityHighVarianceCount = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
return new Foo();
|
||||||
|
});
|
|
@ -816,7 +816,6 @@ function MyController(hand) {
|
||||||
};
|
};
|
||||||
|
|
||||||
this.update = function(deltaTime, timestamp) {
|
this.update = function(deltaTime, timestamp) {
|
||||||
|
|
||||||
this.updateSmoothedTrigger();
|
this.updateSmoothedTrigger();
|
||||||
|
|
||||||
// If both trigger and grip buttons squeezed and nothing is held, rescale my avatar!
|
// If both trigger and grip buttons squeezed and nothing is held, rescale my avatar!
|
||||||
|
@ -2141,7 +2140,6 @@ function MyController(hand) {
|
||||||
};
|
};
|
||||||
|
|
||||||
this.nearGrabbing = function(deltaTime, timestamp) {
|
this.nearGrabbing = function(deltaTime, timestamp) {
|
||||||
|
|
||||||
this.grabPointSphereOff();
|
this.grabPointSphereOff();
|
||||||
|
|
||||||
if (this.state == STATE_NEAR_GRABBING && (!this.triggerClicked && this.secondaryReleased())) {
|
if (this.state == STATE_NEAR_GRABBING && (!this.triggerClicked && this.secondaryReleased())) {
|
||||||
|
@ -3066,9 +3064,65 @@ var handleHandMessages = function(channel, message, sender) {
|
||||||
|
|
||||||
Messages.messageReceived.connect(handleHandMessages);
|
Messages.messageReceived.connect(handleHandMessages);
|
||||||
|
|
||||||
var BASIC_TIMER_INTERVAL_MS = 20; // 20ms = 50hz good enough
|
var TARGET_UPDATE_HZ = 50; // 50hz good enough (no change in logic)
|
||||||
|
var BASIC_TIMER_INTERVAL_MS = 1000 / TARGET_UPDATE_HZ;
|
||||||
|
var lastInterval = Date.now();
|
||||||
|
|
||||||
|
var intervalCount = 0;
|
||||||
|
var totalDelta = 0;
|
||||||
|
var totalVariance = 0;
|
||||||
|
var highVarianceCount = 0;
|
||||||
|
var veryhighVarianceCount = 0;
|
||||||
|
var updateTotalWork = 0;
|
||||||
|
|
||||||
|
var UPDATE_PERFORMANCE_DEBUGGING = false;
|
||||||
|
|
||||||
var updateIntervalTimer = Script.setInterval(function(){
|
var updateIntervalTimer = Script.setInterval(function(){
|
||||||
update(BASIC_TIMER_INTERVAL_MS / 1000);
|
|
||||||
|
intervalCount++;
|
||||||
|
var thisInterval = Date.now();
|
||||||
|
var deltaTimeMsec = thisInterval - lastInterval;
|
||||||
|
var deltaTime = deltaTimeMsec / 1000;
|
||||||
|
lastInterval = thisInterval;
|
||||||
|
|
||||||
|
totalDelta += deltaTimeMsec;
|
||||||
|
|
||||||
|
var variance = Math.abs(deltaTimeMsec - BASIC_TIMER_INTERVAL_MS);
|
||||||
|
totalVariance += variance;
|
||||||
|
|
||||||
|
if (variance > 1) {
|
||||||
|
highVarianceCount++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (variance > 5) {
|
||||||
|
veryhighVarianceCount++;
|
||||||
|
}
|
||||||
|
|
||||||
|
// will call update for both hands
|
||||||
|
var preWork = Date.now();
|
||||||
|
update(deltaTime);
|
||||||
|
var postWork = Date.now();
|
||||||
|
var workDelta = postWork - preWork;
|
||||||
|
updateTotalWork += workDelta;
|
||||||
|
|
||||||
|
if (intervalCount == 100) {
|
||||||
|
|
||||||
|
if (UPDATE_PERFORMANCE_DEBUGGING) {
|
||||||
|
print("handControllerGrab.js -- For " + intervalCount + " samples average= " + totalDelta/intervalCount + " ms"
|
||||||
|
+ " average variance:" + totalVariance/intervalCount + " ms"
|
||||||
|
+ " high variance count:" + highVarianceCount + " [ " + (highVarianceCount/intervalCount) * 100 + "% ] "
|
||||||
|
+ " VERY high variance count:" + veryhighVarianceCount + " [ " + (veryhighVarianceCount/intervalCount) * 100 + "% ] "
|
||||||
|
+ " average work:" + updateTotalWork/intervalCount + " ms");
|
||||||
|
}
|
||||||
|
|
||||||
|
intervalCount = 0;
|
||||||
|
totalDelta = 0;
|
||||||
|
totalVariance = 0;
|
||||||
|
highVarianceCount = 0;
|
||||||
|
veryhighVarianceCount = 0;
|
||||||
|
updateTotalWork = 0;
|
||||||
|
}
|
||||||
|
|
||||||
}, BASIC_TIMER_INTERVAL_MS);
|
}, BASIC_TIMER_INTERVAL_MS);
|
||||||
|
|
||||||
function cleanup() {
|
function cleanup() {
|
||||||
|
|
Loading…
Reference in a new issue