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Use logarithmic quantization of injector "volume" over the wire.
Allow gains > 1.0 (up to +30dB) Better quantization at low levels (uniform steps in dB)
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4 changed files with 100 additions and 6 deletions
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@ -25,6 +25,7 @@
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#include "AudioLogging.h"
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#include "SoundCache.h"
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#include "AudioSRC.h"
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#include "AudioHelpers.h"
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int audioInjectorPtrMetaTypeId = qRegisterMetaType<AudioInjector*>();
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@ -187,7 +188,7 @@ bool AudioInjector::injectLocally() {
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return success;
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}
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const uchar MAX_INJECTOR_VOLUME = 0xFF;
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const uchar MAX_INJECTOR_VOLUME = packFloatGainToByte(1.0f);
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static const int64_t NEXT_FRAME_DELTA_ERROR_OR_FINISHED = -1;
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static const int64_t NEXT_FRAME_DELTA_IMMEDIATELY = 0;
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@ -333,7 +334,7 @@ int64_t AudioInjector::injectNextFrame() {
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_currentPacket->writePrimitive(_options.position);
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_currentPacket->writePrimitive(_options.orientation);
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quint8 volume = MAX_INJECTOR_VOLUME * _options.volume;
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quint8 volume = packFloatGainToByte(_options.volume);
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_currentPacket->seek(volumeOptionOffset);
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_currentPacket->writePrimitive(volume);
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@ -63,7 +63,7 @@ public:
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AudioFOA& getLocalFOA() { return _localFOA; }
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bool isLocalOnly() const { return _options.localOnly; }
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float getVolume() const { return glm::clamp(_options.volume, 0.0f, 1.0f); }
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float getVolume() const { return _options.volume; }
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glm::vec3 getPosition() const { return _options.position; }
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glm::quat getOrientation() const { return _options.orientation; }
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bool isStereo() const { return _options.stereo; }
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@ -18,6 +18,7 @@
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#include <UUID.h>
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#include "InjectedAudioStream.h"
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#include "AudioHelpers.h"
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InjectedAudioStream::InjectedAudioStream(const QUuid& streamIdentifier, bool isStereo, int numStaticJitterFrames) :
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PositionalAudioStream(PositionalAudioStream::Injector, isStereo, numStaticJitterFrames),
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@ -25,8 +26,6 @@ InjectedAudioStream::InjectedAudioStream(const QUuid& streamIdentifier, bool isS
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_radius(0.0f),
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_attenuationRatio(0) {}
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const uchar MAX_INJECTOR_VOLUME = 255;
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int InjectedAudioStream::parseStreamProperties(PacketType type,
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const QByteArray& packetAfterSeqNum,
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int& numAudioSamples) {
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@ -62,7 +61,7 @@ int InjectedAudioStream::parseStreamProperties(PacketType type,
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quint8 attenuationByte = 0;
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packetStream >> attenuationByte;
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_attenuationRatio = attenuationByte / (float)MAX_INJECTOR_VOLUME;
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_attenuationRatio = unpackFloatGainFromByte(attenuationByte);
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packetStream >> _ignorePenumbra;
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94
libraries/shared/src/AudioHelpers.h
Normal file
94
libraries/shared/src/AudioHelpers.h
Normal file
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@ -0,0 +1,94 @@
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//
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// AudioHelpers.h
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// libraries/shared/src
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//
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// Created by Ken Cooke on 1/4/17.
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_AudioHelpers_h
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#define hifi_AudioHelpers_h
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#include <stdint.h>
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const int IEEE754_MANT_BITS = 23;
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const int IEEE754_EXPN_BIAS = 127;
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//
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// for x > 0.0f, returns log2(x)
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// for x <= 0.0f, returns large negative value
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//
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// abs |error| < 2e-4, smooth (exact for x=2^N)
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// rel |error| < 0.4 from precision loss very close to 1.0f
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//
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static inline float fastLog2f(float x) {
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union { float f; int32_t i; } mant, bits = { x };
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// split into mantissa and exponent
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mant.i = (bits.i & ((1 << IEEE754_MANT_BITS) - 1)) | (IEEE754_EXPN_BIAS << IEEE754_MANT_BITS);
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int32_t expn = (bits.i >> IEEE754_MANT_BITS) - IEEE754_EXPN_BIAS;
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mant.f -= 1.0f;
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// polynomial for log2(1+x) over x=[0,1]
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x = (((-0.0821307180f * mant.f + 0.321188984f) * mant.f - 0.677784014f) * mant.f + 1.43872575f) * mant.f;
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return x + expn;
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}
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//
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// for -127 <= x < 128, returns exp2(x)
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// otherwise, returns undefined
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//
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// rel |error| < 9e-6, smooth (exact for x=N)
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//
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static inline float fastExp2f(float x) {
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union { float f; int32_t i; } xi;
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// bias such that x > 0
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x += IEEE754_EXPN_BIAS;
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// split into integer and fraction
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xi.i = (int32_t)x;
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x -= xi.i;
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// construct exp2(xi) as a float
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xi.i <<= IEEE754_MANT_BITS;
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// polynomial for exp2(x) over x=[0,1]
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x = (((0.0135557472f * x + 0.0520323690f) * x + 0.241379763f) * x + 0.693032121f) * x + 1.0f;
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return x * xi.f;
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}
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//
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// Quantize a non-negative gain value to the nearest 0.5dB, and pack to a byte.
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//
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// Values above +30dB are clamped to +30dB
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// Values below -97dB are clamped to -inf
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// Value of 1.0 (+0dB) is reconstructed exactly
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//
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const float GAIN_CONVERSION_RATIO = 2.0f * 6.02059991f; // scale log2 to 0.5dB
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const float GAIN_CONVERSION_OFFSET = 255 - 60.0f; // translate +30dB to max
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static inline uint8_t packFloatGainToByte(float gain) {
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float f = fastLog2f(gain) * GAIN_CONVERSION_RATIO + GAIN_CONVERSION_OFFSET;
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int32_t i = (int32_t)(f + 0.5f); // quantize
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uint8_t byte = (i < 0) ? 0 : ((i > 255) ? 255 : i); // clamp
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return byte;
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}
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static inline float unpackFloatGainFromByte(uint8_t byte) {
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float gain = (byte == 0) ? 0.0f : fastExp2f((byte - GAIN_CONVERSION_OFFSET) * (1.0f/GAIN_CONVERSION_RATIO));
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return gain;
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}
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#endif // hifi_AudioHelpers_h
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