mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-09 01:22:21 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into removed_gettimeofday
This commit is contained in:
commit
ae566c55f6
31 changed files with 610 additions and 190 deletions
|
@ -22,6 +22,7 @@
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#include <PacketHeaders.h>
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#include <SharedUtil.h>
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#include "AssignmentFactory.h"
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#include "AssignmentThread.h"
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@ -30,11 +31,12 @@
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const QString ASSIGNMENT_CLIENT_TARGET_NAME = "assignment-client";
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const long long ASSIGNMENT_REQUEST_INTERVAL_MSECS = 1 * 1000;
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SharedAssignmentPointer AssignmentClient::_currentAssignment;
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int hifiSockAddrMeta = qRegisterMetaType<HifiSockAddr>("HifiSockAddr");
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AssignmentClient::AssignmentClient(int &argc, char **argv) :
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QCoreApplication(argc, argv),
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_currentAssignment(),
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_assignmentServerHostname(DEFAULT_ASSIGNMENT_SERVER_HOSTNAME)
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{
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DTLSClientSession::globalInit();
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|
|
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@ -20,15 +20,17 @@ class AssignmentClient : public QCoreApplication {
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Q_OBJECT
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public:
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AssignmentClient(int &argc, char **argv);
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static const SharedAssignmentPointer& getCurrentAssignment() { return _currentAssignment; }
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~AssignmentClient();
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private slots:
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void sendAssignmentRequest();
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void readPendingDatagrams();
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void assignmentCompleted();
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void handleAuthenticationRequest();
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private:
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Assignment _requestAssignment;
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SharedAssignmentPointer _currentAssignment;
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static SharedAssignmentPointer _currentAssignment;
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QString _assignmentServerHostname;
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};
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|
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@ -47,41 +47,54 @@ OctreeQueryNode::OctreeQueryNode() :
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OctreeQueryNode::~OctreeQueryNode() {
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_isShuttingDown = true;
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const bool extraDebugging = false;
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if (extraDebugging) {
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qDebug() << "OctreeQueryNode::~OctreeQueryNode()";
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}
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if (_octreeSendThread) {
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if (extraDebugging) {
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qDebug() << "OctreeQueryNode::~OctreeQueryNode()... calling _octreeSendThread->terminate()";
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}
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_octreeSendThread->terminate();
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if (extraDebugging) {
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qDebug() << "OctreeQueryNode::~OctreeQueryNode()... calling delete _octreeSendThread";
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}
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delete _octreeSendThread;
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forceNodeShutdown();
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}
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delete[] _octreePacket;
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delete[] _lastOctreePacket;
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if (extraDebugging) {
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qDebug() << "OctreeQueryNode::~OctreeQueryNode()... DONE...";
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}
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}
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void OctreeQueryNode::deleteLater() {
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void OctreeQueryNode::nodeKilled() {
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_isShuttingDown = true;
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nodeBag.unhookNotifications(); // if our node is shutting down, then we no longer need octree element notifications
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if (_octreeSendThread) {
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// just tell our thread we want to shutdown, this is asynchronous, and fast, we don't need or want it to block
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// while the thread actually shuts down
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_octreeSendThread->setIsShuttingDown();
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}
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OctreeQuery::deleteLater();
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}
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void OctreeQueryNode::forceNodeShutdown() {
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_isShuttingDown = true;
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nodeBag.unhookNotifications(); // if our node is shutting down, then we no longer need octree element notifications
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if (_octreeSendThread) {
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// we really need to force our thread to shutdown, this is synchronous, we will block while the thread actually
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// shuts down because we really need it to shutdown, and it's ok if we wait for it to complete
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OctreeSendThread* sendThread = _octreeSendThread;
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_octreeSendThread = NULL;
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sendThread->setIsShuttingDown();
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sendThread->terminate();
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delete sendThread;
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}
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}
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void OctreeQueryNode::initializeOctreeSendThread(OctreeServer* octreeServer, SharedNodePointer node) {
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// Create octree sending thread...
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_octreeSendThread = new OctreeSendThread(octreeServer, node);
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void OctreeQueryNode::sendThreadFinished() {
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// We've been notified by our thread that it is shutting down. So we can clean up our reference to it, and
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// delete the actual thread object. Cleaning up our thread will correctly unroll all refereces to shared
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// pointers to our node as well as the octree server assignment
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if (_octreeSendThread) {
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OctreeSendThread* sendThread = _octreeSendThread;
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_octreeSendThread = NULL;
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delete sendThread;
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}
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}
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void OctreeQueryNode::initializeOctreeSendThread(const SharedAssignmentPointer& myAssignment, const SharedNodePointer& node) {
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_octreeSendThread = new OctreeSendThread(myAssignment, node);
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// we want to be notified when the thread finishes
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connect(_octreeSendThread, &GenericThread::finished, this, &OctreeQueryNode::sendThreadFinished);
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_octreeSendThread->initialize(true);
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}
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|
|
|
@ -13,25 +13,25 @@
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#define hifi_OctreeQueryNode_h
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#include <iostream>
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#include <NodeData.h>
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#include <OctreePacketData.h>
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#include <OctreeQuery.h>
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#include <CoverageMap.h>
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#include <NodeData.h>
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#include <OctreeConstants.h>
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#include <OctreeElementBag.h>
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#include <OctreePacketData.h>
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#include <OctreeQuery.h>
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#include <OctreeSceneStats.h>
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#include <ThreadedAssignment.h> // for SharedAssignmentPointer
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class OctreeSendThread;
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class OctreeServer;
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class OctreeQueryNode : public OctreeQuery {
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Q_OBJECT
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public:
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OctreeQueryNode();
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virtual ~OctreeQueryNode();
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virtual void deleteLater();
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void init(); // called after creation to set up some virtual items
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virtual PacketType getMyPacketType() const = 0;
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@ -86,7 +86,7 @@ public:
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OctreeSceneStats stats;
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void initializeOctreeSendThread(OctreeServer* octreeServer, SharedNodePointer node);
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void initializeOctreeSendThread(const SharedAssignmentPointer& myAssignment, const SharedNodePointer& node);
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bool isOctreeSendThreadInitalized() { return _octreeSendThread; }
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void dumpOutOfView();
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|
@ -96,8 +96,13 @@ public:
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unsigned int getlastOctreePacketLength() const { return _lastOctreePacketLength; }
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int getDuplicatePacketCount() const { return _duplicatePacketCount; }
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void nodeKilled();
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void forceNodeShutdown();
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bool isShuttingDown() const { return _isShuttingDown; }
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private slots:
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void sendThreadFinished();
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private:
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OctreeQueryNode(const OctreeQueryNode &);
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OctreeQueryNode& operator= (const OctreeQueryNode&);
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|
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@ -23,12 +23,13 @@
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quint64 startSceneSleepTime = 0;
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quint64 endSceneSleepTime = 0;
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OctreeSendThread::OctreeSendThread(OctreeServer* myServer, SharedNodePointer node) :
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_myServer(myServer),
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OctreeSendThread::OctreeSendThread(const SharedAssignmentPointer& myAssignment, const SharedNodePointer& node) :
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_myAssignment(myAssignment),
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_myServer(static_cast<OctreeServer*>(myAssignment.data())),
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_node(node),
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_nodeUUID(node->getUUID()),
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_packetData(),
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_nodeMissingCount(0),
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_processLock(),
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_isShuttingDown(false)
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{
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QString safeServerName("Octree");
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@ -41,22 +42,24 @@ OctreeSendThread::OctreeSendThread(OctreeServer* myServer, SharedNodePointer nod
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OctreeServer::clientConnected();
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}
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OctreeSendThread::~OctreeSendThread() {
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OctreeSendThread::~OctreeSendThread() {
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QString safeServerName("Octree");
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if (_myServer) {
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safeServerName = _myServer->getMyServerName();
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}
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qDebug() << qPrintable(safeServerName) << "server [" << _myServer << "]: client disconnected "
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"- ending sending thread [" << this << "]";
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OctreeServer::clientDisconnected();
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OctreeServer::stopTrackingThread(this);
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_node.clear();
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_myAssignment.clear();
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}
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void OctreeSendThread::setIsShuttingDown() {
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_isShuttingDown = true;
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OctreeServer::stopTrackingThread(this);
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// this will cause us to wait till the process loop is complete, we do this after we change _isShuttingDown
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QMutexLocker locker(&_processLock);
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}
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@ -65,47 +68,29 @@ bool OctreeSendThread::process() {
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return false; // exit early if we're shutting down
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}
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// check that our server and assignment is still valid
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if (!_myServer || !_myAssignment) {
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return false; // exit early if it's not, it means the server is shutting down
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}
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OctreeServer::didProcess(this);
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float lockWaitElapsedUsec = OctreeServer::SKIP_TIME;
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quint64 lockWaitStart = usecTimestampNow();
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_processLock.lock();
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quint64 lockWaitEnd = usecTimestampNow();
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lockWaitElapsedUsec = (float)(lockWaitEnd - lockWaitStart);
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OctreeServer::trackProcessWaitTime(lockWaitElapsedUsec);
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quint64 start = usecTimestampNow();
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// don't do any send processing until the initial load of the octree is complete...
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if (_myServer->isInitialLoadComplete()) {
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SharedNodePointer node = NodeList::getInstance()->nodeWithUUID(_nodeUUID, false);
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if (node) {
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if (_node) {
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_nodeMissingCount = 0;
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OctreeQueryNode* nodeData = static_cast<OctreeQueryNode*>(node->getLinkedData());
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OctreeQueryNode* nodeData = static_cast<OctreeQueryNode*>(_node->getLinkedData());
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// Sometimes the node data has not yet been linked, in which case we can't really do anything
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if (nodeData && !nodeData->isShuttingDown()) {
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bool viewFrustumChanged = nodeData->updateCurrentViewFrustum();
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packetDistributor(node, nodeData, viewFrustumChanged);
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}
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} else {
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_nodeMissingCount++;
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const int MANY_FAILED_LOCKS = 1;
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if (_nodeMissingCount >= MANY_FAILED_LOCKS) {
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QString safeServerName("Octree");
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if (_myServer) {
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safeServerName = _myServer->getMyServerName();
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}
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qDebug() << qPrintable(safeServerName) << "server: sending thread [" << this << "]"
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<< "failed to get nodeWithUUID() " << _nodeUUID <<". Failed:" << _nodeMissingCount << "times";
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packetDistributor(nodeData, viewFrustumChanged);
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}
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}
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}
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_processLock.unlock();
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if (_isShuttingDown) {
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return false; // exit early if we're shutting down
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}
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|
@ -135,8 +120,7 @@ quint64 OctreeSendThread::_totalBytes = 0;
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quint64 OctreeSendThread::_totalWastedBytes = 0;
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quint64 OctreeSendThread::_totalPackets = 0;
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int OctreeSendThread::handlePacketSend(const SharedNodePointer& node,
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OctreeQueryNode* nodeData, int& trueBytesSent, int& truePacketsSent) {
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int OctreeSendThread::handlePacketSend(OctreeQueryNode* nodeData, int& trueBytesSent, int& truePacketsSent) {
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OctreeServer::didHandlePacketSend(this);
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|
@ -196,12 +180,12 @@ int OctreeSendThread::handlePacketSend(const SharedNodePointer& node,
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|
||||
// actually send it
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OctreeServer::didCallWriteDatagram(this);
|
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NodeList::getInstance()->writeDatagram((char*) statsMessage, statsMessageLength, SharedNodePointer(node));
|
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NodeList::getInstance()->writeDatagram((char*) statsMessage, statsMessageLength, _node);
|
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packetSent = true;
|
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} else {
|
||||
// not enough room in the packet, send two packets
|
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OctreeServer::didCallWriteDatagram(this);
|
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NodeList::getInstance()->writeDatagram((char*) statsMessage, statsMessageLength, SharedNodePointer(node));
|
||||
NodeList::getInstance()->writeDatagram((char*) statsMessage, statsMessageLength, _node);
|
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|
||||
// since a stats message is only included on end of scene, don't consider any of these bytes "wasted", since
|
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// there was nothing else to send.
|
||||
|
@ -220,8 +204,7 @@ int OctreeSendThread::handlePacketSend(const SharedNodePointer& node,
|
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packetsSent++;
|
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|
||||
OctreeServer::didCallWriteDatagram(this);
|
||||
NodeList::getInstance()->writeDatagram((char*) nodeData->getPacket(), nodeData->getPacketLength(),
|
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SharedNodePointer(node));
|
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NodeList::getInstance()->writeDatagram((char*) nodeData->getPacket(), nodeData->getPacketLength(), _node);
|
||||
|
||||
packetSent = true;
|
||||
|
||||
|
@ -241,8 +224,7 @@ int OctreeSendThread::handlePacketSend(const SharedNodePointer& node,
|
|||
if (nodeData->isPacketWaiting() && !nodeData->isShuttingDown()) {
|
||||
// just send the voxel packet
|
||||
OctreeServer::didCallWriteDatagram(this);
|
||||
NodeList::getInstance()->writeDatagram((char*) nodeData->getPacket(), nodeData->getPacketLength(),
|
||||
SharedNodePointer(node));
|
||||
NodeList::getInstance()->writeDatagram((char*) nodeData->getPacket(), nodeData->getPacketLength(), _node);
|
||||
packetSent = true;
|
||||
|
||||
int thisWastedBytes = MAX_PACKET_SIZE - nodeData->getPacketLength();
|
||||
|
@ -269,7 +251,8 @@ int OctreeSendThread::handlePacketSend(const SharedNodePointer& node,
|
|||
}
|
||||
|
||||
/// Version of voxel distributor that sends the deepest LOD level at once
|
||||
int OctreeSendThread::packetDistributor(const SharedNodePointer& node, OctreeQueryNode* nodeData, bool viewFrustumChanged) {
|
||||
int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrustumChanged) {
|
||||
|
||||
OctreeServer::didPacketDistributor(this);
|
||||
|
||||
// if shutting down, exit early
|
||||
|
@ -299,7 +282,7 @@ int OctreeSendThread::packetDistributor(const SharedNodePointer& node, OctreeQue
|
|||
// then let's just send that waiting packet.
|
||||
if (!nodeData->getCurrentPacketFormatMatches()) {
|
||||
if (nodeData->isPacketWaiting()) {
|
||||
packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
|
||||
packetsSentThisInterval += handlePacketSend(nodeData, trueBytesSent, truePacketsSent);
|
||||
} else {
|
||||
nodeData->resetOctreePacket();
|
||||
}
|
||||
|
@ -340,7 +323,7 @@ int OctreeSendThread::packetDistributor(const SharedNodePointer& node, OctreeQue
|
|||
//unsigned long encodeTime = nodeData->stats.getTotalEncodeTime();
|
||||
//unsigned long elapsedTime = nodeData->stats.getElapsedTime();
|
||||
|
||||
int packetsJustSent = handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
|
||||
int packetsJustSent = handlePacketSend(nodeData, trueBytesSent, truePacketsSent);
|
||||
packetsSentThisInterval += packetsJustSent;
|
||||
|
||||
// If we're starting a full scene, then definitely we want to empty the nodeBag
|
||||
|
@ -491,7 +474,7 @@ int OctreeSendThread::packetDistributor(const SharedNodePointer& node, OctreeQue
|
|||
|
||||
|
||||
if (writtenSize > nodeData->getAvailable()) {
|
||||
packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
|
||||
packetsSentThisInterval += handlePacketSend(nodeData, trueBytesSent, truePacketsSent);
|
||||
}
|
||||
|
||||
nodeData->writeToPacket(_packetData.getFinalizedData(), _packetData.getFinalizedSize());
|
||||
|
@ -513,7 +496,7 @@ int OctreeSendThread::packetDistributor(const SharedNodePointer& node, OctreeQue
|
|||
int targetSize = MAX_OCTREE_PACKET_DATA_SIZE;
|
||||
if (sendNow) {
|
||||
quint64 packetSendingStart = usecTimestampNow();
|
||||
packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
|
||||
packetsSentThisInterval += handlePacketSend(nodeData, trueBytesSent, truePacketsSent);
|
||||
quint64 packetSendingEnd = usecTimestampNow();
|
||||
packetSendingElapsedUsec = (float)(packetSendingEnd - packetSendingStart);
|
||||
|
||||
|
@ -546,8 +529,8 @@ int OctreeSendThread::packetDistributor(const SharedNodePointer& node, OctreeQue
|
|||
// Here's where we can/should allow the server to send other data...
|
||||
// send the environment packet
|
||||
// TODO: should we turn this into a while loop to better handle sending multiple special packets
|
||||
if (_myServer->hasSpecialPacketToSend(node) && !nodeData->isShuttingDown()) {
|
||||
trueBytesSent += _myServer->sendSpecialPacket(node);
|
||||
if (_myServer->hasSpecialPacketToSend(_node) && !nodeData->isShuttingDown()) {
|
||||
trueBytesSent += _myServer->sendSpecialPacket(_node);
|
||||
truePacketsSent++;
|
||||
packetsSentThisInterval++;
|
||||
}
|
||||
|
|
|
@ -17,15 +17,16 @@
|
|||
#include <GenericThread.h>
|
||||
#include <NetworkPacket.h>
|
||||
#include <OctreeElementBag.h>
|
||||
#include "OctreeQueryNode.h"
|
||||
#include "OctreeServer.h"
|
||||
|
||||
#include "OctreeQueryNode.h"
|
||||
|
||||
class OctreeServer;
|
||||
|
||||
/// Threaded processor for sending voxel packets to a single client
|
||||
class OctreeSendThread : public GenericThread {
|
||||
Q_OBJECT
|
||||
public:
|
||||
OctreeSendThread(OctreeServer* myServer, SharedNodePointer node);
|
||||
OctreeSendThread(const SharedAssignmentPointer& myAssignment, const SharedNodePointer& node);
|
||||
virtual ~OctreeSendThread();
|
||||
|
||||
void setIsShuttingDown();
|
||||
|
@ -42,16 +43,17 @@ protected:
|
|||
virtual bool process();
|
||||
|
||||
private:
|
||||
SharedAssignmentPointer _myAssignment;
|
||||
OctreeServer* _myServer;
|
||||
SharedNodePointer _node;
|
||||
QUuid _nodeUUID;
|
||||
|
||||
int handlePacketSend(const SharedNodePointer& node, OctreeQueryNode* nodeData, int& trueBytesSent, int& truePacketsSent);
|
||||
int packetDistributor(const SharedNodePointer& node, OctreeQueryNode* nodeData, bool viewFrustumChanged);
|
||||
int handlePacketSend(OctreeQueryNode* nodeData, int& trueBytesSent, int& truePacketsSent);
|
||||
int packetDistributor(OctreeQueryNode* nodeData, bool viewFrustumChanged);
|
||||
|
||||
OctreePacketData _packetData;
|
||||
|
||||
int _nodeMissingCount;
|
||||
QMutex _processLock; // don't allow us to have our nodeData, or our thread to be deleted while we're processing
|
||||
bool _isShuttingDown;
|
||||
};
|
||||
|
||||
|
|
|
@ -19,6 +19,8 @@
|
|||
#include <Logging.h>
|
||||
#include <UUID.h>
|
||||
|
||||
#include "../AssignmentClient.h"
|
||||
|
||||
#include "OctreeServer.h"
|
||||
#include "OctreeServerConsts.h"
|
||||
|
||||
|
@ -206,7 +208,7 @@ void OctreeServer::trackProcessWaitTime(float time) {
|
|||
}
|
||||
|
||||
void OctreeServer::attachQueryNodeToNode(Node* newNode) {
|
||||
if (!newNode->getLinkedData()) {
|
||||
if (!newNode->getLinkedData() && _instance) {
|
||||
OctreeQueryNode* newQueryNodeData = _instance->createOctreeQueryNode();
|
||||
newQueryNodeData->init();
|
||||
newNode->setLinkedData(newQueryNodeData);
|
||||
|
@ -234,7 +236,13 @@ OctreeServer::OctreeServer(const QByteArray& packet) :
|
|||
_started(time(0)),
|
||||
_startedUSecs(usecTimestampNow())
|
||||
{
|
||||
if (_instance) {
|
||||
qDebug() << "Octree Server starting... while old instance still running _instance=["<<_instance<<"] this=[" << this << "]";
|
||||
}
|
||||
|
||||
qDebug() << "Octree Server starting... setting _instance to=[" << this << "]";
|
||||
_instance = this;
|
||||
|
||||
_averageLoopTime.updateAverage(0);
|
||||
qDebug() << "Octree server starting... [" << this << "]";
|
||||
}
|
||||
|
@ -265,6 +273,16 @@ OctreeServer::~OctreeServer() {
|
|||
|
||||
delete _jurisdiction;
|
||||
_jurisdiction = NULL;
|
||||
|
||||
// cleanup our tree here...
|
||||
qDebug() << qPrintable(_safeServerName) << "server START cleaning up octree... [" << this << "]";
|
||||
delete _tree;
|
||||
_tree = NULL;
|
||||
qDebug() << qPrintable(_safeServerName) << "server DONE cleaning up octree... [" << this << "]";
|
||||
|
||||
if (_instance == this) {
|
||||
_instance = NULL; // we are gone
|
||||
}
|
||||
qDebug() << qPrintable(_safeServerName) << "server DONE shutting down... [" << this << "]";
|
||||
}
|
||||
|
||||
|
@ -812,33 +830,22 @@ void OctreeServer::readPendingDatagrams() {
|
|||
while (readAvailableDatagram(receivedPacket, senderSockAddr)) {
|
||||
if (nodeList->packetVersionAndHashMatch(receivedPacket)) {
|
||||
PacketType packetType = packetTypeForPacket(receivedPacket);
|
||||
|
||||
SharedNodePointer matchingNode = nodeList->sendingNodeForPacket(receivedPacket);
|
||||
|
||||
if (packetType == getMyQueryMessageType()) {
|
||||
bool debug = false;
|
||||
if (debug) {
|
||||
if (matchingNode) {
|
||||
qDebug() << "Got PacketTypeVoxelQuery at" << usecTimestampNow() << "node:" << *matchingNode;
|
||||
} else {
|
||||
qDebug() << "Got PacketTypeVoxelQuery at" << usecTimestampNow() << "node: ??????";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// If we got a PacketType_VOXEL_QUERY, then we're talking to an NodeType_t_AVATAR, and we
|
||||
// need to make sure we have it in our nodeList.
|
||||
if (matchingNode) {
|
||||
if (debug) {
|
||||
qDebug() << "calling updateNodeWithDataFromPacket()... node:" << *matchingNode;
|
||||
}
|
||||
nodeList->updateNodeWithDataFromPacket(matchingNode, receivedPacket);
|
||||
|
||||
OctreeQueryNode* nodeData = (OctreeQueryNode*) matchingNode->getLinkedData();
|
||||
if (nodeData && !nodeData->isOctreeSendThreadInitalized()) {
|
||||
if (debug) {
|
||||
qDebug() << "calling initializeOctreeSendThread()... node:" << *matchingNode;
|
||||
}
|
||||
nodeData->initializeOctreeSendThread(this, matchingNode);
|
||||
|
||||
// NOTE: this is an important aspect of the proper ref counting. The send threads/node data need to
|
||||
// know that the OctreeServer/Assignment will not get deleted on it while it's still active. The
|
||||
// solution is to get the shared pointer for the current assignment. We need to make sure this is the
|
||||
// same SharedAssignmentPointer that was ref counted by the assignment client.
|
||||
SharedAssignmentPointer sharedAssignment = AssignmentClient::getCurrentAssignment();
|
||||
nodeData->initializeOctreeSendThread(sharedAssignment, matchingNode);
|
||||
}
|
||||
}
|
||||
} else if (packetType == PacketTypeJurisdictionRequest) {
|
||||
|
@ -1042,23 +1049,46 @@ void OctreeServer::nodeAdded(SharedNodePointer node) {
|
|||
}
|
||||
|
||||
void OctreeServer::nodeKilled(SharedNodePointer node) {
|
||||
quint64 start = usecTimestampNow();
|
||||
|
||||
qDebug() << qPrintable(_safeServerName) << "server killed node:" << *node;
|
||||
OctreeQueryNode* nodeData = static_cast<OctreeQueryNode*>(node->getLinkedData());
|
||||
if (nodeData) {
|
||||
qDebug() << qPrintable(_safeServerName) << "server resetting Linked Data for node:" << *node;
|
||||
node->setLinkedData(NULL); // set this first in case another thread comes through and tryes to acces this
|
||||
qDebug() << qPrintable(_safeServerName) << "server deleting Linked Data for node:" << *node;
|
||||
nodeData->deleteLater();
|
||||
nodeData->nodeKilled(); // tell our node data and sending threads that we'd like to shut down
|
||||
} else {
|
||||
qDebug() << qPrintable(_safeServerName) << "server node missing linked data node:" << *node;
|
||||
}
|
||||
|
||||
quint64 end = usecTimestampNow();
|
||||
quint64 usecsElapsed = (end - start);
|
||||
if (usecsElapsed > 1000) {
|
||||
qDebug() << qPrintable(_safeServerName) << "server nodeKilled() took: " << usecsElapsed << " usecs for node:" << *node;
|
||||
}
|
||||
}
|
||||
|
||||
void OctreeServer::forceNodeShutdown(SharedNodePointer node) {
|
||||
quint64 start = usecTimestampNow();
|
||||
|
||||
qDebug() << qPrintable(_safeServerName) << "server killed node:" << *node;
|
||||
OctreeQueryNode* nodeData = static_cast<OctreeQueryNode*>(node->getLinkedData());
|
||||
if (nodeData) {
|
||||
nodeData->forceNodeShutdown(); // tell our node data and sending threads that we'd like to shut down
|
||||
} else {
|
||||
qDebug() << qPrintable(_safeServerName) << "server node missing linked data node:" << *node;
|
||||
}
|
||||
|
||||
quint64 end = usecTimestampNow();
|
||||
quint64 usecsElapsed = (end - start);
|
||||
qDebug() << qPrintable(_safeServerName) << "server forceNodeShutdown() took: "
|
||||
<< usecsElapsed << " usecs for node:" << *node;
|
||||
}
|
||||
|
||||
|
||||
void OctreeServer::aboutToFinish() {
|
||||
qDebug() << qPrintable(_safeServerName) << "server STARTING about to finish...";
|
||||
foreach (const SharedNodePointer& node, NodeList::getInstance()->getNodeHash()) {
|
||||
qDebug() << qPrintable(_safeServerName) << "server about to finish while node still connected node:" << *node;
|
||||
nodeKilled(node);
|
||||
forceNodeShutdown(node);
|
||||
}
|
||||
qDebug() << qPrintable(_safeServerName) << "server ENDING about to finish...";
|
||||
}
|
||||
|
|
|
@ -117,6 +117,7 @@ public:
|
|||
bool handleHTTPRequest(HTTPConnection* connection, const QUrl& url);
|
||||
|
||||
virtual void aboutToFinish();
|
||||
void forceNodeShutdown(SharedNodePointer node);
|
||||
|
||||
public slots:
|
||||
/// runs the voxel server assignment
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
//
|
||||
// Tools for manipulating the attributes of the AudioReflector behavior
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
|
||||
|
|
|
@ -50,7 +50,7 @@ function maybePlaySound(deltaTime) {
|
|||
const CLAP_DISTANCE = 0.2;
|
||||
|
||||
if (!clapping[palm] && (distanceBetween < CLAP_DISTANCE) && (speed > CLAP_SPEED)) {
|
||||
var options = new AudioInjectionOptions();
|
||||
var options = new AudioInjectionOptions();
|
||||
options.position = palm1Position;
|
||||
options.volume = speed / 2.0;
|
||||
if (options.volume > 1.0) options.volume = 1.0;
|
||||
|
|
|
@ -61,7 +61,7 @@ function checkSticks(deltaTime) {
|
|||
// Waiting for change in velocity direction or slowing to trigger drum sound
|
||||
if ((palmVelocity.y > 0.0) || (speed < STOP_SPEED)) {
|
||||
state[palm] = 0;
|
||||
var options = new AudioInjectionOptions();
|
||||
var options = new AudioInjectionOptions();
|
||||
options.position = Controller.getSpatialControlPosition(palm * 2 + 1);
|
||||
if (strokeSpeed[palm] > 1.0) { strokeSpeed[palm] = 1.0; }
|
||||
options.volume = strokeSpeed[palm];
|
||||
|
|
|
@ -9,12 +9,12 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
|
||||
// First, load the clap sound from a URL
|
||||
var clap = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/bushtit_1.raw");
|
||||
var clap = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/bushtit_1.raw");
|
||||
|
||||
function maybePlaySound(deltaTime) {
|
||||
if (Math.random() < 0.01) {
|
||||
// Set the location and other info for the sound to play
|
||||
var options = new AudioInjectionOptions();
|
||||
var options = new AudioInjectionOptions();
|
||||
var palmPosition = Controller.getSpatialControlPosition(0);
|
||||
options.position = palmPosition;
|
||||
options.volume = 0.5;
|
||||
|
|
|
@ -217,7 +217,7 @@ function update(deltaTime) {
|
|||
|
||||
if (invaderStepOfCycle % stepsPerSound == 0) {
|
||||
// play the move sound
|
||||
var options = new AudioInjectionOptions();
|
||||
var options = new AudioInjectionOptions();
|
||||
if (soundInMyHead) {
|
||||
options.position = { x: MyAvatar.position.x + 0.0,
|
||||
y: MyAvatar.position.y + 0.1,
|
||||
|
@ -329,7 +329,7 @@ function fireMissile() {
|
|||
lifetime: 5
|
||||
});
|
||||
|
||||
var options = new AudioInjectionOptions();
|
||||
var options = new AudioInjectionOptions();
|
||||
if (soundInMyHead) {
|
||||
options.position = { x: MyAvatar.position.x + 0.0,
|
||||
y: MyAvatar.position.y + 0.1,
|
||||
|
@ -379,7 +379,7 @@ function deleteIfInvader(possibleInvaderParticle) {
|
|||
Particles.deleteParticle(myMissile);
|
||||
|
||||
// play the hit sound
|
||||
var options = new AudioInjectionOptions();
|
||||
var options = new AudioInjectionOptions();
|
||||
if (soundInMyHead) {
|
||||
options.position = { x: MyAvatar.position.x + 0.0,
|
||||
y: MyAvatar.position.y + 0.1,
|
||||
|
@ -417,4 +417,3 @@ initializeInvaders();
|
|||
|
||||
// shut down the game after 1 minute
|
||||
var gameTimer = Script.setTimeout(endGame, itemLifetimes * 1000);
|
||||
|
||||
|
|
94
examples/testingVoxelViewerRestart.js
Normal file
94
examples/testingVoxelViewerRestart.js
Normal file
|
@ -0,0 +1,94 @@
|
|||
//
|
||||
// testingVoxelSeeingRestart.js
|
||||
// hifi
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 2/26/14
|
||||
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var count = 0;
|
||||
var yawDirection = -1;
|
||||
var yaw = 45;
|
||||
var yawMax = 70;
|
||||
var yawMin = 20;
|
||||
var vantagePoint = {x: 5000, y: 500, z: 5000};
|
||||
|
||||
var isLocal = false;
|
||||
|
||||
// set up our VoxelViewer with a position and orientation
|
||||
var orientation = Quat.fromPitchYawRollDegrees(0, yaw, 0);
|
||||
|
||||
function getRandomInt(min, max) {
|
||||
return Math.floor(Math.random() * (max - min + 1)) + min;
|
||||
}
|
||||
|
||||
function init() {
|
||||
if (isLocal) {
|
||||
MyAvatar.position = vantagePoint;
|
||||
MyAvatar.orientation = orientation;
|
||||
} else {
|
||||
VoxelViewer.setPosition(vantagePoint);
|
||||
VoxelViewer.setOrientation(orientation);
|
||||
VoxelViewer.queryOctree();
|
||||
Agent.isAvatar = true;
|
||||
}
|
||||
}
|
||||
|
||||
function keepLooking(deltaTime) {
|
||||
//print("count =" + count);
|
||||
|
||||
if (count == 0) {
|
||||
init();
|
||||
}
|
||||
count++;
|
||||
if (count % getRandomInt(5, 15) == 0) {
|
||||
yaw += yawDirection;
|
||||
orientation = Quat.fromPitchYawRollDegrees(0, yaw, 0);
|
||||
if (yaw > yawMax || yaw < yawMin) {
|
||||
yawDirection = yawDirection * -1;
|
||||
}
|
||||
|
||||
//if (count % 10000 == 0) {
|
||||
// print("calling VoxelViewer.queryOctree()... count=" + count + " yaw=" + yaw);
|
||||
//}
|
||||
|
||||
if (isLocal) {
|
||||
MyAvatar.orientation = orientation;
|
||||
} else {
|
||||
VoxelViewer.setOrientation(orientation);
|
||||
VoxelViewer.queryOctree();
|
||||
|
||||
//if (count % 10000 == 0) {
|
||||
// print("VoxelViewer.getOctreeElementsCount()=" + VoxelViewer.getOctreeElementsCount());
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
// approximately every second, consider stopping
|
||||
if (count % 60 == 0) {
|
||||
print("considering stop.... elementCount:" + VoxelViewer.getOctreeElementsCount());
|
||||
var stopProbability = 0.05; // 5% chance of stopping
|
||||
if (Math.random() < stopProbability) {
|
||||
print("stopping.... elementCount:" + VoxelViewer.getOctreeElementsCount());
|
||||
Script.stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function scriptEnding() {
|
||||
print("SCRIPT ENDNG!!!\n");
|
||||
}
|
||||
|
||||
// register the call back so it fires before each data send
|
||||
Script.update.connect(keepLooking);
|
||||
|
||||
// register our scriptEnding callback
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
|
||||
|
||||
// test for local...
|
||||
Menu.isOptionChecked("Voxels");
|
||||
isLocal = true; // will only get here on local client
|
|
@ -111,7 +111,7 @@ function checkControllerSide(whichSide) {
|
|||
velocity : { x: 0, y: 0, z: 0}, inHand: true };
|
||||
Particles.editParticle(closestParticle, properties);
|
||||
|
||||
var options = new AudioInjectionOptions();
|
||||
var options = new AudioInjectionOptions();
|
||||
options.position = ballPosition;
|
||||
options.volume = 1.0;
|
||||
Audio.playSound(catchSound, options);
|
||||
|
@ -152,7 +152,7 @@ function checkControllerSide(whichSide) {
|
|||
}
|
||||
|
||||
// Play a new ball sound
|
||||
var options = new AudioInjectionOptions();
|
||||
var options = new AudioInjectionOptions();
|
||||
options.position = ballPosition;
|
||||
options.volume = 1.0;
|
||||
Audio.playSound(catchSound, options);
|
||||
|
@ -201,7 +201,7 @@ function checkControllerSide(whichSide) {
|
|||
rightHandParticle = false;
|
||||
}
|
||||
|
||||
var options = new AudioInjectionOptions();
|
||||
var options = new AudioInjectionOptions();
|
||||
options.position = ballPosition;
|
||||
options.volume = 1.0;
|
||||
Audio.playSound(throwSound, options);
|
||||
|
|
|
@ -64,7 +64,7 @@ collisionBubble[1] = Overlays.addOverlay("sphere",
|
|||
visible: false
|
||||
});
|
||||
|
||||
var audioOptions = new AudioInjectionOptions();
|
||||
var audioOptions = new AudioInjectionOptions();
|
||||
audioOptions.position = { x: MyAvatar.position.x, y: MyAvatar.position.y + 1, z: MyAvatar.position.z };
|
||||
audioOptions.volume = 1;
|
||||
|
||||
|
|
|
@ -2207,7 +2207,7 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node
|
|||
int packetLength = endOfQueryPacket - queryPacket;
|
||||
|
||||
// make sure we still have an active socket
|
||||
nodeList->writeDatagram(reinterpret_cast<const char*>(queryPacket), packetLength, node);
|
||||
nodeList->writeUnverifiedDatagram(reinterpret_cast<const char*>(queryPacket), packetLength, node);
|
||||
|
||||
// Feed number of bytes to corresponding channel of the bandwidth meter
|
||||
_bandwidthMeter.outputStream(BandwidthMeter::VOXELS).updateValue(packetLength);
|
||||
|
@ -2644,6 +2644,8 @@ void Application::displayOverlay() {
|
|||
audioMeterY,
|
||||
Menu::getInstance()->isOptionChecked(MenuOption::Mirror));
|
||||
|
||||
_audio.renderScope(_glWidget->width(), _glWidget->height());
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
if (isClipping) {
|
||||
glColor3f(1, 0, 0);
|
||||
|
|
|
@ -92,7 +92,14 @@ Audio::Audio(int16_t initialJitterBufferSamples, QObject* parent) :
|
|||
_processSpatialAudio(false),
|
||||
_spatialAudioStart(0),
|
||||
_spatialAudioFinish(0),
|
||||
_spatialAudioRingBuffer(NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL, true) // random access mode
|
||||
_spatialAudioRingBuffer(NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL, true), // random access mode
|
||||
_scopeEnabled(false),
|
||||
_scopeEnabledPause(false),
|
||||
_scopeInputOffset(0),
|
||||
_scopeOutputOffset(0),
|
||||
_scopeInput(SAMPLES_PER_SCOPE_WIDTH * sizeof(int16_t), 0),
|
||||
_scopeOutputLeft(SAMPLES_PER_SCOPE_WIDTH * sizeof(int16_t), 0),
|
||||
_scopeOutputRight(SAMPLES_PER_SCOPE_WIDTH * sizeof(int16_t), 0)
|
||||
{
|
||||
// clear the array of locally injected samples
|
||||
memset(_localProceduralSamples, 0, NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL);
|
||||
|
@ -575,6 +582,14 @@ void Audio::handleAudioInput() {
|
|||
processProceduralAudio(monoAudioSamples, NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
|
||||
}
|
||||
|
||||
if (_scopeEnabled && !_scopeEnabledPause) {
|
||||
unsigned int numMonoAudioChannels = 1;
|
||||
unsigned int monoAudioChannel = 0;
|
||||
addBufferToScope(_scopeInput, _scopeInputOffset, monoAudioSamples, monoAudioChannel, numMonoAudioChannels);
|
||||
_scopeInputOffset += NETWORK_SAMPLES_PER_FRAME;
|
||||
_scopeInputOffset %= SAMPLES_PER_SCOPE_WIDTH;
|
||||
}
|
||||
|
||||
NodeList* nodeList = NodeList::getInstance();
|
||||
SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
|
||||
|
||||
|
@ -810,6 +825,30 @@ void Audio::processReceivedAudio(const QByteArray& audioByteArray) {
|
|||
if (_outputDevice) {
|
||||
_outputDevice->write(outputBuffer);
|
||||
}
|
||||
|
||||
if (_scopeEnabled && !_scopeEnabledPause) {
|
||||
unsigned int numAudioChannels = _desiredOutputFormat.channelCount();
|
||||
int16_t* samples = ringBufferSamples;
|
||||
for (int numSamples = numNetworkOutputSamples / numAudioChannels; numSamples > 0; numSamples -= NETWORK_SAMPLES_PER_FRAME) {
|
||||
|
||||
unsigned int audioChannel = 0;
|
||||
addBufferToScope(
|
||||
_scopeOutputLeft,
|
||||
_scopeOutputOffset,
|
||||
samples, audioChannel, numAudioChannels);
|
||||
|
||||
audioChannel = 1;
|
||||
addBufferToScope(
|
||||
_scopeOutputRight,
|
||||
_scopeOutputOffset,
|
||||
samples, audioChannel, numAudioChannels);
|
||||
|
||||
_scopeOutputOffset += NETWORK_SAMPLES_PER_FRAME;
|
||||
_scopeOutputOffset %= SAMPLES_PER_SCOPE_WIDTH;
|
||||
samples += NETWORK_SAMPLES_PER_FRAME * numAudioChannels;
|
||||
}
|
||||
}
|
||||
|
||||
delete[] ringBufferSamples;
|
||||
}
|
||||
}
|
||||
|
@ -1016,6 +1055,140 @@ void Audio::renderToolBox(int x, int y, bool boxed) {
|
|||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
void Audio::toggleScopePause() {
|
||||
_scopeEnabledPause = !_scopeEnabledPause;
|
||||
}
|
||||
|
||||
void Audio::toggleScope() {
|
||||
_scopeEnabled = !_scopeEnabled;
|
||||
if (_scopeEnabled) {
|
||||
static const int width = SAMPLES_PER_SCOPE_WIDTH;
|
||||
_scopeInputOffset = 0;
|
||||
_scopeOutputOffset = 0;
|
||||
memset(_scopeInput.data(), 0, width * sizeof(int16_t));
|
||||
memset(_scopeOutputLeft.data(), 0, width * sizeof(int16_t));
|
||||
memset(_scopeOutputRight.data(), 0, width * sizeof(int16_t));
|
||||
}
|
||||
}
|
||||
|
||||
void Audio::addBufferToScope(
|
||||
QByteArray& byteArray, unsigned int frameOffset, const int16_t* source, unsigned int sourceChannel, unsigned int sourceNumberOfChannels) {
|
||||
|
||||
// Constant multiplier to map sample value to vertical size of scope
|
||||
float multiplier = (float)MULTIPLIER_SCOPE_HEIGHT / logf(2.0f);
|
||||
|
||||
// Temporary variable receives sample value
|
||||
float sample;
|
||||
|
||||
// Temporary variable receives mapping of sample value
|
||||
int16_t value;
|
||||
|
||||
// Short int pointer to mapped samples in byte array
|
||||
int16_t* destination = (int16_t*) byteArray.data();
|
||||
|
||||
for (int i = 0; i < NETWORK_SAMPLES_PER_FRAME; i++) {
|
||||
|
||||
sample = (float)source[i * sourceNumberOfChannels + sourceChannel];
|
||||
|
||||
if (sample > 0) {
|
||||
value = (int16_t)(multiplier * logf(sample));
|
||||
} else if (sample < 0) {
|
||||
value = (int16_t)(-multiplier * logf(-sample));
|
||||
} else {
|
||||
value = 0;
|
||||
}
|
||||
|
||||
destination[i + frameOffset] = value;
|
||||
}
|
||||
}
|
||||
|
||||
void Audio::renderScope(int width, int height) {
|
||||
|
||||
if (!_scopeEnabled)
|
||||
return;
|
||||
|
||||
static const float backgroundColor[4] = { 0.2f, 0.2f, 0.2f, 0.6f };
|
||||
static const float gridColor[4] = { 0.3f, 0.3f, 0.3f, 0.6f };
|
||||
static const float inputColor[4] = { 0.3f, .7f, 0.3f, 0.6f };
|
||||
static const float outputLeftColor[4] = { 0.7f, .3f, 0.3f, 0.6f };
|
||||
static const float outputRightColor[4] = { 0.3f, .3f, 0.7f, 0.6f };
|
||||
static const int gridRows = 2;
|
||||
static const int gridCols = 5;
|
||||
|
||||
int x = (width - SAMPLES_PER_SCOPE_WIDTH) / 2;
|
||||
int y = (height - SAMPLES_PER_SCOPE_HEIGHT) / 2;
|
||||
int w = SAMPLES_PER_SCOPE_WIDTH;
|
||||
int h = SAMPLES_PER_SCOPE_HEIGHT;
|
||||
|
||||
renderBackground(backgroundColor, x, y, w, h);
|
||||
renderGrid(gridColor, x, y, w, h, gridRows, gridCols);
|
||||
renderLineStrip(inputColor, x, y, w, _scopeInputOffset, _scopeInput);
|
||||
renderLineStrip(outputLeftColor, x, y, w, _scopeOutputOffset, _scopeOutputLeft);
|
||||
renderLineStrip(outputRightColor, x, y, w, _scopeOutputOffset, _scopeOutputRight);
|
||||
}
|
||||
|
||||
void Audio::renderBackground(const float* color, int x, int y, int width, int height) {
|
||||
|
||||
glColor4fv(color);
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
glVertex2i(x, y);
|
||||
glVertex2i(x + width, y);
|
||||
glVertex2i(x + width, y + height);
|
||||
glVertex2i(x , y + height);
|
||||
|
||||
glEnd();
|
||||
glColor4f(1, 1, 1, 1);
|
||||
}
|
||||
|
||||
void Audio::renderGrid(const float* color, int x, int y, int width, int height, int rows, int cols) {
|
||||
|
||||
glColor4fv(color);
|
||||
glBegin(GL_LINES);
|
||||
|
||||
int dx = width / cols;
|
||||
int dy = height / rows;
|
||||
int tx = x;
|
||||
int ty = y;
|
||||
|
||||
// Draw horizontal grid lines
|
||||
for (int i = rows + 1; --i >= 0; ) {
|
||||
glVertex2i(x, ty);
|
||||
glVertex2i(x + width, ty);
|
||||
ty += dy;
|
||||
}
|
||||
// Draw vertical grid lines
|
||||
for (int i = cols + 1; --i >= 0; ) {
|
||||
glVertex2i(tx, y);
|
||||
glVertex2i(tx, y + height);
|
||||
tx += dx;
|
||||
}
|
||||
glEnd();
|
||||
glColor4f(1, 1, 1, 1);
|
||||
}
|
||||
|
||||
void Audio::renderLineStrip(const float* color, int x, int y, int n, int offset, const QByteArray& byteArray) {
|
||||
|
||||
glColor4fv(color);
|
||||
glBegin(GL_LINE_STRIP);
|
||||
|
||||
int16_t sample;
|
||||
int16_t* samples = ((int16_t*) byteArray.data()) + offset;
|
||||
y += SAMPLES_PER_SCOPE_HEIGHT / 2;
|
||||
for (int i = n - offset; --i >= 0; ) {
|
||||
sample = *samples++;
|
||||
glVertex2i(x++, y - sample);
|
||||
}
|
||||
samples = (int16_t*) byteArray.data();
|
||||
for (int i = offset; --i >= 0; ) {
|
||||
sample = *samples++;
|
||||
glVertex2i(x++, y - sample);
|
||||
}
|
||||
glEnd();
|
||||
glColor4f(1, 1, 1, 1);
|
||||
}
|
||||
|
||||
|
||||
bool Audio::switchInputToAudioDevice(const QAudioDeviceInfo& inputDeviceInfo) {
|
||||
bool supportedFormat = false;
|
||||
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#include <QtCore/QVector>
|
||||
#include <QtMultimedia/QAudioFormat>
|
||||
#include <QVector>
|
||||
#include <QByteArray>
|
||||
|
||||
#include <AbstractAudioInterface.h>
|
||||
#include <AudioRingBuffer.h>
|
||||
|
@ -64,6 +65,7 @@ public:
|
|||
bool mousePressEvent(int x, int y);
|
||||
|
||||
void renderToolBox(int x, int y, bool boxed);
|
||||
void renderScope(int width, int height);
|
||||
|
||||
int getNetworkSampleRate() { return SAMPLE_RATE; }
|
||||
int getNetworkBufferLengthSamplesPerChannel() { return NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL; }
|
||||
|
@ -80,6 +82,8 @@ public slots:
|
|||
void toggleMute();
|
||||
void toggleAudioNoiseReduction();
|
||||
void toggleToneInjection();
|
||||
void toggleScope();
|
||||
void toggleScopePause();
|
||||
void toggleAudioSpatialProcessing();
|
||||
|
||||
virtual void handleAudioByteArray(const QByteArray& audioByteArray);
|
||||
|
@ -193,6 +197,29 @@ private:
|
|||
int calculateNumberOfFrameSamples(int numBytes);
|
||||
float calculateDeviceToNetworkInputRatio(int numBytes);
|
||||
|
||||
// Audio scope methods for data acquisition
|
||||
void addBufferToScope(
|
||||
QByteArray& byteArray, unsigned int frameOffset, const int16_t* source, unsigned int sourceChannel, unsigned int sourceNumberOfChannels);
|
||||
|
||||
// Audio scope methods for rendering
|
||||
void renderBackground(const float* color, int x, int y, int width, int height);
|
||||
void renderGrid(const float* color, int x, int y, int width, int height, int rows, int cols);
|
||||
void renderLineStrip(const float* color, int x, int y, int n, int offset, const QByteArray& byteArray);
|
||||
|
||||
// Audio scope data
|
||||
static const unsigned int NETWORK_SAMPLES_PER_FRAME = NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
|
||||
static const unsigned int FRAMES_PER_SCOPE = 5;
|
||||
static const unsigned int SAMPLES_PER_SCOPE_WIDTH = FRAMES_PER_SCOPE * NETWORK_SAMPLES_PER_FRAME;
|
||||
static const unsigned int MULTIPLIER_SCOPE_HEIGHT = 20;
|
||||
static const unsigned int SAMPLES_PER_SCOPE_HEIGHT = 2 * 15 * MULTIPLIER_SCOPE_HEIGHT;
|
||||
bool _scopeEnabled;
|
||||
bool _scopeEnabledPause;
|
||||
int _scopeInputOffset;
|
||||
int _scopeOutputOffset;
|
||||
QByteArray _scopeInput;
|
||||
QByteArray _scopeOutputLeft;
|
||||
QByteArray _scopeOutputRight;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -5,6 +5,9 @@
|
|||
// Created by Brad Hefta-Gaub on 4/2/2014
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef interface_AudioReflector_h
|
||||
#define interface_AudioReflector_h
|
||||
|
|
|
@ -260,6 +260,9 @@ Menu::Menu() :
|
|||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Bandwidth, 0, true);
|
||||
addActionToQMenuAndActionHash(viewMenu, MenuOption::BandwidthDetails, 0, this, SLOT(bandwidthDetails()));
|
||||
addActionToQMenuAndActionHash(viewMenu, MenuOption::OctreeStats, 0, this, SLOT(octreeStatsDetails()));
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::AudioScope, 0, false,
|
||||
appInstance->getAudio(),
|
||||
SLOT(toggleScope()));
|
||||
|
||||
QMenu* developerMenu = addMenu("Developer");
|
||||
|
||||
|
@ -386,6 +389,11 @@ Menu::Menu() :
|
|||
false,
|
||||
appInstance->getAudio(),
|
||||
SLOT(toggleToneInjection()));
|
||||
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioScopePause,
|
||||
Qt::CTRL | Qt::Key_P,
|
||||
false,
|
||||
appInstance->getAudio(),
|
||||
SLOT(toggleScopePause()));
|
||||
|
||||
QMenu* spatialAudioMenu = audioDebugMenu->addMenu("Spatial Audio");
|
||||
|
||||
|
|
|
@ -259,8 +259,9 @@ namespace MenuOption {
|
|||
const QString AmbientOcclusion = "Ambient Occlusion";
|
||||
const QString Atmosphere = "Atmosphere";
|
||||
const QString AudioNoiseReduction = "Audio Noise Reduction";
|
||||
const QString AudioScope = "Audio Scope";
|
||||
const QString AudioScopePause = "Pause Audio Scope";
|
||||
const QString AudioToneInjection = "Inject Test Tone";
|
||||
|
||||
const QString AudioSpatialProcessing = "Audio Spatial Processing";
|
||||
const QString AudioSpatialProcessingHeadOriented = "Head Oriented";
|
||||
const QString AudioSpatialProcessingIncludeOriginal = "Includes Network Original";
|
||||
|
|
|
@ -106,7 +106,7 @@ private:
|
|||
/// Copy constructor prohibited.
|
||||
///
|
||||
Primitive(
|
||||
const Primitive& prim
|
||||
const Primitive& copy
|
||||
);
|
||||
|
||||
// SPI methods are defined here
|
||||
|
@ -153,14 +153,14 @@ public:
|
|||
/// Configuration dependency injection constructor.
|
||||
///
|
||||
Cube(
|
||||
float x,
|
||||
float y,
|
||||
float z,
|
||||
float s,
|
||||
unsigned char r,
|
||||
unsigned char g,
|
||||
unsigned char b,
|
||||
unsigned char faces
|
||||
float x, ///< Cube location on X-axis
|
||||
float y, ///< Cube location on Y-axis
|
||||
float z, ///< Cube location on Z-axis
|
||||
float s, ///< Cube size
|
||||
unsigned char r, ///< Cube red color component
|
||||
unsigned char g, ///< Cube green color component
|
||||
unsigned char b, ///< Cube blue color component
|
||||
unsigned char faces ///< Bitmask of faces of cube excluded from construction
|
||||
);
|
||||
|
||||
~Cube();
|
||||
|
@ -172,36 +172,48 @@ private:
|
|||
const Cube& cube
|
||||
);
|
||||
|
||||
/// Cube initialization
|
||||
///
|
||||
void init(
|
||||
float x,
|
||||
float y,
|
||||
float z,
|
||||
float s,
|
||||
unsigned char r,
|
||||
unsigned char g,
|
||||
unsigned char b,
|
||||
unsigned char faceExclusions
|
||||
float x, ///< Cube location on X-axis
|
||||
float y, ///< Cube location on Y-axis
|
||||
float z, ///< Cube location on Z-axis
|
||||
float s, ///< Cube size
|
||||
unsigned char r, ///< Cube red color component
|
||||
unsigned char g, ///< Cube green color component
|
||||
unsigned char b, ///< Cube blue color component
|
||||
unsigned char faceExclusions ///< Bitmask of faces of cube excluded from construction
|
||||
);
|
||||
|
||||
/// Cube termination
|
||||
///
|
||||
void terminate();
|
||||
|
||||
/// Initialize cube's vertex list
|
||||
///
|
||||
void initializeVertices(
|
||||
float x,
|
||||
float y,
|
||||
float z,
|
||||
float s,
|
||||
unsigned char r,
|
||||
unsigned char g,
|
||||
unsigned char b,
|
||||
unsigned char faceExclusions
|
||||
float x, ///< Cube location on X-axis
|
||||
float y, ///< Cube location on Y-axis
|
||||
float z, ///< Cube location on Z-axis
|
||||
float s, ///< Cube size
|
||||
unsigned char r, ///< Cube red color component
|
||||
unsigned char g, ///< Cube green color component
|
||||
unsigned char b, ///< Cube blue color component
|
||||
unsigned char faceExclusions ///< Bitmask of faces of cube excluded from construction
|
||||
);
|
||||
|
||||
/// Terminate cube's vertex list
|
||||
///
|
||||
void terminateVertices();
|
||||
|
||||
/// Initialize cube's triangle list
|
||||
///
|
||||
void initializeTris(
|
||||
unsigned char faceExclusions
|
||||
);
|
||||
|
||||
/// Terminate cube's triangle list
|
||||
///
|
||||
void terminateTris();
|
||||
|
||||
// SPI virtual override methods go here
|
||||
|
@ -219,11 +231,11 @@ private:
|
|||
|
||||
unsigned long _cpuMemoryUsage; ///< Memory allocation of object
|
||||
|
||||
static const int _sNumFacesPerCube = 6;
|
||||
static const int _sNumVerticesPerCube = 24;
|
||||
static unsigned char _sFaceIndexToHalfSpaceMask[6];
|
||||
static float _sVertexIndexToConstructionVector[24][3];
|
||||
static float _sVertexIndexToNormalVector[6][3];
|
||||
static const int _sNumFacesPerCube = 6; ///< Number of faces per cube
|
||||
static const int _sNumVerticesPerCube = 24; ///< Number of vertices per cube
|
||||
static unsigned char _sFaceIndexToHalfSpaceMask[6]; ///< index to bitmask map
|
||||
static float _sVertexIndexToConstructionVector[24][3]; ///< Vertex index to construction vector map
|
||||
static float _sVertexIndexToNormalVector[6][3]; ///< Vertex index to normal vector map
|
||||
|
||||
};
|
||||
|
||||
|
@ -242,13 +254,13 @@ public:
|
|||
/// Add primitive to renderer database.
|
||||
///
|
||||
int add(
|
||||
Primitive* primitive ///< Pointer to primitive
|
||||
Primitive* primitive ///< Primitive instance to be added
|
||||
);
|
||||
|
||||
/// Remove primitive from renderer database.
|
||||
///
|
||||
void remove(
|
||||
int id ///< Primitive id
|
||||
int id ///< Primitive id to be removed
|
||||
);
|
||||
|
||||
/// Clear all primitives from renderer database
|
||||
|
@ -278,7 +290,7 @@ private:
|
|||
/// Copy constructor prohibited.
|
||||
///
|
||||
Renderer(
|
||||
const Renderer& primitive
|
||||
const Renderer& copy
|
||||
);
|
||||
|
||||
// SPI methods are defined here
|
||||
|
@ -286,10 +298,10 @@ private:
|
|||
/// Add primitive to renderer database.
|
||||
/// Service implementer to provide private override for this method
|
||||
/// in derived class
|
||||
/// @return primitive id
|
||||
/// @return Primitive id
|
||||
///
|
||||
virtual int vAdd(
|
||||
Primitive* primitive ///< Pointer to primitive
|
||||
Primitive* primitive ///< Primitive instance to be added
|
||||
) = 0;
|
||||
|
||||
/// Remove primitive from renderer database.
|
||||
|
@ -297,7 +309,7 @@ private:
|
|||
/// in derived class
|
||||
///
|
||||
virtual void vRemove(
|
||||
int id ///< Primitive id
|
||||
int id ///< Primitive id
|
||||
) = 0;
|
||||
|
||||
/// Clear all primitives from renderer database
|
||||
|
@ -332,7 +344,7 @@ public:
|
|||
/// Configuration dependency injection constructor.
|
||||
///
|
||||
PrimitiveRenderer(
|
||||
int maxCount
|
||||
int maxCount ///< Max count
|
||||
);
|
||||
|
||||
~PrimitiveRenderer();
|
||||
|
@ -365,39 +377,39 @@ private:
|
|||
/// Construct the elements of the faces of the primitive.
|
||||
///
|
||||
void constructElements(
|
||||
Primitive* primitive
|
||||
Primitive* primitive ///< Primitive instance
|
||||
);
|
||||
|
||||
/// Deconstruct the elements of the faces of the primitive.
|
||||
///
|
||||
void deconstructElements(
|
||||
Primitive* primitive
|
||||
Primitive* primitive ///< Primitive instance
|
||||
);
|
||||
|
||||
/// Deconstruct the triangle element from the GL buffer.
|
||||
///
|
||||
void deconstructTriElement(
|
||||
int idx
|
||||
int idx ///< Triangle element index
|
||||
);
|
||||
|
||||
/// Deconstruct the vertex element from the GL buffer.
|
||||
///
|
||||
void deconstructVertexElement(
|
||||
int idx
|
||||
int idx ///< Vertex element index
|
||||
);
|
||||
|
||||
/// Transfer the vertex element to the GL buffer.
|
||||
///
|
||||
void transferVertexElement(
|
||||
int idx,
|
||||
VertexElement *vertex
|
||||
int idx, ///< Vertex element index
|
||||
VertexElement *vertex ///< Vertex element instance
|
||||
);
|
||||
|
||||
/// Transfer the triangle element to the GL buffer.
|
||||
///
|
||||
void transferTriElement(
|
||||
int idx,
|
||||
int tri[3]
|
||||
int idx, ///< Triangle element index
|
||||
int tri[3] ///< Triangle element data
|
||||
);
|
||||
|
||||
/// Get available primitive index.
|
||||
|
@ -424,13 +436,13 @@ private:
|
|||
/// Add primitive to renderer database.
|
||||
///
|
||||
int vAdd(
|
||||
Primitive* primitive
|
||||
Primitive* primitive ///< Primitive instance to be added
|
||||
);
|
||||
|
||||
/// Remove primitive from renderer database.
|
||||
///
|
||||
void vRemove(
|
||||
int id
|
||||
int id ///< Primitive id to be removed
|
||||
);
|
||||
|
||||
/// Clear all primitives from renderer database
|
||||
|
@ -451,7 +463,7 @@ private:
|
|||
|
||||
private:
|
||||
|
||||
int _maxCount;
|
||||
int _maxCount; ///< Maximum count of tris
|
||||
|
||||
// GL related parameters
|
||||
|
||||
|
@ -479,8 +491,8 @@ private:
|
|||
|
||||
// Statistics parameters, not necessary for proper operation
|
||||
|
||||
unsigned long _gpuMemoryUsage;
|
||||
unsigned long _cpuMemoryUsage;
|
||||
unsigned long _gpuMemoryUsage; ///< GPU memory used by this instance
|
||||
unsigned long _cpuMemoryUsage; ///< CPU memory used by this instance
|
||||
|
||||
|
||||
static const int _sIndicesPerTri = 3;
|
||||
|
|
|
@ -938,6 +938,8 @@ void VoxelSystem::copyWrittenDataSegmentToReadArrays(glBufferIndex segmentStart,
|
|||
}
|
||||
|
||||
void VoxelSystem::copyWrittenDataToReadArrays(bool fullVBOs) {
|
||||
static unsigned int lockForReadAttempt = 0;
|
||||
static unsigned int lockForWriteAttempt = 0;
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"copyWrittenDataToReadArrays()");
|
||||
|
||||
|
@ -946,7 +948,9 @@ void VoxelSystem::copyWrittenDataToReadArrays(bool fullVBOs) {
|
|||
// time around, the only side effect is the VBOs won't be updated this frame
|
||||
const int WAIT_FOR_LOCK_IN_MS = 5;
|
||||
if (_readArraysLock.tryLockForWrite(WAIT_FOR_LOCK_IN_MS)) {
|
||||
lockForWriteAttempt = 0;
|
||||
if (_writeArraysLock.tryLockForRead(WAIT_FOR_LOCK_IN_MS)) {
|
||||
lockForReadAttempt = 0;
|
||||
if (_voxelsDirty && _voxelsUpdated) {
|
||||
if (fullVBOs) {
|
||||
copyWrittenDataToReadArraysFullVBOs();
|
||||
|
@ -956,11 +960,19 @@ void VoxelSystem::copyWrittenDataToReadArrays(bool fullVBOs) {
|
|||
}
|
||||
_writeArraysLock.unlock();
|
||||
} else {
|
||||
qDebug() << "couldn't get _writeArraysLock.LockForRead()...";
|
||||
lockForReadAttempt++;
|
||||
// only report error of first failure
|
||||
if (lockForReadAttempt == 1) {
|
||||
qDebug() << "couldn't get _writeArraysLock.LockForRead()...";
|
||||
}
|
||||
}
|
||||
_readArraysLock.unlock();
|
||||
} else {
|
||||
qDebug() << "couldn't get _readArraysLock.LockForWrite()...";
|
||||
lockForWriteAttempt++;
|
||||
// only report error of first failure
|
||||
if (lockForWriteAttempt == 1) {
|
||||
qDebug() << "couldn't get _readArraysLock.LockForWrite()...";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1683,11 +1695,12 @@ bool VoxelSystem::inspectForExteriorOcclusionsOperation(OctreeElement* element,
|
|||
|
||||
//qDebug("Completely occupied voxel at %f %f %f size: %f", v.x, v.y, v.z, s);
|
||||
|
||||
// TODO: All of the exterior faces of this voxel element are
|
||||
// occluders, which means that this element is completely
|
||||
// occupied. Hence, the subtree from this node could be
|
||||
// pruned and replaced by a leaf voxel, if the visible
|
||||
// properties of the children are the same
|
||||
// All of the exterior faces of this voxel element are
|
||||
// occluders, which means that this element is completely
|
||||
// occupied. Hence, the subtree from this node could be
|
||||
// pruned and replaced by a leaf voxel, if the visible
|
||||
// properties of the children are the same
|
||||
|
||||
} else if (exteriorOcclusions != OctreeElement::HalfSpace::None) {
|
||||
//const glm::vec3& v = voxel->getCorner();
|
||||
//float s = voxel->getScale();
|
||||
|
|
|
@ -227,7 +227,30 @@ qint64 LimitedNodeList::writeDatagram(const QByteArray& datagram, const SharedNo
|
|||
}
|
||||
}
|
||||
|
||||
writeDatagram(datagram, *destinationSockAddr, destinationNode->getConnectionSecret());
|
||||
return writeDatagram(datagram, *destinationSockAddr, destinationNode->getConnectionSecret());
|
||||
}
|
||||
|
||||
// didn't have a destinationNode to send to, return 0
|
||||
return 0;
|
||||
}
|
||||
|
||||
qint64 LimitedNodeList::writeUnverifiedDatagram(const QByteArray& datagram, const SharedNodePointer& destinationNode,
|
||||
const HifiSockAddr& overridenSockAddr) {
|
||||
if (destinationNode) {
|
||||
// if we don't have an ovveriden address, assume they want to send to the node's active socket
|
||||
const HifiSockAddr* destinationSockAddr = &overridenSockAddr;
|
||||
if (overridenSockAddr.isNull()) {
|
||||
if (destinationNode->getActiveSocket()) {
|
||||
// use the node's active socket as the destination socket
|
||||
destinationSockAddr = destinationNode->getActiveSocket();
|
||||
} else {
|
||||
// we don't have a socket to send to, return 0
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// don't use the node secret!
|
||||
return writeDatagram(datagram, *destinationSockAddr, QUuid());
|
||||
}
|
||||
|
||||
// didn't have a destinationNode to send to, return 0
|
||||
|
@ -243,6 +266,11 @@ qint64 LimitedNodeList::writeDatagram(const char* data, qint64 size, const Share
|
|||
return writeDatagram(QByteArray(data, size), destinationNode, overridenSockAddr);
|
||||
}
|
||||
|
||||
qint64 LimitedNodeList::writeUnverifiedDatagram(const char* data, qint64 size, const SharedNodePointer& destinationNode,
|
||||
const HifiSockAddr& overridenSockAddr) {
|
||||
return writeUnverifiedDatagram(QByteArray(data, size), destinationNode, overridenSockAddr);
|
||||
}
|
||||
|
||||
void LimitedNodeList::processNodeData(const HifiSockAddr& senderSockAddr, const QByteArray& packet) {
|
||||
// the node decided not to do anything with this packet
|
||||
// if it comes from a known source we should keep that node alive
|
||||
|
|
|
@ -66,10 +66,17 @@ public:
|
|||
|
||||
qint64 writeDatagram(const QByteArray& datagram, const SharedNodePointer& destinationNode,
|
||||
const HifiSockAddr& overridenSockAddr = HifiSockAddr());
|
||||
|
||||
qint64 writeUnverifiedDatagram(const QByteArray& datagram, const SharedNodePointer& destinationNode,
|
||||
const HifiSockAddr& overridenSockAddr = HifiSockAddr());
|
||||
|
||||
qint64 writeUnverifiedDatagram(const QByteArray& datagram, const HifiSockAddr& destinationSockAddr);
|
||||
qint64 writeDatagram(const char* data, qint64 size, const SharedNodePointer& destinationNode,
|
||||
const HifiSockAddr& overridenSockAddr = HifiSockAddr());
|
||||
|
||||
qint64 writeUnverifiedDatagram(const char* data, qint64 size, const SharedNodePointer& destinationNode,
|
||||
const HifiSockAddr& overridenSockAddr = HifiSockAddr());
|
||||
|
||||
void(*linkedDataCreateCallback)(Node *);
|
||||
|
||||
NodeHash getNodeHash();
|
||||
|
|
|
@ -69,7 +69,7 @@ const QSet<PacketType> NON_VERIFIED_PACKETS = QSet<PacketType>()
|
|||
<< PacketTypeDomainServerRequireDTLS << PacketTypeDomainConnectRequest
|
||||
<< PacketTypeDomainList << PacketTypeDomainListRequest
|
||||
<< PacketTypeCreateAssignment << PacketTypeRequestAssignment << PacketTypeStunResponse
|
||||
<< PacketTypeNodeJsonStats;
|
||||
<< PacketTypeNodeJsonStats << PacketTypeVoxelQuery << PacketTypeParticleQuery;
|
||||
|
||||
const int NUM_BYTES_MD5_HASH = 16;
|
||||
const int NUM_STATIC_HEADER_BYTES = sizeof(PacketVersion) + NUM_BYTES_RFC4122_UUID;
|
||||
|
|
|
@ -16,13 +16,21 @@ OctreeElementBag::OctreeElementBag() :
|
|||
_bagElements()
|
||||
{
|
||||
OctreeElement::addDeleteHook(this);
|
||||
_hooked = true;
|
||||
};
|
||||
|
||||
OctreeElementBag::~OctreeElementBag() {
|
||||
OctreeElement::removeDeleteHook(this);
|
||||
unhookNotifications();
|
||||
deleteAll();
|
||||
}
|
||||
|
||||
void OctreeElementBag::unhookNotifications() {
|
||||
if (_hooked) {
|
||||
OctreeElement::removeDeleteHook(this);
|
||||
_hooked = false;
|
||||
}
|
||||
}
|
||||
|
||||
void OctreeElementBag::elementDeleted(OctreeElement* element) {
|
||||
remove(element); // note: remove can safely handle nodes that aren't in it, so we don't need to check contains()
|
||||
}
|
||||
|
|
|
@ -36,8 +36,11 @@ public:
|
|||
void deleteAll();
|
||||
virtual void elementDeleted(OctreeElement* element);
|
||||
|
||||
void unhookNotifications();
|
||||
|
||||
private:
|
||||
QSet<OctreeElement*> _bagElements;
|
||||
bool _hooked;
|
||||
};
|
||||
|
||||
#endif // hifi_OctreeElementBag_h
|
||||
|
|
|
@ -221,7 +221,7 @@ void OctreeHeadlessViewer::queryOctree() {
|
|||
int packetLength = endOfQueryPacket - queryPacket;
|
||||
|
||||
// make sure we still have an active socket
|
||||
nodeList->writeDatagram(reinterpret_cast<const char*>(queryPacket), packetLength, node);
|
||||
nodeList->writeUnverifiedDatagram(reinterpret_cast<const char*>(queryPacket), packetLength, node);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -130,9 +130,11 @@ void ViewFrustum::calculate() {
|
|||
|
||||
// Also calculate our projection matrix in case people want to project points...
|
||||
// Projection matrix : Field of View, ratio, display range : near to far
|
||||
glm::mat4 projection = glm::perspective(_fieldOfView, _aspectRatio, _nearClip, _farClip);
|
||||
glm::vec3 lookAt = _position + _direction;
|
||||
glm::mat4 view = glm::lookAt(_position, lookAt, _up);
|
||||
const float CLIP_NUDGE = 1.0f;
|
||||
float farClip = (_farClip != _nearClip) ? _farClip : _nearClip + CLIP_NUDGE; // don't allow near and far to be equal
|
||||
glm::mat4 projection = glm::perspective(_fieldOfView, _aspectRatio, _nearClip, farClip);
|
||||
glm::vec3 lookAt = _position + _direction;
|
||||
glm::mat4 view = glm::lookAt(_position, lookAt, _up);
|
||||
|
||||
// Our ModelViewProjection : multiplication of our 3 matrices (note: model is identity, so we can drop it)
|
||||
_ourModelViewProjectionMatrix = projection * view; // Remember, matrix multiplication is the other way around
|
||||
|
|
Loading…
Reference in a new issue