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Lower the deflection amount.
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1 changed files with 2 additions and 2 deletions
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@ -1988,8 +1988,8 @@ void Application::updateMyAvatarLookAtPosition(glm::vec3& lookAtSpot, glm::vec3&
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// deflect using Faceshift gaze data
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glm::vec3 origin = _myAvatar.getHead().calculateAverageEyePosition();
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float pitchSign = (_myCamera.getMode() == CAMERA_MODE_MIRROR) ? -1.0f : 1.0f;
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const float PITCH_SCALE = 0.5f;
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const float YAW_SCALE = 0.5f;
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const float PITCH_SCALE = 0.25f;
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const float YAW_SCALE = 0.25f;
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lookAtSpot = origin + _myCamera.getRotation() * glm::quat(glm::radians(glm::vec3(
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_faceshift.getEstimatedEyePitch() * pitchSign * PITCH_SCALE, _faceshift.getEstimatedEyeYaw() * YAW_SCALE, 0.0f))) *
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glm::inverse(_myCamera.getRotation()) * (lookAtSpot - origin);
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