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Oops - texture load command went missing in a merge
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1 changed files with 3 additions and 1 deletions
4
main.cpp
4
main.cpp
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@ -578,7 +578,9 @@ void display(void)
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glTranslatef(location[0], location[1], location[2]);
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/* Draw Point Sprites */
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load_png_as_texture(texture_filename);
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//glActiveTexture(GL_TEXTURE0);
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glEnable( GL_TEXTURE_2D );
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