mirror of
https://github.com/JulianGro/overte.git
synced 2025-05-08 01:09:48 +02:00
Merge branch 'master' of github.com:highfidelity/hifi into model-scripting
This commit is contained in:
commit
adaee0e62c
8 changed files with 103 additions and 26 deletions
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@ -75,6 +75,14 @@ Item {
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source: buttonOutline
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}
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function urlHelper(src) {
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if (src.match(/\bhttp/)) {
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return src;
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} else {
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return "../../../" + src;
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}
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}
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Image {
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id: icon
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width: 50
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@ -84,7 +92,7 @@ Item {
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anchors.bottomMargin: 5
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anchors.horizontalCenter: parent.horizontalCenter
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fillMode: Image.Stretch
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source: "../../../" + tabletButton.icon
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source: tabletButton.urlHelper(tabletButton.icon)
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}
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ColorOverlay {
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@ -185,7 +193,7 @@ Item {
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PropertyChanges {
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target: icon
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source: "../../../" + tabletButton.activeIcon
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source: tabletButton.urlHelper(tabletButton.activeIcon)
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}
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},
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State {
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@ -688,6 +688,13 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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somethingChanged = true;
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_simulationOwner.clearCurrentOwner();
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}
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} else if (newSimOwner.matchesValidID(myNodeID) && !_hasBidOnSimulation) {
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// entity-server tells us that we have simulation ownership while we never requested this for this EntityItem,
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// this could happen when the user reloads the cache and entity tree.
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_dirtyFlags |= Simulation::DIRTY_SIMULATOR_ID;
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somethingChanged = true;
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_simulationOwner.clearCurrentOwner();
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weOwnSimulation = false;
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} else if (_simulationOwner.set(newSimOwner)) {
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_dirtyFlags |= Simulation::DIRTY_SIMULATOR_ID;
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somethingChanged = true;
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@ -1278,7 +1285,7 @@ void EntityItem::grabSimulationOwnership() {
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auto nodeList = DependencyManager::get<NodeList>();
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if (_simulationOwner.matchesValidID(nodeList->getSessionUUID())) {
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// we already own it
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_simulationOwner.promotePriority(SCRIPT_POKE_SIMULATION_PRIORITY);
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_simulationOwner.promotePriority(SCRIPT_GRAB_SIMULATION_PRIORITY);
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} else {
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// we don't own it yet
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_simulationOwner.setPendingPriority(SCRIPT_GRAB_SIMULATION_PRIORITY, usecTimestampNow());
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@ -1889,6 +1896,10 @@ void EntityItem::setPendingOwnershipPriority(quint8 priority, const quint64& tim
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_simulationOwner.setPendingPriority(priority, timestamp);
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}
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void EntityItem::rememberHasSimulationOwnershipBid() const {
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_hasBidOnSimulation = true;
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}
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QString EntityItem::actionsToDebugString() {
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QString result;
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QVector<QByteArray> serializedActions;
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@ -321,6 +321,7 @@ public:
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void updateSimulationOwner(const SimulationOwner& owner);
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void clearSimulationOwnership();
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void setPendingOwnershipPriority(quint8 priority, const quint64& timestamp);
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void rememberHasSimulationOwnershipBid() const;
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const QString& getMarketplaceID() const { return _marketplaceID; }
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void setMarketplaceID(const QString& value) { _marketplaceID = value; }
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@ -497,16 +498,16 @@ protected:
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mutable AABox _cachedAABox;
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mutable AACube _maxAACube;
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mutable AACube _minAACube;
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mutable bool _recalcAABox = true;
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mutable bool _recalcMinAACube = true;
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mutable bool _recalcMaxAACube = true;
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mutable bool _recalcAABox { true };
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mutable bool _recalcMinAACube { true };
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mutable bool _recalcMaxAACube { true };
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float _localRenderAlpha;
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float _density = ENTITY_ITEM_DEFAULT_DENSITY; // kg/m^3
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float _density { ENTITY_ITEM_DEFAULT_DENSITY }; // kg/m^3
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// NOTE: _volumeMultiplier is used to allow some mass properties code exist in the EntityItem base class
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// rather than in all of the derived classes. If we ever collapse these classes to one we could do it a
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// different way.
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float _volumeMultiplier = 1.0f;
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float _volumeMultiplier { 1.0f };
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glm::vec3 _gravity;
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glm::vec3 _acceleration;
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float _damping;
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@ -562,8 +563,8 @@ protected:
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uint32_t _dirtyFlags; // things that have changed from EXTERNAL changes (via script or packet) but NOT from simulation
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// these backpointers are only ever set/cleared by friends:
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EntityTreeElementPointer _element = nullptr; // set by EntityTreeElement
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void* _physicsInfo = nullptr; // set by EntitySimulation
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EntityTreeElementPointer _element { nullptr }; // set by EntityTreeElement
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void* _physicsInfo { nullptr }; // set by EntitySimulation
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bool _simulated; // set by EntitySimulation
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bool addActionInternal(EntitySimulationPointer simulation, EntityActionPointer action);
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@ -580,12 +581,15 @@ protected:
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// are used to keep track of and work around this situation.
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void checkWaitingToRemove(EntitySimulationPointer simulation = nullptr);
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mutable QSet<QUuid> _actionsToRemove;
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mutable bool _actionDataDirty = false;
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mutable bool _actionDataNeedsTransmit = false;
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mutable bool _actionDataDirty { false };
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mutable bool _actionDataNeedsTransmit { false };
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// _previouslyDeletedActions is used to avoid an action being re-added due to server round-trip lag
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static quint64 _rememberDeletedActionTime;
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mutable QHash<QUuid, quint64> _previouslyDeletedActions;
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// per entity keep state if it ever bid on simulation, so that we can ignore false simulation ownership
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mutable bool _hasBidOnSimulation { false };
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QUuid _sourceUUID; /// the server node UUID we came from
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bool _clientOnly { false };
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@ -231,6 +231,7 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties
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// and make note of it now, so we can act on it right away.
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propertiesWithSimID.setSimulationOwner(myNodeID, SCRIPT_POKE_SIMULATION_PRIORITY);
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entity->setSimulationOwner(myNodeID, SCRIPT_POKE_SIMULATION_PRIORITY);
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entity->rememberHasSimulationOwnershipBid();
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}
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entity->setLastBroadcast(usecTimestampNow());
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@ -444,6 +445,7 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
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// we make a bid for simulation ownership
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properties.setSimulationOwner(myNodeID, SCRIPT_POKE_SIMULATION_PRIORITY);
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entity->pokeSimulationOwnership();
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entity->rememberHasSimulationOwnershipBid();
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}
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}
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if (properties.parentRelatedPropertyChanged() && entity->computePuffedQueryAACube()) {
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@ -582,6 +582,8 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
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_nextOwnershipBid = now + USECS_BETWEEN_OWNERSHIP_BIDS;
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// copy _outgoingPriority into pendingPriority...
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_entity->setPendingOwnershipPriority(_outgoingPriority, now);
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// don't forget to remember that we have made a bid
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_entity->rememberHasSimulationOwnershipBid();
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// ...then reset _outgoingPriority in preparation for the next frame
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_outgoingPriority = 0;
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} else if (_outgoingPriority != _entity->getSimulationPriority()) {
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@ -170,14 +170,14 @@ public:
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/**jsdoc
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* Returns the current value of this button's properties
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* @function TabletButtonProxy#getProperties
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* @returns {object}
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* @returns {ButtonProperties}
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*/
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Q_INVOKABLE QVariantMap getProperties() const;
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/**jsdoc
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* Replace the values of some of this button's properties
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* @function TabletButtonProxy#editProperties
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* @param properties {object} set of properties to change
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* @param {ButtonProperties} properties - set of properties to change
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*/
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Q_INVOKABLE void editProperties(QVariantMap properties);
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@ -199,4 +199,13 @@ protected:
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QVariantMap _properties;
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};
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/**jsdoc
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* @typedef TabletButtonProxy.ButtonProperties
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* @property {string} text - button caption
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* @property {string} icon - url to button icon. (50 x 50)
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* @property {string} activeText - button caption when button is active
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* @property {string} activeIcon - url to button icon used when button is active. (50 x 50)
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* @property {string} isActive - true when button is active.
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*/
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#endif // hifi_TabletScriptingInterface_h
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@ -24,6 +24,7 @@ var CAMERA_MATRIX = -7;
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var ROT_Y_180 = {x: 0, y: 1, z: 0, w: 0};
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var TABLET_TEXTURE_RESOLUTION = { x: 480, y: 706 };
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var INCHES_TO_METERS = 1 / 39.3701;
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var NO_HANDS = -1;
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var TABLET_URL = Script.resourcesPath() + "meshes/tablet-with-home-button.fbx";
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@ -35,18 +36,21 @@ var TABLET_MODEL_PATH = "http://hifi-content.s3.amazonaws.com/alan/dev/tablet-wi
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// * position - position in front of the user
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// * rotation - rotation of entity so it faces the user.
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function calcSpawnInfo(hand, height) {
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var noHands = -1;
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var finalPosition;
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if (HMD.active && hand !== noHands) {
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var headPos = (HMD.active && Camera.mode === "first person") ? HMD.position : Camera.position;
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var headRot = (HMD.active && Camera.mode === "first person") ? HMD.orientation : Camera.orientation;
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if (HMD.active && hand !== NO_HANDS) {
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var handController = getControllerWorldLocation(hand, true);
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var controllerPosition = handController.position;
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// compute the angle of the chord with length (height / 2)
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var theta = Math.asin(height / (2 * Vec3.distance(HMD.position, controllerPosition)));
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var theta = Math.asin(height / (2 * Vec3.distance(headPos, controllerPosition)));
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// then we can use this angle to rotate the vector between the HMD position and the center of the tablet.
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// this vector, u, will become our new look at direction.
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var d = Vec3.normalize(Vec3.subtract(HMD.position, controllerPosition));
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var d = Vec3.normalize(Vec3.subtract(headPos, controllerPosition));
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var w = Vec3.normalize(Vec3.cross(Y_AXIS, d));
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var q = Quat.angleAxis(theta * (180 / Math.PI), w);
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var u = Vec3.multiplyQbyV(q, d);
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@ -64,8 +68,8 @@ function calcSpawnInfo(hand, height) {
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rotation: lookAtRot
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};
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} else {
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var front = Quat.getFront(Camera.orientation);
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finalPosition = Vec3.sum(Camera.position, Vec3.multiply(0.6, front));
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var front = Quat.getFront(headRot);
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finalPosition = Vec3.sum(headPos, Vec3.multiply(0.6, front));
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var orientation = Quat.lookAt({x: 0, y: 0, z: 0}, front, {x: 0, y: 1, z: 0});
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return {
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position: finalPosition,
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@ -198,6 +202,11 @@ WebTablet = function (url, width, dpi, hand, clientOnly) {
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_this.geometryChanged(geometry);
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};
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Window.geometryChanged.connect(this.myGeometryChanged);
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this.myCameraModeChanged = function(newMode) {
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_this.cameraModeChanged(newMode);
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};
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Camera.modeUpdated.connect(this.myCameraModeChanged);
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};
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WebTablet.prototype.setHomeButtonTexture = function() {
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@ -228,11 +237,11 @@ WebTablet.prototype.destroy = function () {
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Controller.mouseReleaseEvent.disconnect(this.myMouseReleaseEvent);
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Window.geometryChanged.disconnect(this.myGeometryChanged);
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Camera.modeUpdated.disconnect(this.myCameraModeChanged);
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};
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WebTablet.prototype.geometryChanged = function (geometry) {
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if (!HMD.active) {
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var NO_HANDS = -1;
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var tabletProperties = {};
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// compute position, rotation & parentJointIndex of the tablet
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this.calculateTabletAttachmentProperties(NO_HANDS, tabletProperties);
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@ -288,7 +297,6 @@ WebTablet.prototype.onHmdChanged = function () {
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Controller.mouseReleaseEvent.connect(this.myMouseReleaseEvent);
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}
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var NO_HANDS = -1;
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var tabletProperties = {};
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// compute position, rotation & parentJointIndex of the tablet
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this.calculateTabletAttachmentProperties(NO_HANDS, tabletProperties);
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@ -370,6 +378,18 @@ WebTablet.prototype.mousePressEvent = function (event) {
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}
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};
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WebTablet.prototype.cameraModeChanged = function (newMode) {
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// reposition the tablet.
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// This allows HMD.position to reflect the new camera mode.
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if (HMD.active) {
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var self = this;
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var tabletProperties = {};
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// compute position, rotation & parentJointIndex of the tablet
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self.calculateTabletAttachmentProperties(NO_HANDS, tabletProperties);
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Entities.editEntity(self.tabletEntityID, tabletProperties);
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}
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};
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function rayIntersectPlane(planePosition, planeNormal, rayStart, rayDirection) {
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var rayDirectionDotPlaneNormal = Vec3.dot(rayDirection, planeNormal);
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if (rayDirectionDotPlaneNormal > 0.00001 || rayDirectionDotPlaneNormal < -0.00001) {
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21
unpublishedScripts/marketplace/teaLight/teaLight.js
Normal file
21
unpublishedScripts/marketplace/teaLight/teaLight.js
Normal file
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@ -0,0 +1,21 @@
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(function() {
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var MINIMUM_LIGHT_INTENSITY = 100.0;
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var MAXIMUM_LIGHT_INTENSITY = 125.0;
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// Return a random number between `low` (inclusive) and `high` (exclusive)
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function randFloat(low, high) {
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return low + Math.random() * (high - low);
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}
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var self = this;
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this.preload = function(entityID) {
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self.intervalID = Script.setInterval(function() {
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Entities.editEntity(entityID, {
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intensity: randFloat(MINIMUM_LIGHT_INTENSITY, MAXIMUM_LIGHT_INTENSITY)
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});
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}, 100);
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};
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this.unload = function() {
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Script.clearInterval(self.intervalID);
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}
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});
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