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Remove unused primitive reference in GLTFSerializer
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@ -1520,7 +1520,6 @@ bool GLTFSerializer::buildGeometry(HFMModel& hfmModel, const hifi::VariantHash&
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const auto& templateShapePerPrim = templateShapePerPrimPerGLTFMesh[node.mesh];
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int primCount = (int)gltfMesh.primitives.size();
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for (int primIndex = 0; primIndex < primCount; ++primIndex) {
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const auto& primitive = gltfMesh.primitives[primIndex];
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const auto& templateShape = templateShapePerPrim[primIndex];
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hfmModel.shapes.push_back(templateShape);
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auto& hfmShape = hfmModel.shapes.back();
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