clean cmake file for autoScribeShader

This commit is contained in:
Sam Gateau 2014-12-25 22:41:14 -08:00
parent 29726b1b70
commit acad86edf5

View file

@ -28,11 +28,7 @@ function(AUTOSCRIBE_SHADER SHADER_FILE)
set(SCRIBE_INCLUDES ${SCRIBE_INCLUDES} -I ${INCLUDE_PATH}/)
endforeach()
# Define where to ouput the scribed shader
set(SHADER_OUTPUT_DIR "${PROJECT_BINARY_DIR}/includes/")
make_directory(${SHADER_OUTPUT_DIR})
# Define the final name of the generated shader
# Define the final name of the generated shader file
get_filename_component(SHADER_TARGET ${SHADER_FILE} NAME_WE)
get_filename_component(SHADER_EXT ${SHADER_FILE} EXT)
if(SHADER_EXT STREQUAL .slv)
@ -40,7 +36,6 @@ function(AUTOSCRIBE_SHADER SHADER_FILE)
elseif(${SHADER_EXT} STREQUAL .slf)
set(SHADER_TARGET ${SHADER_TARGET}_frag.h)
endif()
#set(SHADER_TARGET ${SHADER_OUTPUT_DIR}${SHADER_TARGET})
# Target dependant Custom rule on the SHADER_FILE
if (APPLE)