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clean cmake file for autoScribeShader
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1 changed files with 1 additions and 6 deletions
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@ -28,11 +28,7 @@ function(AUTOSCRIBE_SHADER SHADER_FILE)
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set(SCRIBE_INCLUDES ${SCRIBE_INCLUDES} -I ${INCLUDE_PATH}/)
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endforeach()
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# Define where to ouput the scribed shader
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set(SHADER_OUTPUT_DIR "${PROJECT_BINARY_DIR}/includes/")
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make_directory(${SHADER_OUTPUT_DIR})
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# Define the final name of the generated shader
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# Define the final name of the generated shader file
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get_filename_component(SHADER_TARGET ${SHADER_FILE} NAME_WE)
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get_filename_component(SHADER_EXT ${SHADER_FILE} EXT)
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if(SHADER_EXT STREQUAL .slv)
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@ -40,7 +36,6 @@ function(AUTOSCRIBE_SHADER SHADER_FILE)
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elseif(${SHADER_EXT} STREQUAL .slf)
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set(SHADER_TARGET ${SHADER_TARGET}_frag.h)
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endif()
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#set(SHADER_TARGET ${SHADER_OUTPUT_DIR}${SHADER_TARGET})
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# Target dependant Custom rule on the SHADER_FILE
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if (APPLE)
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