change interface since its confusing windows compiler

This commit is contained in:
Brad Hefta-Gaub 2014-01-10 20:49:08 -08:00
parent 124250b2c2
commit ac97f129d3

View file

@ -99,7 +99,7 @@ public:
_color[BLUE_INDEX] = value.blue;
}
void setRadius(float value) { _radius = value; }
void setMass(float value);
void setMass(float value);
void setGravity(const glm::vec3& value) { _gravity = value; }
void setInHand(bool inHand) { _inHand = inHand; }
void setDamping(float value) { _damping = value; }
@ -129,11 +129,11 @@ public:
static VoxelEditPacketSender* getVoxelEditPacketSender() { return _voxelEditSender; }
static ParticleEditPacketSender* getParticleEditPacketSender() { return _particleEditSender; }
static void setVoxelEditPacketSender(VoxelEditPacketSender* interface)
{ _voxelEditSender = interface; }
static void setVoxelEditPacketSender(VoxelEditPacketSender* senderInterface)
{ _voxelEditSender = senderInterface; }
static void setParticleEditPacketSender(ParticleEditPacketSender* interface)
{ _particleEditSender = interface; }
static void setParticleEditPacketSender(ParticleEditPacketSender* senderInterface)
{ _particleEditSender = senderInterface; }
protected: