handle camera-relative controller joints for other avatars

This commit is contained in:
Seth Alves 2017-10-17 12:36:15 -07:00
parent 31b8013ed9
commit aaf3c24a44

View file

@ -994,10 +994,12 @@ glm::quat Avatar::getAbsoluteJointRotationInObjectFrame(int index) const {
glm::mat4 finalMat = glm::inverse(avatarMatrix) * sensorToWorldMatrix;
return glmExtractRotation(finalMat);
}
case CAMERA_RELATIVE_CONTROLLER_LEFTHAND_INDEX:
case CONTROLLER_LEFTHAND_INDEX: {
Transform controllerLeftHandTransform = Transform(getControllerLeftHandMatrix());
return controllerLeftHandTransform.getRotation();
}
case CAMERA_RELATIVE_CONTROLLER_RIGHTHAND_INDEX:
case CONTROLLER_RIGHTHAND_INDEX: {
Transform controllerRightHandTransform = Transform(getControllerRightHandMatrix());
return controllerRightHandTransform.getRotation();
@ -1032,10 +1034,12 @@ glm::vec3 Avatar::getAbsoluteJointTranslationInObjectFrame(int index) const {
glm::mat4 finalMat = glm::inverse(avatarMatrix) * sensorToWorldMatrix;
return extractTranslation(finalMat);
}
case CAMERA_RELATIVE_CONTROLLER_LEFTHAND_INDEX:
case CONTROLLER_LEFTHAND_INDEX: {
Transform controllerLeftHandTransform = Transform(getControllerLeftHandMatrix());
return controllerLeftHandTransform.getTranslation();
}
case CAMERA_RELATIVE_CONTROLLER_RIGHTHAND_INDEX:
case CONTROLLER_RIGHTHAND_INDEX: {
Transform controllerRightHandTransform = Transform(getControllerRightHandMatrix());
return controllerRightHandTransform.getTranslation();