Re-enabling particle-avatar collisions.

This commit is contained in:
Andrew Meadows 2014-01-17 16:30:07 -08:00
parent 562b29b293
commit aac1764243

View file

@ -352,14 +352,11 @@ bool Avatar::findSphereCollision(const glm::vec3& sphereCenter, float sphereRadi
}
}
/* HACK : disable collisions with avatar proper for now -- sometimes interferes with paddle
* TODO: disable regular collisions with hand capsules
if (_skeletonModel.findSpherePenetration(sphereCenter, sphereRadius, collision._penetration)) {
collision._penetration /= (float)(TREE_SCALE);
collision._addedVelocity = getVelocity();
return true;
}
*/
return false;
}