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Re-enabling particle-avatar collisions.
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1 changed files with 0 additions and 3 deletions
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@ -352,14 +352,11 @@ bool Avatar::findSphereCollision(const glm::vec3& sphereCenter, float sphereRadi
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}
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}
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/* HACK : disable collisions with avatar proper for now -- sometimes interferes with paddle
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* TODO: disable regular collisions with hand capsules
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if (_skeletonModel.findSpherePenetration(sphereCenter, sphereRadius, collision._penetration)) {
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collision._penetration /= (float)(TREE_SCALE);
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collision._addedVelocity = getVelocity();
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return true;
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}
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*/
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return false;
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}
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