mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-25 16:55:07 +02:00
Added new script inspect.js
This commit is contained in:
parent
39a6e03476
commit
a95befb02e
1 changed files with 240 additions and 0 deletions
240
examples/inspect.js
Normal file
240
examples/inspect.js
Normal file
|
@ -0,0 +1,240 @@
|
|||
/
|
||||
// inspect.js
|
||||
// hifi
|
||||
//
|
||||
// Created by Clément Brisset on March 20, 2014
|
||||
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
// Allows you to inspect non moving objects (Voxels or Avatars) using Atl, Control (Command on Mac) and Shift
|
||||
//
|
||||
// radial mode = hold ALT
|
||||
// orbit mode = hold ALT + CONTROL
|
||||
// pan mode = hold ALT + CONTROL + SHIFT
|
||||
// Once you are in a mode left click on the object to inspect and hold the click
|
||||
// Dragging the mouse will move your camera according to the mode you are in.
|
||||
//
|
||||
|
||||
var AZIMUTH_RATE = 90.0;
|
||||
var ALTITUDE_RATE = 200.0;
|
||||
var RADIUS_RATE = 20.0;
|
||||
var PAN_RATE = 50.0;
|
||||
|
||||
var alt = false;
|
||||
var shift = false;
|
||||
var control = false;
|
||||
|
||||
var isActive = false;
|
||||
|
||||
var noMode = 0;
|
||||
var orbitMode = 1;
|
||||
var radialMode = 2;
|
||||
var panningMode = 3;
|
||||
|
||||
var mode = noMode;
|
||||
|
||||
var mouseLastX = 0;
|
||||
var mouseLastY = 0;
|
||||
|
||||
|
||||
var center = { x: 0, y: 0, z: 0 };
|
||||
var position = { x: 0, y: 0, z: 0 };
|
||||
var vector = { x: 0, y: 0, z: 0 };
|
||||
var radius = 0.0;
|
||||
var azimuth = 0.0;
|
||||
var altitude = 0.0;
|
||||
|
||||
|
||||
function handleRadialMode(dx, dy) {
|
||||
azimuth += dx / AZIMUTH_RATE;
|
||||
radius += radius * dy / RADIUS_RATE;
|
||||
if (radius < 1) {
|
||||
radius = 1;
|
||||
}
|
||||
|
||||
vector = { x: (Math.cos(altitude) * Math.cos(azimuth)) * radius,
|
||||
y: Math.sin(altitude) * radius,
|
||||
z: (Math.cos(altitude) * Math.sin(azimuth)) * radius };
|
||||
position = Vec3.sum(center, vector);
|
||||
Camera.setPosition(position);
|
||||
}
|
||||
|
||||
function handleOrbitMode(dx, dy) {
|
||||
azimuth += dx / AZIMUTH_RATE;
|
||||
altitude += dy / ALTITUDE_RATE;
|
||||
|
||||
vector = { x:(Math.cos(altitude) * Math.cos(azimuth)) * radius,
|
||||
y:Math.sin(altitude) * radius,
|
||||
z:(Math.cos(altitude) * Math.sin(azimuth)) * radius };
|
||||
position = Vec3.sum(center, vector);
|
||||
Camera.setPosition(position);
|
||||
}
|
||||
|
||||
|
||||
function handlePanMode(dx, dy) {
|
||||
var up = Quat.getUp(Camera.getOrientation());
|
||||
var right = Quat.getRight(Camera.getOrientation());
|
||||
var distance = Vec3.length(vector);
|
||||
|
||||
var dv = Vec3.sum(Vec3.multiply(up, - distance * dy / PAN_RATE), Vec3.multiply(right, distance * dx / PAN_RATE));
|
||||
|
||||
center = Vec3.sum(center, dv);
|
||||
position = Vec3.sum(position, dv);
|
||||
|
||||
Camera.setPosition(position);
|
||||
Camera.keepLookingAt(center);
|
||||
}
|
||||
|
||||
function saveCameraState() {
|
||||
oldMode = Camera.getMode();
|
||||
var oldPosition = Camera.getPosition();
|
||||
Camera.setMode("independent");
|
||||
Camera.setPosition(oldPosition);
|
||||
}
|
||||
|
||||
function restoreCameraState() {
|
||||
Camera.stopLooking();
|
||||
Camera.setMode(oldMode);
|
||||
}
|
||||
|
||||
function handleModes() {
|
||||
var newMode = noMode;
|
||||
if (alt) {
|
||||
if (control) {
|
||||
if (shift) {
|
||||
newMode = panningMode;
|
||||
} else {
|
||||
newMode = orbitMode;
|
||||
}
|
||||
} else {
|
||||
newMode = radialMode;
|
||||
}
|
||||
}
|
||||
|
||||
// if leaving noMode
|
||||
if (mode == noMode && newMode != noMode) {
|
||||
saveCameraState();
|
||||
}
|
||||
// if entering noMode
|
||||
if (newMode == noMode && mode != noMode) {
|
||||
restoreCameraState();
|
||||
}
|
||||
|
||||
mode = newMode;
|
||||
}
|
||||
|
||||
function keyPressEvent(event) {
|
||||
var changed = false;
|
||||
|
||||
if (event.text == "ALT") {
|
||||
alt = true;
|
||||
changed = true;
|
||||
}
|
||||
if (event.text == "CONTROL") {
|
||||
control = true;
|
||||
changed = true;
|
||||
}
|
||||
if (event.text == "SHIFT") {
|
||||
shift = true;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
handleModes();
|
||||
}
|
||||
}
|
||||
|
||||
function keyReleaseEvent(event) {
|
||||
var changed = false;
|
||||
|
||||
if (event.text == "ALT") {
|
||||
alt = false;
|
||||
changed = true;
|
||||
}
|
||||
if (event.text == "CONTROL") {
|
||||
control = false;
|
||||
changed = true;
|
||||
}
|
||||
if (event.text == "SHIFT") {
|
||||
shift = false;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
handleModes();
|
||||
}
|
||||
}
|
||||
|
||||
function mousePressEvent(event) {
|
||||
if (alt) {
|
||||
isActive = true;
|
||||
mouseLastX = event.x;
|
||||
mouseLastY = event.y;
|
||||
|
||||
// Compute trajectories related values
|
||||
var pickRay = Camera.computePickRay(mouseLastX, mouseLastY);
|
||||
var intersection = Voxels.findRayIntersection(pickRay);
|
||||
|
||||
position = Camera.getPosition();
|
||||
|
||||
avatarTarget = MyAvatar.getTargetAvatarPosition();
|
||||
voxelTarget = intersection.intersection;
|
||||
if (Vec3.length(Vec3.subtract(avatarTarget, position)) < Vec3.length(Vec3.subtract(voxelTarget, position))) {
|
||||
if (avatarTarget.x != 0 || avatarTarget.y != 0 || avatarTarget.z != 0) {
|
||||
center = avatarTarget;
|
||||
} else {
|
||||
center = voxelTarget;
|
||||
}
|
||||
} else {
|
||||
if (voxelTarget.x != 0 || voxelTarget.y != 0 || voxelTarget.z != 0) {
|
||||
center = voxelTarget;
|
||||
} else {
|
||||
center = avatarTarget;
|
||||
}
|
||||
}
|
||||
|
||||
vector = Vec3.subtract(position, center);
|
||||
radius = Vec3.length(vector);
|
||||
azimuth = Math.atan2(vector.z, vector.x);
|
||||
altitude = Math.asin(vector.y / Vec3.length(vector));
|
||||
|
||||
Camera.keepLookingAt(center);
|
||||
}
|
||||
}
|
||||
|
||||
function mouseReleaseEvent(event) {
|
||||
if (isActive) {
|
||||
isActive = false;
|
||||
}
|
||||
}
|
||||
|
||||
function mouseMoveEvent(event) {
|
||||
if (isActive && mode != noMode) {
|
||||
if (mode == radialMode) {
|
||||
handleRadialMode(event.x - mouseLastX, event.y - mouseLastY);
|
||||
}
|
||||
if (mode == orbitMode) {
|
||||
handleOrbitMode(event.x - mouseLastX, event.y - mouseLastY);
|
||||
}
|
||||
if (mode == panningMode) {
|
||||
handlePanMode(event.x - mouseLastX, event.y - mouseLastY);
|
||||
}
|
||||
|
||||
mouseLastX = event.x;
|
||||
mouseLastY = event.y;
|
||||
}
|
||||
}
|
||||
|
||||
function scriptEnding() {
|
||||
if (mode != noMode) {
|
||||
restoreCameraState();
|
||||
}
|
||||
}
|
||||
|
||||
Controller.keyPressEvent.connect(keyPressEvent);
|
||||
Controller.keyReleaseEvent.connect(keyReleaseEvent);
|
||||
|
||||
Controller.mousePressEvent.connect(mousePressEvent);
|
||||
Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
|
||||
Controller.mouseMoveEvent.connect(mouseMoveEvent);
|
||||
|
||||
Script.scriptEnding.connect(scriptEnding);
|
Loading…
Reference in a new issue