diff --git a/libraries/image/src/image/Image.cpp b/libraries/image/src/image/Image.cpp index 133487bc2a..e8c6760adb 100644 --- a/libraries/image/src/image/Image.cpp +++ b/libraries/image/src/image/Image.cpp @@ -1427,9 +1427,6 @@ gpu::TexturePointer TextureUsage::processCubeTextureColorFromImage(QImage&& srcI // If the target format isn't HDR (such as on GLES) but the image is, we need to // convert the image to LDR image = convertToLDRFormat(std::move(image), targetCubemapFormat); - } else { - // Else make sure we have a basic RGB 8bit per component image - image = image.convertToFormat(QImage::Format_ARGB32); } gpu::Element formatMip;