FIxing the zone entity not stacked properly when created

This commit is contained in:
samcake 2017-10-13 16:04:48 -07:00
parent 4dcce6ef45
commit a852d5040d

View file

@ -237,19 +237,7 @@ void EntityTreeRenderer::update(bool simulate) {
EntityTreePointer tree = std::static_pointer_cast<EntityTree>(_tree);
tree->update(simulate);
if (simulate) {
// Handle enter/leave entity logic
checkEnterLeaveEntities();
// Even if we're not moving the mouse, if we started clicking on an entity and we have
// not yet released the hold then this is still considered a holdingClickOnEntity event
// and we want to simulate this message here as well as in mouse move
if (_lastPointerEventValid && !_currentClickingOnEntityID.isInvalidID()) {
emit holdingClickOnEntity(_currentClickingOnEntityID, _lastPointerEvent);
_entitiesScriptEngine->callEntityScriptMethod(_currentClickingOnEntityID, "holdingClickOnEntity", _lastPointerEvent);
}
}
// Update the rendereable entities as needed
{
PerformanceTimer sceneTimer("scene");
auto scene = _viewState->getMain3DScene();
@ -269,6 +257,20 @@ void EntityTreeRenderer::update(bool simulate) {
}
}
}
if (simulate) {
// Handle enter/leave entity logic
checkEnterLeaveEntities();
// Even if we're not moving the mouse, if we started clicking on an entity and we have
// not yet released the hold then this is still considered a holdingClickOnEntity event
// and we want to simulate this message here as well as in mouse move
if (_lastPointerEventValid && !_currentClickingOnEntityID.isInvalidID()) {
emit holdingClickOnEntity(_currentClickingOnEntityID, _lastPointerEvent);
_entitiesScriptEngine->callEntityScriptMethod(_currentClickingOnEntityID, "holdingClickOnEntity", _lastPointerEvent);
}
}
}
}