Merge pull request #3123 from AndrewMeadows/ragdoll

return to default pose after hydra disconnect
This commit is contained in:
Clément Brisset 2014-07-03 14:49:26 -07:00
commit a7be28b547

View file

@ -71,6 +71,16 @@ void SixenseManager::setFilter(bool filter) {
void SixenseManager::update(float deltaTime) {
#ifdef HAVE_SIXENSE
// if the controllers haven't been moved in a while, disable
const unsigned int MOVEMENT_DISABLE_SECONDS = 3;
if (usecTimestampNow() - _lastMovement > (MOVEMENT_DISABLE_SECONDS * USECS_PER_SECOND)) {
Hand* hand = Application::getInstance()->getAvatar()->getHand();
for (std::vector<PalmData>::iterator it = hand->getPalms().begin(); it != hand->getPalms().end(); it++) {
it->setActive(false);
}
_lastMovement = usecTimestampNow();
}
if (sixenseGetNumActiveControllers() == 0) {
_hydrasConnected = false;
return;
@ -154,6 +164,11 @@ void SixenseManager::update(float deltaTime) {
// no latency.
float velocityFilter = glm::clamp(1.0f - glm::length(rawVelocity), 0.0f, 1.0f);
palm->setRawPosition(palm->getRawPosition() * velocityFilter + position * (1.0f - velocityFilter));
// adjustment for hydra controllers fit into hands
float sign = (i == 0) ? -1.0f : 1.0f;
rotation *= glm::angleAxis(sign * PI/4.0f, glm::vec3(0.0f, 0.0f, 1.0f));
palm->setRawRotation(safeMix(palm->getRawRotation(), rotation, 1.0f - velocityFilter));
// use the velocity to determine whether there's any movement (if the hand isn't new)
@ -180,14 +195,6 @@ void SixenseManager::update(float deltaTime) {
if (numActiveControllers == 2) {
updateCalibration(controllers);
}
// if the controllers haven't been moved in a while, disable
const unsigned int MOVEMENT_DISABLE_SECONDS = 3;
if (usecTimestampNow() - _lastMovement > (MOVEMENT_DISABLE_SECONDS * USECS_PER_SECOND)) {
for (std::vector<PalmData>::iterator it = hand->getPalms().begin(); it != hand->getPalms().end(); it++) {
it->setActive(false);
}
}
#endif // HAVE_SIXENSE
}