Merge pull request #3411 from ZappoMan/fixWarnings

fix warnings and removed some asserts
This commit is contained in:
Philip Rosedale 2014-09-14 20:28:39 -07:00
commit a70e27f442
13 changed files with 59 additions and 49 deletions

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@ -394,8 +394,6 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
int extraPackingAttempts = 0; int extraPackingAttempts = 0;
bool completedScene = false; bool completedScene = false;
OctreeElement* lastAttemptedSubTree = NULL;
while (somethingToSend && packetsSentThisInterval < maxPacketsPerInterval && !nodeData->isShuttingDown()) { while (somethingToSend && packetsSentThisInterval < maxPacketsPerInterval && !nodeData->isShuttingDown()) {
float lockWaitElapsedUsec = OctreeServer::SKIP_TIME; float lockWaitElapsedUsec = OctreeServer::SKIP_TIME;
float encodeElapsedUsec = OctreeServer::SKIP_TIME; float encodeElapsedUsec = OctreeServer::SKIP_TIME;
@ -408,9 +406,6 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
if (!nodeData->elementBag.isEmpty()) { if (!nodeData->elementBag.isEmpty()) {
OctreeElement* subTree = nodeData->elementBag.extract(); OctreeElement* subTree = nodeData->elementBag.extract();
// TODO: look into breaking early if the same subtree keeps repeating for inclusion...
lastAttemptedSubTree = subTree;
/* TODO: Looking for a way to prevent locking and encoding a tree that is not /* TODO: Looking for a way to prevent locking and encoding a tree that is not
// going to result in any packets being sent... // going to result in any packets being sent...
// //
@ -516,8 +511,6 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
packetsSentThisInterval += handlePacketSend(nodeData, trueBytesSent, truePacketsSent); packetsSentThisInterval += handlePacketSend(nodeData, trueBytesSent, truePacketsSent);
} }
lastAttemptedSubTree = NULL; // reset this
nodeData->writeToPacket(_packetData.getFinalizedData(), _packetData.getFinalizedSize()); nodeData->writeToPacket(_packetData.getFinalizedData(), _packetData.getFinalizedSize());
extraPackingAttempts = 0; extraPackingAttempts = 0;
quint64 compressAndWriteEnd = usecTimestampNow(); quint64 compressAndWriteEnd = usecTimestampNow();

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@ -1743,7 +1743,7 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) {
for (int z = 0; z < expanded; z++) { for (int z = 0; z < expanded; z++) {
const QRgb* colorY = colorZ; const QRgb* colorY = colorZ;
for (int y = 0; y < expanded; y++) { for (int y = 0; y < expanded; y++) {
int lastIndex; int lastIndex = 0;
const QRgb* colorX = colorY; const QRgb* colorX = colorY;
for (int x = 0; x < expanded; x++) { for (int x = 0; x < expanded; x++) {
int alpha0 = colorX[0] >> ALPHA_OFFSET; int alpha0 = colorX[0] >> ALPHA_OFFSET;

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@ -309,7 +309,7 @@ void CaraFaceTracker::bindTo(const QHostAddress& host, quint16 port) {
} }
bool CaraFaceTracker::isActive() const { bool CaraFaceTracker::isActive() const {
static const int ACTIVE_TIMEOUT_USECS = 3000000; //3 secs static const quint64 ACTIVE_TIMEOUT_USECS = 3000000; //3 secs
return (usecTimestampNow() - _lastReceiveTimestamp < ACTIVE_TIMEOUT_USECS); return (usecTimestampNow() - _lastReceiveTimestamp < ACTIVE_TIMEOUT_USECS);
} }

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@ -122,7 +122,7 @@ void DdeFaceTracker::bindTo(const QHostAddress& host, quint16 port) {
} }
bool DdeFaceTracker::isActive() const { bool DdeFaceTracker::isActive() const {
static const int ACTIVE_TIMEOUT_USECS = 3000000; //3 secs static const quint64 ACTIVE_TIMEOUT_USECS = 3000000; //3 secs
return (usecTimestampNow() - _lastReceiveTimestamp < ACTIVE_TIMEOUT_USECS); return (usecTimestampNow() - _lastReceiveTimestamp < ACTIVE_TIMEOUT_USECS);
} }
@ -172,8 +172,8 @@ float DdeFaceTracker::getBlendshapeCoefficient(int index) const {
return (index >= 0 && index < (int)_blendshapeCoefficients.size()) ? _blendshapeCoefficients[index] : 0.0f; return (index >= 0 && index < (int)_blendshapeCoefficients.size()) ? _blendshapeCoefficients[index] : 0.0f;
} }
static const float DDE_MIN_RANGE = -0.2; static const float DDE_MIN_RANGE = -0.2f;
static const float DDE_MAX_RANGE = 1.5; static const float DDE_MAX_RANGE = 1.5f;
float rescaleCoef(float ddeCoef) { float rescaleCoef(float ddeCoef) {
return (ddeCoef - DDE_MIN_RANGE) / (DDE_MAX_RANGE - DDE_MIN_RANGE); return (ddeCoef - DDE_MIN_RANGE) / (DDE_MAX_RANGE - DDE_MIN_RANGE);
} }

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@ -1022,7 +1022,7 @@ void ImportHeightfieldTool::apply() {
QByteArray color; QByteArray color;
if (buffer->getColor().isEmpty()) { if (buffer->getColor().isEmpty()) {
const int WHITE_VALUE = 0xFF; const unsigned char WHITE_VALUE = 0xFF;
color = QByteArray(height.size() * DataBlock::COLOR_BYTES, WHITE_VALUE); color = QByteArray(height.size() * DataBlock::COLOR_BYTES, WHITE_VALUE);
} else { } else {
color = buffer->getUnextendedColor(); color = buffer->getUnextendedColor();

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@ -48,7 +48,7 @@ public:
_runningSum = 0; _runningSum = 0;
_index = 0; _index = 0;
_indexMask = (1 << _randomRows) - 1; _indexMask = (uint16_t)((1 << _randomRows) - 1);
_scale = 1.0f / ((_randomRows + 1) * (1 << (_randomBits - 1))); _scale = 1.0f / ((_randomRows + 1) * (1 << (_randomBits - 1)));
} }

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@ -377,7 +377,7 @@ void InboundAudioStream::packetReceivedUpdateTimingStats() {
// update our timegap stats and desired jitter buffer frames if necessary // update our timegap stats and desired jitter buffer frames if necessary
// discard the first few packets we receive since they usually have gaps that aren't represensative of normal jitter // discard the first few packets we receive since they usually have gaps that aren't represensative of normal jitter
const int NUM_INITIAL_PACKETS_DISCARD = 3; const quint32 NUM_INITIAL_PACKETS_DISCARD = 3;
quint64 now = usecTimestampNow(); quint64 now = usecTimestampNow();
if (_incomingSequenceNumberStats.getReceived() > NUM_INITIAL_PACKETS_DISCARD) { if (_incomingSequenceNumberStats.getReceived() > NUM_INITIAL_PACKETS_DISCARD) {
quint64 gap = now - _lastPacketReceivedTime; quint64 gap = now - _lastPacketReceivedTime;

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@ -33,7 +33,7 @@ const int STATS_FOR_STATS_PACKET_WINDOW_SECONDS = 30;
// this controls the window size of the time-weighted avg of frames available. Every time the window fills up, // this controls the window size of the time-weighted avg of frames available. Every time the window fills up,
// _currentJitterBufferFrames is updated with the time-weighted avg and the running time-weighted avg is reset. // _currentJitterBufferFrames is updated with the time-weighted avg and the running time-weighted avg is reset.
const int FRAMES_AVAILABLE_STAT_WINDOW_USECS = 10 * USECS_PER_SECOND; const quint64 FRAMES_AVAILABLE_STAT_WINDOW_USECS = 10 * USECS_PER_SECOND;
// default values for members of the Settings struct // default values for members of the Settings struct
const int DEFAULT_MAX_FRAMES_OVER_DESIRED = 10; const int DEFAULT_MAX_FRAMES_OVER_DESIRED = 10;

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@ -79,7 +79,10 @@ void EntityTree::addEntityItem(EntityItem* entityItem) {
// You should not call this on existing entities that are already part of the tree! Call updateEntity() // You should not call this on existing entities that are already part of the tree! Call updateEntity()
EntityItemID entityID = entityItem->getEntityItemID(); EntityItemID entityID = entityItem->getEntityItemID();
EntityTreeElement* containingElement = getContainingElement(entityID); EntityTreeElement* containingElement = getContainingElement(entityID);
assert(containingElement == NULL); // don't call addEntityItem() on existing entity items if (containingElement) {
qDebug() << "UNEXPECTED!!!! don't call addEntityItem() on existing entity items. entityID=" << entityID;
return;
}
// Recurse the tree and store the entity in the correct tree element // Recurse the tree and store the entity in the correct tree element
AddEntityOperator theOperator(this, entityItem); AddEntityOperator theOperator(this, entityItem);
@ -95,14 +98,13 @@ bool EntityTree::updateEntity(const EntityItemID& entityID, const EntityItemProp
// You should not call this on existing entities that are already part of the tree! Call updateEntity() // You should not call this on existing entities that are already part of the tree! Call updateEntity()
EntityTreeElement* containingElement = getContainingElement(entityID); EntityTreeElement* containingElement = getContainingElement(entityID);
if (!containingElement) { if (!containingElement) {
//assert(containingElement); // don't call updateEntity() on entity items that don't exist
qDebug() << "UNEXPECTED!!!! EntityTree::updateEntity() entityID doesn't exist!!! entityID=" << entityID; qDebug() << "UNEXPECTED!!!! EntityTree::updateEntity() entityID doesn't exist!!! entityID=" << entityID;
return false; return false;
} }
EntityItem* existingEntity = containingElement->getEntityWithEntityItemID(entityID); EntityItem* existingEntity = containingElement->getEntityWithEntityItemID(entityID);
if (!existingEntity) { if (!existingEntity) {
assert(existingEntity); // don't call updateEntity() on entity items that don't exist qDebug() << "UNEXPECTED!!!! don't call updateEntity() on entity items that don't exist. entityID=" << entityID;
return false; return false;
} }
@ -118,8 +120,8 @@ bool EntityTree::updateEntity(const EntityItemID& entityID, const EntityItemProp
containingElement = getContainingElement(entityID); containingElement = getContainingElement(entityID);
if (!containingElement) { if (!containingElement) {
qDebug() << "after updateEntity() we no longer have a containing element???"; qDebug() << "UNEXPECTED!!!! after updateEntity() we no longer have a containing element??? entityID=" << entityID;
assert(containingElement); // don't call updateEntity() on entity items that don't exist return false;
} }
return true; return true;
@ -127,19 +129,20 @@ bool EntityTree::updateEntity(const EntityItemID& entityID, const EntityItemProp
EntityItem* EntityTree::addEntity(const EntityItemID& entityID, const EntityItemProperties& properties) { EntityItem* EntityTree::addEntity(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItem* result = NULL;
// NOTE: This method is used in the client and the server tree. In the client, it's possible to create EntityItems // NOTE: This method is used in the client and the server tree. In the client, it's possible to create EntityItems
// that do not yet have known IDs. In the server tree however we don't want to have entities without known IDs. // that do not yet have known IDs. In the server tree however we don't want to have entities without known IDs.
if (getIsServer() && !entityID.isKnownID) { if (getIsServer() && !entityID.isKnownID) {
//assert(entityID.isKnownID);
qDebug() << "UNEXPECTED!!! ----- EntityTree::addEntity()... (getIsSever() && !entityID.isKnownID)"; qDebug() << "UNEXPECTED!!! ----- EntityTree::addEntity()... (getIsSever() && !entityID.isKnownID)";
return result;
} }
EntityItem* result = NULL;
// You should not call this on existing entities that are already part of the tree! Call updateEntity() // You should not call this on existing entities that are already part of the tree! Call updateEntity()
EntityTreeElement* containingElement = getContainingElement(entityID); EntityTreeElement* containingElement = getContainingElement(entityID);
if (containingElement) { if (containingElement) {
qDebug() << "UNEXPECTED!!! ----- EntityTree::addEntity()... entityID=" << entityID << "containingElement=" << containingElement; qDebug() << "UNEXPECTED!!! ----- don't call addEntity() on existing entity items. entityID=" << entityID
assert(containingElement == NULL); // don't call addEntity() on existing entity items << "containingElement=" << containingElement;
return result; return result;
} }
@ -239,9 +242,9 @@ void EntityTree::removeEntityFromSimulationLists(const EntityItemID& entityID) {
/// based to known IDs. This means we don't have to recurse the tree to mark the changed path as dirty. /// based to known IDs. This means we don't have to recurse the tree to mark the changed path as dirty.
void EntityTree::handleAddEntityResponse(const QByteArray& packet) { void EntityTree::handleAddEntityResponse(const QByteArray& packet) {
//assert(getIsClient()); // we should only call this on client trees
if (!getIsClient()) { if (!getIsClient()) {
qDebug() << "UNEXPECTED!!! EntityTree::handleAddEntityResponse() with !getIsClient() ***"; qDebug() << "UNEXPECTED!!! EntityTree::handleAddEntityResponse() with !getIsClient() ***";
return;
} }
const unsigned char* dataAt = reinterpret_cast<const unsigned char*>(packet.data()); const unsigned char* dataAt = reinterpret_cast<const unsigned char*>(packet.data());
@ -430,8 +433,15 @@ EntityItem* EntityTree::findEntityByEntityItemID(const EntityItemID& entityID) /
} }
EntityItemID EntityTree::assignEntityID(const EntityItemID& entityItemID) { EntityItemID EntityTree::assignEntityID(const EntityItemID& entityItemID) {
assert(getIsServer()); // NOTE: this only operates on an server tree. if (!getIsServer()) {
assert(!getContainingElement(entityItemID)); // NOTE: don't call this for existing entityIDs qDebug() << "UNEXPECTED!!! assignEntityID should only be called on a server tree. entityItemID:" << entityItemID;
return entityItemID;
}
if (getContainingElement(entityItemID)) {
qDebug() << "UNEXPECTED!!! don't call assignEntityID() for existing entityIDs. entityItemID:" << entityItemID;
return entityItemID;
}
// The EntityItemID is responsible for assigning actual IDs and keeping track of them. // The EntityItemID is responsible for assigning actual IDs and keeping track of them.
return entityItemID.assignActualIDForToken(); return entityItemID.assignActualIDForToken();
@ -440,7 +450,10 @@ EntityItemID EntityTree::assignEntityID(const EntityItemID& entityItemID) {
int EntityTree::processEditPacketData(PacketType packetType, const unsigned char* packetData, int packetLength, int EntityTree::processEditPacketData(PacketType packetType, const unsigned char* packetData, int packetLength,
const unsigned char* editData, int maxLength, const SharedNodePointer& senderNode) { const unsigned char* editData, int maxLength, const SharedNodePointer& senderNode) {
assert(getIsServer()); // NOTE: this only operates on an server tree. if (!getIsServer()) {
qDebug() << "UNEXPECTED!!! processEditPacketData() should only be called on a server tree.";
return 0;
}
int processedBytes = 0; int processedBytes = 0;
// we handle these types of "edit" packets // we handle these types of "edit" packets
@ -969,9 +982,21 @@ EntityTreeElement* EntityTree::getContainingElement(const EntityItemID& entityIt
// TODO: do we need to make this thread safe? Or is it acceptable as is // TODO: do we need to make this thread safe? Or is it acceptable as is
void EntityTree::resetContainingElement(const EntityItemID& entityItemID, EntityTreeElement* element) { void EntityTree::resetContainingElement(const EntityItemID& entityItemID, EntityTreeElement* element) {
assert(entityItemID.id != UNKNOWN_ENTITY_ID); if (entityItemID.id == UNKNOWN_ENTITY_ID) {
assert(entityItemID.creatorTokenID != UNKNOWN_ENTITY_TOKEN); //assert(entityItemID.id != UNKNOWN_ENTITY_ID);
assert(element); qDebug() << "UNEXPECTED! resetContainingElement() called with UNKNOWN_ENTITY_ID. entityItemID:" << entityItemID;
return;
}
if (entityItemID.creatorTokenID == UNKNOWN_ENTITY_TOKEN) {
//assert(entityItemID.creatorTokenID != UNKNOWN_ENTITY_TOKEN);
qDebug() << "UNEXPECTED! resetContainingElement() called with UNKNOWN_ENTITY_TOKEN. entityItemID:" << entityItemID;
return;
}
if (!element) {
//assert(element);
qDebug() << "UNEXPECTED! resetContainingElement() called with NULL element. entityItemID:" << entityItemID;
return;
}
// remove the old version with the creatorTokenID // remove the old version with the creatorTokenID
EntityItemID creatorTokenVersion; EntityItemID creatorTokenVersion;

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@ -64,7 +64,9 @@ private:
// static EntityItem* factory(const EntityItemID& entityID, const EntityItemProperties& properties); // static EntityItem* factory(const EntityItemID& entityID, const EntityItemProperties& properties);
#define REGISTER_ENTITY_TYPE_WITH_FACTORY(x,y) static bool x##Registration = \ #define REGISTER_ENTITY_TYPE_WITH_FACTORY(x,y) static bool x##Registration = \
EntityTypes::registerEntityType(EntityTypes::x, #x, y); \ EntityTypes::registerEntityType(EntityTypes::x, #x, y); \
assert(x##Registration); if (!x##Registration) { \
qDebug() << "UNEXPECTED: REGISTER_ENTITY_TYPE_WITH_FACTORY(" #x "," #y ") FAILED.!"; \
}
#endif // hifi_EntityTypes_h #endif // hifi_EntityTypes_h

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@ -59,23 +59,15 @@ template<typename T> inline QByteArray& operator>>(QByteArray& in, ByteCountCode
template<typename T> inline QByteArray ByteCountCoded<T>::encode() const { template<typename T> inline QByteArray ByteCountCoded<T>::encode() const {
QByteArray output; QByteArray output;
//qDebug() << "data="; int totalBits = sizeof(data) * BITS_IN_BYTE;
//outputBufferBits((const unsigned char*)&data, sizeof(data)); int valueBits = totalBits;
T totalBits = sizeof(data) * BITS_IN_BYTE;
//qDebug() << "totalBits=" << totalBits;
T valueBits = totalBits;
bool firstValueFound = false; bool firstValueFound = false;
T temp = data; T temp = data;
T lastBitMask = (T)(1) << (totalBits - 1); T lastBitMask = (T)(1) << (totalBits - 1);
//qDebug() << "lastBitMask=";
//outputBufferBits((const unsigned char*)&lastBitMask, sizeof(lastBitMask));
// determine the number of bits that the value takes // determine the number of bits that the value takes
for (int bitAt = 0; bitAt < totalBits; bitAt++) { for (int bitAt = 0; bitAt < totalBits; bitAt++) {
T bitValue = (temp & lastBitMask) == lastBitMask; T bitValue = (temp & lastBitMask) == lastBitMask;
//qDebug() << "bitValue[" << bitAt <<"]=" << bitValue;
if (!firstValueFound) { if (!firstValueFound) {
if (bitValue == 0) { if (bitValue == 0) {
valueBits--; valueBits--;
@ -85,16 +77,11 @@ template<typename T> inline QByteArray ByteCountCoded<T>::encode() const {
} }
temp = temp << 1; temp = temp << 1;
} }
//qDebug() << "valueBits=" << valueBits;
// calculate the number of total bytes, including our header // calculate the number of total bytes, including our header
// BITS_IN_BYTE-1 because we need to code the number of bytes in the header // BITS_IN_BYTE-1 because we need to code the number of bytes in the header
// + 1 because we always take at least 1 byte, even if number of bits is less than a bytes worth // + 1 because we always take at least 1 byte, even if number of bits is less than a bytes worth
int numberOfBytes = (valueBits / (BITS_IN_BYTE - 1)) + 1; int numberOfBytes = (valueBits / (BITS_IN_BYTE - 1)) + 1;
//qDebug() << "numberOfBytes=" << numberOfBytes;
//int numberOfBits = numberOfBytes + valueBits;
//qDebug() << "numberOfBits=" << numberOfBits;
output.fill(0, numberOfBytes); output.fill(0, numberOfBytes);

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@ -419,7 +419,7 @@ template<typename Enum> inline PropertyFlags<Enum> PropertyFlags<Enum>::operator
} }
template<typename Enum> inline void PropertyFlags<Enum>::shinkIfNeeded() { template<typename Enum> inline void PropertyFlags<Enum>::shinkIfNeeded() {
bool maxFlagWas = _maxFlag; int maxFlagWas = _maxFlag;
while (_maxFlag >= 0) { while (_maxFlag >= 0) {
if (_flags.testBit(_maxFlag)) { if (_flags.testBit(_maxFlag)) {
break; break;

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@ -254,6 +254,9 @@ void SequenceNumberStatsTests::pruneTest() {
const QSet<quint16>& missingSet = stats.getMissingSet(); const QSet<quint16>& missingSet = stats.getMissingSet();
assert(missingSet.size() <= 1000); assert(missingSet.size() <= 1000);
if (missingSet.size() > 1000) {
qDebug() << "FAIL: missingSet larger than 1000.";
}
for (int i = 0; i < 10; i++) { for (int i = 0; i < 10; i++) {
assert(missingSet.contains(highestSkipped2)); assert(missingSet.contains(highestSkipped2));