mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-15 13:58:47 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into fadeInWhenOpeningNoiseGate
Conflicts: libraries/audio-client/src/AudioNoiseGate.cpp
This commit is contained in:
commit
a4eac3cbc0
21 changed files with 71 additions and 1320 deletions
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@ -241,6 +241,7 @@ void AudioMixer::sendStatsPacket() {
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statsObject["avg_streams_per_frame"] = (float)_stats.sumStreams / (float)_numStatFrames;
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statsObject["avg_listeners_per_frame"] = (float)_stats.sumListeners / (float)_numStatFrames;
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statsObject["avg_listeners_(silent)_per_frame"] = (float)_stats.sumListenersSilent / (float)_numStatFrames;
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statsObject["silent_packets_per_frame"] = (float)_numSilentPackets / (float)_numStatFrames;
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@ -106,6 +106,7 @@ void AudioMixerSlave::mix(const SharedNodePointer& node) {
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sendMixPacket(node, *data, encodedBuffer);
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} else {
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++stats.sumListenersSilent;
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sendSilentPacket(node, *data);
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}
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@ -221,17 +222,19 @@ bool AudioMixerSlave::prepareMix(const SharedNodePointer& listener) {
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stats.mixTime += mixTime.count();
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#endif
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// use the per listener AudioLimiter to render the mixed data...
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listenerData->audioLimiter.render(_mixSamples, _bufferSamples, AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL);
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// check for silent audio after the peak limiter has converted the samples
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// check for silent audio before limiting
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// limiting uses a dither and can only guarantee abs(sample) <= 1
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bool hasAudio = false;
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for (int i = 0; i < AudioConstants::NETWORK_FRAME_SAMPLES_STEREO; ++i) {
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if (_bufferSamples[i] != 0) {
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if (_mixSamples[i] != 0.0f) {
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hasAudio = true;
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break;
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}
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}
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// use the per listener AudioLimiter to render the mixed data
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listenerData->audioLimiter.render(_mixSamples, _bufferSamples, AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL);
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return hasAudio;
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}
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@ -14,6 +14,7 @@
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void AudioMixerStats::reset() {
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sumStreams = 0;
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sumListeners = 0;
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sumListenersSilent = 0;
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totalMixes = 0;
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hrtfRenders = 0;
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hrtfSilentRenders = 0;
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@ -28,6 +29,7 @@ void AudioMixerStats::reset() {
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void AudioMixerStats::accumulate(const AudioMixerStats& otherStats) {
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sumStreams += otherStats.sumStreams;
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sumListeners += otherStats.sumListeners;
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sumListenersSilent += otherStats.sumListenersSilent;
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totalMixes += otherStats.totalMixes;
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hrtfRenders += otherStats.hrtfRenders;
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hrtfSilentRenders += otherStats.hrtfSilentRenders;
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@ -19,6 +19,7 @@
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struct AudioMixerStats {
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int sumStreams { 0 };
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int sumListeners { 0 };
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int sumListenersSilent { 0 };
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int totalMixes { 0 };
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@ -81,6 +81,10 @@ void HMDScriptingInterface::closeTablet() {
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_showTablet = false;
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}
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void HMDScriptingInterface::openTablet() {
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_showTablet = true;
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}
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QScriptValue HMDScriptingInterface::getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine) {
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glm::vec3 hudIntersection;
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auto instance = DependencyManager::get<HMDScriptingInterface>();
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@ -76,6 +76,8 @@ public:
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Q_INVOKABLE void closeTablet();
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Q_INVOKABLE void openTablet();
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signals:
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bool shouldShowHandControllersChanged();
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@ -258,8 +258,3 @@ QVariant Line3DOverlay::getProperty(const QString& property) {
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Line3DOverlay* Line3DOverlay::createClone() const {
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return new Line3DOverlay(this);
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}
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void Line3DOverlay::locationChanged(bool tellPhysics) {
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// do nothing
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}
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@ -48,8 +48,6 @@ public:
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virtual Line3DOverlay* createClone() const override;
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virtual void locationChanged(bool tellPhysics = true) override;
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glm::vec3 getDirection() const { return _direction; }
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float getLength() const { return _length; }
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glm::vec3 getLocalStart() const { return getLocalPosition(); }
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@ -77,8 +77,6 @@ void AudioNoiseGate::gateSamples(int16_t* samples, int numSamples) {
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// More means better rejection but also can reject continuous things like singing.
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// NUMBER_OF_NOISE_SAMPLE_FRAMES: How often should we re-evaluate the noise floor?
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_closedInLastFrame = false;
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float loudness = 0;
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int thisSample = 0;
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int samplesOverNoiseGate = 0;
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@ -151,9 +149,7 @@ void AudioNoiseGate::gateSamples(int16_t* samples, int numSamples) {
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_framesToClose = NOISE_GATE_CLOSE_FRAME_DELAY;
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} else {
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if (--_framesToClose == 0) {
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if (_isOpen) {
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_closedInLastFrame = true;
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}
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_closedInLastFrame = !_isOpen;
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_isOpen = false;
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}
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}
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@ -136,9 +136,9 @@ int InboundAudioStream::parseData(ReceivedMessage& message) {
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break;
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}
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case SequenceNumberStats::Early: {
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// Packet is early treat the packets as if all the packets between the last
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// OnTime packet and this packet was lost. If we're using a codec this will
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// also result in allowing the codec to flush its internal state. Then
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// Packet is early. Treat the packets as if all the packets between the last
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// OnTime packet and this packet were lost. If we're using a codec this will
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// also result in allowing the codec to interpolate lost data. Then
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// fall through to the "on time" logic to actually handle this packet
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int packetsDropped = arrivalInfo._seqDiffFromExpected;
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lostAudioData(packetsDropped);
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@ -150,8 +150,6 @@ int InboundAudioStream::parseData(ReceivedMessage& message) {
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if (message.getType() == PacketType::SilentAudioFrame) {
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// If we recieved a SilentAudioFrame from our sender, we might want to drop
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// some of the samples in order to catch up to our desired jitter buffer size.
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// NOTE: If we're using a codec we will be calling the codec's lostFrame()
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// method to allow the codec to flush its internal state.
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writeDroppableSilentFrames(networkFrames);
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} else {
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// note: PCM and no codec are identical
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@ -163,9 +161,9 @@ int InboundAudioStream::parseData(ReceivedMessage& message) {
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} else {
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qDebug(audio) << "Codec mismatch: expected" << _selectedCodecName << "got" << codecInPacket << "writing silence";
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// Since the data in the stream is using a codec that we're not prepared for,
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// Since the data in the stream is using a codec that we aren't prepared for,
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// we need to let the codec know that we don't have data for it, this will
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// flush any internal codec state and produce fade to silence.
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// allow the codec to interpolate missing data and produce a fade to silence.
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lostAudioData(1);
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// inform others of the mismatch
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@ -249,17 +247,21 @@ int InboundAudioStream::parseAudioData(PacketType type, const QByteArray& packet
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int InboundAudioStream::writeDroppableSilentFrames(int silentFrames) {
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// if we have a decoder, we still want to tell the decoder about our
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// lost frame. this will flush the internal state of the decoder
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// we can safely ignore the output of the codec in this case, because
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// we've enforced that on the sending side, the encoder ran at least
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// one frame of truly silent audio before we sent the "droppable" silent
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// frame. Technically we could leave this out, if we know for certain
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// that the sender has really sent us an encoded packet of zeros, but
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// since we can trust all encoders to always encode at least one silent
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// frame (open source, someone code modify it), we will go ahead and
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// tell our decoder about the lost frame.
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// We can't guarentee that all clients have faded the stream down
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// to silence and encoded that silence before sending us a
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// SilentAudioFrame. If the encoder has truncated the stream it will
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// leave the decoder holding some unknown loud state. To handle this
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// case we will call the decoder's lostFrame() method, which indicates
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// that it should interpolate from its last known state down toward
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// silence.
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if (_decoder) {
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// FIXME - We could potentially use the output from the codec, in which
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// case we might get a cleaner fade toward silence. NOTE: The below logic
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// attempts to catch up in the event that the jitter buffers have grown.
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// The better long term fix is to use the output from the decode, detect
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// when it actually reaches silence, and then delete the silent portions
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// of the jitter buffers. Or petentially do a cross fade from the decode
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// output to silence.
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QByteArray decodedBuffer;
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_decoder->lostFrame(decodedBuffer);
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}
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@ -72,6 +72,9 @@ tablet.screenChanged.connect(onScreenChanged);
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AudioDevice.muteToggled.connect(onMuteToggled);
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Script.scriptEnding.connect(function () {
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if (onAudioScreen) {
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tablet.gotoHomeScreen();
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}
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button.clicked.disconnect(onClicked);
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tablet.screenChanged.disconnect(onScreenChanged);
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AudioDevice.muteToggled.disconnect(onMuteToggled);
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@ -18,13 +18,14 @@ var button;
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var buttonName = "GOTO";
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var toolBar = null;
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var tablet = null;
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var onGotoScreen = false;
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function onAddressBarShown(visible) {
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button.editProperties({isActive: visible});
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}
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function onClicked(){
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DialogsManager.toggleAddressBar();
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onGotoScreen = !onGotoScreen;
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}
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if (Settings.getValue("HUDUIEnabled")) {
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@ -49,6 +50,9 @@ button.clicked.connect(onClicked);
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DialogsManager.addressBarShown.connect(onAddressBarShown);
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Script.scriptEnding.connect(function () {
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if (onGotoScreen) {
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DialogsManager.toggleAddressBar();
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}
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button.clicked.disconnect(onClicked);
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if (tablet) {
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tablet.removeButton(button);
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@ -48,6 +48,9 @@
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}, POLL_RATE);
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Script.scriptEnding.connect(function () {
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if (enabled) {
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Menu.closeInfoView('InfoView_html/help.html');
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}
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button.clicked.disconnect(onClicked);
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Script.clearInterval(interval);
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if (tablet) {
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@ -45,6 +45,7 @@ var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
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var desktopOnlyViews = ['Mirror', 'Independent Mode', 'Entity Mode'];
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function onHmdChanged(isHmd) {
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HMD.closeTablet();
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if (isHmd) {
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button.editProperties({
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icon: "icons/tablet-icons/switch-desk-i.svg",
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@ -121,6 +121,7 @@ function onClick() {
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if (onMarketplaceScreen) {
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// for toolbar-mode: go back to home screen, this will close the window.
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tablet.gotoHomeScreen();
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onMarketplaceScreen = false;
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} else {
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var entity = HMD.tabletID;
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Entities.editEntity(entity, {textures: JSON.stringify({"tex.close": HOME_BUTTON_TEXTURE})});
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@ -140,6 +141,9 @@ tablet.screenChanged.connect(onScreenChanged);
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Entities.canWriteAssetsChanged.connect(onCanWriteAssetsChanged);
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Script.scriptEnding.connect(function () {
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if (onMarketplaceScreen) {
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tablet.gotoHomeScreen();
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}
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tablet.removeButton(marketplaceButton);
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tablet.screenChanged.disconnect(onScreenChanged);
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Entities.canWriteAssetsChanged.disconnect(onCanWriteAssetsChanged);
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@ -48,6 +48,9 @@ var HOME_BUTTON_TEXTURE = "http://hifi-content.s3.amazonaws.com/alan/dev/tablet-
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tablet.screenChanged.connect(onScreenChanged);
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Script.scriptEnding.connect(function () {
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if (onMenuScreen) {
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tablet.gotoHomeScreen();
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}
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button.clicked.disconnect(onClicked);
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tablet.removeButton(button);
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tablet.screenChanged.disconnect(onScreenChanged);
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@ -696,6 +696,9 @@ function clearLocalQMLDataAndClosePAL() {
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}
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function shutdown() {
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if (onPalScreen) {
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tablet.gotoHomeScreen();
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}
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button.clicked.disconnect(onTabletButtonClicked);
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tablet.removeButton(button);
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tablet.screenChanged.disconnect(onTabletScreenChanged);
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@ -191,12 +191,12 @@ function resetButtons(pathStillSnapshot, pathAnimatedSnapshot, notify) {
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if (clearOverlayWhenMoving) {
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MyAvatar.setClearOverlayWhenMoving(true); // not until after the share dialog
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}
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HMD.openTablet();
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}
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function processingGif() {
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// show hud
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Reticle.visible = reticleVisible;
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button.clicked.disconnect(onClicked);
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buttonConnected = false;
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// show overlays if they were on
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@ -211,8 +211,10 @@ Window.snapshotShared.connect(snapshotShared);
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Window.processingGif.connect(processingGif);
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Script.scriptEnding.connect(function () {
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button.clicked.disconnect(onClicked);
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buttonConnected = false;
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if (buttonConnected) {
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button.clicked.disconnect(onClicked);
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buttonConnected = false;
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}
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if (tablet) {
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tablet.removeButton(button);
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}
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@ -131,7 +131,9 @@
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}
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Script.scriptEnding.connect(function () {
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Entities.deleteEntity(HMD.tabletID);
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var tabletID = HMD.tabletID;
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Entities.deleteEntity(tabletID);
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Overlays.deleteOverlay(tabletID)
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HMD.tabletID = null;
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HMD.homeButtonID = null;
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HMD.tabletScreenID = null;
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@ -115,6 +115,9 @@
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tablet.screenChanged.connect(onScreenChanged);
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function cleanup() {
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if (onUsersScreen) {
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tablet.gotoHomeScreen();
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}
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button.clicked.disconnect(onClicked);
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tablet.removeButton(button);
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}
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