Merge pull request #350 from ctrlaltdavid/feature/vive-pro-eye-tracking

Vive PRO Eye support
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kasenvr 2020-06-18 17:10:37 -04:00 committed by GitHub
commit a4c4e76274
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27 changed files with 1199 additions and 81 deletions

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@ -14,21 +14,29 @@ Vircadia is a 3D social software project seeking to incrementally bring about a
[For Windows](https://github.com/kasenvr/project-athena/blob/master/BUILD_WIN.md)
[For Mac](https://github.com/kasenvr/project-athena/blob/master/BUILD_OSX.md)
[For Linux](https://github.com/kasenvr/project-athena/blob/master/BUILD_LINUX.md)
[For Linux - Athena Builder](https://github.com/kasenvr/vircadia-builder)
[For Linux - Vircadia Builder](https://github.com/kasenvr/vircadia-builder)
### How to deploy a Server
[For Windows and Linux](https://vircadia.com/download-vircadia/#server)
[For Windows and Linux](https://vircadia.com/deploy-a-server/)
### How to build a Server
[For Linux - Athena Builder](https://github.com/kasenvr/vircadia-builder)
[For Linux - Vircadia Builder](https://github.com/kasenvr/vircadia-builder)
### How to generate an Installer
[For Windows](https://github.com/kasenvr/project-athena/blob/master/INSTALL.md)
[For Linux - AppImage - Vircadia Builder](https://github.com/kasenvr/vircadia-builder/blob/master/README.md#building-appimages)
### Boot to Metaverse: The Goal
Having a place to experience adventure, a place to relax with calm breath, that's a world to live in. An engine to support infinite combinations and possibilities of worlds without censorship and interruption, that's a metaverse. Finding a way to make infinite realities our reality, that's the dream.
Having a place to experience adventure, a place to relax with calm breath, that's a world to live in. An engine to support infinite combinations and possibilities of worlds without censorship and interruption, that's a metaverse. Finding a way to make infinite realities our reality is the dream.
### Boot to Metaverse: The Technicals

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@ -2,10 +2,12 @@ include(vcpkg_common_functions)
set(ARISTO_VERSION 0.8.1)
set(MASTER_COPY_SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src)
file(READ "${VCPKG_ROOT_DIR}/_env/EXTERNAL_BUILD_ASSETS.txt" EXTERNAL_BUILD_ASSETS)
if (WIN32)
vcpkg_download_distfile(
ARISTO_SOURCE_ARCHIVE
URLS https://athena-public.s3.amazonaws.com/seth/aristo-0.8.1-windows.zip
URLS "${EXTERNAL_BUILD_ASSETS}/seth/aristo-0.8.1-windows.zip"
SHA512 05179c63b72a1c9f5be8a7a2b7389025da683400dbf819e5a6199dd6473c56774d2885182dc5a11cb6324058d228a4ead832222e8b3e1bebaa4c61982e85f0a8
FILENAME aristo-0.8.1-windows.zip
)

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@ -1,3 +1,3 @@
Source: sranipal
Version: 1.1.0.1
Description: SRanipal
Description: super reality animation pal!

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@ -2,10 +2,12 @@ include(vcpkg_common_functions)
set(SRANIPAL_VERSION 1.1.0.1)
set(MASTER_COPY_SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src)
file(READ "${VCPKG_ROOT_DIR}/_env/EXTERNAL_BUILD_ASSETS.txt" EXTERNAL_BUILD_ASSETS)
if (WIN32)
vcpkg_download_distfile(
SRANIPAL_SOURCE_ARCHIVE
URLS https://athena-public.s3.amazonaws.com/seth/sranipal-1.1.0.1-windows.zip
URLS "${EXTERNAL_BUILD_ASSETS}/seth/sranipal-1.1.0.1-windows.zip"
SHA512 b09ce012abe4e3c71e8e69626bdd7823ff6576601a821ab365275f2764406a3e5f7b65fcf2eb1d0962eff31eb5958a148b00901f67c229dc6ace56eb5e6c9e1b
FILENAME sranipal-1.1.0.1-windows.zip
)

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@ -223,9 +223,7 @@ public:
bool getPreferStylusOverLaser() { return _preferStylusOverLaserSetting.get(); }
void setPreferStylusOverLaser(bool value);
// FIXME: Remove setting completely or make available through JavaScript API?
//bool getPreferAvatarFingerOverStylus() { return _preferAvatarFingerOverStylusSetting.get(); }
bool getPreferAvatarFingerOverStylus() { return false; }
bool getPreferAvatarFingerOverStylus() { return _preferAvatarFingerOverStylusSetting.get(); }
void setPreferAvatarFingerOverStylus(bool value);
bool getMiniTabletEnabled() { return _miniTabletEnabledSetting.get(); }

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@ -223,13 +223,11 @@ void setupPreferences() {
preferences->addPreference(preference);
}
/*
// FIXME: Remove setting completely or make available through JavaScript API?
{
auto getter = []()->bool { return qApp->getPreferAvatarFingerOverStylus(); };
auto setter = [](bool value) { qApp->setPreferAvatarFingerOverStylus(value); };
preferences->addPreference(new CheckPreference(UI_CATEGORY, "Prefer Avatar Finger Over Stylus", getter, setter));
}*/
}
// Snapshots
static const QString SNAPSHOTS { "Snapshots" };

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@ -281,6 +281,7 @@ void LeapMotionPlugin::InputDevice::update(float deltaTime, const controller::In
glm::vec3 pos;
glm::quat rot;
glm::quat prevRot;
if (_isLeapOnHMD) {
auto jointPosition = joints[i].position;
const glm::vec3 HMD_EYE_TO_LEAP_OFFSET = glm::vec3(0.0f, 0.0f, -0.09f); // Eyes to surface of Leap Motion.
@ -291,17 +292,24 @@ void LeapMotionPlugin::InputDevice::update(float deltaTime, const controller::In
glm::quat jointOrientation = joints[i].orientation;
jointOrientation = glm::quat(jointOrientation.w, -jointOrientation.x, -jointOrientation.z, -jointOrientation.y);
rot = controllerToAvatarRotation * hmdSensorOrientation * jointOrientation;
glm::quat prevJointOrientation = prevJoints[i].orientation;
prevJointOrientation =
glm::quat(prevJointOrientation.w, -prevJointOrientation.x, -prevJointOrientation.z, -prevJointOrientation.y);
prevRot = controllerToAvatarRotation * hmdSensorOrientation * prevJointOrientation;
} else {
pos = controllerToAvatarRotation * (joints[i].position - leapMotionOffset);
const glm::quat ZERO_HAND_ORIENTATION = glm::quat(glm::vec3(PI_OVER_TWO, PI, 0.0f));
rot = controllerToAvatarRotation * joints[i].orientation * ZERO_HAND_ORIENTATION;
prevRot = controllerToAvatarRotation * prevJoints[i].orientation * ZERO_HAND_ORIENTATION;
}
glm::vec3 linearVelocity, angularVelocity;
if (i < prevJoints.size()) {
linearVelocity = (pos - (prevJoints[i].position * METERS_PER_CENTIMETER)) / deltaTime; // m/s
// quat log imaginary part points along the axis of rotation, with length of one half the angle of rotation.
glm::quat d = glm::log(rot * glm::inverse(prevJoints[i].orientation));
glm::quat d = glm::log(rot * glm::inverse(prevRot));
angularVelocity = glm::vec3(d.x, d.y, d.z) / (0.5f * deltaTime); // radians/s
}

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@ -15,5 +15,7 @@ if (WIN32 AND (NOT USE_GLES))
include_hifi_library_headers(octree)
target_openvr()
target_sranipal()
target_aristo()
target_link_libraries(${TARGET_NAME} Winmm.lib)
endif()

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@ -13,6 +13,21 @@
#include <algorithm>
#include <string>
#ifdef _WIN32
#pragma warning( push )
#pragma warning( disable : 4091 )
#pragma warning( disable : 4334 )
#endif
#include <SRanipal.h>
#include <SRanipal_Eye.h>
#include <SRanipal_Enums.h>
#include <interface_gesture.hpp>
#ifdef _WIN32
#pragma warning( pop )
#endif
#include <PerfStat.h>
#include <PathUtils.h>
#include <GeometryCache.h>
@ -37,6 +52,8 @@
#include <Plugins/InputConfiguration.h>
#include <controllers/StandardControls.h>
#include "OpenVrDisplayPlugin.h"
extern PoseData _nextSimPoseData;
vr::IVRSystem* acquireOpenVrSystem();
@ -62,6 +79,32 @@ static const int SECOND_FOOT = 1;
static const int HIP = 2;
static const int CHEST = 3;
enum ViveHandJointIndex {
HAND = 0,
THUMB_1,
THUMB_2,
THUMB_3,
THUMB_4,
INDEX_1,
INDEX_2,
INDEX_3,
INDEX_4,
MIDDLE_1,
MIDDLE_2,
MIDDLE_3,
MIDDLE_4,
RING_1,
RING_2,
RING_3,
RING_4,
PINKY_1,
PINKY_2,
PINKY_3,
PINKY_4,
Size
};
const char* ViveControllerManager::NAME { "OpenVR" };
const std::map<vr::ETrackingResult, QString> TRACKING_RESULT_TO_STRING = {
@ -130,6 +173,51 @@ static glm::mat4 calculateResetMat() {
return glm::mat4();
}
class ViveProEyeReadThread : public QThread {
public:
ViveProEyeReadThread() {
setObjectName("OpenVR ViveProEye Read Thread");
}
void run() override {
while (!quit) {
ViveSR::anipal::Eye::EyeData eyeData;
int result = ViveSR::anipal::Eye::GetEyeData(&eyeData);
{
QMutexLocker locker(&eyeDataMutex);
eyeDataBuffer.getEyeDataResult = result;
if (result == ViveSR::Error::WORK) {
uint64_t leftValids = eyeData.verbose_data.left.eye_data_validata_bit_mask;
uint64_t rightValids = eyeData.verbose_data.right.eye_data_validata_bit_mask;
eyeDataBuffer.leftDirectionValid =
(leftValids & (uint64_t)ViveSR::anipal::Eye::SINGLE_EYE_DATA_GAZE_DIRECTION_VALIDITY) > (uint64_t)0;
eyeDataBuffer.rightDirectionValid =
(rightValids & (uint64_t)ViveSR::anipal::Eye::SINGLE_EYE_DATA_GAZE_DIRECTION_VALIDITY) > (uint64_t)0;
eyeDataBuffer.leftOpennessValid =
(leftValids & (uint64_t)ViveSR::anipal::Eye::SINGLE_EYE_DATA_EYE_OPENNESS_VALIDITY) > (uint64_t)0;
eyeDataBuffer.rightOpennessValid =
(rightValids & (uint64_t)ViveSR::anipal::Eye::SINGLE_EYE_DATA_EYE_OPENNESS_VALIDITY) > (uint64_t)0;
float *leftGaze = eyeData.verbose_data.left.gaze_direction_normalized.elem_;
float *rightGaze = eyeData.verbose_data.right.gaze_direction_normalized.elem_;
eyeDataBuffer.leftEyeGaze = glm::vec3(leftGaze[0], leftGaze[1], leftGaze[2]);
eyeDataBuffer.rightEyeGaze = glm::vec3(rightGaze[0], rightGaze[1], rightGaze[2]);
eyeDataBuffer.leftEyeOpenness = eyeData.verbose_data.left.eye_openness;
eyeDataBuffer.rightEyeOpenness = eyeData.verbose_data.right.eye_openness;
}
}
}
}
bool quit { false };
// mutex and buffer for moving data from this thread to the other one
QMutex eyeDataMutex;
EyeDataBuffer eyeDataBuffer;
};
static QString outOfRangeDataStrategyToString(ViveControllerManager::OutOfRangeDataStrategy strategy) {
switch (strategy) {
default:
@ -211,6 +299,81 @@ QString ViveControllerManager::configurationLayout() {
return OPENVR_LAYOUT;
}
bool isDeviceIndexActive(vr::IVRSystem*& system, uint32_t deviceIndex) {
if (!system) {
return false;
}
if (deviceIndex != vr::k_unTrackedDeviceIndexInvalid &&
system->GetTrackedDeviceClass(deviceIndex) == vr::TrackedDeviceClass_Controller &&
system->IsTrackedDeviceConnected(deviceIndex)) {
vr::EDeviceActivityLevel activityLevel = system->GetTrackedDeviceActivityLevel(deviceIndex);
if (activityLevel == vr::k_EDeviceActivityLevel_UserInteraction) {
return true;
}
}
return false;
}
bool isHandControllerActive(vr::IVRSystem*& system, vr::ETrackedControllerRole deviceRole) {
if (!system) {
return false;
}
auto deviceIndex = system->GetTrackedDeviceIndexForControllerRole(deviceRole);
return isDeviceIndexActive(system, deviceIndex);
}
bool areBothHandControllersActive(vr::IVRSystem*& system) {
return
isHandControllerActive(system, vr::TrackedControllerRole_LeftHand) &&
isHandControllerActive(system, vr::TrackedControllerRole_RightHand);
}
void ViveControllerManager::enableGestureDetection() {
if (_viveCameraHandTracker) {
return;
}
if (!ViveSR::anipal::Eye::IsViveProEye()) {
return;
}
// #define HAND_TRACKER_USE_EXTERNAL_TRANSFORM 1
#ifdef HAND_TRACKER_USE_EXTERNAL_TRANSFORM
UseExternalTransform(true); // camera hand tracker results are in HMD frame
#else
UseExternalTransform(false); // camera hand tracker results are in sensor frame
#endif
GestureOption options; // defaults are GestureBackendAuto and GestureModeSkeleton
GestureFailure gestureFailure = StartGestureDetection(&options);
switch (gestureFailure) {
case GestureFailureNone:
qDebug() << "StartGestureDetection success";
_viveCameraHandTracker = true;
break;
case GestureFailureOpenCL:
qDebug() << "StartGestureDetection (Only on Windows) OpenCL is not supported on the machine";
break;
case GestureFailureCamera:
qDebug() << "StartGestureDetection Start camera failed";
break;
case GestureFailureInternal:
qDebug() << "StartGestureDetection Internal errors";
break;
case GestureFailureCPUOnPC:
qDebug() << "StartGestureDetection CPU backend is not supported on Windows";
break;
}
}
void ViveControllerManager::disableGestureDetection() {
if (!_viveCameraHandTracker) {
return;
}
StopGestureDetection();
_viveCameraHandTracker = false;
}
bool ViveControllerManager::activate() {
InputPlugin::activate();
@ -230,6 +393,28 @@ bool ViveControllerManager::activate() {
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
userInputMapper->registerDevice(_inputDevice);
_registeredWithInputMapper = true;
if (ViveSR::anipal::Eye::IsViveProEye()) {
qDebug() << "Vive Pro eye-tracking detected";
int error = ViveSR::anipal::Initial(ViveSR::anipal::Eye::ANIPAL_TYPE_EYE, NULL);
if (error == ViveSR::Error::WORK) {
_viveProEye = true;
qDebug() << "Successfully initialize Eye engine.";
} else if (error == ViveSR::Error::RUNTIME_NOT_FOUND) {
_viveProEye = false;
qDebug() << "please follows SRanipal SDK guide to install SR_Runtime first";
} else {
_viveProEye = false;
qDebug() << "Failed to initialize Eye engine. please refer to ViveSR error code:" << error;
}
if (_viveProEye) {
_viveProEyeReadThread = std::make_shared<ViveProEyeReadThread>();
_viveProEyeReadThread->start(QThread::HighPriority);
}
}
return true;
}
@ -251,6 +436,13 @@ void ViveControllerManager::deactivate() {
userInputMapper->removeDevice(_inputDevice->_deviceID);
_registeredWithInputMapper = false;
if (_viveProEyeReadThread) {
_viveProEyeReadThread->quit = true;
_viveProEyeReadThread->wait();
_viveProEyeReadThread = nullptr;
ViveSR::anipal::Release(ViveSR::anipal::Eye::ANIPAL_TYPE_EYE);
}
saveSettings();
}
@ -262,6 +454,317 @@ bool ViveControllerManager::isHeadControllerMounted() const {
return activityLevel == vr::k_EDeviceActivityLevel_UserInteraction;
}
void ViveControllerManager::invalidateEyeInputs() {
_inputDevice->_poseStateMap[controller::LEFT_EYE].valid = false;
_inputDevice->_poseStateMap[controller::RIGHT_EYE].valid = false;
_inputDevice->_axisStateMap[controller::EYEBLINK_L].valid = false;
_inputDevice->_axisStateMap[controller::EYEBLINK_R].valid = false;
}
void ViveControllerManager::updateEyeTracker(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
if (!isHeadControllerMounted()) {
invalidateEyeInputs();
return;
}
EyeDataBuffer eyeDataBuffer;
{
// GetEyeData takes around 4ms to finish, so we run it on a thread.
QMutexLocker locker(&_viveProEyeReadThread->eyeDataMutex);
memcpy(&eyeDataBuffer, &_viveProEyeReadThread->eyeDataBuffer, sizeof(eyeDataBuffer));
}
if (eyeDataBuffer.getEyeDataResult != ViveSR::Error::WORK) {
invalidateEyeInputs();
return;
}
// only update from buffer values if the new data is "valid"
if (!eyeDataBuffer.leftDirectionValid) {
eyeDataBuffer.leftEyeGaze = _prevEyeData.leftEyeGaze;
eyeDataBuffer.leftDirectionValid = _prevEyeData.leftDirectionValid;
}
if (!eyeDataBuffer.rightDirectionValid) {
eyeDataBuffer.rightEyeGaze = _prevEyeData.rightEyeGaze;
eyeDataBuffer.rightDirectionValid = _prevEyeData.rightDirectionValid;
}
if (!eyeDataBuffer.leftOpennessValid) {
eyeDataBuffer.leftEyeOpenness = _prevEyeData.leftEyeOpenness;
eyeDataBuffer.leftOpennessValid = _prevEyeData.leftOpennessValid;
}
if (!eyeDataBuffer.rightOpennessValid) {
eyeDataBuffer.rightEyeOpenness = _prevEyeData.rightEyeOpenness;
eyeDataBuffer.rightOpennessValid = _prevEyeData.rightOpennessValid;
}
_prevEyeData = eyeDataBuffer;
// transform data into what the controller system expects.
// in the data from sranipal, left=+x, up=+y, forward=+z
mat4 localLeftEyeMat = glm::lookAt(vec3(0.0f, 0.0f, 0.0f),
glm::vec3(eyeDataBuffer.leftEyeGaze[0],
eyeDataBuffer.leftEyeGaze[1],
-eyeDataBuffer.leftEyeGaze[2]),
vec3(0.0f, 1.0f, 0.0f));
quat localLeftEyeRot = glm::quat_cast(localLeftEyeMat);
quat avatarLeftEyeRot = _inputDevice->_poseStateMap[controller::HEAD].rotation * localLeftEyeRot;
mat4 localRightEyeMat = glm::lookAt(vec3(0.0f, 0.0f, 0.0f),
glm::vec3(eyeDataBuffer.rightEyeGaze[0],
eyeDataBuffer.rightEyeGaze[1],
-eyeDataBuffer.rightEyeGaze[2]),
vec3(0.0f, 1.0f, 0.0f));
quat localRightEyeRot = glm::quat_cast(localRightEyeMat);
quat avatarRightEyeRot = _inputDevice->_poseStateMap[controller::HEAD].rotation * localRightEyeRot;
// TODO -- figure out translations for eyes
if (eyeDataBuffer.leftDirectionValid) {
_inputDevice->_poseStateMap[controller::LEFT_EYE] = controller::Pose(glm::vec3(), avatarLeftEyeRot);
_inputDevice->_poseStateMap[controller::LEFT_EYE].valid = true;
} else {
_inputDevice->_poseStateMap[controller::LEFT_EYE].valid = false;
}
if (eyeDataBuffer.rightDirectionValid) {
_inputDevice->_poseStateMap[controller::RIGHT_EYE] = controller::Pose(glm::vec3(), avatarRightEyeRot);
_inputDevice->_poseStateMap[controller::RIGHT_EYE].valid = true;
} else {
_inputDevice->_poseStateMap[controller::RIGHT_EYE].valid = false;
}
quint64 now = usecTimestampNow();
// in hifi, 0 is open 1 is closed. in SRanipal 1 is open, 0 is closed.
if (eyeDataBuffer.leftOpennessValid) {
_inputDevice->_axisStateMap[controller::EYEBLINK_L] =
controller::AxisValue(1.0f - eyeDataBuffer.leftEyeOpenness, now);
} else {
_inputDevice->_poseStateMap[controller::EYEBLINK_L].valid = false;
}
if (eyeDataBuffer.rightOpennessValid) {
_inputDevice->_axisStateMap[controller::EYEBLINK_R] =
controller::AxisValue(1.0f - eyeDataBuffer.rightEyeOpenness, now);
} else {
_inputDevice->_poseStateMap[controller::EYEBLINK_R].valid = false;
}
}
glm::vec3 ViveControllerManager::getRollingAverageHandPoint(int handIndex, int pointIndex) const {
#if 0
return _handPoints[0][handIndex][pointIndex];
#else
glm::vec3 result;
for (int s = 0; s < NUMBER_OF_HAND_TRACKER_SMOOTHING_FRAMES; s++) {
result += _handPoints[s][handIndex][pointIndex];
}
return result / NUMBER_OF_HAND_TRACKER_SMOOTHING_FRAMES;
#endif
}
controller::Pose ViveControllerManager::trackedHandDataToPose(int hand, const glm::vec3& palmFacing,
int nearHandPositionIndex, int farHandPositionIndex) {
glm::vec3 nearPoint = getRollingAverageHandPoint(hand, nearHandPositionIndex);
glm::quat poseRot;
if (nearHandPositionIndex != farHandPositionIndex) {
glm::vec3 farPoint = getRollingAverageHandPoint(hand, farHandPositionIndex);
glm::vec3 pointingDir = farPoint - nearPoint; // y axis
glm::vec3 otherAxis = glm::cross(pointingDir, palmFacing);
glm::mat4 rotMat;
rotMat = glm::mat4(glm::vec4(otherAxis, 0.0f),
glm::vec4(pointingDir, 0.0f),
glm::vec4(palmFacing * (hand == 0 ? 1.0f : -1.0f), 0.0f),
glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
poseRot = glm::normalize(glmExtractRotation(rotMat));
}
if (!isNaN(poseRot)) {
controller::Pose pose(nearPoint, poseRot);
return pose;
} else {
controller::Pose pose;
pose.valid = false;
return pose;
}
}
void ViveControllerManager::trackFinger(int hand, int jointIndex1, int jointIndex2, int jointIndex3, int jointIndex4,
controller::StandardPoseChannel joint1, controller::StandardPoseChannel joint2,
controller::StandardPoseChannel joint3, controller::StandardPoseChannel joint4) {
glm::vec3 point1 = getRollingAverageHandPoint(hand, jointIndex1);
glm::vec3 point2 = getRollingAverageHandPoint(hand, jointIndex2);
glm::vec3 point3 = getRollingAverageHandPoint(hand, jointIndex3);
glm::vec3 point4 = getRollingAverageHandPoint(hand, jointIndex4);
glm::vec3 wristPos = getRollingAverageHandPoint(hand, ViveHandJointIndex::HAND);
glm::vec3 thumb2 = getRollingAverageHandPoint(hand, ViveHandJointIndex::THUMB_2);
glm::vec3 pinkie1 = getRollingAverageHandPoint(hand, ViveHandJointIndex::PINKY_1);
// 1st
glm::vec3 palmFacing = glm::normalize(glm::cross(pinkie1 - wristPos, thumb2 - wristPos));
glm::vec3 handForward = glm::normalize(point1 - wristPos);
glm::vec3 x = glm::normalize(glm::cross(palmFacing, handForward));
glm::vec3 y = glm::normalize(point2 - point1);
glm::vec3 z = (hand == 0) ? glm::cross(y, x) : glm::cross(x, y);
glm::mat4 rotMat1 = glm::mat4(glm::vec4(x, 0.0f),
glm::vec4(y, 0.0f),
glm::vec4(z, 0.0f),
glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
glm::quat rot1 = glm::normalize(glmExtractRotation(rotMat1));
if (!isNaN(rot1)) {
_inputDevice->_poseStateMap[joint1] = controller::Pose(point1, rot1);
}
// 2nd
glm::vec3 x2 = x; // glm::normalize(glm::cross(point3 - point2, point2 - point1));
glm::vec3 y2 = glm::normalize(point3 - point2);
glm::vec3 z2 = (hand == 0) ? glm::cross(y2, x2) : glm::cross(x2, y2);
glm::mat4 rotMat2 = glm::mat4(glm::vec4(x2, 0.0f),
glm::vec4(y2, 0.0f),
glm::vec4(z2, 0.0f),
glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
glm::quat rot2 = glm::normalize(glmExtractRotation(rotMat2));
if (!isNaN(rot2)) {
_inputDevice->_poseStateMap[joint2] = controller::Pose(point2, rot2);
}
// 3rd
glm::vec3 x3 = x; // glm::normalize(glm::cross(point4 - point3, point3 - point1));
glm::vec3 y3 = glm::normalize(point4 - point3);
glm::vec3 z3 = (hand == 0) ? glm::cross(y3, x3) : glm::cross(x3, y3);
glm::mat4 rotMat3 = glm::mat4(glm::vec4(x3, 0.0f),
glm::vec4(y3, 0.0f),
glm::vec4(z3, 0.0f),
glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
glm::quat rot3 = glm::normalize(glmExtractRotation(rotMat3));
if (!isNaN(rot3)) {
_inputDevice->_poseStateMap[joint3] = controller::Pose(point3, rot3);
}
// 4th
glm::quat rot4 = rot3;
if (!isNaN(rot4)) {
_inputDevice->_poseStateMap[joint4] = controller::Pose(point4, rot4);
}
}
void ViveControllerManager::updateCameraHandTracker(float deltaTime,
const controller::InputCalibrationData& inputCalibrationData) {
if (areBothHandControllersActive(_system)) {
// if both hand-controllers are in use, don't do camera hand tracking
disableGestureDetection();
} else {
enableGestureDetection();
}
if (!_viveCameraHandTracker) {
return;
}
const GestureResult* results = NULL;
int handTrackerFrameIndex { -1 };
int resultsHandCount = GetGestureResult(&results, &handTrackerFrameIndex);
// FIXME: Why the commented-out condition?
if (handTrackerFrameIndex >= 0 /* && handTrackerFrameIndex != _lastHandTrackerFrameIndex */) {
#ifdef HAND_TRACKER_USE_EXTERNAL_TRANSFORM
glm::mat4 trackedHandToAvatar =
glm::inverse(inputCalibrationData.avatarMat) *
inputCalibrationData.sensorToWorldMat *
inputCalibrationData.hmdSensorMat;
// glm::mat4 trackedHandToAvatar = _inputDevice->_poseStateMap[controller::HEAD].getMatrix() * Matrices::Y_180;
#else
DisplayPluginPointer displayPlugin = _container->getActiveDisplayPlugin();
std::shared_ptr<OpenVrDisplayPlugin> openVRDisplayPlugin =
std::dynamic_pointer_cast<OpenVrDisplayPlugin>(displayPlugin);
glm::mat4 sensorResetMatrix;
if (openVRDisplayPlugin) {
sensorResetMatrix = openVRDisplayPlugin->getSensorResetMatrix();
}
glm::mat4 trackedHandToAvatar =
glm::inverse(inputCalibrationData.avatarMat) *
inputCalibrationData.sensorToWorldMat *
sensorResetMatrix;
#endif
// roll all the old points in the rolling average
memmove(&(_handPoints[1]),
&(_handPoints[0]),
sizeof(_handPoints[0]) * (NUMBER_OF_HAND_TRACKER_SMOOTHING_FRAMES - 1));
for (int handIndex = 0; handIndex < resultsHandCount; handIndex++) {
bool isLeftHand = results[handIndex].isLeft;
vr::ETrackedControllerRole controllerRole =
isLeftHand ? vr::TrackedControllerRole_LeftHand : vr::TrackedControllerRole_RightHand;
if (isHandControllerActive(_system, controllerRole)) {
continue; // if the controller for this hand is tracked, ignore camera hand tracking
}
int hand = isLeftHand ? 0 : 1;
for (int pointIndex = 0; pointIndex < NUMBER_OF_HAND_POINTS; pointIndex++) {
glm::vec3 pos(results[handIndex].points[3 * pointIndex],
results[handIndex].points[3 * pointIndex + 1],
-results[handIndex].points[3 * pointIndex + 2]);
_handPoints[0][hand][pointIndex] = transformPoint(trackedHandToAvatar, pos);
}
glm::vec3 wristPos = getRollingAverageHandPoint(hand, ViveHandJointIndex::HAND);
glm::vec3 thumb2 = getRollingAverageHandPoint(hand, ViveHandJointIndex::THUMB_2);
glm::vec3 pinkie1 = getRollingAverageHandPoint(hand, ViveHandJointIndex::PINKY_1);
glm::vec3 palmFacing = glm::cross(pinkie1 - wristPos, thumb2 - wristPos); // z axis
_inputDevice->_poseStateMap[isLeftHand ? controller::LEFT_HAND : controller::RIGHT_HAND] =
trackedHandDataToPose(hand, palmFacing, ViveHandJointIndex::HAND, ViveHandJointIndex::MIDDLE_1);
trackFinger(hand, ViveHandJointIndex::THUMB_1, ViveHandJointIndex::THUMB_2, ViveHandJointIndex::THUMB_3,
ViveHandJointIndex::THUMB_4,
isLeftHand ? controller::LEFT_HAND_THUMB1 : controller::RIGHT_HAND_THUMB1,
isLeftHand ? controller::LEFT_HAND_THUMB2 : controller::RIGHT_HAND_THUMB2,
isLeftHand ? controller::LEFT_HAND_THUMB3 : controller::RIGHT_HAND_THUMB3,
isLeftHand ? controller::LEFT_HAND_THUMB4 : controller::RIGHT_HAND_THUMB4);
trackFinger(hand, ViveHandJointIndex::INDEX_1, ViveHandJointIndex::INDEX_2, ViveHandJointIndex::INDEX_3,
ViveHandJointIndex::INDEX_4,
isLeftHand ? controller::LEFT_HAND_INDEX1 : controller::RIGHT_HAND_INDEX1,
isLeftHand ? controller::LEFT_HAND_INDEX2 : controller::RIGHT_HAND_INDEX2,
isLeftHand ? controller::LEFT_HAND_INDEX3 : controller::RIGHT_HAND_INDEX3,
isLeftHand ? controller::LEFT_HAND_INDEX4 : controller::RIGHT_HAND_INDEX4);
trackFinger(hand, ViveHandJointIndex::MIDDLE_1, ViveHandJointIndex::MIDDLE_2, ViveHandJointIndex::MIDDLE_3,
ViveHandJointIndex::MIDDLE_4,
isLeftHand ? controller::LEFT_HAND_MIDDLE1 : controller::RIGHT_HAND_MIDDLE1,
isLeftHand ? controller::LEFT_HAND_MIDDLE2 : controller::RIGHT_HAND_MIDDLE2,
isLeftHand ? controller::LEFT_HAND_MIDDLE3 : controller::RIGHT_HAND_MIDDLE3,
isLeftHand ? controller::LEFT_HAND_MIDDLE4 : controller::RIGHT_HAND_MIDDLE4);
trackFinger(hand, ViveHandJointIndex::RING_1, ViveHandJointIndex::RING_2, ViveHandJointIndex::RING_3,
ViveHandJointIndex::RING_4,
isLeftHand ? controller::LEFT_HAND_RING1 : controller::RIGHT_HAND_RING1,
isLeftHand ? controller::LEFT_HAND_RING2 : controller::RIGHT_HAND_RING2,
isLeftHand ? controller::LEFT_HAND_RING3 : controller::RIGHT_HAND_RING3,
isLeftHand ? controller::LEFT_HAND_RING4 : controller::RIGHT_HAND_RING4);
trackFinger(hand, ViveHandJointIndex::PINKY_1, ViveHandJointIndex::PINKY_2, ViveHandJointIndex::PINKY_3,
ViveHandJointIndex::PINKY_4,
isLeftHand ? controller::LEFT_HAND_PINKY1 : controller::RIGHT_HAND_PINKY1,
isLeftHand ? controller::LEFT_HAND_PINKY2 : controller::RIGHT_HAND_PINKY2,
isLeftHand ? controller::LEFT_HAND_PINKY3 : controller::RIGHT_HAND_PINKY3,
isLeftHand ? controller::LEFT_HAND_PINKY4 : controller::RIGHT_HAND_PINKY4);
}
}
_lastHandTrackerFrameIndex = handTrackerFrameIndex;
}
void ViveControllerManager::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
if (!_system) {
@ -297,6 +800,12 @@ void ViveControllerManager::pluginUpdate(float deltaTime, const controller::Inpu
userInputMapper->registerDevice(_inputDevice);
_registeredWithInputMapper = true;
}
if (_viveProEye) {
updateEyeTracker(deltaTime, inputCalibrationData);
}
updateCameraHandTracker(deltaTime, inputCalibrationData);
}
void ViveControllerManager::loadSettings() {
@ -830,9 +1339,7 @@ void ViveControllerManager::InputDevice::handleHmd(uint32_t deviceIndex, const c
void ViveControllerManager::InputDevice::handleHandController(float deltaTime, uint32_t deviceIndex, const controller::InputCalibrationData& inputCalibrationData, bool isLeftHand) {
if (_system->IsTrackedDeviceConnected(deviceIndex) &&
_system->GetTrackedDeviceClass(deviceIndex) == vr::TrackedDeviceClass_Controller &&
_nextSimPoseData.vrPoses[deviceIndex].bPoseIsValid) {
if (isDeviceIndexActive(_system, deviceIndex) && _nextSimPoseData.vrPoses[deviceIndex].bPoseIsValid) {
// process pose
const mat4& mat = _nextSimPoseData.poses[deviceIndex];
@ -1401,9 +1908,52 @@ controller::Input::NamedVector ViveControllerManager::InputDevice::getAvailableI
makePair(LEFT_GRIP, "LeftGrip"),
makePair(RIGHT_GRIP, "RightGrip"),
// 3d location of controller
// 3d location of left controller and fingers
makePair(LEFT_HAND, "LeftHand"),
makePair(LEFT_HAND_THUMB1, "LeftHandThumb1"),
makePair(LEFT_HAND_THUMB2, "LeftHandThumb2"),
makePair(LEFT_HAND_THUMB3, "LeftHandThumb3"),
makePair(LEFT_HAND_THUMB4, "LeftHandThumb4"),
makePair(LEFT_HAND_INDEX1, "LeftHandIndex1"),
makePair(LEFT_HAND_INDEX2, "LeftHandIndex2"),
makePair(LEFT_HAND_INDEX3, "LeftHandIndex3"),
makePair(LEFT_HAND_INDEX4, "LeftHandIndex4"),
makePair(LEFT_HAND_MIDDLE1, "LeftHandMiddle1"),
makePair(LEFT_HAND_MIDDLE2, "LeftHandMiddle2"),
makePair(LEFT_HAND_MIDDLE3, "LeftHandMiddle3"),
makePair(LEFT_HAND_MIDDLE4, "LeftHandMiddle4"),
makePair(LEFT_HAND_RING1, "LeftHandRing1"),
makePair(LEFT_HAND_RING2, "LeftHandRing2"),
makePair(LEFT_HAND_RING3, "LeftHandRing3"),
makePair(LEFT_HAND_RING4, "LeftHandRing4"),
makePair(LEFT_HAND_PINKY1, "LeftHandPinky1"),
makePair(LEFT_HAND_PINKY2, "LeftHandPinky2"),
makePair(LEFT_HAND_PINKY3, "LeftHandPinky3"),
makePair(LEFT_HAND_PINKY4, "LeftHandPinky4"),
// 3d location of right controller and fingers
makePair(RIGHT_HAND, "RightHand"),
makePair(RIGHT_HAND_THUMB1, "RightHandThumb1"),
makePair(RIGHT_HAND_THUMB2, "RightHandThumb2"),
makePair(RIGHT_HAND_THUMB3, "RightHandThumb3"),
makePair(RIGHT_HAND_THUMB4, "RightHandThumb4"),
makePair(RIGHT_HAND_INDEX1, "RightHandIndex1"),
makePair(RIGHT_HAND_INDEX2, "RightHandIndex2"),
makePair(RIGHT_HAND_INDEX3, "RightHandIndex3"),
makePair(RIGHT_HAND_INDEX4, "RightHandIndex4"),
makePair(RIGHT_HAND_MIDDLE1, "RightHandMiddle1"),
makePair(RIGHT_HAND_MIDDLE2, "RightHandMiddle2"),
makePair(RIGHT_HAND_MIDDLE3, "RightHandMiddle3"),
makePair(RIGHT_HAND_MIDDLE4, "RightHandMiddle4"),
makePair(RIGHT_HAND_RING1, "RightHandRing1"),
makePair(RIGHT_HAND_RING2, "RightHandRing2"),
makePair(RIGHT_HAND_RING3, "RightHandRing3"),
makePair(RIGHT_HAND_RING4, "RightHandRing4"),
makePair(RIGHT_HAND_PINKY1, "RightHandPinky1"),
makePair(RIGHT_HAND_PINKY2, "RightHandPinky2"),
makePair(RIGHT_HAND_PINKY3, "RightHandPinky3"),
makePair(RIGHT_HAND_PINKY4, "RightHandPinky4"),
makePair(LEFT_FOOT, "LeftFoot"),
makePair(RIGHT_FOOT, "RightFoot"),
makePair(HIPS, "Hips"),
@ -1411,6 +1961,10 @@ controller::Input::NamedVector ViveControllerManager::InputDevice::getAvailableI
makePair(HEAD, "Head"),
makePair(LEFT_ARM, "LeftArm"),
makePair(RIGHT_ARM, "RightArm"),
makePair(LEFT_EYE, "LeftEye"),
makePair(RIGHT_EYE, "RightEye"),
makePair(EYEBLINK_L, "EyeBlink_L"),
makePair(EYEBLINK_R, "EyeBlink_R"),
// 16 tracked poses
makePair(TRACKED_OBJECT_00, "TrackedObject00"),

View file

@ -31,6 +31,23 @@ namespace vr {
class IVRSystem;
}
class ViveProEyeReadThread;
class EyeDataBuffer {
public:
int getEyeDataResult { 0 };
bool leftDirectionValid { false };
bool rightDirectionValid { false };
bool leftOpennessValid { false };
bool rightOpennessValid { false };
glm::vec3 leftEyeGaze;
glm::vec3 rightEyeGaze;
float leftEyeOpenness { 0.0f };
float rightEyeOpenness { 0.0f };
};
class ViveControllerManager : public InputPlugin {
Q_OBJECT
public:
@ -49,12 +66,18 @@ public:
bool isHeadController() const override { return true; }
bool isHeadControllerMounted() const;
void enableGestureDetection();
void disableGestureDetection();
bool activate() override;
void deactivate() override;
QString getDeviceName() { return QString::fromStdString(_inputDevice->_headsetName); }
void pluginFocusOutEvent() override { _inputDevice->focusOutEvent(); }
void invalidateEyeInputs();
void updateEyeTracker(float deltaTime, const controller::InputCalibrationData& inputCalibrationData);
void updateCameraHandTracker(float deltaTime, const controller::InputCalibrationData& inputCalibrationData);
void pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
virtual void saveSettings() const override;
@ -229,6 +252,23 @@ private:
vr::IVRSystem* _system { nullptr };
std::shared_ptr<InputDevice> _inputDevice { std::make_shared<InputDevice>(_system) };
bool _viveProEye { false };
std::shared_ptr<ViveProEyeReadThread> _viveProEyeReadThread;
EyeDataBuffer _prevEyeData;
bool _viveCameraHandTracker { false };
int _lastHandTrackerFrameIndex { -1 };
const static int NUMBER_OF_HAND_TRACKER_SMOOTHING_FRAMES { 6 };
const static int NUMBER_OF_HAND_POINTS { 21 };
glm::vec3 _handPoints[NUMBER_OF_HAND_TRACKER_SMOOTHING_FRAMES][2][NUMBER_OF_HAND_POINTS]; // 2 for number of hands
glm::vec3 getRollingAverageHandPoint(int handIndex, int pointIndex) const;
controller::Pose trackedHandDataToPose(int hand, const glm::vec3& palmFacing,
int nearHandPositionIndex, int farHandPositionIndex);
void trackFinger(int hand, int jointIndex1, int jointIndex2, int jointIndex3, int jointIndex4,
controller::StandardPoseChannel joint1, controller::StandardPoseChannel joint2,
controller::StandardPoseChannel joint3, controller::StandardPoseChannel joint4);
static const char* NAME;
};

View file

@ -34,7 +34,8 @@ var DEFAULT_SCRIPTS_COMBINED = [
"system/miniTablet.js",
"system/audioMuteOverlay.js",
"system/inspect.js",
"system/keyboardShortcuts/keyboardShortcuts.js"
"system/keyboardShortcuts/keyboardShortcuts.js",
"system/hand-track-walk.js"
];
var DEFAULT_SCRIPTS_SEPARATE = [
"system/controllers/controllerScripts.js",

View file

@ -35,7 +35,6 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
var DEBUG = false;
var SHOW_GRAB_SPHERE = false;
if (typeof Test !== "undefined") {
PROFILE = true;
}
@ -54,6 +53,8 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
this.pointerManager = new PointerManager();
this.grabSphereOverlays = [null, null];
this.targetIDs = {};
this.debugPanelID = null;
this.debugLines = [];
// a module can occupy one or more "activity" slots while it's running. If all the required slots for a module are
// not set to false (not in use), a module cannot start. When a module is using a slot, that module's name
@ -97,11 +98,15 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
};
this.runningPluginNames = {};
this.leftTriggerValue = 0;
this.leftTriggerClicked = 0;
this.leftTrackerClicked = false; // is leftTriggerClicked == 1 because a hand tracker set it?
this.leftSecondaryValue = 0;
this.rightTriggerValue = 0;
this.rightTriggerClicked = 0;
this.leftSecondaryValue = 0;
this.rightTrackerClicked = false; // is rightTriggerClicked == 1 because a hand tracker set it?
this.rightSecondaryValue = 0;
this.leftTriggerPress = function (value) {
@ -162,6 +167,38 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
}
};
this.checkForHandTrackingClick = function() {
var pinchOnBelowDistance = 0.016;
var pinchOffAboveDistance = 0.035;
var leftIndexPose = Controller.getPoseValue(Controller.Standard.LeftHandIndex4);
var leftThumbPose = Controller.getPoseValue(Controller.Standard.LeftHandThumb4);
var leftThumbToIndexDistance = Vec3.distance(leftIndexPose.translation, leftThumbPose.translation);
if (leftIndexPose.valid && leftThumbPose.valid && leftThumbToIndexDistance < pinchOnBelowDistance) {
_this.leftTriggerClicked = 1;
_this.leftTriggerValue = 1;
_this.leftTrackerClicked = true;
} else if (_this.leftTrackerClicked && leftThumbToIndexDistance > pinchOffAboveDistance) {
_this.leftTriggerClicked = 0;
_this.leftTriggerValue = 0;
_this.leftTrackerClicked = false;
}
var rightIndexPose = Controller.getPoseValue(Controller.Standard.RightHandIndex4);
var rightThumbPose = Controller.getPoseValue(Controller.Standard.RightHandThumb4);
var rightThumbToIndexDistance = Vec3.distance(rightIndexPose.translation, rightThumbPose.translation);
if (rightIndexPose.valid && rightThumbPose.valid && rightThumbToIndexDistance < pinchOnBelowDistance) {
_this.rightTriggerClicked = 1;
_this.rightTriggerValue = 1;
_this.rightTrackerClicked = true;
} else if (_this.rightTrackerClicked && rightThumbToIndexDistance > pinchOffAboveDistance) {
_this.rightTriggerClicked = 0;
_this.rightTriggerValue = 0;
_this.rightTrackerClicked = false;
}
};
this.update = function () {
try {
_this.updateInternal();
@ -171,6 +208,18 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
Script.setTimeout(_this.update, BASIC_TIMER_INTERVAL_MS);
};
this.addDebugLine = function(line) {
if (this.debugLines.length > 8) {
this.debugLines.shift();
}
this.debugLines.push(line);
var debugPanelText = "";
this.debugLines.forEach(function(debugLine) {
debugPanelText += debugLine + "\n";
});
Entities.editEntity(this.debugPanelID, { text: debugPanelText });
};
this.updateInternal = function () {
if (PROFILE) {
Script.beginProfileRange("dispatch.pre");
@ -274,6 +323,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
}
var nearbyEntityIDs = Entities.findEntities(controllerPosition, findRadius);
for (var j = 0; j < nearbyEntityIDs.length; j++) {
var entityID = nearbyEntityIDs[j];
var props = Entities.getEntityProperties(entityID, DISPATCHER_PROPERTIES);
@ -369,6 +419,9 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
}
}
// check for hand-tracking "click"
_this.checkForHandTrackingClick();
// bundle up all the data about the current situation
var controllerData = {
triggerValues: [_this.leftTriggerValue, _this.rightTriggerValue],
@ -406,7 +459,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
_this.markSlots(candidatePlugin, orderedPluginName);
_this.pointerManager.makePointerVisible(candidatePlugin.parameters.handLaser);
if (DEBUG) {
print("controllerDispatcher running " + orderedPluginName);
_this.addDebugLine("running " + orderedPluginName);
}
}
if (PROFILE) {
@ -438,8 +491,8 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
if (DEBUG) {
if (JSON.stringify(_this.targetIDs[runningPluginName]) != JSON.stringify(runningness.targets)) {
print("controllerDispatcher targetIDs[" + runningPluginName + "] = " +
JSON.stringify(runningness.targets));
_this.addDebugLine("targetIDs[" + runningPluginName + "] = " +
JSON.stringify(runningness.targets));
}
}
@ -450,12 +503,12 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
delete _this.runningPluginNames[runningPluginName];
delete _this.targetIDs[runningPluginName];
if (DEBUG) {
print("controllerDispatcher deleted targetIDs[" + runningPluginName + "]");
_this.addDebugLine("deleted targetIDs[" + runningPluginName + "]");
}
_this.markSlots(plugin, false);
_this.pointerManager.makePointerInvisible(plugin.parameters.handLaser);
if (DEBUG) {
print("controllerDispatcher stopping " + runningPluginName);
_this.addDebugLine("stopping " + runningPluginName);
}
}
_this.pointerManager.lockPointerEnd(plugin.parameters.handLaser, runningness.laserLockInfo);
@ -599,7 +652,33 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
Overlays.mousePressOnOverlay.disconnect(mousePress);
Entities.mousePressOnEntity.disconnect(mousePress);
Messages.messageReceived.disconnect(controllerDispatcher.handleMessage);
if (_this.debugPanelID) {
Entities.deleteEntity(_this.debugPanelID);
_this.debugPanelID = null;
}
};
if (DEBUG) {
this.debugPanelID = Entities.addEntity({
name: "controllerDispatcher debug panel",
type: "Text",
dimensions: { x: 1.0, y: 0.3, z: 0.01 },
parentID: MyAvatar.sessionUUID,
// parentJointIndex: MyAvatar.getJointIndex("_CAMERA_MATRIX"),
parentJointIndex: -1,
localPosition: { x: -0.25, y: 0.8, z: -1.2 },
textColor: { red: 255, green: 255, blue: 255},
backgroundColor: { red: 0, green: 0, blue: 0},
text: "",
lineHeight: 0.03,
leftMargin: 0.015,
topMargin: 0.01,
backgroundAlpha: 0.7,
textAlpha: 1.0,
unlit: true,
ignorePickIntersection: true
}, "local");
}
}
function mouseReleaseOnOverlay(overlayID, event) {
@ -629,6 +708,8 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
Messages.subscribe('Hifi-Hand-RayPick-Blacklist');
Messages.messageReceived.connect(controllerDispatcher.handleMessage);
Script.scriptEnding.connect(controllerDispatcher.cleanup);
Script.scriptEnding.connect(function () {
controllerDispatcher.cleanup();
});
Script.setTimeout(controllerDispatcher.update, BASIC_TIMER_INTERVAL_MS);
}());

View file

@ -17,7 +17,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
this.hand = hand;
this.disableModules = false;
this.parameters = makeDispatcherModuleParameters(
90,
95,
this.hand === RIGHT_HAND ?
["rightHand", "rightHandEquip", "rightHandTrigger"] :
["leftHand", "leftHandEquip", "leftHandTrigger"],

View file

@ -14,7 +14,7 @@
TRIGGER_OFF_VALUE, TRIGGER_ON_VALUE, ZERO_VEC, ensureDynamic,
getControllerWorldLocation, projectOntoEntityXYPlane, ContextOverlay, HMD,
Picks, makeLaserLockInfo, makeLaserParams, AddressManager, getEntityParents, Selection, DISPATCHER_HOVERING_LIST,
worldPositionToRegistrationFrameMatrix, DISPATCHER_PROPERTIES, Uuid, Picks
worldPositionToRegistrationFrameMatrix, DISPATCHER_PROPERTIES, Uuid, Picks, handsAreTracked, Messages
*/
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
@ -374,6 +374,9 @@ Script.include("/~/system/libraries/controllers.js");
this.isReady = function (controllerData) {
if (HMD.active) {
if (handsAreTracked()) {
return makeRunningValues(false, [], []);
}
if (this.notPointingAtEntity(controllerData)) {
return makeRunningValues(false, [], []);
}

View file

@ -12,7 +12,7 @@
HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION, TRIGGER_OFF_VALUE, TRIGGER_ON_VALUE, ZERO_VEC,
projectOntoEntityXYPlane, ContextOverlay, HMD, Picks, makeLaserLockInfo, makeLaserParams, AddressManager,
getEntityParents, Selection, DISPATCHER_HOVERING_LIST, unhighlightTargetEntity, Messages, findGrabbableGroupParent,
worldPositionToRegistrationFrameMatrix, DISPATCHER_PROPERTIES
worldPositionToRegistrationFrameMatrix, DISPATCHER_PROPERTIES, handsAreTracked
*/
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
@ -63,7 +63,6 @@ Script.include("/~/system/libraries/controllers.js");
this.endedGrab = 0;
this.MIN_HAPTIC_PULSE_INTERVAL = 500; // ms
this.disabled = false;
var _this = this;
this.initialControllerRotation = Quat.IDENTITY;
this.currentControllerRotation = Quat.IDENTITY;
this.manipulating = false;
@ -99,7 +98,7 @@ Script.include("/~/system/libraries/controllers.js");
this.getOffhand = function () {
return (this.hand === RIGHT_HAND ? LEFT_HAND : RIGHT_HAND);
}
};
// Activation criteria for rotating a fargrabbed entity. If we're changing the mapping, this is where to do it.
this.shouldManipulateTarget = function (controllerData) {
@ -406,6 +405,9 @@ Script.include("/~/system/libraries/controllers.js");
this.isReady = function (controllerData) {
if (HMD.active) {
if (handsAreTracked()) {
return makeRunningValues(false, [], []);
}
if (this.notPointingAtEntity(controllerData)) {
return makeRunningValues(false, [], []);
}

View file

@ -8,7 +8,7 @@
/* global Script, RIGHT_HAND, LEFT_HAND, MyAvatar,
makeRunningValues, Entities, enableDispatcherModule, disableDispatcherModule, makeDispatcherModuleParameters,
getGrabbableData, makeLaserParams, DISPATCHER_PROPERTIES
getGrabbableData, makeLaserParams, DISPATCHER_PROPERTIES, RayPick, handsAreTracked
*/
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
@ -63,6 +63,9 @@ Script.include("/~/system/libraries/controllers.js");
this.isReady = function (controllerData) {
this.targetEntityID = null;
if (handsAreTracked()) {
return makeRunningValues(false, [], []);
}
if (controllerData.triggerClicks[this.hand] === 0) {
return makeRunningValues(false, [], []);
}

View file

@ -151,7 +151,7 @@ Script.include("/~/system/libraries/controllers.js");
this.run = function (controllerData, deltaTime) {
if (this.grabbing) {
if (controllerData.triggerClicks[this.hand] < TRIGGER_OFF_VALUE &&
if (!controllerData.triggerClicks[this.hand] &&
controllerData.secondaryValues[this.hand] < TRIGGER_OFF_VALUE) {
this.endNearGrabEntity();
return makeRunningValues(false, [], []);

View file

@ -7,7 +7,7 @@
/* global Script, MyAvatar, Controller, Uuid, RIGHT_HAND, LEFT_HAND, enableDispatcherModule, disableDispatcherModule,
makeRunningValues, Vec3, makeDispatcherModuleParameters, Overlays, HMD, Settings, getEnabledModuleByName, Pointers,
Picks, PickType
Picks, PickType, Keyboard
*/
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
@ -52,22 +52,21 @@ Script.include("/~/system/libraries/controllers.js");
this.disable = false;
this.otherModuleNeedsToRun = function(controllerData) {
var grabOverlayModuleName = this.hand === RIGHT_HAND ? "RightNearParentingGrabOverlay" : "LeftNearParentingGrabOverlay";
var grabOverlayModule = getEnabledModuleByName(grabOverlayModuleName);
var grabEntityModuleName = this.hand === RIGHT_HAND ? "RightNearParentingGrabEntity" : "LeftNearParentingGrabEntity";
var grabEntityModuleName = this.hand === RIGHT_HAND ? "RightNearGrabEntity" : "LeftNearGrabEntity";
var grabEntityModule = getEnabledModuleByName(grabEntityModuleName);
var grabOverlayModuleReady = grabOverlayModule ? grabOverlayModule.isReady(controllerData) : makeRunningValues(false, [], []);
var grabEntityModuleReady = grabEntityModule ? grabEntityModule.isReady(controllerData) : makeRunningValues(false, [], []);
var farGrabModuleName = this.hand === RIGHT_HAND ? "RightFarActionGrabEntity" : "LeftFarActionGrabEntity";
var farGrabModuleName = this.hand === RIGHT_HAND ? "RightFarGrabEntity" : "LeftFarGrabEntity";
var farGrabModule = getEnabledModuleByName(farGrabModuleName);
var farGrabModuleReady = farGrabModule ? farGrabModule.isReady(controllerData) : makeRunningValues(false, [], []);
var nearTabletHighlightModuleName =
this.hand === RIGHT_HAND ? "RightNearTabletHighlight" : "LeftNearTabletHighlight";
var nearTabletHighlightModule = getEnabledModuleByName(nearTabletHighlightModuleName);
var nearTabletHighlightModuleReady = nearTabletHighlightModule
? nearTabletHighlightModule.isReady(controllerData) : makeRunningValues(false, [], []);
return grabOverlayModuleReady.active || farGrabModuleReady.active || grabEntityModuleReady.active
|| nearTabletHighlightModuleReady.active;
var nearTabletHighlightModuleReady = nearTabletHighlightModule ?
nearTabletHighlightModule.isReady(controllerData) : makeRunningValues(false, [], []);
return farGrabModuleReady.active || grabEntityModuleReady.active;
};
this.overlayLaserActive = function(controllerData) {
@ -121,14 +120,15 @@ Script.include("/~/system/libraries/controllers.js");
}
// Add the mini tablet.
if (HMD.miniTabletScreenID && Overlays.getProperty(HMD.miniTabletScreenID, "visible")) {
if (HMD.miniTabletScreenID && Overlays.getProperty(HMD.miniTabletScreenID, "visible") &&
this.hand != HMD.miniTabletHand) {
stylusTarget = getOverlayDistance(controllerPosition, HMD.miniTabletScreenID);
if (stylusTarget) {
stylusTargets.push(stylusTarget);
}
}
const WEB_DISPLAY_STYLUS_DISTANCE = (Keyboard.raised && Keyboard.preferMalletsOverLasers) ? 0.2 : 0.5;
var WEB_DISPLAY_STYLUS_DISTANCE = (Keyboard.raised && Keyboard.preferMalletsOverLasers) ? 0.2 : 0.5;
var nearStylusTarget = isNearStylusTarget(stylusTargets, WEB_DISPLAY_STYLUS_DISTANCE * sensorScaleFactor);
if (nearStylusTarget.length !== 0) {

View file

@ -0,0 +1,136 @@
"use strict";
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
/* global Script, makeRunningValues, enableDispatcherModule, disableDispatcherModule,
makeDispatcherModuleParameters, handsAreTracked, Controller, Vec3, Tablet, HMD, MyAvatar
*/
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
Script.include("/~/system/libraries/controllers.js");
(function() {
function TrackedHandTablet() {
this.mappingName = 'hand-track-tablet-' + Math.random();
this.inputMapping = Controller.newMapping(this.mappingName);
this.leftIndexPos = null;
this.leftThumbPos = null;
this.rightIndexPos = null;
this.rightThumbPos = null;
this.touchOnBelowDistance = 0.016;
this.touchOffAboveDistance = 0.045;
this.gestureCompleted = false;
this.previousGestureCompleted = false;
this.parameters = makeDispatcherModuleParameters(
70,
["rightHand", "leftHand"],
[],
100);
this.checkForGesture = function () {
if (this.leftThumbPos && this.leftIndexPos && this.rightThumbPos && this.rightIndexPos) {
var leftTipDistance = Vec3.distance(this.leftThumbPos, this.leftIndexPos);
var rightTipDistance = Vec3.distance(this.rightThumbPos, this.rightIndexPos);
if (leftTipDistance < this.touchOnBelowDistance && rightTipDistance < this.touchOnBelowDistance) {
this.gestureCompleted = true;
} else if (leftTipDistance > this.touchOffAboveDistance || rightTipDistance > this.touchOffAboveDistance) {
this.gestureCompleted = false;
} // else don't change gestureCompleted
} else {
this.gestureCompleted = false;
}
if (this.gestureCompleted && !this.previousGestureCompleted) {
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
if (HMD.showTablet) {
HMD.closeTablet(false);
} else if (!HMD.showTablet && !tablet.toolbarMode && !MyAvatar.isAway) {
tablet.gotoHomeScreen();
HMD.openTablet(false);
}
}
this.previousGestureCompleted = this.gestureCompleted;
};
this.leftIndexChanged = function (pose) {
if (pose.valid) {
this.leftIndexPos = pose.translation;
} else {
this.leftIndexPos = null;
}
this.checkForGesture();
};
this.leftThumbChanged = function (pose) {
if (pose.valid) {
this.leftThumbPos = pose.translation;
} else {
this.leftThumbPos = null;
}
this.checkForGesture();
};
this.rightIndexChanged = function (pose) {
if (pose.valid) {
this.rightIndexPos = pose.translation;
} else {
this.rightIndexPos = null;
}
this.checkForGesture();
};
this.rightThumbChanged = function (pose) {
if (pose.valid) {
this.rightThumbPos = pose.translation;
} else {
this.rightThumbPos = null;
}
this.checkForGesture();
};
this.isReady = function (controllerData) {
return makeRunningValues(handsAreTracked() && this.gestureCompleted, [], []);
};
this.run = function (controllerData) {
return this.isReady(controllerData);
};
this.setup = function () {
var _this = this;
this.inputMapping.from(Controller.Standard.LeftHandIndex4).peek().to(function (pose) {
_this.leftIndexChanged(pose);
});
this.inputMapping.from(Controller.Standard.LeftHandThumb4).peek().to(function (pose) {
_this.leftThumbChanged(pose);
});
this.inputMapping.from(Controller.Standard.RightHandIndex4).peek().to(function (pose) {
_this.rightIndexChanged(pose);
});
this.inputMapping.from(Controller.Standard.RightHandThumb4).peek().to(function (pose) {
_this.rightThumbChanged(pose);
});
Controller.enableMapping(this.mappingName);
};
this.cleanUp = function () {
this.inputMapping.disable();
};
}
var trackedHandWalk = new TrackedHandTablet();
trackedHandWalk.setup();
enableDispatcherModule("TrackedHandTablet", trackedHandWalk);
function cleanup() {
trackedHandWalk.cleanUp();
disableDispatcherModule("TrackedHandTablet");
}
Script.scriptEnding.connect(cleanup);
}());

View file

@ -0,0 +1,172 @@
"use strict";
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
/* global Script, makeRunningValues, enableDispatcherModule, disableDispatcherModule,
makeDispatcherModuleParameters, handsAreTracked, Controller, Vec3
*/
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
Script.include("/~/system/libraries/controllers.js");
(function() {
function TrackedHandWalk() {
this.gestureMappingName = 'hand-track-walk-gesture-' + Math.random();
this.inputGestureMapping = Controller.newMapping(this.gestureMappingName);
this.mappingName = 'hand-track-walk-' + Math.random();
this.inputMapping = Controller.newMapping(this.mappingName);
this.leftIndexPos = null;
this.leftThumbPos = null;
this.rightIndexPos = null;
this.rightThumbPos = null;
this.touchOnBelowDistance = 0.016;
this.touchOffAboveDistance = 0.045;
this.walkingForward = false;
this.walkingBackward = false;
this.mappingEnabled = false;
this.parameters = makeDispatcherModuleParameters(
80,
["rightHand", "leftHand"],
[],
100);
this.getControlPoint = function () {
return Vec3.multiply(Vec3.sum(this.leftIndexPos, this.rightIndexPos), 0.5);
};
this.updateWalking = function () {
if (this.leftIndexPos && this.rightIndexPos) {
var indexTipDistance = Vec3.distance(this.leftIndexPos, this.rightIndexPos);
if (indexTipDistance < this.touchOnBelowDistance) {
this.walkingForward = true;
this.controlPoint = this.getControlPoint();
} else if (this.walkingForward && indexTipDistance > this.touchOffAboveDistance) {
this.walkingForward = false;
} // else don't change walkingForward
}
if (this.leftThumbPos && this.rightThumbPos) {
var thumbTipDistance = Vec3.distance(this.leftThumbPos, this.rightThumbPos);
if (thumbTipDistance < this.touchOnBelowDistance) {
this.walkingBackward = true;
this.controlPoint = this.getControlPoint();
} else if (this.walkingBackward && thumbTipDistance > this.touchOffAboveDistance) {
this.walkingBackward = false;
} // else don't change this.walkingBackward
}
if ((this.walkingForward || this.walkingBackward) && !this.mappingEnabled) {
Controller.enableMapping(this.mappingName);
this.mappingEnabled = true;
} else if (!(this.walkingForward || this.walkingBackward) && this.mappingEnabled) {
this.inputMapping.disable();
this.mappingEnabled = false;
} // else don't change mappingEnabled
};
this.leftIndexChanged = function (pose) {
if (pose.valid) {
this.leftIndexPos = pose.translation;
} else {
this.leftIndexPos = null;
}
this.updateWalking();
};
this.leftThumbChanged = function (pose) {
if (pose.valid) {
this.leftThumbPos = pose.translation;
} else {
this.leftThumbPos = null;
}
this.updateWalking();
};
this.rightIndexChanged = function (pose) {
if (pose.valid) {
this.rightIndexPos = pose.translation;
} else {
this.rightIndexPos = null;
}
this.updateWalking();
};
this.rightThumbChanged = function (pose) {
if (pose.valid) {
this.rightThumbPos = pose.translation;
} else {
this.rightThumbPos = null;
}
this.updateWalking();
};
this.isReady = function (controllerData) {
return makeRunningValues(handsAreTracked() && (this.walkingForward || this.walkingBackward), [], []);
};
this.run = function (controllerData) {
return this.isReady(controllerData);
};
this.setup = function () {
var _this = this;
this.inputGestureMapping.from(Controller.Standard.LeftHandIndex4).peek().to(function (pose) {
_this.leftIndexChanged(pose);
});
this.inputGestureMapping.from(Controller.Standard.LeftHandThumb4).peek().to(function (pose) {
_this.leftThumbChanged(pose);
});
this.inputGestureMapping.from(Controller.Standard.RightHandIndex4).peek().to(function (pose) {
_this.rightIndexChanged(pose);
});
this.inputGestureMapping.from(Controller.Standard.RightHandThumb4).peek().to(function (pose) {
_this.rightThumbChanged(pose);
});
this.inputMapping.from(function() {
if (_this.walkingForward) {
// var currentPoint = _this.getControlPoint();
// return currentPoint.z - _this.controlPoint.z;
return -0.5;
} else if (_this.walkingBackward) {
// var currentPoint = _this.getControlPoint();
// return currentPoint.z - _this.controlPoint.z;
return 0.5;
} else {
// return Controller.getActionValue(Controller.Standard.TranslateZ);
return 0.0;
}
}).to(Controller.Actions.TranslateZ);
// this.inputMapping.from(function() {
// if (_this.walkingForward) {
// var currentPoint = _this.getControlPoint();
// return currentPoint.x - _this.controlPoint.x;
// } else {
// return Controller.getActionValue(Controller.Standard.Yaw);
// }
// }).to(Controller.Actions.Yaw);
Controller.enableMapping(this.gestureMappingName);
};
this.cleanUp = function () {
this.inputGestureMapping.disable();
this.inputMapping.disable();
};
}
var trackedHandWalk = new TrackedHandWalk();
trackedHandWalk.setup();
enableDispatcherModule("TrackedHandWalk", trackedHandWalk);
function cleanup() {
trackedHandWalk.cleanUp();
disableDispatcherModule("TrackedHandWalk");
}
Script.scriptEnding.connect(cleanup);
}());

View file

@ -34,7 +34,9 @@ var CONTOLLER_SCRIPTS = [
"controllerModules/nearTabletHighlight.js",
"controllerModules/nearGrabEntity.js",
"controllerModules/farGrabEntity.js",
"controllerModules/pushToTalk.js"
"controllerModules/pushToTalk.js",
"controllerModules/trackedHandWalk.js",
"controllerModules/trackedHandTablet.js"
];
var DEBUG_MENU_ITEM = "Debug defaultScripts.js";

View file

@ -0,0 +1,56 @@
/*
miniTablet.css
Copyright 2019 High Fidelity, Inc.
Distributed under the Apache License, Version 2.0.
See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
*/
* {
box-sizing: border-box;
padding: 0;
margin: 0;
user-select: none;
}
html {
background-color: #404040;
}
body {
height: 100%;
}
section {
background-color: #404040;
position: relative;
padding: 32px 0px;
}
.button {
text-align: center;
}
img {
width: 149px;
height: 149px;
}
#expand {
width: 149px;
height: 149px;
background-size: 100% 100%;
background-image: url("./img/mt-expand-normal.svg");
}
#expand:hover {
background-image: url("./img/mt-expand-hover.svg");
}
#expand:hover.unhover {
background-image: url("./img/mt-expand-normal.svg");
}
#expand img {
}

View file

@ -35,7 +35,9 @@
function setUnhover() {
if (!isUnhover) {
gotoButton.classList.add("unhover");
if (gotoButton) {
gotoButton.classList.add("unhover");
}
expandButton.classList.add("unhover");
isUnhover = true;
}
@ -43,7 +45,9 @@
function clearUnhover() {
if (isUnhover) {
gotoButton.classList.remove("unhover");
if (gotoButton) {
gotoButton.classList.remove("unhover");
}
expandButton.classList.remove("unhover");
isUnhover = false;
}
@ -62,10 +66,14 @@
switch (message.type) {
case MUTE_MESSAGE:
muteImage.src = message.icon;
if (muteImage) {
muteImage.src = message.icon;
}
break;
case GOTO_MESSAGE:
gotoImage.src = message.icon;
if (gotoImage) {
gotoImage.src = message.icon;
}
break;
}
}
@ -130,9 +138,7 @@
function onLoad() {
muteButton = document.getElementById("mute");
muteImage = document.getElementById("mute-img");
gotoButton = document.getElementById("goto");
gotoImage = document.getElementById("goto-img");
expandButton = document.getElementById("expand");
connectEventBridge();
@ -140,11 +146,19 @@
document.body.addEventListener("mouseenter", onBodyHover, false);
document.body.addEventListener("mouseleave", onBodyUnhover, false);
muteButton.addEventListener("mouseenter", onButtonHover, false);
gotoButton.addEventListener("mouseenter", onButtonHover, false);
if (muteButton) {
muteImage = document.getElementById("mute-img");
muteButton.addEventListener("mouseenter", onButtonHover, false);
muteButton.addEventListener("click", onMuteButtonClick, true);
}
if (gotoButton) {
gotoImage = document.getElementById("goto-img");
gotoButton.addEventListener("mouseenter", onButtonHover, false);
gotoButton.addEventListener("click", onGotoButtonClick, true);
}
expandButton.addEventListener("mouseenter", onButtonHover, false);
muteButton.addEventListener("click", onMuteButtonClick, true);
gotoButton.addEventListener("click", onGotoButtonClick, true);
expandButton.addEventListener("click", onExpandButtonClick, true);
document.body.onunload = function () {

View file

@ -0,0 +1,26 @@
<!--
miniTablet.html
Created by David Rowe on 20 Aug 2018.
Copyright 2018 High Fidelity, Inc.
Distributed under the Apache License, Version 2.0.
See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<link rel="stylesheet" type="text/css" href="css/miniHandTablet.css" />
</head>
<body>
<section>
<div id="expand" class="button">
<img src="./img/expand.svg" />
</div>
</section>
<script src="js/miniTablet.js"></script>
</body>
</html>

View file

@ -164,6 +164,7 @@ WebTablet = function (url, width, dpi, hand, location, visible) {
parentID: this.tabletEntityID,
parentJointIndex: -1,
showKeyboardFocusHighlight: false,
grabbable: false,
visible: visible
});

View file

@ -6,7 +6,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
/* global module, HMD, MyAvatar, controllerDispatcherPlugins:true, Quat, Vec3, Overlays, Xform, Mat4,
Selection, Uuid,
Selection, Uuid, Controller,
MSECS_PER_SEC:true , LEFT_HAND:true, RIGHT_HAND:true, FORBIDDEN_GRAB_TYPES:true,
HAPTIC_PULSE_STRENGTH:true, HAPTIC_PULSE_DURATION:true, ZERO_VEC:true, ONE_VEC:true,
DEFAULT_REGISTRATION_POINT:true, INCHES_TO_METERS:true,
@ -56,6 +56,7 @@
TEAR_AWAY_DISTANCE:true,
TEAR_AWAY_COUNT:true,
TEAR_AWAY_CHECK_TIME:true,
TELEPORT_DEADZONE: true,
NEAR_GRAB_DISTANCE: true,
distanceBetweenPointAndEntityBoundingBox:true,
entityIsEquipped:true,
@ -63,7 +64,8 @@
clearHighlightedEntities:true,
unhighlightTargetEntity:true,
distanceBetweenEntityLocalPositionAndBoundingBox: true,
worldPositionToRegistrationFrameMatrix: true
worldPositionToRegistrationFrameMatrix: true,
handsAreTracked: true
*/
MSECS_PER_SEC = 1000.0;
@ -600,6 +602,10 @@ worldPositionToRegistrationFrameMatrix = function(wptrProps, pos) {
return offsetMat;
};
handsAreTracked = function () {
return Controller.getPoseValue(Controller.Standard.LeftHandIndex3).valid ||
Controller.getPoseValue(Controller.Standard.RightHandIndex3).valid;
};
if (typeof module !== 'undefined') {
module.exports = {
@ -624,6 +630,7 @@ if (typeof module !== 'undefined') {
TRIGGER_OFF_VALUE: TRIGGER_OFF_VALUE,
TRIGGER_ON_VALUE: TRIGGER_ON_VALUE,
DISPATCHER_HOVERING_LIST: DISPATCHER_HOVERING_LIST,
worldPositionToRegistrationFrameMatrix: worldPositionToRegistrationFrameMatrix
worldPositionToRegistrationFrameMatrix: worldPositionToRegistrationFrameMatrix,
handsAreTracked: handsAreTracked
};
}

View file

@ -8,7 +8,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
/* global getTabletWidthFromSettings, TRIGGER_OFF_VALUE */
/* global getTabletWidthFromSettings, handsAreTracked, TRIGGER_OFF_VALUE, Controller, Script, Camera, Tablet, MyAvatar,
Quat, SoundCache, HMD, Overlays, Vec3, Uuid, Messages */
(function () {
@ -80,7 +81,6 @@
return hand === LEFT_HAND ? RIGHT_HAND : LEFT_HAND;
}
UI = function () {
if (!(this instanceof UI)) {
@ -114,6 +114,7 @@
uiHand = LEFT_HAND,
miniUIOverlay = null,
MINI_UI_HTML = Script.resolvePath("./html/miniTablet.html"),
MINI_HAND_UI_HTML = Script.resolvePath("./html/miniHandsTablet.html"),
MINI_UI_DIMENSIONS = { x: 0.059, y: 0.0865, z: 0.001 },
MINI_UI_WIDTH_PIXELS = 150,
METERS_TO_INCHES = 39.3701,
@ -291,6 +292,7 @@
visible: true
});
Overlays.editOverlay(miniUIOverlay, {
url: handsAreTracked() ? MINI_HAND_UI_HTML : MINI_UI_HTML,
localPosition: Vec3.multiply(MyAvatar.sensorToWorldScale, MINI_UI_LOCAL_POSITION),
localRotation: MINI_UI_LOCAL_ROTATION,
dimensions: Vec3.multiply(initialScale, MINI_UI_DIMENSIONS),
@ -353,8 +355,8 @@
localRotation,
localPosition;
tabletScaleFactor = MyAvatar.sensorToWorldScale
* (1 + scaleFactor * (miniTargetWidth - miniInitialWidth) / miniInitialWidth);
tabletScaleFactor = MyAvatar.sensorToWorldScale *
(1 + scaleFactor * (miniTargetWidth - miniInitialWidth) / miniInitialWidth);
dimensions = Vec3.multiply(tabletScaleFactor, MINI_DIMENSIONS);
localRotation = Quat.mix(miniExpandLocalRotation, miniTargetLocalRotation, scaleFactor);
localPosition =
@ -469,11 +471,11 @@
solid: true,
grabbable: true,
showKeyboardFocusHighlight: false,
drawInFront: true,
drawInFront: false,
visible: false
});
miniUIOverlay = Overlays.addOverlay("web3d", {
url: MINI_UI_HTML,
url: handsAreTracked() ? MINI_HAND_UI_HTML : MINI_UI_HTML,
parentID: miniOverlay,
localPosition: Vec3.multiply(MyAvatar.sensorToWorldScale, MINI_UI_LOCAL_POSITION),
localRotation: MINI_UI_LOCAL_ROTATION,
@ -482,7 +484,7 @@
alpha: 0, // Hide overlay while its content is being created.
grabbable: false,
showKeyboardFocusHighlight: false,
drawInFront: true,
drawInFront: false,
visible: false
});
@ -642,8 +644,8 @@
// is grabbing something) or the other hand's trigger is pressed unless it is pointing at the mini tablet. Allow
// the triggers to be pressed briefly to allow for the grabbing process.
if (show) {
isLeftTriggerOff = Controller.getValue(Controller.Standard.LT) < TRIGGER_OFF_VALUE
&& Controller.getValue(Controller.Standard.LeftGrip) < TRIGGER_OFF_VALUE;
isLeftTriggerOff = Controller.getValue(Controller.Standard.LT) < TRIGGER_OFF_VALUE &&
Controller.getValue(Controller.Standard.LeftGrip) < TRIGGER_OFF_VALUE;
if (!isLeftTriggerOff) {
if (leftTriggerOn === 0) {
leftTriggerOn = Date.now();
@ -653,8 +655,8 @@
} else {
leftTriggerOn = 0;
}
isRightTriggerOff = Controller.getValue(Controller.Standard.RT) < TRIGGER_OFF_VALUE
&& Controller.getValue(Controller.Standard.RightGrip) < TRIGGER_OFF_VALUE;
isRightTriggerOff = Controller.getValue(Controller.Standard.RT) < TRIGGER_OFF_VALUE &&
Controller.getValue(Controller.Standard.RightGrip) < TRIGGER_OFF_VALUE;
if (!isRightTriggerOff) {
if (rightTriggerOn === 0) {
rightTriggerOn = Date.now();
@ -665,8 +667,8 @@
rightTriggerOn = 0;
}
show = (hand === LEFT_HAND ? wasLeftTriggerOff : wasRightTriggerOff)
&& ((hand === LEFT_HAND ? wasRightTriggerOff : wasLeftTriggerOff) || ui.isLaserPointingAt());
show = (hand === LEFT_HAND ? wasLeftTriggerOff : wasRightTriggerOff) &&
((hand === LEFT_HAND ? wasRightTriggerOff : wasLeftTriggerOff) || ui.isLaserPointingAt());
}
// Should show mini tablet if it would be oriented toward the camera.
@ -691,10 +693,10 @@
normalDot = Vec3.dot(normalHandVector, miniToCameraDirection);
medialAngle = Math.atan2(medialDot, normalDot);
lateralAngle = Math.atan2(lateralDot, normalDot);
show = -MAX_MEDIAL_WRIST_CAMERA_ANGLE_RAD <= medialAngle
&& medialAngle <= MAX_MEDIAL_FINGER_CAMERA_ANGLE_RAD
&& -MAX_LATERAL_THUMB_CAMERA_ANGLE_RAD <= lateralAngle
&& lateralAngle <= MAX_LATERAL_PINKY_CAMERA_ANGLE_RAD;
show = -MAX_MEDIAL_WRIST_CAMERA_ANGLE_RAD <= medialAngle &&
medialAngle <= MAX_MEDIAL_FINGER_CAMERA_ANGLE_RAD &&
-MAX_LATERAL_THUMB_CAMERA_ANGLE_RAD <= lateralAngle &&
lateralAngle <= MAX_LATERAL_PINKY_CAMERA_ANGLE_RAD;
// Camera looking at mini tablet?
cameraToMini = -Vec3.dot(miniToCameraDirection, Quat.getForward(Camera.orientation));
@ -972,8 +974,8 @@
function setState(state, data) {
if (state !== miniState) {
debug("State transition from " + STATE_STRINGS[miniState] + " to " + STATE_STRINGS[state]
+ ( data ? " " + JSON.stringify(data) : ""));
debug("State transition from " + STATE_STRINGS[miniState] + " to " + STATE_STRINGS[state] +
( data ? " " + JSON.stringify(data) : ""));
if (STATE_MACHINE[STATE_STRINGS[miniState]].exit) {
STATE_MACHINE[STATE_STRINGS[miniState]].exit(data);
}
@ -1061,8 +1063,8 @@
return;
}
if (miniState.getState() === miniState.MINI_DISABLED
|| (message.grabbedEntity !== HMD.tabletID && message.grabbedEntity !== ui.getMiniTabletID())) {
if (miniState.getState() === miniState.MINI_DISABLED ||
(message.grabbedEntity !== HMD.tabletID && message.grabbedEntity !== ui.getMiniTabletID())) {
return;
}