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Merge pull request #8174 from jherico/overlay_lighting
Don't render wire geometry with lighting effects
This commit is contained in:
commit
a39376e490
10 changed files with 40 additions and 19 deletions
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@ -97,7 +97,7 @@ void Circle3DOverlay::render(RenderArgs* args) {
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_lastColor = colorX;
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auto geometryCache = DependencyManager::get<GeometryCache>();
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Q_ASSERT(args->_batch);
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auto& batch = *args->_batch;
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@ -283,6 +283,9 @@ const render::ShapeKey Circle3DOverlay::getShapeKey() {
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if (getAlpha() != 1.0f) {
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builder.withTranslucent();
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}
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if (!getIsSolid()) {
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builder.withUnlit().withDepthBias();
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}
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return builder.build();
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}
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@ -44,11 +44,10 @@ void Cube3DOverlay::render(RenderArgs* args) {
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Transform transform;
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transform.setTranslation(position);
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transform.setRotation(rotation);
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto pipeline = args->_pipeline;
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if (!pipeline) {
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pipeline = geometryCache->getShapePipeline();
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pipeline = _isSolid ? geometryCache->getShapePipeline() : geometryCache->getWireShapePipeline();
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}
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if (_isSolid) {
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@ -56,7 +55,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
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batch->setModelTransform(transform);
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geometryCache->renderSolidCubeInstance(*batch, cubeColor, pipeline);
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} else {
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geometryCache->bindSimpleProgram(*batch, false, false, true, true);
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if (getIsDashedLine()) {
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transform.setScale(1.0f);
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batch->setModelTransform(transform);
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@ -101,6 +100,9 @@ const render::ShapeKey Cube3DOverlay::getShapeKey() {
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if (getAlpha() != 1.0f) {
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builder.withTranslucent();
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}
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if (!getIsSolid()) {
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builder.withUnlit().withDepthBias();
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}
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return builder.build();
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}
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@ -75,7 +75,6 @@ void Grid3DOverlay::render(RenderArgs* args) {
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transform.setScale(glm::vec3(getDimensions(), 1.0f));
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transform.setTranslation(position);
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batch->setModelTransform(transform);
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const float MINOR_GRID_EDGE = 0.0025f;
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const float MAJOR_GRID_EDGE = 0.005f;
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DependencyManager::get<GeometryCache>()->renderGrid(*batch, minCorner, maxCorner,
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@ -86,7 +85,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
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}
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const render::ShapeKey Grid3DOverlay::getShapeKey() {
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return render::ShapeKey::Builder().withOwnPipeline();
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return render::ShapeKey::Builder().withOwnPipeline().withUnlit().withDepthBias();
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}
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void Grid3DOverlay::setProperties(const QVariantMap& properties) {
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@ -92,7 +92,7 @@ void Image3DOverlay::render(RenderArgs* args) {
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batch->setModelTransform(transform);
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batch->setResourceTexture(0, _texture->getGPUTexture());
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DependencyManager::get<GeometryCache>()->renderQuad(
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*batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
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glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha)
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@ -54,17 +54,20 @@ void Line3DOverlay::render(RenderArgs* args) {
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if (batch) {
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batch->setModelTransform(_transform);
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auto geometryCache = DependencyManager::get<GeometryCache>();
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geometryCache->bindSimpleProgram(*batch, false, false, true, true);
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if (getIsDashedLine()) {
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// TODO: add support for color to renderDashedLine()
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DependencyManager::get<GeometryCache>()->renderDashedLine(*batch, _start, _end, colorv4, _geometryCacheID);
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geometryCache->renderDashedLine(*batch, _start, _end, colorv4, _geometryCacheID);
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} else {
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DependencyManager::get<GeometryCache>()->renderLine(*batch, _start, _end, colorv4, _geometryCacheID);
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geometryCache->renderLine(*batch, _start, _end, colorv4, _geometryCacheID);
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}
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}
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}
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const render::ShapeKey Line3DOverlay::getShapeKey() {
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auto builder = render::ShapeKey::Builder().withoutCullFace();
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auto builder = render::ShapeKey::Builder().withOwnPipeline();
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if (getAlpha() != 1.0f) {
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builder.withTranslucent();
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}
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@ -53,13 +53,15 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
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transform.setRotation(rotation);
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batch->setModelTransform(transform);
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auto geometryCache = DependencyManager::get<GeometryCache>();
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if (getIsSolid()) {
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glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, 0.0f);
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glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, 0.0f);
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DependencyManager::get<GeometryCache>()->renderQuad(*batch, topLeft, bottomRight, rectangleColor);
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geometryCache->bindSimpleProgram(*batch);
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geometryCache->renderQuad(*batch, topLeft, bottomRight, rectangleColor);
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} else {
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auto geometryCache = DependencyManager::get<GeometryCache>();
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geometryCache->bindSimpleProgram(*batch, false, false, true, true);
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if (getIsDashedLine()) {
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glm::vec3 point1(-halfDimensions.x, -halfDimensions.y, 0.0f);
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glm::vec3 point2(halfDimensions.x, -halfDimensions.y, 0.0f);
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@ -89,7 +91,7 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
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}
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const render::ShapeKey Rectangle3DOverlay::getShapeKey() {
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auto builder = render::ShapeKey::Builder();
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auto builder = render::ShapeKey::Builder().withOwnPipeline();
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if (getAlpha() != 1.0f) {
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builder.withTranslucent();
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}
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@ -46,7 +46,7 @@ void Sphere3DOverlay::render(RenderArgs* args) {
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto pipeline = args->_pipeline;
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if (!pipeline) {
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pipeline = geometryCache->getShapePipeline();
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pipeline = _isSolid ? geometryCache->getShapePipeline() : geometryCache->getWireShapePipeline();
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}
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if (_isSolid) {
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@ -58,10 +58,13 @@ void Sphere3DOverlay::render(RenderArgs* args) {
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}
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const render::ShapeKey Sphere3DOverlay::getShapeKey() {
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auto builder = render::ShapeKey::Builder();
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auto builder = render::ShapeKey::Builder().withOwnPipeline();
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if (getAlpha() != 1.0f) {
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builder.withTranslucent();
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}
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if (!getIsSolid()) {
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builder.withUnlit().withDepthBias();
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}
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return builder.build();
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}
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@ -100,7 +100,9 @@ void Web3DOverlay::render(RenderArgs* args) {
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}
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batch.setModelTransform(transform);
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DependencyManager::get<GeometryCache>()->renderQuad(batch, halfSize * -1.0f, halfSize, vec2(0), vec2(1), color);
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auto geometryCache = DependencyManager::get<GeometryCache>();
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geometryCache->bindSimpleProgram(batch, true, false, true, false);
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geometryCache->renderQuad(batch, halfSize * -1.0f, halfSize, vec2(0), vec2(1), color);
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batch.setResourceTexture(0, args->_whiteTexture); // restore default white color after me
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}
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@ -309,6 +309,7 @@ gpu::Stream::FormatPointer& getInstancedSolidStreamFormat() {
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}
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render::ShapePipelinePointer GeometryCache::_simplePipeline;
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render::ShapePipelinePointer GeometryCache::_simpleWirePipeline;
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GeometryCache::GeometryCache() :
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_nextID(0)
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@ -324,6 +325,10 @@ GeometryCache::GeometryCache() :
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DependencyManager::get<TextureCache>()->getNormalFittingTexture());
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}
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);
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GeometryCache::_simpleWirePipeline =
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std::make_shared<render::ShapePipeline>(getSimplePipeline(false, false, true, true), nullptr,
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[](const render::ShapePipeline&, gpu::Batch& batch) { }
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);
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}
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GeometryCache::~GeometryCache() {
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@ -157,7 +157,8 @@ public:
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gpu::PipelinePointer getSimplePipeline(bool textured = false, bool culled = true,
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bool unlit = false, bool depthBias = false);
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render::ShapePipelinePointer getShapePipeline() { return GeometryCache::_simplePipeline; }
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render::ShapePipelinePointer getWireShapePipeline() { return GeometryCache::_simpleWirePipeline; }
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// Static (instanced) geometry
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void renderShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer);
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void renderWireShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer);
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@ -179,7 +180,7 @@ public:
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void renderWireSphereInstance(gpu::Batch& batch, const glm::vec4& color,
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const render::ShapePipelinePointer& pipeline = _simplePipeline);
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void renderWireSphereInstance(gpu::Batch& batch, const glm::vec3& color,
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const render::ShapePipelinePointer& pipeline = _simplePipeline) {
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const render::ShapePipelinePointer& pipeline = _simpleWirePipeline) {
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renderWireSphereInstance(batch, glm::vec4(color, 1.0f), pipeline);
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}
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@ -193,7 +194,7 @@ public:
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void renderWireCubeInstance(gpu::Batch& batch, const glm::vec4& color,
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const render::ShapePipelinePointer& pipeline = _simplePipeline);
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void renderWireCubeInstance(gpu::Batch& batch, const glm::vec3& color,
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const render::ShapePipelinePointer& pipeline = _simplePipeline) {
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const render::ShapePipelinePointer& pipeline = _simpleWirePipeline) {
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renderWireCubeInstance(batch, glm::vec4(color, 1.0f), pipeline);
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}
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@ -401,6 +402,7 @@ private:
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gpu::ShaderPointer _simpleShader;
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gpu::ShaderPointer _unlitShader;
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static render::ShapePipelinePointer _simplePipeline;
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static render::ShapePipelinePointer _simpleWirePipeline;
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QHash<SimpleProgramKey, gpu::PipelinePointer> _simplePrograms;
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};
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