diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index aa362b790b..d2a91c9480 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -1913,14 +1913,6 @@ void Application::updateMyAvatarLookAtPosition() { lookAtSpot = _myAvatar->getHead()->getEyePosition() + (_myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.f, 0.f, -TREE_SCALE)); } - // TODO: Add saccade to mouse pointer when stable, IF not looking at someone (since we know we are looking at it) - /* - const float FIXED_MIN_EYE_DISTANCE = 0.3f; - float minEyeDistance = FIXED_MIN_EYE_DISTANCE + (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON ? 0.0f : - glm::distance(_mouseRayOrigin, _myAvatar->getHead()->getAverageEyePosition())); - lookAtSpot = _mouseRayOrigin + _mouseRayDirection * qMax(minEyeDistance, distance); - */ - } // // Deflect the eyes a bit to match the detected Gaze from 3D camera if active