Fix for rigidly bound mesh not being properly cauterized.

For example, sometimes in first person view, you can see the back of your avatar's eyes or the brim of your avatar's hat.
This commit is contained in:
Anthony J. Thibault 2018-02-01 11:57:50 -08:00
parent 7d05b302d3
commit a1b67afabf

View file

@ -238,9 +238,9 @@ void CauterizedModel::updateRenderItems() {
renderTransform = modelTransform;
if (clusterTransformsCauterized.size() == 1) {
#if defined(SKIN_DQ)
Transform transform(clusterTransforms[0].getRotation(),
clusterTransforms[0].getScale(),
clusterTransforms[0].getTranslation());
Transform transform(clusterTransformsCauterized[0].getRotation(),
clusterTransformsCauterized[0].getScale(),
clusterTransformsCauterized[0].getTranslation());
renderTransform = modelTransform.worldTransform(Transform(transform));
#else
renderTransform = modelTransform.worldTransform(Transform(clusterTransformsCauterized[0]));