added _lookatPosition to avatar Data

This commit is contained in:
Jeffrey Ventrella 2013-05-20 12:08:58 -07:00
parent d384e36af1
commit a192a21ef0
2 changed files with 5 additions and 4 deletions

View file

@ -396,6 +396,7 @@ void Avatar::simulate(float deltaTime) {
_head.setBodyYaw(_bodyYaw);
//test
setLookatPosition(glm::vec3(0.0f, 0.0f, 0.0f));
if (_interactingOther) {

View file

@ -65,8 +65,8 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
destinationBuffer += sizeof(float) * 3;
// Lookat Position
memcpy(destinationBuffer, &_lookatPosition, sizeof(float) * 3);
destinationBuffer += sizeof(float) * 3;
memcpy(destinationBuffer, &_lookatPosition, sizeof(_lookatPosition));
destinationBuffer += sizeof(_lookatPosition);
// Hand State (0 = not grabbing, 1 = grabbing)
memcpy(destinationBuffer, &_handState, sizeof(char));
@ -151,8 +151,8 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
sourceBuffer += sizeof(float) * 3;
// Lookat Position
memcpy(&_lookatPosition, sourceBuffer, sizeof(float) * 3);
sourceBuffer += sizeof(float) * 3;
memcpy(&_lookatPosition, sourceBuffer, sizeof(_lookatPosition));
sourceBuffer += sizeof(_lookatPosition);
// Hand State
memcpy(&_handState, sourceBuffer, sizeof(char));