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Checkpoint before a number of confusing changes
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parent
297da90118
commit
a16e261735
8 changed files with 24 additions and 31 deletions
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@ -583,7 +583,7 @@ Item {
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// Function body by Howard Stearns 2017-01-08
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function goToUserInDomain(avatarUuid) {
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var avatar = AvatarList.getAvatarCopy(avatarUuid);
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var avatar = AvatarList.getAvatar(avatarUuid);
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if (!avatar) {
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console.log("This avatar is no longer present. goToUserInDomain() failed.");
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return;
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@ -620,8 +620,7 @@ public:
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static float _avatarSortCoefficientCenter;
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static float _avatarSortCoefficientAge;
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QHash<QString, int>& getJointIndices() { return _jointIndices; };
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void setJointIndices(QHash<QString, int>& indices) { _jointIndices = indices; };
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signals:
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void displayNameChanged();
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@ -30,22 +30,9 @@ QVector<QUuid> AvatarHashMap::getAvatarIdentifiers() {
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return _avatarHash.keys().toVector();
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}
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AvatarData* AvatarHashMap::getAvatar(QUuid avatarID) {
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QSharedPointer<AvatarData> AvatarHashMap::getAvatar(QUuid avatarID) {
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// Null/Default-constructed QUuids will return MyAvatar
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return getAvatarBySessionID(avatarID).get();
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}
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AvatarData* AvatarHashMap::getAvatarCopy(QUuid avatarID) {
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AvatarData* avatarDataOriginal = getAvatarBySessionID(avatarID).get();
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AvatarData* avatarDataCopy { new AvatarData };
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avatarDataCopy->setSessionUUID(avatarDataOriginal->getSessionUUID());
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avatarDataCopy->setSessionDisplayName(avatarDataOriginal->getSessionDisplayName());
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avatarDataCopy->setPosition(avatarDataOriginal->getPosition());
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avatarDataCopy->setRotation(avatarDataOriginal->getRotation());
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avatarDataCopy->setAudioLoudness(avatarDataOriginal->getAudioLoudness());
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avatarDataCopy->setAudioAverageLoudness(avatarDataOriginal->getAudioAverageLoudness());
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avatarDataCopy->setSkeletonModelURL(avatarDataOriginal->getSkeletonModelURL());
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return avatarDataCopy;
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return QSharedPointer<AvatarData>(getAvatarBySessionID(avatarID).get());
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}
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bool AvatarHashMap::isAvatarInRange(const glm::vec3& position, const float range) {
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@ -37,8 +37,7 @@ public:
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// Currently, your own avatar will be included as the null avatar id.
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Q_INVOKABLE QVector<QUuid> getAvatarIdentifiers();
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Q_INVOKABLE AvatarData* getAvatar(QUuid avatarID);
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Q_INVOKABLE AvatarData* getAvatarCopy(QUuid avatarID);
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Q_INVOKABLE QSharedPointer<AvatarData> getAvatar(QUuid avatarID);
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virtual AvatarSharedPointer getAvatarBySessionID(const QUuid& sessionID) const { return findAvatar(sessionID); }
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int numberOfAvatarsInRange(const glm::vec3& position, float rangeMeters);
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@ -59,6 +59,8 @@ bool OffscreenGLCanvas::create(QOpenGLContext* sharedContext) {
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bool OffscreenGLCanvas::makeCurrent() {
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bool result = _context->makeCurrent(_offscreenSurface);
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Q_ASSERT(result);
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std::call_once(_reportOnce, [this]{
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qCDebug(glLogging) << "GL Version: " << QString((const char*) glGetString(GL_VERSION));
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qCDebug(glLogging) << "GL Shader Language Version: " << QString((const char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
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@ -612,7 +612,11 @@ QObject* OffscreenQmlSurface::finishQmlLoad(std::function<void(QQmlContext*, QOb
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return nullptr;
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}
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connect(newItem, SIGNAL(sendToScript(QVariant)), this, SIGNAL(fromQml(QVariant)));
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//check if the item contains sendToScript signal
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int sendToScriptIndex = newItem->metaObject()->indexOfSignal("sendToScript");
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if (sendToScriptIndex != -1) {
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connect(newItem, SIGNAL(sendToScript(QVariant)), this, SIGNAL(fromQml(QVariant)));
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}
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// The root item is ready. Associate it with the window.
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_rootItem = newItem;
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@ -111,12 +111,14 @@ static QScriptValue debugPrint(QScriptContext* context, QScriptEngine* engine) {
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return QScriptValue();
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}
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QScriptValue avatarDataToScriptValue(QScriptEngine* engine, AvatarData* const &in) {
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return engine->newQObject(in, QScriptEngine::ScriptOwnership, DEFAULT_QOBJECT_WRAP_OPTIONS);
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QScriptValue avatarDataToScriptValue(QScriptEngine* engine, const AvatarSharedPointer& in) {
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return engine->newQObject(new AvatarDataScriptingInterface(in), QScriptEngine::ScriptOwnership);
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}
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void avatarDataFromScriptValue(const QScriptValue &object, AvatarData* &out) {
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out = qobject_cast<AvatarData*>(object.toQObject());
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if (auto avatarDataInterface = qobject_cast<AvatarDataScriptingInterface*>(object.toQObject())) {
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out = avatarDataInterface->getAvatarData();
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}
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}
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Q_DECLARE_METATYPE(controller::InputController*)
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@ -487,7 +487,7 @@ function populateNearbyUserList(selectData, oldAudioData) {
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horizontalAngleNormal = filter && Quat.getUp(orientation);
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avatarsOfInterest = {};
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avatars.forEach(function (id) {
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var avatar = AvatarList.getAvatarCopy(id);
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var avatar = AvatarList.getAvatar(id);
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var name = avatar.sessionDisplayName;
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if (!name) {
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// Either we got a data packet but no identity yet, or something is really messed up. In any case,
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@ -561,7 +561,7 @@ function updateOverlays() {
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if (!id || !avatarsOfInterest[id]) {
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return; // don't update ourself, or avatars we're not interested in
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}
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var avatar = AvatarList.getAvatarCopy(id);
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var avatar = AvatarList.getAvatar(id);
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if (!avatar) {
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return; // will be deleted below if there had been an overlay.
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}
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@ -574,10 +574,10 @@ function updateOverlays() {
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var distance = Vec3.distance(target, eye);
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var offset = 0.2;
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var diff = Vec3.subtract(target, eye); // get diff between target and eye (a vector pointing to the eye from avatar position)
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//var headIndex = avatar.getJointIndex("Head"); // base offset on 1/2 distance from hips to head if we can
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//if (headIndex > 0) {
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// offset = avatar.getAbsoluteJointTranslationInObjectFrame(headIndex).y / 2;
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//}
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var headIndex = avatar.getJointIndex("Head"); // base offset on 1/2 distance from hips to head if we can
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if (headIndex > 0) {
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offset = avatar.getAbsoluteJointTranslationInObjectFrame(headIndex).y / 2;
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}
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// move a bit in front, towards the camera
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target = Vec3.subtract(target, Vec3.multiply(Vec3.normalize(diff), offset));
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@ -843,7 +843,7 @@ function getAudioLevel(id) {
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// the VU meter should work similarly to the one in AvatarInputs: log scale, exponentially averaged
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// But of course it gets the data at a different rate, so we tweak the averaging ratio and frequency
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// of updating (the latter for efficiency too).
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var avatar = AvatarList.getAvatarCopy(id);
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var avatar = AvatarList.getAvatar(id);
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var audioLevel = 0.0;
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var avgAudioLevel = 0.0;
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var data = id ? ExtendedOverlay.get(id) : myData;
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