fix indent floatingLanternBox

This commit is contained in:
Rob Kayson 2017-05-12 15:12:43 -07:00
parent f3d8d1641f
commit 9fc0ad0d28

View file

@ -15,89 +15,89 @@
(function() {
var _this;
var LANTERN_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Welcome%20Area/Models/chinaLantern_capsule.fbx";
var LANTERN_SCRIPT_URL = Script.resolvePath("floatingLantern.js?v=" + Date.now());
var LIFETIME = 120;
var RESPAWN_INTERVAL = 1000;
var MAX_LANTERNS = 4;
var SCALE_FACTOR = 1;
var _this;
var LANTERN_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Welcome%20Area/Models/chinaLantern_capsule.fbx";
var LANTERN_SCRIPT_URL = Script.resolvePath("floatingLantern.js?v=" + Date.now());
var LIFETIME = 120;
var RESPAWN_INTERVAL = 1000;
var MAX_LANTERNS = 4;
var SCALE_FACTOR = 1;
var LANTERN = {
type: "Model",
name: "Floating Lantern",
description: "Spawns Lanterns that float away when grabbed and released!",
modelURL: LANTERN_MODEL_URL,
script: LANTERN_SCRIPT_URL,
dimensions: {
x: 0.2049 * SCALE_FACTOR,
y: 0.4 * SCALE_FACTOR,
z: 0.2049 * SCALE_FACTOR
},
gravity: {
x: 0,
y: -1,
z: 0
},
velocity: {
x: 0, y: .01, z: 0
},
linearDampening: 0,
shapeType: 'Box',
lifetime: LIFETIME,
dynamic: true
};
var LANTERN = {
type: "Model",
name: "Floating Lantern",
description: "Spawns Lanterns that float away when grabbed and released!",
modelURL: LANTERN_MODEL_URL,
script: LANTERN_SCRIPT_URL,
dimensions: {
x: 0.2049 * SCALE_FACTOR,
y: 0.4 * SCALE_FACTOR,
z: 0.2049 * SCALE_FACTOR
},
gravity: {
x: 0,
y: -1,
z: 0
},
velocity: {
x: 0, y: .01, z: 0
},
linearDampening: 0,
shapeType: 'Box',
lifetime: LIFETIME,
dynamic: true
};
lanternBox = function() {
_this = this;
};
lanternBox = function() {
_this = this;
};
lanternBox.prototype = {
lanternBox.prototype = {
preload: function(entityID) {
this.entityID = entityID;
var props = Entities.getEntityProperties(this.entityID);
preload: function(entityID) {
this.entityID = entityID;
var props = Entities.getEntityProperties(this.entityID);
if (props.owningAvatarID === MyAvatar.sessionUUID) {
this.respawnTimer = Script.setInterval(this.spawnAllLanterns.bind(this), RESPAWN_INTERVAL);
}
},
if (props.owningAvatarID === MyAvatar.sessionUUID) {
this.respawnTimer = Script.setInterval(this.spawnAllLanterns.bind(this), RESPAWN_INTERVAL);
}
},
unload: function(entityID) {
if (this.respawnTimer) {
Script.clearInterval(this.respawnTimer);
}
},
unload: function(entityID) {
if (this.respawnTimer) {
Script.clearInterval(this.respawnTimer);
}
},
spawnAllLanterns: function() {
var props = Entities.getEntityProperties(this.entityID);
var lanternCount = 0;
var nearbyEntities = Entities.findEntities(props.position, props.dimensions.x * 0.75);
spawnAllLanterns: function() {
var props = Entities.getEntityProperties(this.entityID);
var lanternCount = 0;
var nearbyEntities = Entities.findEntities(props.position, props.dimensions.x * 0.75);
for (var i = 0; i < nearbyEntities.length; i++) {
var name = Entities.getEntityProperties(nearbyEntities[i], ["name"]).name;
if (name === "Floating Lantern") {
lanternCount++;
for (var i = 0; i < nearbyEntities.length; i++) {
var name = Entities.getEntityProperties(nearbyEntities[i], ["name"]).name;
if (name === "Floating Lantern") {
lanternCount++;
}
}
while (lanternCount++ < MAX_LANTERNS) {
this.spawnLantern();
}
},
spawnLantern: function() {
var boxProps = Entities.getEntityProperties(this.entityID);
LANTERN.position = boxProps.position;
LANTERN.position.x += Math.random() * .2 - .1;
LANTERN.position.y += Math.random() * .2 + .1;
LANTERN.position.z += Math.random() * .2 - .1;
LANTERN.owningAvatarID = boxProps.owningAvatarID;
return Entities.addEntity(LANTERN);
}
}
};
while (lanternCount++ < MAX_LANTERNS) {
this.spawnLantern();
}
},
spawnLantern: function() {
var boxProps = Entities.getEntityProperties(this.entityID);
LANTERN.position = boxProps.position;
LANTERN.position.x += Math.random() * .2 - .1;
LANTERN.position.y += Math.random() * .2 + .1;
LANTERN.position.z += Math.random() * .2 - .1;
LANTERN.owningAvatarID = boxProps.owningAvatarID;
return Entities.addEntity(LANTERN);
}
};
return new lanternBox();
return new lanternBox();
});