Working on plane collisions, pushing back camera from intersecting avatars.

This commit is contained in:
Andrzej Kapolka 2014-04-09 18:07:56 -07:00
parent 89c2812551
commit 9f58264cb6
9 changed files with 201 additions and 0 deletions

View file

@ -522,6 +522,19 @@ void Application::paintGL() {
_myCamera.setTargetPosition(_myAvatar->getHead()->calculateAverageEyePosition());
_myCamera.setTargetRotation(_myAvatar->getHead()->getCameraOrientation());
// push camera out of any intersecting avatars
float pushback = 0.0f;
foreach (const AvatarSharedPointer& avatarData, _avatarManager.getAvatarHash()) {
Avatar* avatar = static_cast<Avatar*>(avatarData.data());
const float RADIUS_MULTIPLIER = 2.0f;
CollisionList collisions(4);
if (!avatar->isMyAvatar() && avatar->findSphereCollisions(_myCamera.getTargetPosition(),
_myCamera.getNearClip() * RADIUS_MULTIPLIER, collisions)) {
for (int i = 0; i < collisions.size(); i++) {
collisions.getCollision(i)->_penetration;
}
}
}
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
_myCamera.setTightness(0.0f); // Camera is directly connected to head without smoothing
_myCamera.setTargetPosition(_myAvatar->getUprightHeadPosition());

View file

@ -522,6 +522,11 @@ bool Avatar::findSphereCollisions(const glm::vec3& penetratorCenter, float penet
//return getHead()->getFaceModel().findSphereCollisions(penetratorCenter, penetratorRadius, collisions);
}
bool Avatar::findPlaneCollisions(const glm::vec4& plane, CollisionList& collisions) {
return _skeletonModel.findPlaneCollisions(plane, collisions) ||
getHead()->getFaceModel().findPlaneCollisions(plane, collisions);
}
void Avatar::updateShapePositions() {
_skeletonModel.updateShapePositions();
Model& headModel = getHead()->getFaceModel();

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@ -119,6 +119,12 @@ public:
bool findSphereCollisions(const glm::vec3& penetratorCenter, float penetratorRadius,
CollisionList& collisions, int skeletonSkipIndex = -1);
/// Checks for penetration between the described plane and the avatar.
/// \param plane the penetration plane
/// \param collisions[out] a list to which collisions get appended
/// \return whether or not the plane penetrated
bool findPlaneCollisions(const glm::vec4& plane, CollisionList& collisions);
/// Checks for collision between the a spherical particle and the avatar (including paddle hands)
/// \param collisionCenter the center of particle's bounding sphere
/// \param collisionRadius the radius of particle's bounding sphere

View file

@ -634,6 +634,21 @@ bool Model::findSphereCollisions(const glm::vec3& sphereCenter, float sphereRadi
return collided;
}
bool Model::findPlaneCollisions(const glm::vec4& plane, CollisionList& collisions) {
bool collided = false;
PlaneShape planeShape(plane);
for (int i = 0; i < _jointShapes.size(); i++) {
if (ShapeCollider::shapeShape(&planeShape, _jointShapes[i], collisions)) {
CollisionInfo* collision = collisions.getLastCollision();
collision->_type = MODEL_COLLISION;
collision->_data = (void*)(this);
collision->_flags = i;
collided = true;
}
}
return collided;
}
class Blender : public QRunnable {
public:

View file

@ -176,6 +176,8 @@ public:
bool findSphereCollisions(const glm::vec3& penetratorCenter, float penetratorRadius,
CollisionList& collisions, int skipIndex = -1);
bool findPlaneCollisions(const glm::vec4& plane, CollisionList& collisions);
/// \param collision details about the collisions
/// \return true if the collision is against a moveable joint

View file

@ -0,0 +1,30 @@
//
// PlaneShape.h
// libraries/shared/src
//
// Created by Andrzej Kapolka on 4/9/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_PlaneShape_h
#define hifi_PlaneShape_h
#include "Shape.h"
class PlaneShape : public Shape {
public:
PlaneShape() : Shape(Shape::PLANE_SHAPE) {}
PlaneShape(const glm::vec4& coefficients) : Shape(Shape::PLANE_SHAPE), _coefficients(coefficients) { }
const glm::vec4& getCoefficients() const { return _coefficients; }
private:
glm::vec4 _coefficients;
};
#endif // hifi_PlaneShape_h

View file

@ -22,6 +22,7 @@ public:
UNKNOWN_SHAPE = 0,
SPHERE_SHAPE,
CAPSULE_SHAPE,
PLANE_SHAPE,
BOX_SHAPE,
LIST_SHAPE
};

View file

@ -13,6 +13,7 @@
#include <glm/gtx/norm.hpp>
#include "GeometryUtil.h"
#include "ShapeCollider.h"
// NOTE:
@ -33,6 +34,8 @@ bool shapeShape(const Shape* shapeA, const Shape* shapeB, CollisionList& collisi
return sphereSphere(sphereA, static_cast<const SphereShape*>(shapeB), collisions);
} else if (typeB == Shape::CAPSULE_SHAPE) {
return sphereCapsule(sphereA, static_cast<const CapsuleShape*>(shapeB), collisions);
} else if (typeB == Shape::PLANE_SHAPE) {
return spherePlane(sphereA, static_cast<const PlaneShape*>(shapeB), collisions);
}
} else if (typeA == Shape::CAPSULE_SHAPE) {
const CapsuleShape* capsuleA = static_cast<const CapsuleShape*>(shapeA);
@ -40,6 +43,17 @@ bool shapeShape(const Shape* shapeA, const Shape* shapeB, CollisionList& collisi
return capsuleSphere(capsuleA, static_cast<const SphereShape*>(shapeB), collisions);
} else if (typeB == Shape::CAPSULE_SHAPE) {
return capsuleCapsule(capsuleA, static_cast<const CapsuleShape*>(shapeB), collisions);
} else if (typeB == Shape::PLANE_SHAPE) {
return capsulePlane(capsuleA, static_cast<const PlaneShape*>(shapeB), collisions);
}
} else if (typeA == Shape::PLANE_SHAPE) {
const PlaneShape* planeA = static_cast<const PlaneShape*>(shapeA);
if (typeB == Shape::SPHERE_SHAPE) {
return planeSphere(planeA, static_cast<const SphereShape*>(shapeB), collisions);
} else if (typeB == Shape::CAPSULE_SHAPE) {
return planeCapsule(planeA, static_cast<const CapsuleShape*>(shapeB), collisions);
} else if (typeB == Shape::PLANE_SHAPE) {
return planePlane(planeA, static_cast<const PlaneShape*>(shapeB), collisions);
}
} else if (typeA == Shape::LIST_SHAPE) {
const ListShape* listA = static_cast<const ListShape*>(shapeA);
@ -47,6 +61,8 @@ bool shapeShape(const Shape* shapeA, const Shape* shapeB, CollisionList& collisi
return listSphere(listA, static_cast<const SphereShape*>(shapeB), collisions);
} else if (typeB == Shape::CAPSULE_SHAPE) {
return listCapsule(listA, static_cast<const CapsuleShape*>(shapeB), collisions);
} else if (typeB == Shape::PLANE_SHAPE) {
return listPlane(listA, static_cast<const PlaneShape*>(shapeB), collisions);
}
}
return false;
@ -143,6 +159,20 @@ bool sphereCapsule(const SphereShape* sphereA, const CapsuleShape* capsuleB, Col
return false;
}
bool spherePlane(const SphereShape* sphereA, const PlaneShape* planeB, CollisionList& collisions) {
glm::vec3 penetration;
if (findSpherePlanePenetration(sphereA->getPosition(), sphereA->getRadius(), planeB->getCoefficients(), penetration)) {
CollisionInfo* collision = collisions.getNewCollision();
if (!collision) {
return false; // collision list is full
}
collision->_penetration = penetration;
collision->_contactPoint = glm::vec3();
return true;
}
return false;
}
bool capsuleSphere(const CapsuleShape* capsuleA, const SphereShape* sphereB, CollisionList& collisions) {
// find sphereB's closest approach to axis of capsuleA
glm::vec3 AB = capsuleA->getPosition() - sphereB->getPosition();
@ -349,6 +379,22 @@ bool capsuleCapsule(const CapsuleShape* capsuleA, const CapsuleShape* capsuleB,
return false;
}
bool capsulePlane(const CapsuleShape* capsuleA, const PlaneShape* planeB, CollisionList& collisions) {
return false;
}
bool planeSphere(const PlaneShape* planeA, const SphereShape* sphereB, CollisionList& collisions) {
return false;
}
bool planeCapsule(const PlaneShape* planeA, const CapsuleShape* capsuleB, CollisionList& collisions) {
return false;
}
bool planePlane(const PlaneShape* planeA, const PlaneShape* planeB, CollisionList& collisions) {
return false;
}
bool sphereList(const SphereShape* sphereA, const ListShape* listB, CollisionList& collisions) {
bool touching = false;
for (int i = 0; i < listB->size() && !collisions.isFull(); ++i) {
@ -358,6 +404,8 @@ bool sphereList(const SphereShape* sphereA, const ListShape* listB, CollisionLis
touching = sphereSphere(sphereA, static_cast<const SphereShape*>(subShape), collisions) || touching;
} else if (subType == Shape::CAPSULE_SHAPE) {
touching = sphereCapsule(sphereA, static_cast<const CapsuleShape*>(subShape), collisions) || touching;
} else if (subType == Shape::PLANE_SHAPE) {
touching = spherePlane(sphereA, static_cast<const PlaneShape*>(subShape), collisions) || touching;
}
}
return touching;
@ -372,6 +420,24 @@ bool capsuleList(const CapsuleShape* capsuleA, const ListShape* listB, Collision
touching = capsuleSphere(capsuleA, static_cast<const SphereShape*>(subShape), collisions) || touching;
} else if (subType == Shape::CAPSULE_SHAPE) {
touching = capsuleCapsule(capsuleA, static_cast<const CapsuleShape*>(subShape), collisions) || touching;
} else if (subType == Shape::PLANE_SHAPE) {
touching = capsulePlane(capsuleA, static_cast<const PlaneShape*>(subShape), collisions) || touching;
}
}
return touching;
}
bool planeList(const PlaneShape* planeA, const ListShape* listB, CollisionList& collisions) {
bool touching = false;
for (int i = 0; i < listB->size() && !collisions.isFull(); ++i) {
const Shape* subShape = listB->getSubShape(i);
int subType = subShape->getType();
if (subType == Shape::SPHERE_SHAPE) {
touching = planeSphere(planeA, static_cast<const SphereShape*>(subShape), collisions) || touching;
} else if (subType == Shape::CAPSULE_SHAPE) {
touching = planeCapsule(planeA, static_cast<const CapsuleShape*>(subShape), collisions) || touching;
} else if (subType == Shape::PLANE_SHAPE) {
touching = planePlane(planeA, static_cast<const PlaneShape*>(subShape), collisions) || touching;
}
}
return touching;
@ -386,6 +452,8 @@ bool listSphere(const ListShape* listA, const SphereShape* sphereB, CollisionLis
touching = sphereSphere(static_cast<const SphereShape*>(subShape), sphereB, collisions) || touching;
} else if (subType == Shape::CAPSULE_SHAPE) {
touching = capsuleSphere(static_cast<const CapsuleShape*>(subShape), sphereB, collisions) || touching;
} else if (subType == Shape::PLANE_SHAPE) {
touching = planeSphere(static_cast<const PlaneShape*>(subShape), sphereB, collisions) || touching;
}
}
return touching;
@ -400,6 +468,24 @@ bool listCapsule(const ListShape* listA, const CapsuleShape* capsuleB, Collision
touching = sphereCapsule(static_cast<const SphereShape*>(subShape), capsuleB, collisions) || touching;
} else if (subType == Shape::CAPSULE_SHAPE) {
touching = capsuleCapsule(static_cast<const CapsuleShape*>(subShape), capsuleB, collisions) || touching;
} else if (subType == Shape::PLANE_SHAPE) {
touching = planeCapsule(static_cast<const PlaneShape*>(subShape), capsuleB, collisions) || touching;
}
}
return touching;
}
bool listPlane(const ListShape* listA, const PlaneShape* planeB, CollisionList& collisions) {
bool touching = false;
for (int i = 0; i < listA->size() && !collisions.isFull(); ++i) {
const Shape* subShape = listA->getSubShape(i);
int subType = subShape->getType();
if (subType == Shape::SPHERE_SHAPE) {
touching = spherePlane(static_cast<const SphereShape*>(subShape), planeB, collisions) || touching;
} else if (subType == Shape::CAPSULE_SHAPE) {
touching = capsulePlane(static_cast<const CapsuleShape*>(subShape), planeB, collisions) || touching;
} else if (subType == Shape::PLANE_SHAPE) {
touching = planePlane(static_cast<const PlaneShape*>(subShape), planeB, collisions) || touching;
}
}
return touching;

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@ -15,6 +15,7 @@
#include "CapsuleShape.h"
#include "CollisionInfo.h"
#include "ListShape.h"
#include "PlaneShape.h"
#include "SharedUtil.h"
#include "SphereShape.h"
@ -38,6 +39,12 @@ namespace ShapeCollider {
/// \return true if shapes collide
bool sphereCapsule(const SphereShape* sphereA, const CapsuleShape* capsuleB, CollisionList& collisions);
/// \param sphereA pointer to first shape
/// \param planeB pointer to second shape
/// \param[out] collisions where to append collision details
/// \return true if shapes collide
bool spherePlane(const SphereShape* sphereA, const PlaneShape* planeB, CollisionList& collisions);
/// \param capsuleA pointer to first shape
/// \param sphereB pointer to second shape
/// \param[out] collisions where to append collision details
@ -50,6 +57,30 @@ namespace ShapeCollider {
/// \return true if shapes collide
bool capsuleCapsule(const CapsuleShape* capsuleA, const CapsuleShape* capsuleB, CollisionList& collisions);
/// \param capsuleA pointer to first shape
/// \param planeB pointer to second shape
/// \param[out] collisions where to append collision details
/// \return true if shapes collide
bool capsulePlane(const CapsuleShape* capsuleA, const PlaneShape* planeB, CollisionList& collisions);
/// \param planeA pointer to first shape
/// \param sphereB pointer to second shape
/// \param[out] collisions where to append collision details
/// \return true if shapes collide
bool planeSphere(const PlaneShape* planeA, const SphereShape* sphereB, CollisionList& collisions);
/// \param planeA pointer to first shape
/// \param capsuleB pointer to second shape
/// \param[out] collisions where to append collision details
/// \return true if shapes collide
bool planeCapsule(const PlaneShape* planeA, const CapsuleShape* capsuleB, CollisionList& collisions);
/// \param planeA pointer to first shape
/// \param planeB pointer to second shape
/// \param[out] collisions where to append collision details
/// \return true if shapes collide
bool planePlane(const PlaneShape* planeA, const PlaneShape* planeB, CollisionList& collisions);
/// \param sphereA pointer to first shape
/// \param listB pointer to second shape
/// \param[out] collisions where to append collision details
@ -62,6 +93,12 @@ namespace ShapeCollider {
/// \return true if shapes collide
bool capsuleList(const CapsuleShape* capsuleA, const ListShape* listB, CollisionList& collisions);
/// \param planeA pointer to first shape
/// \param listB pointer to second shape
/// \param[out] collisions where to append collision details
/// \return true if shapes collide
bool planeList(const PlaneShape* planeA, const ListShape* listB, CollisionList& collisions);
/// \param listA pointer to first shape
/// \param sphereB pointer to second shape
/// \param[out] collisions where to append collision details
@ -74,6 +111,12 @@ namespace ShapeCollider {
/// \return true if shapes collide
bool listCapsule(const ListShape* listA, const CapsuleShape* capsuleB, CollisionList& collisions);
/// \param listA pointer to first shape
/// \param planeB pointer to second shape
/// \param[out] collisions where to append collision details
/// \return true if shapes collide
bool listPlane(const ListShape* listA, const PlaneShape* planeB, CollisionList& collisions);
/// \param listA pointer to first shape
/// \param capsuleB pointer to second shape
/// \param[out] collisions where to append collision details