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https://github.com/JulianGro/overte.git
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Merge pull request #386 from ZappoMan/voxel_animation
Fix some crashing issues on delete
This commit is contained in:
commit
9ec04855f8
6 changed files with 215 additions and 84 deletions
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@ -65,6 +65,110 @@ static void sendVoxelEditMessage(PACKET_HEADER header, VoxelDetail& detail) {
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}
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}
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const float BUG_VOXEL_SIZE = 0.0625f / TREE_SCALE;
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glm::vec3 bugPosition = glm::vec3(BUG_VOXEL_SIZE * 10.0, 0, BUG_VOXEL_SIZE * 10.0);
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glm::vec3 bugDirection = glm::vec3(0, 0, 1);
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const unsigned char bugColor[3] = {0, 255, 255};
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const int VOXELS_PER_BUG = 14;
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const glm::vec3 bugParts[VOXELS_PER_BUG] = {
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// body
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glm::vec3(0, 0, -3),
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glm::vec3(0, 0, -2),
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glm::vec3(0, 0, -1),
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glm::vec3(0, 0, 0),
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glm::vec3(0, 0, 1),
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glm::vec3(0, 0, 2),
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// eyes
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glm::vec3(1, 0, 3),
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glm::vec3(-1, 0, 3),
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// wings
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glm::vec3(1, 0, 1),
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glm::vec3(2, 0, 1),
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glm::vec3(3, 0, 1),
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glm::vec3(-1, 0, 1),
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glm::vec3(-2, 0, 1),
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glm::vec3(-3, 0, 1),
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};
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static void renderMovingBug() {
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VoxelDetail details[VOXELS_PER_BUG];
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unsigned char* bufferOut;
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int sizeOut;
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// Generate voxels for where bug used to be
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for (int i = 0; i < VOXELS_PER_BUG; i++) {
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details[i].s = BUG_VOXEL_SIZE;
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details[i].x = bugPosition.x + (bugParts[i].x * BUG_VOXEL_SIZE);
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details[i].y = bugPosition.y + (bugParts[i].y * BUG_VOXEL_SIZE);
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details[i].z = bugPosition.z + (bugParts[i].z * BUG_VOXEL_SIZE);
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details[i].red = bugColor[0];
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details[i].green = bugColor[1];
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details[i].blue = bugColor[2];
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}
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// send the "erase message" first...
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PACKET_HEADER message = PACKET_HEADER_ERASE_VOXEL;
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if (createVoxelEditMessage(message, 0, VOXELS_PER_BUG, (VoxelDetail*)&details, bufferOut, sizeOut)){
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::packetsSent++;
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::bytesSent += sizeOut;
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if (::shouldShowPacketsPerSecond) {
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printf("sending packet of size=%d\n", sizeOut);
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}
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AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
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delete[] bufferOut;
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}
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// Move the bug...
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bugPosition.x += (bugDirection.x * BUG_VOXEL_SIZE);
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bugPosition.y += (bugDirection.y * BUG_VOXEL_SIZE);
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bugPosition.z += (bugDirection.z * BUG_VOXEL_SIZE);
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// Check boundaries
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if (bugPosition.z > 0.25) {
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bugDirection.z = -1;
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}
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if (bugPosition.z < 0.01) {
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bugDirection.z = 1;
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}
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printf("bugPosition=(%f,%f,%f)\n", bugPosition.x, bugPosition.y, bugPosition.z);
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printf("bugDirection=(%f,%f,%f)\n", bugDirection.x, bugDirection.y, bugDirection.z);
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// would be nice to add some randomness here...
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// Generate voxels for where bug is going to
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for (int i = 0; i < VOXELS_PER_BUG; i++) {
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details[i].s = BUG_VOXEL_SIZE;
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details[i].x = bugPosition.x + (bugParts[i].x * BUG_VOXEL_SIZE);
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details[i].y = bugPosition.y + (bugParts[i].y * BUG_VOXEL_SIZE);
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details[i].z = bugPosition.z + (bugParts[i].z * BUG_VOXEL_SIZE);
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details[i].red = bugColor[0];
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details[i].green = bugColor[1];
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details[i].blue = bugColor[2];
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}
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// send the "create message" ...
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message = PACKET_HEADER_SET_VOXEL_DESTRUCTIVE;
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if (createVoxelEditMessage(message, 0, VOXELS_PER_BUG, (VoxelDetail*)&details, bufferOut, sizeOut)){
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::packetsSent++;
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::bytesSent += sizeOut;
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if (::shouldShowPacketsPerSecond) {
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printf("sending packet of size=%d\n", sizeOut);
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}
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AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
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delete[] bufferOut;
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}
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}
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float intensity = 0.5f;
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float intensityIncrement = 0.1f;
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const float MAX_INTENSITY = 1.0f;
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@ -325,6 +429,7 @@ void* animateVoxels(void* args) {
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//sendVoxelBlinkMessage();
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sendBlinkingStringOfLights();
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sendBillboard();
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//renderMovingBug();
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double end = usecTimestampNow();
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double elapsedSeconds = (end - ::start) / 1000000.0;
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@ -337,16 +337,15 @@ int VoxelSystem::newTreeToArrays(VoxelNode* node) {
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} else {
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voxelsUpdated += updateNodeInArraysAsPartialVBO(node);
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}
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node->clearDirtyBit(); // clear the dirty bit, do this before we potentially delete things.
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// If the node has been asked to be deleted, but we've gotten to here, after updateNodeInArraysXXX()
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// then it means our VBOs are "clean" and our vertices have been removed or not added. So we can now
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// safely remove the node from the tree and actually delete it.
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// otherwise honor our calculated shouldRender
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if (node->isStagedForDeletion()) {
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_tree->deleteVoxelCodeFromTree(node->getOctalCode());
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}
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node->clearDirtyBit(); // always clear the dirty bit, even if it doesn't need to be rendered
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return voxelsUpdated;
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}
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@ -33,4 +33,10 @@ const PACKET_HEADER PACKET_HEADER_ENVIRONMENT_DATA = 'e';
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const PACKET_HEADER PACKET_HEADER_DOMAIN_LIST_REQUEST = 'L';
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const PACKET_HEADER PACKET_HEADER_DOMAIN_RFD = 'C';
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// These are supported Z-Command
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#define ERASE_ALL_COMMAND "erase all"
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#define ADD_SCENE_COMMAND "add scene"
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#define TEST_COMMAND "a message"
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#endif
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@ -30,14 +30,15 @@ int boundaryDistanceForRenderLevel(unsigned int renderLevel) {
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return voxelSizeScale / powf(2, renderLevel);
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}
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VoxelTree::VoxelTree() :
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VoxelTree::VoxelTree(bool shouldReaverage) :
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voxelsCreated(0),
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voxelsColored(0),
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voxelsBytesRead(0),
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voxelsCreatedStats(100),
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voxelsColoredStats(100),
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voxelsBytesReadStats(100),
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_isDirty(true) {
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_isDirty(true),
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_shouldReaverage(shouldReaverage) {
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rootNode = new VoxelNode();
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}
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@ -255,12 +256,13 @@ void VoxelTree::deleteVoxelAt(float x, float y, float z, float s, bool stage) {
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unsigned char* octalCode = pointToVoxel(x,y,z,s,0,0,0);
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deleteVoxelCodeFromTree(octalCode, stage);
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delete octalCode; // cleanup memory
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reaverageVoxelColors(rootNode);
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}
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// Note: uses the codeColorBuffer format, but the color's are ignored, because
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// this only finds and deletes the node from the tree.
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void VoxelTree::deleteVoxelCodeFromTree(unsigned char* codeBuffer, bool stage) {
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void VoxelTree::deleteVoxelCodeFromTree(unsigned char* codeBuffer, bool stage, bool collapseEmptyTrees) {
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VoxelNode* parentNode = NULL;
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VoxelNode* nodeToDelete = nodeForOctalCode(rootNode, codeBuffer, &parentNode);
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// If the node exists...
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@ -277,14 +279,13 @@ void VoxelTree::deleteVoxelCodeFromTree(unsigned char* codeBuffer, bool stage) {
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}
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// If we're not a colored leaf, and we have no children, then delete ourselves
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// This will collapse the empty tree above us.
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if (parentNode->getChildCount() == 0 && !parentNode->isColored()) {
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// This will collapse the empty tree above us.
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if (collapseEmptyTrees && parentNode->getChildCount() == 0 && !parentNode->isColored()) {
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// Can't delete the root this way.
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if (parentNode != rootNode) {
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deleteVoxelCodeFromTree(parentNode->getOctalCode(),stage);
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deleteVoxelCodeFromTree(parentNode->getOctalCode(), stage, collapseEmptyTrees);
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}
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}
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reaverageVoxelColors(rootNode); // Fix our colors!! Need to call it on rootNode
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_isDirty = true;
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}
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} else if (nodeToDelete->isLeaf()) {
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@ -358,11 +359,12 @@ void VoxelTree::processRemoveVoxelBitstream(unsigned char * bitstream, int buffe
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unsigned char octets = (unsigned char)*pVoxelData;
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int voxelDataSize = bytesRequiredForCodeLength(octets)+3; // 3 for color!
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deleteVoxelCodeFromTree(pVoxelData);
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deleteVoxelCodeFromTree(pVoxelData, ACTUALLY_DELETE, COLLAPSE_EMPTY_TREE);
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pVoxelData+=voxelDataSize;
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atByte+=voxelDataSize;
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}
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reaverageVoxelColors(rootNode); // Fix our colors!! Need to call it on rootNode
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}
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void VoxelTree::printTreeForDebugging(VoxelNode *startNode) {
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@ -412,19 +414,20 @@ void VoxelTree::printTreeForDebugging(VoxelNode *startNode) {
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}
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void VoxelTree::reaverageVoxelColors(VoxelNode *startNode) {
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bool hasChildren = false;
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// if our tree is a reaveraging tree, then we do this, otherwise we don't do anything
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if (_shouldReaverage) {
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bool hasChildren = false;
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for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
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if (startNode->getChildAtIndex(i)) {
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reaverageVoxelColors(startNode->getChildAtIndex(i));
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hasChildren = true;
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for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
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if (startNode->getChildAtIndex(i)) {
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reaverageVoxelColors(startNode->getChildAtIndex(i));
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hasChildren = true;
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}
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}
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}
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if (hasChildren) {
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bool childrenCollapsed = startNode->collapseIdenticalLeaves();
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if (!childrenCollapsed) {
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// collapseIdenticalLeaves() returns true if it collapses the leaves
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// in which case we don't need to set the average color
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if (hasChildren && !startNode->collapseIdenticalLeaves()) {
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startNode->setColorFromAverageOfChildren();
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}
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}
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@ -24,6 +24,10 @@ typedef enum {GRADIENT, RANDOM, NATURAL} creationMode;
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#define NO_COLOR false
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#define WANT_COLOR true
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#define IGNORE_VIEW_FRUSTUM NULL
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#define JUST_STAGE_DELETION true
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#define ACTUALLY_DELETE false
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#define COLLAPSE_EMPTY_TREE true
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#define DONT_COLLAPSE false
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class VoxelTree {
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public:
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@ -37,7 +41,7 @@ public:
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SimpleMovingAverage voxelsColoredStats;
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SimpleMovingAverage voxelsBytesReadStats;
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VoxelTree();
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VoxelTree(bool shouldReaverage = false);
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~VoxelTree();
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VoxelNode *rootNode;
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@ -49,7 +53,8 @@ public:
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void readBitstreamToTree(unsigned char * bitstream, unsigned long int bufferSizeBytes,
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bool includeColor = WANT_COLOR, bool includeExistsBits = WANT_EXISTS_BITS);
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void readCodeColorBufferToTree(unsigned char *codeColorBuffer, bool destructive = false);
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void deleteVoxelCodeFromTree(unsigned char *codeBuffer, bool stage = false);
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void deleteVoxelCodeFromTree(unsigned char *codeBuffer, bool stage = ACTUALLY_DELETE,
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bool collapseEmptyTrees = DONT_COLLAPSE);
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void printTreeForDebugging(VoxelNode *startNode);
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void reaverageVoxelColors(VoxelNode *startNode);
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@ -111,6 +116,7 @@ private:
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bool _isDirty;
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unsigned long int _nodesChangedFromBitstream;
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bool _shouldReaverage;
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};
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int boundaryDistanceForRenderLevel(unsigned int renderLevel);
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@ -49,7 +49,7 @@ int PACKETS_PER_CLIENT_PER_INTERVAL = 50;
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const int MAX_VOXEL_TREE_DEPTH_LEVELS = 4;
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VoxelTree randomTree;
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VoxelTree randomTree(true); // this is a reaveraging tree
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bool wantVoxelPersist = true;
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bool wantLocalDomain = false;
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@ -228,12 +228,17 @@ void resInVoxelDistributor(AgentList* agentList,
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}
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}
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pthread_mutex_t treeLock;
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// Version of voxel distributor that sends the deepest LOD level at once
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void deepestLevelVoxelDistributor(AgentList* agentList,
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AgentList::iterator& agent,
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VoxelAgentData* agentData,
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bool viewFrustumChanged) {
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pthread_mutex_lock(&::treeLock);
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int maxLevelReached = 0;
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double start = usecTimestampNow();
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@ -362,6 +367,8 @@ void deepestLevelVoxelDistributor(AgentList* agentList,
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} // end if bag wasn't empty, and so we sent stuff...
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pthread_mutex_unlock(&::treeLock);
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}
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double lastPersistVoxels = 0;
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@ -407,11 +414,11 @@ void *distributeVoxelsToListeners(void *args) {
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VoxelAgentData* agentData = (VoxelAgentData*) agent->getLinkedData();
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// Sometimes the agent data has not yet been linked, in which case we can't really do anything
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if (agentData) {
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bool viewFrustumChanged = agentData->updateCurrentViewFrustum();
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if (agentData) {
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bool viewFrustumChanged = agentData->updateCurrentViewFrustum();
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if (::debugVoxelSending) {
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printf("agentData->updateCurrentViewFrustum() changed=%s\n", debug::valueOf(viewFrustumChanged));
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}
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printf("agentData->updateCurrentViewFrustum() changed=%s\n", debug::valueOf(viewFrustumChanged));
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}
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if (agentData->getWantResIn()) {
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resInVoxelDistributor(agentList, agent, agentData);
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@ -440,8 +447,10 @@ void attachVoxelAgentDataToAgent(Agent *newAgent) {
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}
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}
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int main(int argc, const char * argv[])
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{
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int main(int argc, const char * argv[]) {
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pthread_mutex_init(&::treeLock, NULL);
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AgentList* agentList = AgentList::createInstance(AGENT_TYPE_VOXEL, VOXEL_LISTEN_PORT);
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setvbuf(stdout, NULL, _IOLBF, 0);
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@ -569,89 +578,91 @@ int main(int argc, const char * argv[])
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PerformanceWarning warn(::shouldShowAnimationDebug,
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destructive ? "PACKET_HEADER_SET_VOXEL_DESTRUCTIVE" : "PACKET_HEADER_SET_VOXEL",
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::shouldShowAnimationDebug);
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unsigned short int itemNumber = (*((unsigned short int*)&packetData[1]));
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if (::shouldShowAnimationDebug) {
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unsigned short int itemNumber = (*((unsigned short int*)&packetData[1]));
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if (::shouldShowAnimationDebug) {
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printf("got %s - command from client receivedBytes=%ld itemNumber=%d\n",
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destructive ? "PACKET_HEADER_SET_VOXEL_DESTRUCTIVE" : "PACKET_HEADER_SET_VOXEL",
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receivedBytes,itemNumber);
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}
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int atByte = 3;
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unsigned char* pVoxelData = (unsigned char*)&packetData[3];
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while (atByte < receivedBytes) {
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unsigned char octets = (unsigned char)*pVoxelData;
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int voxelDataSize = bytesRequiredForCodeLength(octets)+3; // 3 for color!
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int voxelCodeSize = bytesRequiredForCodeLength(octets);
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int atByte = sizeof(PACKET_HEADER) + sizeof(itemNumber);
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unsigned char* voxelData = (unsigned char*)&packetData[atByte];
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while (atByte < receivedBytes) {
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unsigned char octets = (unsigned char)*voxelData;
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const int COLOR_SIZE_IN_BYTES = 3;
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int voxelDataSize = bytesRequiredForCodeLength(octets) + COLOR_SIZE_IN_BYTES;
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int voxelCodeSize = bytesRequiredForCodeLength(octets);
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// color randomization on insert
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int colorRandomizer = ::wantColorRandomizer ? randIntInRange (-50, 50) : 0;
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int red = pVoxelData[voxelCodeSize+0];
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int green = pVoxelData[voxelCodeSize+1];
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int blue = pVoxelData[voxelCodeSize+2];
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// color randomization on insert
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int colorRandomizer = ::wantColorRandomizer ? randIntInRange (-50, 50) : 0;
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int red = voxelData[voxelCodeSize + 0];
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int green = voxelData[voxelCodeSize + 1];
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int blue = voxelData[voxelCodeSize + 2];
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if (::shouldShowAnimationDebug) {
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printf("insert voxels - wantColorRandomizer=%s old r=%d,g=%d,b=%d \n",
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(::wantColorRandomizer?"yes":"no"),red,green,blue);
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}
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red = std::max(0,std::min(255,red + colorRandomizer));
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green = std::max(0,std::min(255,green + colorRandomizer));
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blue = std::max(0,std::min(255,blue + colorRandomizer));
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red = std::max(0, std::min(255, red + colorRandomizer));
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green = std::max(0, std::min(255, green + colorRandomizer));
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blue = std::max(0, std::min(255, blue + colorRandomizer));
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if (::shouldShowAnimationDebug) {
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printf("insert voxels - wantColorRandomizer=%s NEW r=%d,g=%d,b=%d \n",
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(::wantColorRandomizer?"yes":"no"),red,green,blue);
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}
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pVoxelData[voxelCodeSize+0]=red;
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pVoxelData[voxelCodeSize+1]=green;
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pVoxelData[voxelCodeSize+2]=blue;
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voxelData[voxelCodeSize + 0] = red;
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voxelData[voxelCodeSize + 1] = green;
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voxelData[voxelCodeSize + 2] = blue;
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|
||||
if (::shouldShowAnimationDebug) {
|
||||
float* vertices = firstVertexForCode(pVoxelData);
|
||||
printf("inserting voxel at: %f,%f,%f\n",vertices[0],vertices[1],vertices[2]);
|
||||
float* vertices = firstVertexForCode(voxelData);
|
||||
printf("inserting voxel at: %f,%f,%f\n", vertices[0], vertices[1], vertices[2]);
|
||||
delete []vertices;
|
||||
}
|
||||
|
||||
randomTree.readCodeColorBufferToTree(pVoxelData, destructive);
|
||||
// skip to next
|
||||
pVoxelData+=voxelDataSize;
|
||||
atByte+=voxelDataSize;
|
||||
}
|
||||
|
||||
randomTree.readCodeColorBufferToTree(voxelData, destructive);
|
||||
// skip to next
|
||||
voxelData += voxelDataSize;
|
||||
atByte += voxelDataSize;
|
||||
}
|
||||
}
|
||||
if (packetData[0] == PACKET_HEADER_ERASE_VOXEL) {
|
||||
|
||||
// Send these bits off to the VoxelTree class to process them
|
||||
//printf("got Erase Voxels message, have voxel tree do the work... randomTree.processRemoveVoxelBitstream()\n");
|
||||
randomTree.processRemoveVoxelBitstream((unsigned char*)packetData,receivedBytes);
|
||||
// Send these bits off to the VoxelTree class to process them
|
||||
pthread_mutex_lock(&::treeLock);
|
||||
randomTree.processRemoveVoxelBitstream((unsigned char*)packetData, receivedBytes);
|
||||
pthread_mutex_unlock(&::treeLock);
|
||||
}
|
||||
if (packetData[0] == PACKET_HEADER_Z_COMMAND) {
|
||||
|
||||
// the Z command is a special command that allows the sender to send the voxel server high level semantic
|
||||
// requests, like erase all, or add sphere scene
|
||||
char* command = (char*) &packetData[1]; // start of the command
|
||||
int commandLength = strlen(command); // commands are null terminated strings
|
||||
int totalLength = 1+commandLength+1;
|
||||
// the Z command is a special command that allows the sender to send the voxel server high level semantic
|
||||
// requests, like erase all, or add sphere scene
|
||||
char* command = (char*) &packetData[1]; // start of the command
|
||||
int commandLength = strlen(command); // commands are null terminated strings
|
||||
int totalLength = sizeof(PACKET_HEADER_Z_COMMAND) + commandLength + 1; // 1 for null termination
|
||||
|
||||
printf("got Z message len(%ld)= %s\n",receivedBytes,command);
|
||||
printf("got Z message len(%ld)= %s\n", receivedBytes, command);
|
||||
|
||||
while (totalLength <= receivedBytes) {
|
||||
if (0==strcmp(command,(char*)"erase all")) {
|
||||
printf("got Z message == erase all\n");
|
||||
|
||||
eraseVoxelTreeAndCleanupAgentVisitData();
|
||||
}
|
||||
if (0==strcmp(command,(char*)"add scene")) {
|
||||
printf("got Z message == add scene\n");
|
||||
addSphereScene(&randomTree);
|
||||
}
|
||||
if (0==strcmp(command,(char*)"a message")) {
|
||||
printf("got Z message == a message, nothing to do, just report\n");
|
||||
}
|
||||
totalLength += commandLength+1;
|
||||
}
|
||||
while (totalLength <= receivedBytes) {
|
||||
if (strcmp(command, ERASE_ALL_COMMAND) == 0) {
|
||||
printf("got Z message == erase all\n");
|
||||
|
||||
eraseVoxelTreeAndCleanupAgentVisitData();
|
||||
}
|
||||
if (strcmp(command, ADD_SCENE_COMMAND) == 0) {
|
||||
printf("got Z message == add scene\n");
|
||||
addSphereScene(&randomTree);
|
||||
}
|
||||
if (strcmp(command, TEST_COMMAND) == 0) {
|
||||
printf("got Z message == a message, nothing to do, just report\n");
|
||||
}
|
||||
totalLength += commandLength + 1; // 1 for null termination
|
||||
}
|
||||
|
||||
// Now send this to the connected agents so they can also process these messages
|
||||
printf("rebroadcasting Z message to connected agents... agentList.broadcastToAgents()\n");
|
||||
agentList->broadcastToAgents(packetData,receivedBytes, &AGENT_TYPE_AVATAR, 1);
|
||||
// Now send this to the connected agents so they can also process these messages
|
||||
printf("rebroadcasting Z message to connected agents... agentList.broadcastToAgents()\n");
|
||||
agentList->broadcastToAgents(packetData, receivedBytes, &AGENT_TYPE_AVATAR, 1);
|
||||
}
|
||||
// If we got a PACKET_HEADER_HEAD_DATA, then we're talking to an AGENT_TYPE_AVATAR, and we
|
||||
// need to make sure we have it in our agentList.
|
||||
|
@ -669,6 +680,7 @@ int main(int argc, const char * argv[])
|
|||
}
|
||||
|
||||
pthread_join(sendVoxelThread, NULL);
|
||||
pthread_mutex_destroy(&::treeLock);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue