fix bug where attached AvatarEntities do not update in timely fashion

This commit is contained in:
Andrew Meadows 2019-01-09 17:26:23 -08:00
parent b9667a0679
commit 9ea6968e35
9 changed files with 326 additions and 261 deletions

View file

@ -157,7 +157,7 @@ void AvatarMixerClientData::processSetTraitsMessage(ReceivedMessage& message,
if (traitSize == AvatarTraits::DELETED_TRAIT_SIZE) {
_avatar->processDeletedTraitInstance(traitType, instanceID);
// Mixer doesn't need deleted IDs.
_avatar->getAndClearRecentlyDetachedIDs();
_avatar->getAndClearRecentlyRemovedIDs();
// to track a deleted instance but keep version information
// the avatar mixer uses the negative value of the sent version

View file

@ -674,7 +674,7 @@ void MyAvatar::update(float deltaTime) {
_clientTraitsHandler->sendChangedTraitsToMixer();
simulate(deltaTime);
simulate(deltaTime, true);
currentEnergy += energyChargeRate;
currentEnergy -= getAccelerationEnergy();
@ -746,7 +746,7 @@ void MyAvatar::updateChildCauterization(SpatiallyNestablePointer object, bool ca
}
}
void MyAvatar::simulate(float deltaTime) {
void MyAvatar::simulate(float deltaTime, bool inView) {
PerformanceTimer perfTimer("simulate");
animateScaleChanges(deltaTime);
@ -890,7 +890,7 @@ void MyAvatar::simulate(float deltaTime) {
_characterController.setCollisionlessAllowed(collisionlessAllowed);
}
updateAvatarEntities();
handleChangedAvatarEntityData();
updateFadingStatus();
}
@ -1480,7 +1480,7 @@ void MyAvatar::sanitizeAvatarEntityProperties(EntityItemProperties& properties)
properties.markAllChanged();
}
void MyAvatar::updateAvatarEntities() {
void MyAvatar::handleChangedAvatarEntityData() {
// NOTE: this is a per-frame update
if (getID().isNull() ||
getID() == AVATAR_SELF_ID ||
@ -1499,7 +1499,7 @@ void MyAvatar::updateAvatarEntities() {
return;
}
// We collect changes to AvatarEntities and then handle them all in one spot per frame: updateAvatarEntities().
// We collect changes to AvatarEntities and then handle them all in one spot per frame: handleChangedAvatarEntityData().
// Basically this is a "transaction pattern" with an extra complication: these changes can come from two
// "directions" and the "authoritative source" of each direction is different, so we maintain two distinct sets
// of transaction lists:

View file

@ -1186,7 +1186,6 @@ public:
virtual void setAttachmentsVariant(const QVariantList& variant) override;
glm::vec3 getNextPosition() { return _goToPending ? _goToPosition : getWorldPosition(); }
void updateAvatarEntities() override;
void prepareAvatarEntityDataForReload();
/**jsdoc
@ -1619,6 +1618,7 @@ private slots:
void updateCollisionCapsuleCache();
protected:
void handleChangedAvatarEntityData();
virtual void beParentOfChild(SpatiallyNestablePointer newChild) const override;
virtual void forgetChild(SpatiallyNestablePointer newChild) const override;
virtual void recalculateChildCauterization() const override;
@ -1630,7 +1630,7 @@ private:
virtual QByteArray toByteArrayStateful(AvatarDataDetail dataDetail, bool dropFaceTracking) override;
void simulate(float deltaTime);
void simulate(float deltaTime, bool inView) override;
void updateFromTrackers(float deltaTime);
void saveAvatarUrl();
virtual void render(RenderArgs* renderArgs) override;

View file

@ -7,10 +7,18 @@
//
#include "OtherAvatar.h"
#include "Application.h"
#include <glm/gtx/norm.hpp>
#include <glm/gtx/vector_angle.hpp>
#include <AvatarLogging.h>
#include "Application.h"
#include "AvatarMotionState.h"
const float DISPLAYNAME_FADE_TIME = 0.5f;
const float DISPLAYNAME_FADE_FACTOR = pow(0.01f, 1.0f / DISPLAYNAME_FADE_TIME);
static glm::u8vec3 getLoadingOrbColor(Avatar::LoadingStatus loadingStatus) {
const glm::u8vec3 NO_MODEL_COLOR(0xe3, 0xe3, 0xe3);
@ -142,4 +150,293 @@ void OtherAvatar::updateCollisionGroup(bool myAvatarCollide) {
_motionState->addDirtyFlags(Simulation::DIRTY_COLLISION_GROUP);
}
}
}
}
void OtherAvatar::simulate(float deltaTime, bool inView) {
PROFILE_RANGE(simulation, "simulate");
_globalPosition = _transit.isActive() ? _transit.getCurrentPosition() : _serverPosition;
if (!hasParent()) {
setLocalPosition(_globalPosition);
}
_simulationRate.increment();
if (inView) {
_simulationInViewRate.increment();
}
PerformanceTimer perfTimer("simulate");
{
PROFILE_RANGE(simulation, "updateJoints");
if (inView) {
Head* head = getHead();
if (_hasNewJointData || _transit.isActive()) {
_skeletonModel->getRig().copyJointsFromJointData(_jointData);
glm::mat4 rootTransform = glm::scale(_skeletonModel->getScale()) * glm::translate(_skeletonModel->getOffset());
_skeletonModel->getRig().computeExternalPoses(rootTransform);
_jointDataSimulationRate.increment();
_skeletonModel->simulate(deltaTime, true);
locationChanged(); // joints changed, so if there are any children, update them.
_hasNewJointData = false;
glm::vec3 headPosition = getWorldPosition();
if (!_skeletonModel->getHeadPosition(headPosition)) {
headPosition = getWorldPosition();
}
head->setPosition(headPosition);
}
head->setScale(getModelScale());
head->simulate(deltaTime);
relayJointDataToChildren();
} else {
// a non-full update is still required so that the position, rotation, scale and bounds of the skeletonModel are updated.
_skeletonModel->simulate(deltaTime, false);
}
_skeletonModelSimulationRate.increment();
}
// update animation for display name fade in/out
if ( _displayNameTargetAlpha != _displayNameAlpha) {
// the alpha function is
// Fade out => alpha(t) = factor ^ t => alpha(t+dt) = alpha(t) * factor^(dt)
// Fade in => alpha(t) = 1 - factor^t => alpha(t+dt) = 1-(1-alpha(t))*coef^(dt)
// factor^(dt) = coef
float coef = pow(DISPLAYNAME_FADE_FACTOR, deltaTime);
if (_displayNameTargetAlpha < _displayNameAlpha) {
// Fading out
_displayNameAlpha *= coef;
} else {
// Fading in
_displayNameAlpha = 1 - (1 - _displayNameAlpha) * coef;
}
_displayNameAlpha = abs(_displayNameAlpha - _displayNameTargetAlpha) < 0.01f ? _displayNameTargetAlpha : _displayNameAlpha;
}
{
PROFILE_RANGE(simulation, "misc");
measureMotionDerivatives(deltaTime);
simulateAttachments(deltaTime);
updatePalms();
}
{
PROFILE_RANGE(simulation, "entities");
handleChangedAvatarEntityData();
updateAttachedAvatarEntities();
}
{
PROFILE_RANGE(simulation, "grabs");
updateGrabs();
}
updateFadingStatus();
}
void OtherAvatar::handleChangedAvatarEntityData() {
PerformanceTimer perfTimer("attachments");
// AVATAR ENTITY UPDATE FLOW
// - if queueEditEntityMessage() sees "AvatarEntity" HostType it calls _myAvatar->storeAvatarEntityDataPayload()
// - storeAvatarEntityDataPayload() saves the payload and flags the trait instance for the entity as updated,
// - ClientTraitsHandler::sendChangedTraitsToMixea() sends the entity bytes to the mixer which relays them to other interfaces
// - AvatarHashMap::processBulkAvatarTraits() on other interfaces calls avatar->processTraitInstance()
// - AvatarData::processTraitInstance() calls storeAvatarEntityDataPayload(), which sets _avatarEntityDataChanged = true
// - (My)Avatar::simulate() calls handleChangedAvatarEntityData() every frame which checks _avatarEntityDataChanged
// and here we are...
// AVATAR ENTITY DELETE FLOW
// - EntityScriptingInterface::deleteEntity() calls _myAvatar->clearAvatarEntity() for deleted avatar entities
// - clearAvatarEntity() removes the avatar entity and flags the trait instance for the entity as deleted
// - ClientTraitsHandler::sendChangedTraitsToMixer() sends a deletion to the mixer which relays to other interfaces
// - AvatarHashMap::processBulkAvatarTraits() on other interfaces calls avatar->processDeletedTraitInstace()
// - AvatarData::processDeletedTraitInstance() calls clearAvatarEntity()
// - AvatarData::clearAvatarEntity() sets _avatarEntityDataChanged = true and adds the ID to the detached list
// - (My)Avatar::simulate() calls handleChangedAvatarEntityData() every frame which checks _avatarEntityDataChanged
// and here we are...
if (!_avatarEntityDataChanged) {
return;
}
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
if (!entityTree) {
return;
}
PackedAvatarEntityMap packedAvatarEntityData;
_avatarEntitiesLock.withReadLock([&] {
packedAvatarEntityData = _packedAvatarEntityData;
});
entityTree->withWriteLock([&] {
AvatarEntityMap::const_iterator dataItr = packedAvatarEntityData.begin();
while (dataItr != packedAvatarEntityData.end()) {
// compute hash of data. TODO? cache this?
QByteArray data = dataItr.value();
uint32_t newHash = qHash(data);
// check to see if we recognize this hash and whether it was already successfully processed
QUuid entityID = dataItr.key();
MapOfAvatarEntityDataHashes::iterator stateItr = _avatarEntityDataHashes.find(entityID);
if (stateItr != _avatarEntityDataHashes.end()) {
if (stateItr.value().success) {
if (newHash == stateItr.value().hash) {
// data hasn't changed --> nothing to do
++dataItr;
continue;
}
} else {
// NOTE: if the data was unsuccessful in producing an entity in the past
// we will try again just in case something changed (unlikely).
// Unfortunately constantly trying to build the entity for this data costs
// CPU cycles that we'd rather not spend.
// TODO? put a maximum number of tries on this?
}
} else {
// sanity check data
QUuid id;
EntityTypes::EntityType type;
EntityTypes::extractEntityTypeAndID((unsigned char*)(data.data()), data.size(), type, id);
if (id != entityID || !EntityTypes::typeIsValid(type)) {
// skip for corrupt
++dataItr;
continue;
}
// remember this hash for the future
stateItr = _avatarEntityDataHashes.insert(entityID, AvatarEntityDataHash(newHash));
}
++dataItr;
EntityItemProperties properties;
int32_t bytesLeftToRead = data.size();
unsigned char* dataAt = (unsigned char*)(data.data());
if (!properties.constructFromBuffer(dataAt, bytesLeftToRead)) {
// properties are corrupt
continue;
}
properties.setEntityHostType(entity::HostType::AVATAR);
properties.setOwningAvatarID(getID());
// there's no entity-server to tell us we're the simulation owner, so always set the
// simulationOwner to the owningAvatarID and a high priority.
properties.setSimulationOwner(getID(), AVATAR_ENTITY_SIMULATION_PRIORITY);
if (properties.getParentID() == AVATAR_SELF_ID) {
properties.setParentID(getID());
}
// NOTE: if this avatar entity is not attached to us, strip its entity script completely...
auto attachedScript = properties.getScript();
if (!isMyAvatar() && !attachedScript.isEmpty()) {
QString noScript;
properties.setScript(noScript);
}
auto specifiedHref = properties.getHref();
if (!isMyAvatar() && !specifiedHref.isEmpty()) {
qCDebug(avatars) << "removing entity href from avatar attached entity:" << entityID << "old href:" << specifiedHref;
QString noHref;
properties.setHref(noHref);
}
// When grabbing avatar entities, they are parented to the joint moving them, then when un-grabbed
// they go back to the default parent (null uuid). When un-gripped, others saw the entity disappear.
// The thinking here is the local position was noticed as changing, but not the parentID (since it is now
// back to the default), and the entity flew off somewhere. Marking all changed definitely fixes this,
// and seems safe (per Seth).
properties.markAllChanged();
// try to build the entity
EntityItemPointer entity = entityTree->findEntityByEntityItemID(EntityItemID(entityID));
bool success = true;
if (entity) {
QUuid oldParentID = entity->getParentID();
if (entityTree->updateEntity(entityID, properties)) {
entity->updateLastEditedFromRemote();
} else {
success = false;
}
if (oldParentID != entity->getParentID()) {
if (entity->getParentID() == getID()) {
onAddAttachedAvatarEntity(entityID);
} else if (oldParentID == getID()) {
onRemoveAttachedAvatarEntity(entityID);
}
}
} else {
entity = entityTree->addEntity(entityID, properties);
if (!entity) {
success = false;
} else if (entity->getParentID() == getID()) {
onAddAttachedAvatarEntity(entityID);
}
}
stateItr.value().success = success;
}
AvatarEntityIDs recentlyRemovedAvatarEntities = getAndClearRecentlyRemovedIDs();
if (!recentlyRemovedAvatarEntities.empty()) {
// only lock this thread when absolutely necessary
AvatarEntityMap packedAvatarEntityData;
_avatarEntitiesLock.withReadLock([&] {
packedAvatarEntityData = _packedAvatarEntityData;
});
foreach (auto entityID, recentlyRemovedAvatarEntities) {
if (!packedAvatarEntityData.contains(entityID)) {
entityTree->deleteEntity(entityID, true, true);
}
}
// TODO: move this outside of tree lock
// remove stale data hashes
foreach (auto entityID, recentlyRemovedAvatarEntities) {
MapOfAvatarEntityDataHashes::iterator stateItr = _avatarEntityDataHashes.find(entityID);
if (stateItr != _avatarEntityDataHashes.end()) {
_avatarEntityDataHashes.erase(stateItr);
}
onRemoveAttachedAvatarEntity(entityID);
}
}
if (packedAvatarEntityData.size() != _avatarEntityForRecording.size()) {
createRecordingIDs();
}
});
setAvatarEntityDataChanged(false);
}
void OtherAvatar::onAddAttachedAvatarEntity(const QUuid& id) {
for (uint32_t i = 0; i < _attachedAvatarEntities.size(); ++i) {
if (_attachedAvatarEntities[i] == id) {
return;
}
}
_attachedAvatarEntities.push_back(id);
}
void OtherAvatar::onRemoveAttachedAvatarEntity(const QUuid& id) {
for (uint32_t i = 0; i < _attachedAvatarEntities.size(); ++i) {
if (_attachedAvatarEntities[i] == id) {
if (i != _attachedAvatarEntities.size() - 1) {
_attachedAvatarEntities[i] = _attachedAvatarEntities.back();
}
_attachedAvatarEntities.pop_back();
break;
}
}
}
void OtherAvatar::updateAttachedAvatarEntities() {
if (!_attachedAvatarEntities.empty()) {
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
if (!treeRenderer) {
return;
}
for (const QUuid& id : _attachedAvatarEntities) {
treeRenderer->onEntityChanged(id);
}
}
}

View file

@ -10,6 +10,7 @@
#define hifi_OtherAvatar_h
#include <memory>
#include <vector>
#include <avatars-renderer/Avatar.h>
#include <workload/Space.h>
@ -47,9 +48,17 @@ public:
void updateCollisionGroup(bool myAvatarCollide);
void simulate(float deltaTime, bool inView) override;
friend AvatarManager;
protected:
void handleChangedAvatarEntityData();
void updateAttachedAvatarEntities();
void onAddAttachedAvatarEntity(const QUuid& id);
void onRemoveAttachedAvatarEntity(const QUuid& id);
std::vector<QUuid> _attachedAvatarEntities;
std::shared_ptr<Sphere3DOverlay> _otherAvatarOrbMeshPlaceholder { nullptr };
OverlayID _otherAvatarOrbMeshPlaceholderID { UNKNOWN_OVERLAY_ID };
AvatarMotionState* _motionState { nullptr };

View file

@ -308,164 +308,6 @@ void Avatar::setAvatarEntityDataChanged(bool value) {
_avatarEntityDataHashes.clear();
}
void Avatar::updateAvatarEntities() {
PerformanceTimer perfTimer("attachments");
// AVATAR ENTITY UPDATE FLOW
// - if queueEditEntityMessage sees "AvatarEntity" HostType it calls _myAvatar->storeAvatarEntityDataPayload
// - storeAvatarEntityDataPayload saves the payload and flags the trait instance for the entity as updated,
// - ClientTraitsHandler::sendChangedTraitsToMixer sends the entity bytes to the mixer which relays them to other interfaces
// - AvatarHashMap::processBulkAvatarTraits on other interfaces calls avatar->processTraitInstace
// - AvatarData::processTraitInstance calls storeAvatarEntityDataPayload, which sets _avatarEntityDataChanged = true
// - (My)Avatar::simulate calls updateAvatarEntities every frame which checks _avatarEntityDataChanged
// and here we are...
// AVATAR ENTITY DELETE FLOW
// - EntityScriptingInterface::deleteEntity calls _myAvatar->clearAvatarEntity() for deleted avatar entities
// - clearAvatarEntity removes the avatar entity and flags the trait instance for the entity as deleted
// - ClientTraitsHandler::sendChangedTraitsToMixer sends a deletion to the mixer which relays to other interfaces
// - AvatarHashMap::processBulkAvatarTraits on other interfaces calls avatar->processDeletedTraitInstace
// - AvatarData::processDeletedTraitInstance calls clearAvatarEntity
// - AvatarData::clearAvatarEntity sets _avatarEntityDataChanged = true and adds the ID to the detached list
// - (My)Avatar::simulate calls updateAvatarEntities every frame which checks _avatarEntityDataChanged
// and here we are...
if (!_avatarEntityDataChanged) {
return;
}
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
if (!entityTree) {
return;
}
PackedAvatarEntityMap packedAvatarEntityData;
_avatarEntitiesLock.withReadLock([&] {
packedAvatarEntityData = _packedAvatarEntityData;
});
entityTree->withWriteLock([&] {
AvatarEntityMap::const_iterator dataItr = packedAvatarEntityData.begin();
while (dataItr != packedAvatarEntityData.end()) {
// compute hash of data. TODO? cache this?
QByteArray data = dataItr.value();
uint32_t newHash = qHash(data);
// check to see if we recognize this hash and whether it was already successfully processed
QUuid entityID = dataItr.key();
MapOfAvatarEntityDataHashes::iterator stateItr = _avatarEntityDataHashes.find(entityID);
if (stateItr != _avatarEntityDataHashes.end()) {
if (stateItr.value().success) {
if (newHash == stateItr.value().hash) {
// data hasn't changed --> nothing to do
++dataItr;
continue;
}
} else {
// NOTE: if the data was unsuccessful in producing an entity in the past
// we will try again just in case something changed (unlikely).
// Unfortunately constantly trying to build the entity for this data costs
// CPU cycles that we'd rather not spend.
// TODO? put a maximum number of tries on this?
}
} else {
// sanity check data
QUuid id;
EntityTypes::EntityType type;
EntityTypes::extractEntityTypeAndID((unsigned char*)(data.data()), data.size(), type, id);
if (id != entityID || !EntityTypes::typeIsValid(type)) {
// skip for corrupt
++dataItr;
continue;
}
// remember this hash for the future
stateItr = _avatarEntityDataHashes.insert(entityID, AvatarEntityDataHash(newHash));
}
++dataItr;
EntityItemProperties properties;
int32_t bytesLeftToRead = data.size();
unsigned char* dataAt = (unsigned char*)(data.data());
if (!properties.constructFromBuffer(dataAt, bytesLeftToRead)) {
// properties are corrupt
continue;
}
properties.setEntityHostType(entity::HostType::AVATAR);
properties.setOwningAvatarID(getID());
if (properties.getParentID() == AVATAR_SELF_ID) {
properties.setParentID(getID());
}
// NOTE: if this avatar entity is not attached to us, strip its entity script completely...
auto attachedScript = properties.getScript();
if (!isMyAvatar() && !attachedScript.isEmpty()) {
QString noScript;
properties.setScript(noScript);
}
auto specifiedHref = properties.getHref();
if (!isMyAvatar() && !specifiedHref.isEmpty()) {
qCDebug(avatars_renderer) << "removing entity href from avatar attached entity:" << entityID << "old href:" << specifiedHref;
QString noHref;
properties.setHref(noHref);
}
// When grabbing avatar entities, they are parented to the joint moving them, then when un-grabbed
// they go back to the default parent (null uuid). When un-gripped, others saw the entity disappear.
// The thinking here is the local position was noticed as changing, but not the parentID (since it is now
// back to the default), and the entity flew off somewhere. Marking all changed definitely fixes this,
// and seems safe (per Seth).
properties.markAllChanged();
// try to build the entity
EntityItemPointer entity = entityTree->findEntityByEntityItemID(EntityItemID(entityID));
bool success = true;
if (entity) {
if (entityTree->updateEntity(entityID, properties)) {
entity->updateLastEditedFromRemote();
} else {
success = false;
}
} else {
entity = entityTree->addEntity(entityID, properties);
if (!entity) {
success = false;
}
}
stateItr.value().success = success;
}
AvatarEntityIDs recentlyDetachedAvatarEntities = getAndClearRecentlyDetachedIDs();
if (!recentlyDetachedAvatarEntities.empty()) {
// only lock this thread when absolutely necessary
AvatarEntityMap packedAvatarEntityData;
_avatarEntitiesLock.withReadLock([&] {
packedAvatarEntityData = _packedAvatarEntityData;
});
foreach (auto entityID, recentlyDetachedAvatarEntities) {
if (!packedAvatarEntityData.contains(entityID)) {
entityTree->deleteEntity(entityID, true, true);
}
}
// remove stale data hashes
foreach (auto entityID, recentlyDetachedAvatarEntities) {
MapOfAvatarEntityDataHashes::iterator stateItr = _avatarEntityDataHashes.find(entityID);
if (stateItr != _avatarEntityDataHashes.end()) {
_avatarEntityDataHashes.erase(stateItr);
}
}
}
if (packedAvatarEntityData.size() != _avatarEntityForRecording.size()) {
createRecordingIDs();
}
});
setAvatarEntityDataChanged(false);
}
void Avatar::removeAvatarEntitiesFromTree() {
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
@ -650,87 +492,6 @@ void Avatar::relayJointDataToChildren() {
_reconstructSoftEntitiesJointMap = false;
}
void Avatar::simulate(float deltaTime, bool inView) {
PROFILE_RANGE(simulation, "simulate");
_globalPosition = _transit.isActive() ? _transit.getCurrentPosition() : _serverPosition;
if (!hasParent()) {
setLocalPosition(_globalPosition);
}
_simulationRate.increment();
if (inView) {
_simulationInViewRate.increment();
}
PerformanceTimer perfTimer("simulate");
{
PROFILE_RANGE(simulation, "updateJoints");
if (inView) {
Head* head = getHead();
if (_hasNewJointData || _transit.isActive()) {
_skeletonModel->getRig().copyJointsFromJointData(_jointData);
glm::mat4 rootTransform = glm::scale(_skeletonModel->getScale()) * glm::translate(_skeletonModel->getOffset());
_skeletonModel->getRig().computeExternalPoses(rootTransform);
_jointDataSimulationRate.increment();
_skeletonModel->simulate(deltaTime, true);
locationChanged(); // joints changed, so if there are any children, update them.
_hasNewJointData = false;
glm::vec3 headPosition = getWorldPosition();
if (!_skeletonModel->getHeadPosition(headPosition)) {
headPosition = getWorldPosition();
}
head->setPosition(headPosition);
}
head->setScale(getModelScale());
head->simulate(deltaTime);
relayJointDataToChildren();
} else {
// a non-full update is still required so that the position, rotation, scale and bounds of the skeletonModel are updated.
_skeletonModel->simulate(deltaTime, false);
}
_skeletonModelSimulationRate.increment();
}
// update animation for display name fade in/out
if ( _displayNameTargetAlpha != _displayNameAlpha) {
// the alpha function is
// Fade out => alpha(t) = factor ^ t => alpha(t+dt) = alpha(t) * factor^(dt)
// Fade in => alpha(t) = 1 - factor^t => alpha(t+dt) = 1-(1-alpha(t))*coef^(dt)
// factor^(dt) = coef
float coef = pow(DISPLAYNAME_FADE_FACTOR, deltaTime);
if (_displayNameTargetAlpha < _displayNameAlpha) {
// Fading out
_displayNameAlpha *= coef;
} else {
// Fading in
_displayNameAlpha = 1 - (1 - _displayNameAlpha) * coef;
}
_displayNameAlpha = abs(_displayNameAlpha - _displayNameTargetAlpha) < 0.01f ? _displayNameTargetAlpha : _displayNameAlpha;
}
{
PROFILE_RANGE(simulation, "misc");
measureMotionDerivatives(deltaTime);
simulateAttachments(deltaTime);
updatePalms();
}
{
PROFILE_RANGE(simulation, "entities");
updateAvatarEntities();
}
{
PROFILE_RANGE(simulation, "grabs");
updateGrabs();
}
updateFadingStatus();
}
float Avatar::getSimulationRate(const QString& rateName) const {
if (rateName == "") {
return _simulationRate.rate();
@ -1045,7 +806,6 @@ void Avatar::render(RenderArgs* renderArgs) {
}
}
void Avatar::setEnableMeshVisible(bool isEnabled) {
if (_isMeshVisible != isEnabled) {
_isMeshVisible = isEnabled;

View file

@ -139,9 +139,8 @@ public:
typedef render::Payload<AvatarData> Payload;
void init();
virtual void updateAvatarEntities();
void removeAvatarEntitiesFromTree();
void simulate(float deltaTime, bool inView);
virtual void simulate(float deltaTime, bool inView) = 0;
virtual void simulateAttachments(float deltaTime);
virtual void render(RenderArgs* renderArgs);

View file

@ -2777,7 +2777,7 @@ void AvatarData::clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFr
removedEntity = _packedAvatarEntityData.remove(entityID);
});
insertDetachedEntityID(entityID);
insertRemovedEntityID(entityID);
if (removedEntity && _clientTraitsHandler) {
// we have a client traits handler, so we need to mark this removed instance trait as deleted
@ -2798,18 +2798,18 @@ void AvatarData::setAvatarEntityData(const AvatarEntityMap& avatarEntityData) {
// each QByteArray represents an EntityItemProperties object from JavaScript
}
void AvatarData::insertDetachedEntityID(const QUuid entityID) {
void AvatarData::insertRemovedEntityID(const QUuid entityID) {
_avatarEntitiesLock.withWriteLock([&] {
_avatarEntityDetached.insert(entityID);
_avatarEntityRemoved.insert(entityID);
});
_avatarEntityDataChanged = true;
}
AvatarEntityIDs AvatarData::getAndClearRecentlyDetachedIDs() {
AvatarEntityIDs AvatarData::getAndClearRecentlyRemovedIDs() {
AvatarEntityIDs result;
_avatarEntitiesLock.withWriteLock([&] {
result = _avatarEntityDetached;
_avatarEntityDetached.clear();
result = _avatarEntityRemoved;
_avatarEntityRemoved.clear();
});
return result;
}

View file

@ -1150,8 +1150,7 @@ public:
Q_INVOKABLE virtual void setAvatarEntityData(const AvatarEntityMap& avatarEntityData);
virtual void setAvatarEntityDataChanged(bool value) { _avatarEntityDataChanged = value; }
void insertDetachedEntityID(const QUuid entityID);
AvatarEntityIDs getAndClearRecentlyDetachedIDs();
AvatarEntityIDs getAndClearRecentlyRemovedIDs();
/**jsdoc
* @function MyAvatar.getSensorToWorldMatrix
@ -1338,6 +1337,7 @@ public slots:
void resetLastSent() { _lastToByteArray = 0; }
protected:
void insertRemovedEntityID(const QUuid entityID);
void lazyInitHeadData() const;
float getDistanceBasedMinRotationDOT(glm::vec3 viewerPosition) const;
@ -1466,7 +1466,7 @@ protected:
AABox _defaultBubbleBox;
mutable ReadWriteLockable _avatarEntitiesLock;
AvatarEntityIDs _avatarEntityDetached; // recently detached from this avatar
AvatarEntityIDs _avatarEntityRemoved; // recently removed AvatarEntity ids
AvatarEntityIDs _avatarEntityForRecording; // create new entities id for avatar recording
PackedAvatarEntityMap _packedAvatarEntityData;
bool _avatarEntityDataChanged { false };