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https://github.com/JulianGro/overte.git
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Merge pull request #8533 from sethalves/arrow-actions
Joints for Controllers + Arrow action
This commit is contained in:
commit
9e7cd92a96
18 changed files with 732 additions and 218 deletions
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@ -14,6 +14,7 @@
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#include <avatar/AvatarActionHold.h>
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#include <ObjectActionOffset.h>
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#include <ObjectActionSpring.h>
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#include <ObjectActionTravelOriented.h>
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#include <LogHandler.h>
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#include "InterfaceActionFactory.h"
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@ -29,6 +30,8 @@ EntityActionPointer interfaceActionFactory(EntityActionType type, const QUuid& i
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return std::make_shared<ObjectActionSpring>(id, ownerEntity);
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case ACTION_TYPE_HOLD:
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return std::make_shared<AvatarActionHold>(id, ownerEntity);
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case ACTION_TYPE_TRAVEL_ORIENTED:
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return std::make_shared<ObjectActionTravelOriented>(id, ownerEntity);
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}
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Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown entity action type");
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@ -59,8 +59,6 @@ const float DISPLAYNAME_ALPHA = 1.0f;
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const float DISPLAYNAME_BACKGROUND_ALPHA = 0.4f;
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const glm::vec3 HAND_TO_PALM_OFFSET(0.0f, 0.12f, 0.08f);
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const int SENSOR_TO_WORLD_MATRIX_INDEX = 65534;
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namespace render {
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template <> const ItemKey payloadGetKey(const AvatarSharedPointer& avatar) {
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return ItemKey::Builder::opaqueShape();
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@ -853,32 +851,54 @@ glm::vec3 Avatar::getDefaultJointTranslation(int index) const {
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}
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glm::quat Avatar::getAbsoluteJointRotationInObjectFrame(int index) const {
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if (index == SENSOR_TO_WORLD_MATRIX_INDEX) {
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glm::mat4 sensorToWorldMatrix = getSensorToWorldMatrix();
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bool success;
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Transform avatarTransform;
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Transform::mult(avatarTransform, getParentTransform(success), getLocalTransform());
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glm::mat4 invAvatarMat = avatarTransform.getInverseMatrix();
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return glmExtractRotation(invAvatarMat * sensorToWorldMatrix);
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} else {
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glm::quat rotation;
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_skeletonModel->getAbsoluteJointRotationInRigFrame(index, rotation);
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return Quaternions::Y_180 * rotation;
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switch(index) {
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case SENSOR_TO_WORLD_MATRIX_INDEX: {
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glm::mat4 sensorToWorldMatrix = getSensorToWorldMatrix();
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bool success;
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Transform avatarTransform;
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Transform::mult(avatarTransform, getParentTransform(success), getLocalTransform());
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glm::mat4 invAvatarMat = avatarTransform.getInverseMatrix();
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return glmExtractRotation(invAvatarMat * sensorToWorldMatrix);
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}
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case CONTROLLER_LEFTHAND_INDEX: {
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Transform controllerLeftHandTransform = Transform(getControllerLeftHandMatrix());
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return controllerLeftHandTransform.getRotation();
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}
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case CONTROLLER_RIGHTHAND_INDEX: {
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Transform controllerRightHandTransform = Transform(getControllerRightHandMatrix());
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return controllerRightHandTransform.getRotation();
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}
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default: {
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glm::quat rotation;
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_skeletonModel->getAbsoluteJointRotationInRigFrame(index, rotation);
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return Quaternions::Y_180 * rotation;
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}
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}
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}
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glm::vec3 Avatar::getAbsoluteJointTranslationInObjectFrame(int index) const {
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if (index == SENSOR_TO_WORLD_MATRIX_INDEX) {
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glm::mat4 sensorToWorldMatrix = getSensorToWorldMatrix();
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bool success;
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Transform avatarTransform;
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Transform::mult(avatarTransform, getParentTransform(success), getLocalTransform());
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glm::mat4 invAvatarMat = avatarTransform.getInverseMatrix();
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return extractTranslation(invAvatarMat * sensorToWorldMatrix);
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} else {
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glm::vec3 translation;
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_skeletonModel->getAbsoluteJointTranslationInRigFrame(index, translation);
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return Quaternions::Y_180 * translation;
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switch(index) {
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case SENSOR_TO_WORLD_MATRIX_INDEX: {
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glm::mat4 sensorToWorldMatrix = getSensorToWorldMatrix();
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bool success;
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Transform avatarTransform;
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Transform::mult(avatarTransform, getParentTransform(success), getLocalTransform());
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glm::mat4 invAvatarMat = avatarTransform.getInverseMatrix();
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return extractTranslation(invAvatarMat * sensorToWorldMatrix);
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}
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case CONTROLLER_LEFTHAND_INDEX: {
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Transform controllerLeftHandTransform = Transform(getControllerLeftHandMatrix());
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return controllerLeftHandTransform.getTranslation();
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}
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case CONTROLLER_RIGHTHAND_INDEX: {
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Transform controllerRightHandTransform = Transform(getControllerRightHandMatrix());
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return controllerRightHandTransform.getTranslation();
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}
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default: {
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glm::vec3 translation;
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_skeletonModel->getAbsoluteJointTranslationInRigFrame(index, translation);
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return Quaternions::Y_180 * translation;
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}
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}
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}
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@ -889,6 +909,10 @@ int Avatar::getJointIndex(const QString& name) const {
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Q_RETURN_ARG(int, result), Q_ARG(const QString&, name));
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return result;
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}
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int result = getFauxJointIndex(name);
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if (result != -1) {
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return result;
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}
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return _skeletonModel->isActive() ? _skeletonModel->getFBXGeometry().getJointIndex(name) : -1;
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}
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@ -56,6 +56,10 @@ void AvatarActionHold::prepareForPhysicsSimulation() {
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}
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withWriteLock([&]{
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glm::vec3 avatarRigidBodyPosition;
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glm::quat avatarRigidBodyRotation;
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getAvatarRigidBodyLocation(avatarRigidBodyPosition, avatarRigidBodyRotation);
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if (_ignoreIK) {
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return;
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}
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@ -70,9 +74,6 @@ void AvatarActionHold::prepareForPhysicsSimulation() {
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palmRotation = holdingAvatar->getUncachedLeftPalmRotation();
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}
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glm::vec3 avatarRigidBodyPosition;
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glm::quat avatarRigidBodyRotation;
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getAvatarRigidBodyLocation(avatarRigidBodyPosition, avatarRigidBodyRotation);
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// determine the difference in translation and rotation between the avatar's
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// rigid body and the palm position. The avatar's rigid body will be moved by bullet
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@ -124,13 +125,20 @@ bool AvatarActionHold::getTarget(float deltaTimeStep, glm::quat& rotation, glm::
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if (pose.isValid()) {
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linearVelocity = pose.getVelocity();
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angularVelocity = pose.getAngularVelocity();
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if (isRightHand) {
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pose = avatarManager->getMyAvatar()->getRightHandControllerPoseInAvatarFrame();
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} else {
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pose = avatarManager->getMyAvatar()->getLeftHandControllerPoseInAvatarFrame();
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}
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}
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if (_ignoreIK && pose.isValid()) {
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// We cannot ignore other avatars IK and this is not the point of this option
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// This is meant to make the grabbing behavior more reactive.
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palmPosition = pose.getTranslation();
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palmRotation = pose.getRotation();
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Transform avatarTransform;
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auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
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avatarTransform = myAvatar->getTransform();
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palmPosition = avatarTransform.transform(pose.getTranslation() / myAvatar->getTargetScale());
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palmRotation = avatarTransform.getRotation() * pose.getRotation();
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} else {
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glm::vec3 avatarRigidBodyPosition;
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glm::quat avatarRigidBodyRotation;
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@ -159,11 +167,17 @@ bool AvatarActionHold::getTarget(float deltaTimeStep, glm::quat& rotation, glm::
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}
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} else { // regular avatar
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if (isRightHand) {
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palmPosition = holdingAvatar->getRightPalmPosition();
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palmRotation = holdingAvatar->getRightPalmRotation();
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Transform controllerRightTransform = Transform(holdingAvatar->getControllerRightHandMatrix());
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Transform avatarTransform = holdingAvatar->getTransform();
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palmRotation = avatarTransform.getRotation() * controllerRightTransform.getRotation();
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palmPosition = avatarTransform.getTranslation() +
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(avatarTransform.getRotation() * controllerRightTransform.getTranslation());
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} else {
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palmPosition = holdingAvatar->getLeftPalmPosition();
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palmRotation = holdingAvatar->getLeftPalmRotation();
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Transform controllerLeftTransform = Transform(holdingAvatar->getControllerLeftHandMatrix());
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Transform avatarTransform = holdingAvatar->getTransform();
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palmRotation = avatarTransform.getRotation() * controllerLeftTransform.getRotation();
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palmPosition = avatarTransform.getTranslation() +
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(avatarTransform.getRotation() * controllerLeftTransform.getTranslation());
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}
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}
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@ -532,11 +532,21 @@ void MyAvatar::updateFromHMDSensorMatrix(const glm::mat4& hmdSensorMatrix) {
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_hmdSensorFacing = getFacingDir2D(_hmdSensorOrientation);
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}
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void MyAvatar::updateJointFromController(controller::Action poseKey, ThreadSafeValueCache<glm::mat4>& matrixCache) {
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assert(QThread::currentThread() == thread());
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auto userInputMapper = DependencyManager::get<UserInputMapper>();
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controller::Pose controllerPose = userInputMapper->getPoseState(poseKey);
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Transform transform;
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transform.setTranslation(controllerPose.getTranslation());
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transform.setRotation(controllerPose.getRotation());
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glm::mat4 controllerMatrix = transform.getMatrix();
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matrixCache.set(controllerMatrix);
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}
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// best called at end of main loop, after physics.
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// update sensor to world matrix from current body position and hmd sensor.
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// This is so the correct camera can be used for rendering.
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void MyAvatar::updateSensorToWorldMatrix() {
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// update the sensor mat so that the body position will end up in the desired
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// position when driven from the head.
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glm::mat4 desiredMat = createMatFromQuatAndPos(getOrientation(), getPosition());
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@ -545,10 +555,14 @@ void MyAvatar::updateSensorToWorldMatrix() {
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lateUpdatePalms();
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if (_enableDebugDrawSensorToWorldMatrix) {
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DebugDraw::getInstance().addMarker("sensorToWorldMatrix", glmExtractRotation(_sensorToWorldMatrix), extractTranslation(_sensorToWorldMatrix), glm::vec4(1));
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DebugDraw::getInstance().addMarker("sensorToWorldMatrix", glmExtractRotation(_sensorToWorldMatrix),
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extractTranslation(_sensorToWorldMatrix), glm::vec4(1));
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}
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_sensorToWorldMatrixCache.set(_sensorToWorldMatrix);
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updateJointFromController(controller::Action::LEFT_HAND, _controllerLeftHandMatrixCache);
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updateJointFromController(controller::Action::RIGHT_HAND, _controllerRightHandMatrixCache);
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}
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// Update avatar head rotation with sensor data
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@ -2215,3 +2229,31 @@ bool MyAvatar::didTeleport() {
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bool MyAvatar::hasDriveInput() const {
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return fabsf(_driveKeys[TRANSLATE_X]) > 0.0f || fabsf(_driveKeys[TRANSLATE_Y]) > 0.0f || fabsf(_driveKeys[TRANSLATE_Z]) > 0.0f;
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}
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glm::quat MyAvatar::getAbsoluteJointRotationInObjectFrame(int index) const {
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switch(index) {
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case CONTROLLER_LEFTHAND_INDEX: {
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return getLeftHandControllerPoseInAvatarFrame().getRotation();
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}
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case CONTROLLER_RIGHTHAND_INDEX: {
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return getRightHandControllerPoseInAvatarFrame().getRotation();
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}
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default: {
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return Avatar::getAbsoluteJointRotationInObjectFrame(index);
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}
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}
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}
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glm::vec3 MyAvatar::getAbsoluteJointTranslationInObjectFrame(int index) const {
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switch(index) {
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case CONTROLLER_LEFTHAND_INDEX: {
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return getLeftHandControllerPoseInAvatarFrame().getTranslation();
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}
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case CONTROLLER_RIGHTHAND_INDEX: {
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return getRightHandControllerPoseInAvatarFrame().getTranslation();
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}
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default: {
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return Avatar::getAbsoluteJointTranslationInObjectFrame(index);
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}
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}
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}
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@ -19,6 +19,7 @@
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#include <Sound.h>
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#include <controllers/Pose.h>
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#include <controllers/Actions.h>
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#include "Avatar.h"
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#include "AtRestDetector.h"
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@ -117,6 +118,9 @@ public:
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// as it moves through the world.
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void updateFromHMDSensorMatrix(const glm::mat4& hmdSensorMatrix);
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// read the location of a hand controller and save the transform
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void updateJointFromController(controller::Action poseKey, ThreadSafeValueCache<glm::mat4>& matrixCache);
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// best called at end of main loop, just before rendering.
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// update sensor to world matrix from current body position and hmd sensor.
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// This is so the correct camera can be used for rendering.
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@ -270,6 +274,9 @@ public:
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Q_INVOKABLE void setCharacterControllerEnabled(bool enabled);
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Q_INVOKABLE bool getCharacterControllerEnabled();
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virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const override;
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virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override;
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public slots:
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void increaseSize();
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void decreaseSize();
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@ -410,9 +417,8 @@ private:
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bool _useSnapTurn { true };
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bool _clearOverlayWhenMoving { true };
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// working copy of sensorToWorldMatrix.
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// See AvatarData for thread-safe _sensorToWorldMatrixCache, used for outward facing access
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glm::mat4 _sensorToWorldMatrix;
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// working copies -- see AvatarData for thread-safe _sensorToWorldMatrixCache, used for outward facing access
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glm::mat4 _sensorToWorldMatrix { glm::mat4() };
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// cache of the current HMD sensor position and orientation
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// in sensor space.
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@ -374,6 +374,16 @@ QByteArray AvatarData::toByteArray(bool cullSmallChanges, bool sendAll) {
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}
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}
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// faux joints
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Transform controllerLeftHandTransform = Transform(getControllerLeftHandMatrix());
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destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, controllerLeftHandTransform.getRotation());
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destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, controllerLeftHandTransform.getTranslation(),
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TRANSLATION_COMPRESSION_RADIX);
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Transform controllerRightHandTransform = Transform(getControllerRightHandMatrix());
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destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, controllerRightHandTransform.getRotation());
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destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, controllerRightHandTransform.getTranslation(),
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TRANSLATION_COMPRESSION_RADIX);
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#ifdef WANT_DEBUG
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if (sendAll) {
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qDebug() << "AvatarData::toByteArray" << cullSmallChanges << sendAll
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@ -429,6 +439,20 @@ bool AvatarData::shouldLogError(const quint64& now) {
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return false;
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}
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const unsigned char* unpackFauxJoint(const unsigned char* sourceBuffer, ThreadSafeValueCache<glm::mat4>& matrixCache) {
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glm::quat orientation;
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glm::vec3 position;
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Transform transform;
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sourceBuffer += unpackOrientationQuatFromSixBytes(sourceBuffer, orientation);
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sourceBuffer += unpackFloatVec3FromSignedTwoByteFixed(sourceBuffer, position, TRANSLATION_COMPRESSION_RADIX);
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transform.setTranslation(position);
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transform.setRotation(orientation);
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matrixCache.set(transform.getMatrix());
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return sourceBuffer;
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}
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#define PACKET_READ_CHECK(ITEM_NAME, SIZE_TO_READ) \
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if ((endPosition - sourceBuffer) < (int)SIZE_TO_READ) { \
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if (shouldLogError(now)) { \
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@ -655,6 +679,10 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
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}
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#endif
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// faux joints
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sourceBuffer = unpackFauxJoint(sourceBuffer, _controllerLeftHandMatrixCache);
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sourceBuffer = unpackFauxJoint(sourceBuffer, _controllerRightHandMatrixCache);
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int numBytesRead = sourceBuffer - startPosition;
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_averageBytesReceived.updateAverage(numBytesRead);
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return numBytesRead;
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@ -915,7 +943,24 @@ void AvatarData::clearJointsData() {
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}
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}
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int AvatarData::getFauxJointIndex(const QString& name) const {
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if (name == "_SENSOR_TO_WORLD_MATRIX") {
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return SENSOR_TO_WORLD_MATRIX_INDEX;
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}
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if (name == "_CONTROLLER_LEFTHAND") {
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return CONTROLLER_LEFTHAND_INDEX;
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}
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if (name == "_CONTROLLER_RIGHTHAND") {
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return CONTROLLER_RIGHTHAND_INDEX;
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}
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return -1;
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}
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int AvatarData::getJointIndex(const QString& name) const {
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int result = getFauxJointIndex(name);
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if (result != -1) {
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return result;
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}
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QReadLocker readLock(&_jointDataLock);
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return _jointIndices.value(name) - 1;
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}
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@ -1743,6 +1788,17 @@ glm::mat4 AvatarData::getSensorToWorldMatrix() const {
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return _sensorToWorldMatrixCache.get();
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}
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// thread-safe
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glm::mat4 AvatarData::getControllerLeftHandMatrix() const {
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return _controllerLeftHandMatrixCache.get();
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}
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// thread-safe
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glm::mat4 AvatarData::getControllerRightHandMatrix() const {
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return _controllerRightHandMatrixCache.get();
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}
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QScriptValue RayToAvatarIntersectionResultToScriptValue(QScriptEngine* engine, const RayToAvatarIntersectionResult& value) {
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QScriptValue obj = engine->newObject();
|
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obj.setProperty("intersects", value.intersects);
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|
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@ -173,6 +173,8 @@ class AvatarData : public QObject, public SpatiallyNestable {
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Q_PROPERTY(QUuid sessionUUID READ getSessionUUID)
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Q_PROPERTY(glm::mat4 sensorToWorldMatrix READ getSensorToWorldMatrix)
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Q_PROPERTY(glm::mat4 controllerLeftHandMatrix READ getControllerLeftHandMatrix)
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Q_PROPERTY(glm::mat4 controllerRightHandMatrix READ getControllerRightHandMatrix)
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public:
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@ -356,6 +358,8 @@ public:
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// thread safe
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Q_INVOKABLE glm::mat4 getSensorToWorldMatrix() const;
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Q_INVOKABLE glm::mat4 getControllerLeftHandMatrix() const;
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Q_INVOKABLE glm::mat4 getControllerRightHandMatrix() const;
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public slots:
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void sendAvatarDataPacket();
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|
@ -369,6 +373,8 @@ public slots:
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virtual bool setAbsoluteJointRotationInObjectFrame(int index, const glm::quat& rotation) override { return false; }
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virtual bool setAbsoluteJointTranslationInObjectFrame(int index, const glm::vec3& translation) override { return false; }
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|
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float getTargetScale() { return _targetScale; }
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|
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protected:
|
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glm::vec3 _handPosition;
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@ -433,6 +439,10 @@ protected:
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// used to transform any sensor into world space, including the _hmdSensorMat, or hand controllers.
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ThreadSafeValueCache<glm::mat4> _sensorToWorldMatrixCache { glm::mat4() };
|
||||
ThreadSafeValueCache<glm::mat4> _controllerLeftHandMatrixCache { glm::mat4() };
|
||||
ThreadSafeValueCache<glm::mat4> _controllerRightHandMatrixCache { glm::mat4() };
|
||||
|
||||
int getFauxJointIndex(const QString& name) const;
|
||||
|
||||
private:
|
||||
friend void avatarStateFromFrame(const QByteArray& frameData, AvatarData* _avatar);
|
||||
|
@ -519,5 +529,10 @@ Q_DECLARE_METATYPE(RayToAvatarIntersectionResult)
|
|||
QScriptValue RayToAvatarIntersectionResultToScriptValue(QScriptEngine* engine, const RayToAvatarIntersectionResult& results);
|
||||
void RayToAvatarIntersectionResultFromScriptValue(const QScriptValue& object, RayToAvatarIntersectionResult& results);
|
||||
|
||||
// faux joint indexes (-1 means invalid)
|
||||
const int SENSOR_TO_WORLD_MATRIX_INDEX = 65534; // -2
|
||||
const int CONTROLLER_RIGHTHAND_INDEX = 65533; // -3
|
||||
const int CONTROLLER_LEFTHAND_INDEX = 65532; // -4
|
||||
|
||||
|
||||
#endif // hifi_AvatarData_h
|
||||
|
|
|
@ -325,7 +325,6 @@ QString UserInputMapper::getActionName(Action action) const {
|
|||
return QString();
|
||||
}
|
||||
|
||||
|
||||
QVector<QString> UserInputMapper::getActionNames() const {
|
||||
Locker locker(_lock);
|
||||
QVector<QString> result;
|
||||
|
@ -335,6 +334,12 @@ QVector<QString> UserInputMapper::getActionNames() const {
|
|||
return result;
|
||||
}
|
||||
|
||||
Pose UserInputMapper::getPoseState(Action action) const {
|
||||
assert(QThread::currentThread() == thread());
|
||||
return _poseStates[toInt(action)];
|
||||
}
|
||||
|
||||
|
||||
bool UserInputMapper::triggerHapticPulse(float strength, float duration, controller::Hand hand) {
|
||||
Locker locker(_lock);
|
||||
bool toReturn = false;
|
||||
|
|
|
@ -81,7 +81,7 @@ namespace controller {
|
|||
QVector<Action> getAllActions() const;
|
||||
QString getActionName(Action action) const;
|
||||
float getActionState(Action action) const { return _actionStates[toInt(action)]; }
|
||||
Pose getPoseState(Action action) const { return _poseStates[toInt(action)]; }
|
||||
Pose getPoseState(Action action) const;
|
||||
int findAction(const QString& actionName) const;
|
||||
QVector<QString> getActionNames() const;
|
||||
Input inputFromAction(Action action) const { return getActionInputs()[toInt(action)].first; }
|
||||
|
|
|
@ -527,9 +527,11 @@ void HmdDisplayPlugin::compositeExtra() {
|
|||
if (_presentHandPoses[index] == IDENTITY_MATRIX) {
|
||||
return;
|
||||
}
|
||||
const auto& points = _presentHandLaserPoints[index];
|
||||
const auto& lasers = _presentHandLasers[index];
|
||||
geometryCache->renderGlowLine(batch, points.first, points.second, lasers.color);
|
||||
const auto& laser = _presentHandLasers[index];
|
||||
if (laser.valid()) {
|
||||
const auto& points = _presentHandLaserPoints[index];
|
||||
geometryCache->renderGlowLine(batch, points.first, points.second, laser.color);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
|
|
@ -100,6 +100,9 @@ EntityActionType EntityActionInterface::actionTypeFromString(QString actionTypeS
|
|||
if (normalizedActionTypeString == "hold") {
|
||||
return ACTION_TYPE_HOLD;
|
||||
}
|
||||
if (normalizedActionTypeString == "traveloriented") {
|
||||
return ACTION_TYPE_TRAVEL_ORIENTED;
|
||||
}
|
||||
|
||||
qDebug() << "Warning -- EntityActionInterface::actionTypeFromString got unknown action-type name" << actionTypeString;
|
||||
return ACTION_TYPE_NONE;
|
||||
|
@ -115,6 +118,8 @@ QString EntityActionInterface::actionTypeToString(EntityActionType actionType) {
|
|||
return "spring";
|
||||
case ACTION_TYPE_HOLD:
|
||||
return "hold";
|
||||
case ACTION_TYPE_TRAVEL_ORIENTED:
|
||||
return "travel-oriented";
|
||||
}
|
||||
assert(false);
|
||||
return "none";
|
||||
|
|
|
@ -28,7 +28,8 @@ enum EntityActionType {
|
|||
ACTION_TYPE_NONE = 0,
|
||||
ACTION_TYPE_OFFSET = 1000,
|
||||
ACTION_TYPE_SPRING = 2000,
|
||||
ACTION_TYPE_HOLD = 3000
|
||||
ACTION_TYPE_HOLD = 3000,
|
||||
ACTION_TYPE_TRAVEL_ORIENTED = 4000
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -47,12 +47,12 @@ PacketVersion versionForPacketType(PacketType packetType) {
|
|||
case PacketType::EntityAdd:
|
||||
case PacketType::EntityEdit:
|
||||
case PacketType::EntityData:
|
||||
return VERSION_WEB_ENTITIES_SUPPORT_DPI;
|
||||
return VERSION_ENTITIES_ARROW_ACTION;
|
||||
case PacketType::AvatarIdentity:
|
||||
case PacketType::AvatarData:
|
||||
case PacketType::BulkAvatarData:
|
||||
case PacketType::KillAvatar:
|
||||
return static_cast<PacketVersion>(AvatarMixerPacketVersion::SensorToWorldMat);
|
||||
return static_cast<PacketVersion>(AvatarMixerPacketVersion::HandControllerJoints);
|
||||
case PacketType::ICEServerHeartbeat:
|
||||
return 18; // ICE Server Heartbeat signing
|
||||
case PacketType::AssetGetInfo:
|
||||
|
|
|
@ -187,13 +187,15 @@ const PacketVersion VERSION_ENTITIES_PROPERLY_ENCODE_SHAPE_EDITS = 60;
|
|||
const PacketVersion VERSION_MODEL_ENTITIES_SUPPORT_STATIC_MESH = 61;
|
||||
const PacketVersion VERSION_MODEL_ENTITIES_SUPPORT_SIMPLE_HULLS = 62;
|
||||
const PacketVersion VERSION_WEB_ENTITIES_SUPPORT_DPI = 63;
|
||||
const PacketVersion VERSION_ENTITIES_ARROW_ACTION = 64;
|
||||
|
||||
enum class AvatarMixerPacketVersion : PacketVersion {
|
||||
TranslationSupport = 17,
|
||||
SoftAttachmentSupport,
|
||||
AvatarEntities,
|
||||
AbsoluteSixByteRotations,
|
||||
SensorToWorldMat
|
||||
SensorToWorldMat,
|
||||
HandControllerJoints
|
||||
};
|
||||
|
||||
enum class DomainConnectRequestVersion : PacketVersion {
|
||||
|
|
206
libraries/physics/src/ObjectActionTravelOriented.cpp
Normal file
206
libraries/physics/src/ObjectActionTravelOriented.cpp
Normal file
|
@ -0,0 +1,206 @@
|
|||
//
|
||||
// ObjectActionTravelOriented.cpp
|
||||
// libraries/physics/src
|
||||
//
|
||||
// Created by Seth Alves 2015-6-5
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
||||
#include "QVariantGLM.h"
|
||||
#include "ObjectActionTravelOriented.h"
|
||||
|
||||
const uint16_t ObjectActionTravelOriented::actionVersion = 1;
|
||||
|
||||
|
||||
ObjectActionTravelOriented::ObjectActionTravelOriented(const QUuid& id, EntityItemPointer ownerEntity) :
|
||||
ObjectAction(ACTION_TYPE_TRAVEL_ORIENTED, id, ownerEntity) {
|
||||
#if WANT_DEBUG
|
||||
qDebug() << "ObjectActionTravelOriented::ObjectActionTravelOriented";
|
||||
#endif
|
||||
}
|
||||
|
||||
ObjectActionTravelOriented::~ObjectActionTravelOriented() {
|
||||
#if WANT_DEBUG
|
||||
qDebug() << "ObjectActionTravelOriented::~ObjectActionTravelOriented";
|
||||
#endif
|
||||
}
|
||||
|
||||
void ObjectActionTravelOriented::updateActionWorker(btScalar deltaTimeStep) {
|
||||
withReadLock([&] {
|
||||
auto ownerEntity = _ownerEntity.lock();
|
||||
if (!ownerEntity) {
|
||||
return;
|
||||
}
|
||||
void* physicsInfo = ownerEntity->getPhysicsInfo();
|
||||
if (!physicsInfo) {
|
||||
return;
|
||||
}
|
||||
ObjectMotionState* motionState = static_cast<ObjectMotionState*>(physicsInfo);
|
||||
btRigidBody* rigidBody = motionState->getRigidBody();
|
||||
if (!rigidBody) {
|
||||
qDebug() << "ObjectActionTravelOriented::updateActionWorker no rigidBody";
|
||||
return;
|
||||
}
|
||||
const float MAX_TIMESCALE = 600.0f; // 10 min is a long time
|
||||
if (_angularTimeScale > MAX_TIMESCALE) {
|
||||
return;
|
||||
}
|
||||
|
||||
// find normalized velocity
|
||||
glm::vec3 velocity = bulletToGLM(rigidBody->getLinearVelocity());
|
||||
float speed = glm::length(velocity);
|
||||
const float TRAVEL_ORIENTED_TOO_SLOW = 0.001f; // meters / second
|
||||
if (speed < TRAVEL_ORIENTED_TOO_SLOW) {
|
||||
return;
|
||||
}
|
||||
glm::vec3 direction = glm::normalize(velocity);
|
||||
|
||||
// find current angle of "forward"
|
||||
btQuaternion bodyRotation = rigidBody->getOrientation();
|
||||
glm::quat orientation = bulletToGLM(bodyRotation);
|
||||
glm::vec3 forwardInWorldFrame = glm::normalize(orientation * _forward);
|
||||
|
||||
// find the rotation that would line up direction and forward
|
||||
glm::quat neededRotation = glm::rotation(forwardInWorldFrame, direction);
|
||||
glm::quat rotationalTarget = neededRotation * orientation;
|
||||
|
||||
btVector3 targetAngularVelocity(0.0f, 0.0f, 0.0f);
|
||||
|
||||
auto alignmentDot = bodyRotation.dot(glmToBullet(rotationalTarget));
|
||||
const float ALMOST_ONE = 0.99999f;
|
||||
if (glm::abs(alignmentDot) < ALMOST_ONE) {
|
||||
btQuaternion target = glmToBullet(rotationalTarget);
|
||||
if (alignmentDot < 0.0f) {
|
||||
target = -target;
|
||||
}
|
||||
// if dQ is the incremental rotation that gets an object from Q0 to Q1 then:
|
||||
//
|
||||
// Q1 = dQ * Q0
|
||||
//
|
||||
// solving for dQ gives:
|
||||
//
|
||||
// dQ = Q1 * Q0^
|
||||
btQuaternion deltaQ = target * bodyRotation.inverse();
|
||||
float speed = deltaQ.getAngle() / _angularTimeScale;
|
||||
targetAngularVelocity = speed * deltaQ.getAxis();
|
||||
if (speed > rigidBody->getAngularSleepingThreshold()) {
|
||||
rigidBody->activate();
|
||||
}
|
||||
}
|
||||
// this action is aggresively critically damped and defeats the current velocity
|
||||
rigidBody->setAngularVelocity(targetAngularVelocity);
|
||||
});
|
||||
}
|
||||
|
||||
const float MIN_TIMESCALE = 0.1f;
|
||||
|
||||
|
||||
bool ObjectActionTravelOriented::updateArguments(QVariantMap arguments) {
|
||||
glm::vec3 forward;
|
||||
float angularTimeScale;
|
||||
|
||||
bool needUpdate = false;
|
||||
bool somethingChanged = ObjectAction::updateArguments(arguments);
|
||||
withReadLock([&]{
|
||||
bool ok = true;
|
||||
forward = EntityActionInterface::extractVec3Argument("travel oriented action", arguments, "forward", ok, true);
|
||||
if (!ok) {
|
||||
forward = _forward;
|
||||
}
|
||||
ok = true;
|
||||
angularTimeScale =
|
||||
EntityActionInterface::extractFloatArgument("travel oriented action", arguments, "angularTimeScale", ok, false);
|
||||
if (!ok) {
|
||||
angularTimeScale = _angularTimeScale;
|
||||
}
|
||||
|
||||
if (somethingChanged ||
|
||||
forward != _forward ||
|
||||
angularTimeScale != _angularTimeScale) {
|
||||
// something changed
|
||||
needUpdate = true;
|
||||
}
|
||||
});
|
||||
|
||||
if (needUpdate) {
|
||||
withWriteLock([&] {
|
||||
_forward = forward;
|
||||
_angularTimeScale = glm::max(MIN_TIMESCALE, glm::abs(angularTimeScale));
|
||||
_active = (_forward != glm::vec3());
|
||||
|
||||
auto ownerEntity = _ownerEntity.lock();
|
||||
if (ownerEntity) {
|
||||
ownerEntity->setActionDataDirty(true);
|
||||
ownerEntity->setActionDataNeedsTransmit(true);
|
||||
}
|
||||
});
|
||||
activateBody();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
QVariantMap ObjectActionTravelOriented::getArguments() {
|
||||
QVariantMap arguments = ObjectAction::getArguments();
|
||||
withReadLock([&] {
|
||||
arguments["forward"] = glmToQMap(_forward);
|
||||
arguments["angularTimeScale"] = _angularTimeScale;
|
||||
});
|
||||
return arguments;
|
||||
}
|
||||
|
||||
QByteArray ObjectActionTravelOriented::serialize() const {
|
||||
QByteArray serializedActionArguments;
|
||||
QDataStream dataStream(&serializedActionArguments, QIODevice::WriteOnly);
|
||||
|
||||
dataStream << ACTION_TYPE_TRAVEL_ORIENTED;
|
||||
dataStream << getID();
|
||||
dataStream << ObjectActionTravelOriented::actionVersion;
|
||||
|
||||
withReadLock([&] {
|
||||
dataStream << _forward;
|
||||
dataStream << _angularTimeScale;
|
||||
|
||||
dataStream << localTimeToServerTime(_expires);
|
||||
dataStream << _tag;
|
||||
});
|
||||
|
||||
return serializedActionArguments;
|
||||
}
|
||||
|
||||
void ObjectActionTravelOriented::deserialize(QByteArray serializedArguments) {
|
||||
QDataStream dataStream(serializedArguments);
|
||||
|
||||
EntityActionType type;
|
||||
dataStream >> type;
|
||||
assert(type == getType());
|
||||
|
||||
QUuid id;
|
||||
dataStream >> id;
|
||||
assert(id == getID());
|
||||
|
||||
uint16_t serializationVersion;
|
||||
dataStream >> serializationVersion;
|
||||
if (serializationVersion != ObjectActionTravelOriented::actionVersion) {
|
||||
assert(false);
|
||||
return;
|
||||
}
|
||||
|
||||
withWriteLock([&] {
|
||||
dataStream >> _forward;
|
||||
dataStream >> _angularTimeScale;
|
||||
|
||||
quint64 serverExpires;
|
||||
dataStream >> serverExpires;
|
||||
_expires = serverTimeToLocalTime(serverExpires);
|
||||
|
||||
dataStream >> _tag;
|
||||
|
||||
_active = (_forward != glm::vec3());
|
||||
});
|
||||
}
|
39
libraries/physics/src/ObjectActionTravelOriented.h
Normal file
39
libraries/physics/src/ObjectActionTravelOriented.h
Normal file
|
@ -0,0 +1,39 @@
|
|||
//
|
||||
// ObjectActionTravelOriented.h
|
||||
// libraries/physics/src
|
||||
//
|
||||
// Created by Seth Alves 2016-8-28
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_ObjectActionTravelOriented_h
|
||||
#define hifi_ObjectActionTravelOriented_h
|
||||
|
||||
#include "ObjectAction.h"
|
||||
|
||||
class ObjectActionTravelOriented : public ObjectAction {
|
||||
public:
|
||||
ObjectActionTravelOriented(const QUuid& id, EntityItemPointer ownerEntity);
|
||||
virtual ~ObjectActionTravelOriented();
|
||||
|
||||
virtual bool updateArguments(QVariantMap arguments) override;
|
||||
virtual QVariantMap getArguments() override;
|
||||
|
||||
virtual void updateActionWorker(float deltaTimeStep) override;
|
||||
|
||||
virtual QByteArray serialize() const override;
|
||||
virtual void deserialize(QByteArray serializedArguments) override;
|
||||
|
||||
protected:
|
||||
static const uint16_t actionVersion;
|
||||
|
||||
glm::vec3 _forward { glm::vec3() }; // the vector in object space that should point in the direction of travel
|
||||
float _angularTimeScale { 0.1f };
|
||||
|
||||
glm::vec3 _angularVelocityTarget;
|
||||
};
|
||||
|
||||
#endif // hifi_ObjectActionTravelOriented_h
|
|
@ -11,6 +11,7 @@
|
|||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
/* global setEntityCustomData, getEntityCustomData, flatten, Xform, Script, Quat, Vec3, MyAvatar, Entities, Overlays, Settings, Reticle, Controller, Camera, Messages, Mat4 */
|
||||
|
||||
(function() { // BEGIN LOCAL_SCOPE
|
||||
|
||||
|
@ -24,6 +25,9 @@ var WANT_DEBUG = false;
|
|||
var WANT_DEBUG_STATE = false;
|
||||
var WANT_DEBUG_SEARCH_NAME = null;
|
||||
|
||||
var FORCE_IGNORE_IK = true;
|
||||
var SHOW_GRAB_POINT_SPHERE = true;
|
||||
|
||||
//
|
||||
// these tune time-averaging and "on" value for analog trigger
|
||||
//
|
||||
|
@ -59,6 +63,7 @@ var EQUIP_SPHERE_COLOR = {
|
|||
var EQUIP_SPHERE_ALPHA = 0.15;
|
||||
var EQUIP_SPHERE_SCALE_FACTOR = 0.65;
|
||||
|
||||
|
||||
//
|
||||
// distant manipulation
|
||||
//
|
||||
|
@ -87,21 +92,21 @@ var COLORS_GRAB_DISTANCE_HOLD = {
|
|||
blue: 214
|
||||
};
|
||||
|
||||
|
||||
var PICK_MAX_DISTANCE = 500; // max length of pick-ray
|
||||
|
||||
//
|
||||
// near grabbing
|
||||
//
|
||||
|
||||
var EQUIP_RADIUS = 0.1; // radius used for palm vs equip-hotspot for equipping.
|
||||
var EQUIP_RADIUS = 0.2; // radius used for palm vs equip-hotspot for equipping.
|
||||
// if EQUIP_HOTSPOT_RENDER_RADIUS is greater than zero, the hotspot will appear before the hand
|
||||
// has reached the required position, and then grow larger once the hand is close enough to equip.
|
||||
var EQUIP_HOTSPOT_RENDER_RADIUS = 0.0; // radius used for palm vs equip-hotspot for rendering hot-spots
|
||||
var MAX_EQUIP_HOTSPOT_RADIUS = 1.0;
|
||||
|
||||
var NEAR_GRABBING_ACTION_TIMEFRAME = 0.05; // how quickly objects move to their new position
|
||||
|
||||
var NEAR_GRAB_RADIUS = 0.15; // radius used for palm vs object for near grabbing.
|
||||
var NEAR_GRAB_RADIUS = 0.07; // radius used for palm vs object for near grabbing.
|
||||
var NEAR_GRAB_MAX_DISTANCE = 1.0; // you cannot grab objects that are this far away from your hand
|
||||
|
||||
var NEAR_GRAB_PICK_RADIUS = 0.25; // radius used for search ray vs object for near grabbing.
|
||||
|
@ -112,6 +117,13 @@ var NEAR_GRABBING_KINEMATIC = true; // force objects to be kinematic when near-g
|
|||
// if an equipped item is "adjusted" to be too far from the hand it's in, it will be unequipped.
|
||||
var CHECK_TOO_FAR_UNEQUIP_TIME = 0.3; // seconds, duration between checks
|
||||
|
||||
|
||||
var GRAB_POINT_SPHERE_OFFSET = { x: 0.0, y: 0.2, z: 0.0 };
|
||||
var GRAB_POINT_SPHERE_RADIUS = NEAR_GRAB_RADIUS;
|
||||
var GRAB_POINT_SPHERE_COLOR = { red: 20, green: 90, blue: 238 };
|
||||
var GRAB_POINT_SPHERE_ALPHA = 0.85;
|
||||
|
||||
|
||||
//
|
||||
// other constants
|
||||
//
|
||||
|
@ -168,7 +180,7 @@ var USE_BLACKLIST = true;
|
|||
var blacklist = [];
|
||||
|
||||
var FORBIDDEN_GRAB_NAMES = ["Grab Debug Entity", "grab pointer"];
|
||||
var FORBIDDEN_GRAB_TYPES = ['Unknown', 'Light', 'PolyLine', 'Zone'];
|
||||
var FORBIDDEN_GRAB_TYPES = ["Unknown", "Light", "PolyLine", "Zone"];
|
||||
|
||||
// states for the state machine
|
||||
var STATE_OFF = 0;
|
||||
|
@ -183,7 +195,6 @@ var STATE_ENTITY_TOUCHING = 7;
|
|||
// "collidesWith" is specified by comma-separated list of group names
|
||||
// the possible group names are: static, dynamic, kinematic, myAvatar, otherAvatar
|
||||
var COLLIDES_WITH_WHILE_GRABBED = "dynamic,otherAvatar";
|
||||
var COLLIDES_WITH_WHILE_MULTI_GRABBED = "dynamic";
|
||||
|
||||
var HEART_BEAT_INTERVAL = 5 * MSECS_PER_SEC;
|
||||
var HEART_BEAT_TIMEOUT = 15 * MSECS_PER_SEC;
|
||||
|
@ -273,11 +284,9 @@ function projectOntoEntityXYPlane(entityID, worldPos) {
|
|||
y: (1 - normalizedPos.y) * props.dimensions.y }; // flip y-axis
|
||||
}
|
||||
|
||||
function handLaserIntersectEntity(entityID, hand) {
|
||||
var standardControllerValue = (hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
|
||||
var pose = Controller.getPoseValue(standardControllerValue);
|
||||
var worldHandPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, pose.translation), MyAvatar.position);
|
||||
var worldHandRotation = Quat.multiply(MyAvatar.orientation, pose.rotation);
|
||||
function handLaserIntersectEntity(entityID, start) {
|
||||
var worldHandPosition = start.position;
|
||||
var worldHandRotation = start.orientation;
|
||||
|
||||
var props = entityPropertiesCache.getProps(entityID);
|
||||
|
||||
|
@ -355,7 +364,7 @@ function entityIsGrabbedByOther(entityID) {
|
|||
for (var actionIndex = 0; actionIndex < actionIDs.length; actionIndex++) {
|
||||
var actionID = actionIDs[actionIndex];
|
||||
var actionArguments = Entities.getActionArguments(entityID, actionID);
|
||||
var tag = actionArguments["tag"];
|
||||
var tag = actionArguments.tag;
|
||||
if (tag == getTag()) {
|
||||
// we see a grab-*uuid* shaped tag, but it's our tag, so that's okay.
|
||||
continue;
|
||||
|
@ -680,9 +689,7 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp) {
|
|||
|
||||
if (overlayInfoSet.timestamp != timestamp && overlayInfoSet.currentSize <= 0.05) {
|
||||
// this is an old overlay, that has finished fading out, delete it!
|
||||
overlayInfoSet.overlays.forEach(function(overlay) {
|
||||
Overlays.deleteOverlay(overlay);
|
||||
});
|
||||
overlayInfoSet.overlays.forEach(Overlays.deleteOverlay);
|
||||
delete this.map[keys[i]];
|
||||
} else {
|
||||
// update overlay position, rotation to follow the object it's attached to.
|
||||
|
@ -714,16 +721,36 @@ var equipHotspotBuddy = new EquipHotspotBuddy();
|
|||
|
||||
function MyController(hand) {
|
||||
this.hand = hand;
|
||||
if (this.hand === RIGHT_HAND) {
|
||||
this.getHandPosition = MyAvatar.getRightPalmPosition;
|
||||
// this.getHandRotation = MyAvatar.getRightPalmRotation;
|
||||
} else {
|
||||
this.getHandPosition = MyAvatar.getLeftPalmPosition;
|
||||
// this.getHandRotation = MyAvatar.getLeftPalmRotation;
|
||||
}
|
||||
this.getHandRotation = function() {
|
||||
var controllerHandInput = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
|
||||
return Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(controllerHandInput).rotation);
|
||||
this.autoUnequipCounter = 0;
|
||||
|
||||
// handPosition is where the avatar's hand appears to be, in-world.
|
||||
this.getHandPosition = function () {
|
||||
if (this.hand === RIGHT_HAND) {
|
||||
return MyAvatar.getRightPalmPosition();
|
||||
} else {
|
||||
return MyAvatar.getLeftPalmPosition();
|
||||
}
|
||||
};
|
||||
this.getHandRotation = function () {
|
||||
if (this.hand === RIGHT_HAND) {
|
||||
return MyAvatar.getRightPalmRotation();
|
||||
} else {
|
||||
return MyAvatar.getLeftPalmRotation();
|
||||
}
|
||||
};
|
||||
// controllerLocation is where the controller would be, in-world.
|
||||
this.getControllerLocation = function (doOffset) {
|
||||
var standardControllerValue = (hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
|
||||
var pose = Controller.getPoseValue(standardControllerValue);
|
||||
|
||||
var orientation = Quat.multiply(MyAvatar.orientation, pose.rotation);
|
||||
var position = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, pose.translation), MyAvatar.position);
|
||||
// add to the real position so the grab-point is out in front of the hand, a bit
|
||||
if (doOffset) {
|
||||
position = Vec3.sum(position, Vec3.multiplyQbyV(orientation, GRAB_POINT_SPHERE_OFFSET));
|
||||
}
|
||||
|
||||
return {position: position, orientation: orientation};
|
||||
};
|
||||
|
||||
this.actionID = null; // action this script created...
|
||||
|
@ -830,6 +857,39 @@ function MyController(hand) {
|
|||
}
|
||||
};
|
||||
|
||||
this.grabPointSphereOn = function() {
|
||||
if (!SHOW_GRAB_POINT_SPHERE) {
|
||||
return;
|
||||
}
|
||||
if (!MyAvatar.sessionUUID) {
|
||||
return;
|
||||
}
|
||||
if (!this.grabPointSphere) {
|
||||
this.grabPointSphere = Overlays.addOverlay("sphere", {
|
||||
localPosition: GRAB_POINT_SPHERE_OFFSET,
|
||||
localRotation: { x: 0, y: 0, z: 0, w: 1 },
|
||||
dimensions: GRAB_POINT_SPHERE_RADIUS,
|
||||
color: GRAB_POINT_SPHERE_COLOR,
|
||||
alpha: GRAB_POINT_SPHERE_ALPHA,
|
||||
solid: true,
|
||||
visible: true,
|
||||
ignoreRayIntersection: true,
|
||||
drawInFront: false,
|
||||
parentID: MyAvatar.sessionUUID,
|
||||
parentJointIndex: MyAvatar.getJointIndex(this.hand === RIGHT_HAND ?
|
||||
"_CONTROLLER_RIGHTHAND" :
|
||||
"_CONTROLLER_LEFTHAND")
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
this.grabPointSphereOff = function() {
|
||||
if (this.grabPointSphere) {
|
||||
Overlays.deleteOverlay(this.grabPointSphere);
|
||||
this.grabPointSphere = null;
|
||||
}
|
||||
};
|
||||
|
||||
this.searchSphereOn = function(location, size, color) {
|
||||
|
||||
var rotation = Quat.lookAt(location, Camera.getPosition(), Vec3.UP);
|
||||
|
@ -905,10 +965,14 @@ function MyController(hand) {
|
|||
var searchSphereLocation = Vec3.sum(distantPickRay.origin,
|
||||
Vec3.multiply(distantPickRay.direction, this.searchSphereDistance));
|
||||
this.searchSphereOn(searchSphereLocation, SEARCH_SPHERE_SIZE * this.searchSphereDistance,
|
||||
(this.triggerSmoothedGrab() || this.secondarySqueezed()) ? COLORS_GRAB_SEARCHING_FULL_SQUEEZE : COLORS_GRAB_SEARCHING_HALF_SQUEEZE);
|
||||
(this.triggerSmoothedGrab() || this.secondarySqueezed()) ?
|
||||
COLORS_GRAB_SEARCHING_FULL_SQUEEZE :
|
||||
COLORS_GRAB_SEARCHING_HALF_SQUEEZE);
|
||||
if (PICK_WITH_HAND_RAY) {
|
||||
this.overlayLineOn(handPosition, searchSphereLocation,
|
||||
(this.triggerSmoothedGrab() || this.secondarySqueezed()) ? COLORS_GRAB_SEARCHING_FULL_SQUEEZE : COLORS_GRAB_SEARCHING_HALF_SQUEEZE);
|
||||
(this.triggerSmoothedGrab() || this.secondarySqueezed()) ?
|
||||
COLORS_GRAB_SEARCHING_FULL_SQUEEZE :
|
||||
COLORS_GRAB_SEARCHING_HALF_SQUEEZE);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -958,7 +1022,8 @@ function MyController(hand) {
|
|||
this.turnOffVisualizations = function() {
|
||||
|
||||
this.overlayLineOff();
|
||||
|
||||
this.grabPointSphereOff();
|
||||
this.lineOff();
|
||||
this.searchSphereOff();
|
||||
restore2DMode();
|
||||
|
||||
|
@ -1029,19 +1094,20 @@ function MyController(hand) {
|
|||
}
|
||||
if (!this.waitForTriggerRelease && this.triggerSmoothedSqueezed()) {
|
||||
this.lastPickTime = 0;
|
||||
var controllerHandInput = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
|
||||
this.startingHandRotation = Controller.getPoseValue(controllerHandInput).rotation;
|
||||
this.startingHandRotation = this.getControllerLocation(true).orientation;
|
||||
if (this.triggerSmoothedSqueezed()) {
|
||||
this.setState(STATE_SEARCHING, "trigger squeeze detected");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var candidateEntities = Entities.findEntities(this.getHandPosition(), EQUIP_HOTSPOT_RENDER_RADIUS);
|
||||
this.grabPointSphereOn();
|
||||
|
||||
var candidateEntities = Entities.findEntities(this.getControllerLocation(true).position, MAX_EQUIP_HOTSPOT_RADIUS);
|
||||
entityPropertiesCache.addEntities(candidateEntities);
|
||||
var potentialEquipHotspot = this.chooseBestEquipHotspot(candidateEntities);
|
||||
if (!this.waitForTriggerRelease) {
|
||||
this.updateEquipHaptics(potentialEquipHotspot, this.getHandPosition());
|
||||
this.updateEquipHaptics(potentialEquipHotspot, this.getControllerLocation(true).position);
|
||||
}
|
||||
|
||||
var nearEquipHotspots = this.chooseNearEquipHotspots(candidateEntities, EQUIP_HOTSPOT_RENDER_RADIUS);
|
||||
|
@ -1060,23 +1126,27 @@ function MyController(hand) {
|
|||
!potentialEquipHotspot && this.prevPotentialEquipHotspot) {
|
||||
Controller.triggerHapticPulse(HAPTIC_TEXTURE_STRENGTH, HAPTIC_TEXTURE_DURATION, this.hand);
|
||||
this.lastHapticPulseLocation = currentLocation;
|
||||
} else if (potentialEquipHotspot && Vec3.distance(this.lastHapticPulseLocation, currentLocation) > HAPTIC_TEXTURE_DISTANCE) {
|
||||
} else if (potentialEquipHotspot &&
|
||||
Vec3.distance(this.lastHapticPulseLocation, currentLocation) > HAPTIC_TEXTURE_DISTANCE) {
|
||||
Controller.triggerHapticPulse(HAPTIC_TEXTURE_STRENGTH, HAPTIC_TEXTURE_DURATION, this.hand);
|
||||
this.lastHapticPulseLocation = currentLocation;
|
||||
}
|
||||
this.prevPotentialEquipHotspot = potentialEquipHotspot;
|
||||
};
|
||||
|
||||
this.heartBeatIsStale = function(data) {
|
||||
var now = Date.now();
|
||||
return data.heartBeat === undefined || now - data.heartBeat > HEART_BEAT_TIMEOUT;
|
||||
};
|
||||
|
||||
// Performs ray pick test from the hand controller into the world
|
||||
// @param {number} which hand to use, RIGHT_HAND or LEFT_HAND
|
||||
// @returns {object} returns object with two keys entityID and distance
|
||||
//
|
||||
this.calcRayPickInfo = function(hand) {
|
||||
|
||||
var standardControllerValue = (hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
|
||||
var pose = Controller.getPoseValue(standardControllerValue);
|
||||
var worldHandPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, pose.translation), MyAvatar.position);
|
||||
var worldHandRotation = Quat.multiply(MyAvatar.orientation, pose.rotation);
|
||||
var controllerLocation = this.getControllerLocation(true);
|
||||
var worldHandPosition = controllerLocation.position;
|
||||
var worldHandRotation = controllerLocation.orientation;
|
||||
|
||||
var pickRay = {
|
||||
origin: PICK_WITH_HAND_RAY ? worldHandPosition : Camera.position,
|
||||
|
@ -1196,7 +1266,7 @@ function MyController(hand) {
|
|||
var okToEquipFromOtherHand = ((this.getOtherHandController().state == STATE_NEAR_GRABBING ||
|
||||
this.getOtherHandController().state == STATE_DISTANCE_HOLDING) &&
|
||||
this.getOtherHandController().grabbedEntity == hotspot.entityID);
|
||||
if (refCount > 0 && !okToEquipFromOtherHand) {
|
||||
if (refCount > 0 && !this.heartBeatIsStale(grabProps) && !okToEquipFromOtherHand) {
|
||||
if (debug) {
|
||||
print("equip is skipping '" + props.name + "': grabbed by someone else");
|
||||
}
|
||||
|
@ -1213,20 +1283,21 @@ function MyController(hand) {
|
|||
var physical = propsArePhysical(props);
|
||||
var grabbable = false;
|
||||
var debug = (WANT_DEBUG_SEARCH_NAME && props.name === WANT_DEBUG_SEARCH_NAME);
|
||||
var refCount = ("refCount" in grabProps) ? grabProps.refCount : 0;
|
||||
|
||||
if (physical) {
|
||||
// physical things default to grabbable
|
||||
grabbable = true;
|
||||
} else {
|
||||
// non-physical things default to non-grabbable unless they are already grabbed
|
||||
if ("refCount" in grabProps && grabProps.refCount > 0) {
|
||||
if (refCount > 0) {
|
||||
grabbable = true;
|
||||
} else {
|
||||
grabbable = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (grabbableProps.hasOwnProperty("grabbable")) {
|
||||
if (grabbableProps.hasOwnProperty("grabbable") && refCount === 0) {
|
||||
grabbable = grabbableProps.grabbable;
|
||||
}
|
||||
|
||||
|
@ -1321,7 +1392,7 @@ function MyController(hand) {
|
|||
return _this.collectEquipHotspots(entityID);
|
||||
})).filter(function(hotspot) {
|
||||
return (_this.hotspotIsEquippable(hotspot) &&
|
||||
Vec3.distance(hotspot.worldPosition, _this.getHandPosition()) < hotspot.radius + distance);
|
||||
Vec3.distance(hotspot.worldPosition, _this.getControllerLocation(true).position) < hotspot.radius + distance);
|
||||
});
|
||||
return equippableHotspots;
|
||||
};
|
||||
|
@ -1332,8 +1403,8 @@ function MyController(hand) {
|
|||
if (equippableHotspots.length > 0) {
|
||||
// sort by distance
|
||||
equippableHotspots.sort(function(a, b) {
|
||||
var aDistance = Vec3.distance(a.worldPosition, this.getHandPosition());
|
||||
var bDistance = Vec3.distance(b.worldPosition, this.getHandPosition());
|
||||
var aDistance = Vec3.distance(a.worldPosition, this.getControllerLocation(true).position);
|
||||
var bDistance = Vec3.distance(b.worldPosition, this.getControllerLocation(true).position);
|
||||
return aDistance - bDistance;
|
||||
});
|
||||
return equippableHotspots[0];
|
||||
|
@ -1359,6 +1430,8 @@ function MyController(hand) {
|
|||
this.isInitialGrab = false;
|
||||
this.shouldResetParentOnRelease = false;
|
||||
|
||||
this.grabPointSphereOn();
|
||||
|
||||
this.checkForStrayChildren();
|
||||
|
||||
if (this.triggerSmoothedReleased()) {
|
||||
|
@ -1366,7 +1439,7 @@ function MyController(hand) {
|
|||
return;
|
||||
}
|
||||
|
||||
var handPosition = this.getHandPosition();
|
||||
var handPosition = this.getControllerLocation(true).position;
|
||||
|
||||
var rayPickInfo = this.calcRayPickInfo(this.hand);
|
||||
|
||||
|
@ -1374,10 +1447,10 @@ function MyController(hand) {
|
|||
entityPropertiesCache.addEntity(rayPickInfo.entityID);
|
||||
}
|
||||
|
||||
var candidateEntities = Entities.findEntities(handPosition, NEAR_GRAB_RADIUS);
|
||||
entityPropertiesCache.addEntities(candidateEntities);
|
||||
var candidateHotSpotEntities = Entities.findEntities(handPosition, MAX_EQUIP_HOTSPOT_RADIUS);
|
||||
entityPropertiesCache.addEntities(candidateHotSpotEntities);
|
||||
|
||||
var potentialEquipHotspot = this.chooseBestEquipHotspot(candidateEntities);
|
||||
var potentialEquipHotspot = this.chooseBestEquipHotspot(candidateHotSpotEntities);
|
||||
if (potentialEquipHotspot) {
|
||||
if (this.triggerSmoothedGrab()) {
|
||||
this.grabbedHotspot = potentialEquipHotspot;
|
||||
|
@ -1387,6 +1460,7 @@ function MyController(hand) {
|
|||
}
|
||||
}
|
||||
|
||||
var candidateEntities = Entities.findEntities(handPosition, NEAR_GRAB_RADIUS);
|
||||
var grabbableEntities = candidateEntities.filter(function(entity) {
|
||||
return _this.entityIsNearGrabbable(entity, handPosition, NEAR_GRAB_MAX_DISTANCE);
|
||||
});
|
||||
|
@ -1546,18 +1620,13 @@ function MyController(hand) {
|
|||
};
|
||||
|
||||
this.distanceHoldingEnter = function() {
|
||||
Messages.sendLocalMessage('Hifi-Teleport-Disabler','both');
|
||||
Messages.sendLocalMessage('Hifi-Teleport-Disabler', 'both');
|
||||
this.clearEquipHaptics();
|
||||
this.grabPointSphereOff();
|
||||
|
||||
// controller pose is in avatar frame
|
||||
var device = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
|
||||
var avatarControllerPose = Controller.getPoseValue(device);
|
||||
var worldControllerPosition = this.getControllerLocation(true).position;
|
||||
|
||||
// transform it into world frame
|
||||
var worldControllerPosition = Vec3.sum(MyAvatar.position,
|
||||
Vec3.multiplyQbyV(MyAvatar.orientation, avatarControllerPose.translation));
|
||||
|
||||
// also transform the position into room space
|
||||
// transform the position into room space
|
||||
var worldToSensorMat = Mat4.inverse(MyAvatar.getSensorToWorldMatrix());
|
||||
var roomControllerPosition = Mat4.transformPoint(worldToSensorMat, worldControllerPosition);
|
||||
|
||||
|
@ -1620,14 +1689,10 @@ function MyController(hand) {
|
|||
|
||||
this.heartBeat(this.grabbedEntity);
|
||||
|
||||
// controller pose is in avatar frame
|
||||
var device = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
|
||||
var avatarControllerPose = Controller.getPoseValue(device);
|
||||
|
||||
// transform it into world frame
|
||||
var worldControllerPosition = Vec3.sum(MyAvatar.position,
|
||||
Vec3.multiplyQbyV(MyAvatar.orientation, avatarControllerPose.translation));
|
||||
var worldControllerRotation = Quat.multiply(MyAvatar.orientation, avatarControllerPose.rotation);
|
||||
var controllerLocation = this.getControllerLocation(true);
|
||||
var worldControllerPosition = controllerLocation.position;
|
||||
var worldControllerRotation = controllerLocation.orientation;
|
||||
|
||||
// also transform the position into room space
|
||||
var worldToSensorMat = Mat4.inverse(MyAvatar.getSensorToWorldMatrix());
|
||||
|
@ -1698,8 +1763,6 @@ function MyController(hand) {
|
|||
}
|
||||
}
|
||||
|
||||
var handPosition = this.getHandPosition();
|
||||
|
||||
// visualizations
|
||||
|
||||
var rayPickInfo = this.calcRayPickInfo(this.hand);
|
||||
|
@ -1764,10 +1827,7 @@ function MyController(hand) {
|
|||
};
|
||||
|
||||
this.dropGestureProcess = function(deltaTime) {
|
||||
var standardControllerValue = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
|
||||
var pose = Controller.getPoseValue(standardControllerValue);
|
||||
var worldHandRotation = Quat.multiply(MyAvatar.orientation, pose.rotation);
|
||||
|
||||
var worldHandRotation = this.getControllerLocation(true).orientation;
|
||||
var localHandUpAxis = this.hand === RIGHT_HAND ? {
|
||||
x: 1,
|
||||
y: 0,
|
||||
|
@ -1806,14 +1866,14 @@ function MyController(hand) {
|
|||
this.nearGrabbingEnter = function() {
|
||||
if (this.hand === 0) {
|
||||
Messages.sendLocalMessage('Hifi-Teleport-Disabler', 'left');
|
||||
|
||||
}
|
||||
if (this.hand === 1) {
|
||||
Messages.sendLocalMessage('Hifi-Teleport-Disabler', 'right');
|
||||
|
||||
}
|
||||
this.grabPointSphereOff();
|
||||
this.lineOff();
|
||||
this.overlayLineOff();
|
||||
this.searchSphereOff();
|
||||
|
||||
this.dropGestureReset();
|
||||
this.clearEquipHaptics();
|
||||
|
@ -1835,12 +1895,23 @@ function MyController(hand) {
|
|||
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, GRABBABLE_PROPERTIES);
|
||||
this.activateEntity(this.grabbedEntity, grabbedProperties, false);
|
||||
|
||||
// var handRotation = this.getHandRotation();
|
||||
var handRotation = (this.hand === RIGHT_HAND) ? MyAvatar.getRightPalmRotation() : MyAvatar.getLeftPalmRotation();
|
||||
var handPosition = this.getHandPosition();
|
||||
|
||||
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
|
||||
this.ignoreIK = grabbableData.ignoreIK ? grabbableData.ignoreIK : false;
|
||||
if (FORCE_IGNORE_IK) {
|
||||
this.ignoreIK = true;
|
||||
} else {
|
||||
this.ignoreIK = grabbableData.ignoreIK ? grabbableData.ignoreIK : false;
|
||||
}
|
||||
|
||||
var handRotation;
|
||||
var handPosition;
|
||||
if (this.ignoreIK) {
|
||||
var controllerLocation = this.getControllerLocation(false);
|
||||
handRotation = controllerLocation.orientation;
|
||||
handPosition = controllerLocation.position;
|
||||
} else {
|
||||
handRotation = this.getHandRotation();
|
||||
handPosition = this.getHandPosition();
|
||||
}
|
||||
|
||||
var hasPresetPosition = false;
|
||||
if (this.state == STATE_HOLD && this.grabbedHotspot) {
|
||||
|
@ -1879,12 +1950,21 @@ function MyController(hand) {
|
|||
}
|
||||
Messages.sendMessage('Hifi-Object-Manipulation', JSON.stringify({
|
||||
action: 'grab',
|
||||
grabbedEntity: this.grabbedEntity
|
||||
grabbedEntity: this.grabbedEntity,
|
||||
joint: this.hand === RIGHT_HAND ? "RightHand" : "LeftHand"
|
||||
}));
|
||||
} else {
|
||||
// grab entity via parenting
|
||||
this.actionID = null;
|
||||
var handJointIndex = MyAvatar.getJointIndex(this.hand === RIGHT_HAND ? "RightHand" : "LeftHand");
|
||||
var handJointIndex;
|
||||
if (this.ignoreIK) {
|
||||
handJointIndex = MyAvatar.getJointIndex(this.hand === RIGHT_HAND ?
|
||||
"_CONTROLLER_RIGHTHAND" :
|
||||
"_CONTROLLER_LEFTHAND");
|
||||
} else {
|
||||
handJointIndex = MyAvatar.getJointIndex(this.hand === RIGHT_HAND ? "RightHand" : "LeftHand");
|
||||
}
|
||||
|
||||
var reparentProps = {
|
||||
parentID: MyAvatar.sessionUUID,
|
||||
parentJointIndex: handJointIndex,
|
||||
|
@ -1892,14 +1972,15 @@ function MyController(hand) {
|
|||
angularVelocity: {x: 0, y: 0, z: 0}
|
||||
};
|
||||
if (hasPresetPosition) {
|
||||
reparentProps["localPosition"] = this.offsetPosition;
|
||||
reparentProps["localRotation"] = this.offsetRotation;
|
||||
reparentProps.localPosition = this.offsetPosition;
|
||||
reparentProps.localRotation = this.offsetRotation;
|
||||
}
|
||||
Entities.editEntity(this.grabbedEntity, reparentProps);
|
||||
|
||||
Messages.sendMessage('Hifi-Object-Manipulation', JSON.stringify({
|
||||
action: 'equip',
|
||||
grabbedEntity: this.grabbedEntity
|
||||
grabbedEntity: this.grabbedEntity,
|
||||
joint: this.hand === RIGHT_HAND ? "RightHand" : "LeftHand"
|
||||
}));
|
||||
}
|
||||
|
||||
|
@ -1937,6 +2018,8 @@ function MyController(hand) {
|
|||
|
||||
this.nearGrabbing = function(deltaTime, timestamp) {
|
||||
|
||||
this.grabPointSphereOff();
|
||||
|
||||
if (this.state == STATE_NEAR_GRABBING && !this.triggerClicked) {
|
||||
this.callEntityMethodOnGrabbed("releaseGrab");
|
||||
this.setState(STATE_OFF, "trigger released");
|
||||
|
@ -1967,9 +2050,10 @@ function MyController(hand) {
|
|||
|
||||
// store the offset attach points into preferences.
|
||||
if (USE_ATTACH_POINT_SETTINGS && this.grabbedHotspot && this.grabbedEntity) {
|
||||
var props = Entities.getEntityProperties(this.grabbedEntity, ["localPosition", "localRotation"]);
|
||||
if (props && props.localPosition && props.localRotation) {
|
||||
storeAttachPointForHotspotInSettings(this.grabbedHotspot, this.hand, props.localPosition, props.localRotation);
|
||||
var prefprops = Entities.getEntityProperties(this.grabbedEntity, ["localPosition", "localRotation"]);
|
||||
if (prefprops && prefprops.localPosition && prefprops.localRotation) {
|
||||
storeAttachPointForHotspotInSettings(this.grabbedHotspot, this.hand,
|
||||
prefprops.localPosition, prefprops.localRotation);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1988,22 +2072,34 @@ function MyController(hand) {
|
|||
"position", "rotation", "dimensions",
|
||||
"registrationPoint"]);
|
||||
if (!props.position) {
|
||||
// server may have reset, taking our equipped entity with it. move back to "off" stte
|
||||
// server may have reset, taking our equipped entity with it. move back to "off" state
|
||||
this.callEntityMethodOnGrabbed("releaseGrab");
|
||||
this.setState(STATE_OFF, "entity has no position property");
|
||||
return;
|
||||
}
|
||||
|
||||
var now = Date.now();
|
||||
if (now - this.lastUnequipCheckTime > MSECS_PER_SEC * CHECK_TOO_FAR_UNEQUIP_TIME) {
|
||||
if (this.state == STATE_HOLD && now - this.lastUnequipCheckTime > MSECS_PER_SEC * CHECK_TOO_FAR_UNEQUIP_TIME) {
|
||||
this.lastUnequipCheckTime = now;
|
||||
|
||||
if (props.parentID == MyAvatar.sessionUUID) {
|
||||
var handPosition = this.getHandPosition();
|
||||
var handPosition;
|
||||
if (this.ignoreIK) {
|
||||
handPosition = this.getControllerLocation(false).position;
|
||||
} else {
|
||||
handPosition = this.getHandPosition();
|
||||
}
|
||||
|
||||
var TEAR_AWAY_DISTANCE = 0.1;
|
||||
var dist = distanceBetweenPointAndEntityBoundingBox(handPosition, props);
|
||||
if (dist > TEAR_AWAY_DISTANCE) {
|
||||
this.autoUnequipCounter += 1;
|
||||
} else {
|
||||
this.autoUnequipCounter = 0;
|
||||
}
|
||||
|
||||
if (this.autoUnequipCounter > 1) {
|
||||
// for whatever reason, the held/equipped entity has been pulled away. ungrab or unequip.
|
||||
print("handControllerGrab -- autoreleasing held or equipped item because it is far from hand." +
|
||||
props.parentID + ", dist = " + dist);
|
||||
|
||||
|
@ -2076,16 +2172,15 @@ function MyController(hand) {
|
|||
};
|
||||
|
||||
this.nearTriggerEnter = function() {
|
||||
|
||||
this.clearEquipHaptics();
|
||||
|
||||
this.grabPointSphereOff();
|
||||
Controller.triggerShortHapticPulse(1.0, this.hand);
|
||||
this.callEntityMethodOnGrabbed("startNearTrigger");
|
||||
};
|
||||
|
||||
this.farTriggerEnter = function() {
|
||||
this.clearEquipHaptics();
|
||||
|
||||
this.grabPointSphereOff();
|
||||
this.callEntityMethodOnGrabbed("startFarTrigger");
|
||||
};
|
||||
|
||||
|
@ -2105,10 +2200,9 @@ function MyController(hand) {
|
|||
return;
|
||||
}
|
||||
|
||||
var handPosition = this.getHandPosition();
|
||||
var pickRay = {
|
||||
origin: handPosition,
|
||||
direction: Quat.getUp(this.getHandRotation())
|
||||
origin: this.getControllerLocation().position,
|
||||
direction: Quat.getUp(this.getControllerLocation().orientation)
|
||||
};
|
||||
|
||||
var now = Date.now();
|
||||
|
@ -2137,7 +2231,7 @@ function MyController(hand) {
|
|||
|
||||
this.entityTouchingEnter = function() {
|
||||
// test for intersection between controller laser and web entity plane.
|
||||
var intersectInfo = handLaserIntersectEntity(this.grabbedEntity, this.hand);
|
||||
var intersectInfo = handLaserIntersectEntity(this.grabbedEntity, this.getControllerLocation(true));
|
||||
if (intersectInfo) {
|
||||
var pointerEvent = {
|
||||
type: "Press",
|
||||
|
@ -2162,7 +2256,7 @@ function MyController(hand) {
|
|||
|
||||
this.entityTouchingExit = function() {
|
||||
// test for intersection between controller laser and web entity plane.
|
||||
var intersectInfo = handLaserIntersectEntity(this.grabbedEntity, this.hand);
|
||||
var intersectInfo = handLaserIntersectEntity(this.grabbedEntity, this.getControllerLocation(true));
|
||||
if (intersectInfo) {
|
||||
var pointerEvent;
|
||||
if (this.deadspotExpired) {
|
||||
|
@ -2200,7 +2294,7 @@ function MyController(hand) {
|
|||
}
|
||||
|
||||
// test for intersection between controller laser and web entity plane.
|
||||
var intersectInfo = handLaserIntersectEntity(this.grabbedEntity, this.hand);
|
||||
var intersectInfo = handLaserIntersectEntity(this.grabbedEntity, this.getControllerLocation(true));
|
||||
if (intersectInfo) {
|
||||
|
||||
if (Entities.keyboardFocusEntity != this.grabbedEntity) {
|
||||
|
@ -2237,7 +2331,7 @@ function MyController(hand) {
|
|||
};
|
||||
|
||||
this.release = function() {
|
||||
Messages.sendLocalMessage('Hifi-Teleport-Disabler','none');
|
||||
Messages.sendLocalMessage('Hifi-Teleport-Disabler', 'none');
|
||||
this.turnOffVisualizations();
|
||||
|
||||
var noVelocity = false;
|
||||
|
@ -2249,16 +2343,7 @@ function MyController(hand) {
|
|||
// If this looks like the release after adjusting something still held in the other hand, print the position
|
||||
// and rotation of the held thing to help content creators set the userData.
|
||||
var grabData = getEntityCustomData(GRAB_USER_DATA_KEY, this.grabbedEntity, {});
|
||||
if (grabData.refCount > 1) {
|
||||
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, ["localPosition", "localRotation"]);
|
||||
if (grabbedProperties && grabbedProperties.localPosition && grabbedProperties.localRotation) {
|
||||
print((this.hand === RIGHT_HAND ? '"LeftHand"' : '"RightHand"') + ":" +
|
||||
'[{"x":' + grabbedProperties.localPosition.x + ', "y":' + grabbedProperties.localPosition.y +
|
||||
', "z":' + grabbedProperties.localPosition.z + '}, {"x":' + grabbedProperties.localRotation.x +
|
||||
', "y":' + grabbedProperties.localRotation.y + ', "z":' + grabbedProperties.localRotation.z +
|
||||
', "w":' + grabbedProperties.localRotation.w + '}]');
|
||||
}
|
||||
}
|
||||
this.printNewOffsets = (grabData.refCount > 1);
|
||||
|
||||
if (this.actionID !== null) {
|
||||
Entities.deleteAction(this.grabbedEntity, this.actionID);
|
||||
|
@ -2272,17 +2357,17 @@ function MyController(hand) {
|
|||
noVelocity = true;
|
||||
}
|
||||
}
|
||||
|
||||
this.deactivateEntity(this.grabbedEntity, noVelocity);
|
||||
|
||||
Messages.sendMessage('Hifi-Object-Manipulation', JSON.stringify({
|
||||
action: 'release',
|
||||
grabbedEntity: this.grabbedEntity,
|
||||
joint: this.hand === RIGHT_HAND ? "RightHand" : "LeftHand"
|
||||
}));
|
||||
}
|
||||
|
||||
this.deactivateEntity(this.grabbedEntity, noVelocity);
|
||||
this.actionID = null;
|
||||
|
||||
Messages.sendMessage('Hifi-Object-Manipulation', JSON.stringify({
|
||||
action: 'release',
|
||||
grabbedEntity: this.grabbedEntity,
|
||||
joint: this.hand === RIGHT_HAND ? "RightHand" : "LeftHand"
|
||||
}));
|
||||
|
||||
this.grabbedEntity = null;
|
||||
this.grabbedHotspot = null;
|
||||
|
||||
|
@ -2293,13 +2378,14 @@ function MyController(hand) {
|
|||
|
||||
this.cleanup = function() {
|
||||
this.release();
|
||||
this.grabPointSphereOff();
|
||||
};
|
||||
|
||||
this.heartBeat = function(entityID) {
|
||||
var now = Date.now();
|
||||
if (now - this.lastHeartBeat > HEART_BEAT_INTERVAL) {
|
||||
var data = getEntityCustomData(GRAB_USER_DATA_KEY, entityID, {});
|
||||
data["heartBeat"] = now;
|
||||
data.heartBeat = now;
|
||||
setEntityCustomData(GRAB_USER_DATA_KEY, entityID, data);
|
||||
this.lastHeartBeat = now;
|
||||
}
|
||||
|
@ -2308,12 +2394,14 @@ function MyController(hand) {
|
|||
this.resetAbandonedGrab = function(entityID) {
|
||||
print("cleaning up abandoned grab on " + entityID);
|
||||
var data = getEntityCustomData(GRAB_USER_DATA_KEY, entityID, {});
|
||||
data["refCount"] = 1;
|
||||
data.refCount = 1;
|
||||
setEntityCustomData(GRAB_USER_DATA_KEY, entityID, data);
|
||||
this.deactivateEntity(entityID, false);
|
||||
};
|
||||
|
||||
this.activateEntity = function(entityID, grabbedProperties, wasLoaded) {
|
||||
this.autoUnequipCounter = 0;
|
||||
|
||||
if (this.entityActivated) {
|
||||
return;
|
||||
}
|
||||
|
@ -2327,29 +2415,29 @@ function MyController(hand) {
|
|||
// get re-instated after all the grabs have been released) be correct.
|
||||
Script.clearTimeout(delayedDeactivateTimeout);
|
||||
delayedDeactivateTimeout = null;
|
||||
grabbedProperties["collidesWith"] = delayedDeactivateFunc();
|
||||
grabbedProperties.collidesWith = delayedDeactivateFunc();
|
||||
}
|
||||
|
||||
var data = getEntityCustomData(GRAB_USER_DATA_KEY, entityID, {});
|
||||
var now = Date.now();
|
||||
|
||||
if (wasLoaded) {
|
||||
data["refCount"] = 1;
|
||||
data.refCount = 1;
|
||||
} else {
|
||||
data["refCount"] = data["refCount"] ? data["refCount"] + 1 : 1;
|
||||
data.refCount = data.refCount ? data.refCount + 1 : 1;
|
||||
|
||||
// zero gravity and set ignoreForCollisions in a way that lets us put them back, after all grabs are done
|
||||
if (data["refCount"] == 1) {
|
||||
data["heartBeat"] = now;
|
||||
if (data.refCount == 1) {
|
||||
data.heartBeat = now;
|
||||
this.lastHeartBeat = now;
|
||||
|
||||
this.isInitialGrab = true;
|
||||
data["gravity"] = grabbedProperties.gravity;
|
||||
data["collidesWith"] = grabbedProperties.collidesWith;
|
||||
data["collisionless"] = grabbedProperties.collisionless;
|
||||
data["dynamic"] = grabbedProperties.dynamic;
|
||||
data["parentID"] = wasLoaded ? NULL_UUID : grabbedProperties.parentID;
|
||||
data["parentJointIndex"] = grabbedProperties.parentJointIndex;
|
||||
data.gravity = grabbedProperties.gravity;
|
||||
data.collidesWith = grabbedProperties.collidesWith;
|
||||
data.collisionless = grabbedProperties.collisionless;
|
||||
data.dynamic = grabbedProperties.dynamic;
|
||||
data.parentID = wasLoaded ? NULL_UUID : grabbedProperties.parentID;
|
||||
data.parentJointIndex = grabbedProperties.parentJointIndex;
|
||||
|
||||
var whileHeldProperties = {
|
||||
gravity: {
|
||||
|
@ -2363,9 +2451,8 @@ function MyController(hand) {
|
|||
"collidesWith": COLLIDES_WITH_WHILE_GRABBED
|
||||
};
|
||||
Entities.editEntity(entityID, whileHeldProperties);
|
||||
} else if (data["refCount"] > 1) {
|
||||
if (data["heartBeat"] === undefined ||
|
||||
now - data["heartBeat"] > HEART_BEAT_TIMEOUT) {
|
||||
} else if (data.refCount > 1) {
|
||||
if (this.heartBeatIsStale(data)) {
|
||||
// this entity has userData suggesting it is grabbed, but nobody is updating the hearbeat.
|
||||
// deactivate it before grabbing.
|
||||
this.resetAbandonedGrab(entityID);
|
||||
|
@ -2380,7 +2467,8 @@ function MyController(hand) {
|
|||
// bootstrap themselves with the held object. This happens because the meaning of "otherAvatar" in
|
||||
// the collision mask hinges on who the physics simulation owner is.
|
||||
Entities.editEntity(entityID, {
|
||||
"collidesWith": COLLIDES_WITH_WHILE_MULTI_GRABBED
|
||||
// "collidesWith": removeAvatarsFromCollidesWith(grabbedProperties.collidesWith)
|
||||
collisionless: true
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -2393,6 +2481,10 @@ function MyController(hand) {
|
|||
// unhook them.
|
||||
var handJointIndex = MyAvatar.getJointIndex(this.hand === RIGHT_HAND ? "RightHand" : "LeftHand");
|
||||
var children = Entities.getChildrenIDsOfJoint(MyAvatar.sessionUUID, handJointIndex);
|
||||
var controllerJointIndex = MyAvatar.getJointIndex(this.hand === RIGHT_HAND ?
|
||||
"_CONTROLLER_RIGHTHAND" :
|
||||
"_CONTROLLER_LEFTHAND");
|
||||
children.concat(Entities.getChildrenIDsOfJoint(MyAvatar.sessionUUID, controllerJointIndex));
|
||||
children.forEach(function(childID) {
|
||||
print("disconnecting stray child of hand: (" + _this.hand + ") " + childID);
|
||||
Entities.editEntity(childID, {
|
||||
|
@ -2411,9 +2503,9 @@ function MyController(hand) {
|
|||
collidesWith: collidesWith
|
||||
});
|
||||
var data = getEntityCustomData(GRAB_USER_DATA_KEY, entityID, {});
|
||||
if (data && data["refCount"]) {
|
||||
data["refCount"] = data["refCount"] - 1;
|
||||
if (data["refCount"] < 1) {
|
||||
if (data && data.refCount) {
|
||||
data.refCount = data.refCount - 1;
|
||||
if (data.refCount < 1) {
|
||||
data = null;
|
||||
}
|
||||
} else {
|
||||
|
@ -2433,24 +2525,24 @@ function MyController(hand) {
|
|||
|
||||
var data = getEntityCustomData(GRAB_USER_DATA_KEY, entityID, {});
|
||||
var doDelayedDeactivate = false;
|
||||
if (data && data["refCount"]) {
|
||||
data["refCount"] = data["refCount"] - 1;
|
||||
if (data["refCount"] < 1) {
|
||||
if (data && data.refCount) {
|
||||
data.refCount = data.refCount - 1;
|
||||
if (data.refCount < 1) {
|
||||
deactiveProps = {
|
||||
gravity: data["gravity"],
|
||||
gravity: data.gravity,
|
||||
// don't set collidesWith myAvatar back right away, because thrown things tend to bounce off the
|
||||
// avatar's capsule.
|
||||
collidesWith: removeMyAvatarFromCollidesWith(data["collidesWith"]),
|
||||
collisionless: data["collisionless"],
|
||||
dynamic: data["dynamic"],
|
||||
parentID: data["parentID"],
|
||||
parentJointIndex: data["parentJointIndex"]
|
||||
collidesWith: removeMyAvatarFromCollidesWith(data.collidesWith),
|
||||
collisionless: data.collisionless,
|
||||
dynamic: data.dynamic,
|
||||
parentID: data.parentID,
|
||||
parentJointIndex: data.parentJointIndex
|
||||
};
|
||||
|
||||
doDelayedDeactivate = (data["collidesWith"].indexOf("myAvatar") >= 0);
|
||||
doDelayedDeactivate = (data.collidesWith.indexOf("myAvatar") >= 0);
|
||||
|
||||
if (doDelayedDeactivate) {
|
||||
var delayedCollidesWith = data["collidesWith"];
|
||||
var delayedCollidesWith = data.collidesWith;
|
||||
var delayedEntityID = entityID;
|
||||
delayedDeactivateFunc = function() {
|
||||
// set collidesWith back to original value a bit later than the rest
|
||||
|
@ -2470,19 +2562,19 @@ function MyController(hand) {
|
|||
|
||||
if (!noVelocity &&
|
||||
parentID == MyAvatar.sessionUUID &&
|
||||
Vec3.length(data["gravity"]) > 0.0 &&
|
||||
data["dynamic"] &&
|
||||
data["parentID"] == NULL_UUID &&
|
||||
!data["collisionless"]) {
|
||||
deactiveProps["velocity"] = this.currentVelocity;
|
||||
Vec3.length(data.gravity) > 0.0 &&
|
||||
data.dynamic &&
|
||||
data.parentID == NULL_UUID &&
|
||||
!data.collisionless) {
|
||||
deactiveProps.velocity = this.currentVelocity;
|
||||
}
|
||||
if (noVelocity) {
|
||||
deactiveProps["velocity"] = {
|
||||
deactiveProps.velocity = {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0
|
||||
};
|
||||
deactiveProps["angularVelocity"] = {
|
||||
deactiveProps.angularVelocity = {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0
|
||||
|
@ -2508,6 +2600,17 @@ function MyController(hand) {
|
|||
}
|
||||
};
|
||||
Entities.editEntity(entityID, deactiveProps);
|
||||
|
||||
if (this.printNewOffsets) {
|
||||
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, ["localPosition", "localRotation"]);
|
||||
if (grabbedProperties && grabbedProperties.localPosition && grabbedProperties.localRotation) {
|
||||
print((this.hand === RIGHT_HAND ? '"LeftHand"' : '"RightHand"') + ":" +
|
||||
'[{"x":' + grabbedProperties.localPosition.x + ', "y":' + grabbedProperties.localPosition.y +
|
||||
', "z":' + grabbedProperties.localPosition.z + '}, {"x":' + grabbedProperties.localRotation.x +
|
||||
', "y":' + grabbedProperties.localRotation.y + ', "z":' + grabbedProperties.localRotation.z +
|
||||
', "w":' + grabbedProperties.localRotation.w + '}]');
|
||||
}
|
||||
}
|
||||
} else if (noVelocity) {
|
||||
Entities.editEntity(entityID, {
|
||||
velocity: {
|
||||
|
@ -2520,7 +2623,7 @@ function MyController(hand) {
|
|||
y: 0.0,
|
||||
z: 0.0
|
||||
},
|
||||
dynamic: data["dynamic"]
|
||||
dynamic: data.dynamic
|
||||
});
|
||||
}
|
||||
} else {
|
||||
|
@ -2567,9 +2670,13 @@ function update(deltaTime) {
|
|||
|
||||
if (handToDisable !== LEFT_HAND && handToDisable !== 'both') {
|
||||
leftController.update(deltaTime, timestamp);
|
||||
} else {
|
||||
leftController.release();
|
||||
}
|
||||
if (handToDisable !== RIGHT_HAND && handToDisable !== 'both') {
|
||||
rightController.update(deltaTime, timestamp);
|
||||
} else {
|
||||
rightController.release();
|
||||
}
|
||||
equipHotspotBuddy.update(deltaTime, timestamp);
|
||||
entityPropertiesCache.update();
|
||||
|
@ -2620,7 +2727,7 @@ var handleHandMessages = function(channel, message, sender) {
|
|||
selectedController.nearGrabbingEnter();
|
||||
|
||||
} catch (e) {
|
||||
print("WARNING: error parsing Hifi-Hand-Grab message");
|
||||
print("WARNING: handControllerGrab.js -- error parsing Hifi-Hand-Grab message: " + message);
|
||||
}
|
||||
|
||||
} else if (channel === 'Hifi-Hand-RayPick-Blacklist') {
|
||||
|
@ -2640,7 +2747,7 @@ var handleHandMessages = function(channel, message, sender) {
|
|||
}
|
||||
|
||||
} catch (e) {
|
||||
print("WARNING: error parsing Hifi-Hand-RayPick-Blacklist message");
|
||||
print("WARNING: handControllerGrab.js -- error parsing Hifi-Hand-RayPick-Blacklist message: " + message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -94,7 +94,6 @@ function Teleporter() {
|
|||
|
||||
this.initialize = function() {
|
||||
this.createMappings();
|
||||
this.disableGrab();
|
||||
};
|
||||
|
||||
this.createMappings = function() {
|
||||
|
@ -218,10 +217,6 @@ function Teleporter() {
|
|||
this.updateConnected = null;
|
||||
this.inCoolIn = false;
|
||||
inTeleportMode = false;
|
||||
|
||||
Script.setTimeout(function() {
|
||||
_this.enableGrab();
|
||||
}, 200);
|
||||
};
|
||||
|
||||
this.update = function() {
|
||||
|
@ -494,14 +489,6 @@ function Teleporter() {
|
|||
});
|
||||
};
|
||||
|
||||
this.disableGrab = function() {
|
||||
Messages.sendLocalMessage('Hifi-Hand-Disabler', this.teleportHand);
|
||||
};
|
||||
|
||||
this.enableGrab = function() {
|
||||
Messages.sendLocalMessage('Hifi-Hand-Disabler', 'none');
|
||||
};
|
||||
|
||||
this.triggerHaptics = function() {
|
||||
var hand = this.teleportHand === 'left' ? 0 : 1;
|
||||
var haptic = Controller.triggerShortHapticPulse(0.2, hand);
|
||||
|
|
Loading…
Reference in a new issue