Make sit script more stable.

This commit is contained in:
Atlante45 2017-03-13 17:22:06 -08:00
parent f0d971fc6f
commit 9e6312ba0e

View file

@ -10,8 +10,8 @@
var RELEASE_KEYS = ['w', 'a', 's', 'd', 'UP', 'LEFT', 'DOWN', 'RIGHT'];
var RELEASE_TIME = 500; // ms
var RELEASE_DISTANCE = 0.2; // meters
var MAX_IK_ERROR = 20;
var DESKTOP_UI_CHECK_INTERVAL = 250;
var MAX_IK_ERROR = 30;
var DESKTOP_UI_CHECK_INTERVAL = 100;
var DESKTOP_MAX_DISTANCE = 5;
var SIT_DELAY = 25
var MAX_RESET_DISTANCE = 0.5
@ -19,15 +19,16 @@
this.entityID = null;
this.timers = {};
this.animStateHandlerID = null;
this.interval = null;
this.preload = function(entityID) {
this.entityID = entityID;
}
this.unload = function() {
if (MyAvatar.sessionUUID === this.getSeatUser()) {
if (Settings.getValue(SETTING_KEY) === this.entityID) {
this.sitUp();
}
if (this.interval) {
if (this.interval !== null) {
Script.clearInterval(this.interval);
this.interval = null;
}
@ -35,42 +36,60 @@
}
this.setSeatUser = function(user) {
var userData = Entities.getEntityProperties(this.entityID, ["userData"]).userData;
userData = JSON.parse(userData);
try {
var userData = Entities.getEntityProperties(this.entityID, ["userData"]).userData;
userData = JSON.parse(userData);
if (user) {
userData.seat.user = user;
} else {
delete userData.seat.user;
if (user !== null) {
userData.seat.user = user;
} else {
delete userData.seat.user;
}
Entities.editEntity(this.entityID, {
userData: JSON.stringify(userData)
});
} catch (e) {
// Do Nothing
}
Entities.editEntity(this.entityID, {
userData: JSON.stringify(userData)
});
}
this.getSeatUser = function() {
var properties = Entities.getEntityProperties(this.entityID, ["userData", "position"]);
var userData = JSON.parse(properties.userData);
try {
var properties = Entities.getEntityProperties(this.entityID, ["userData", "position"]);
var userData = JSON.parse(properties.userData);
if (userData.seat.user && userData.seat.user !== MyAvatar.sessionUUID) {
var avatar = AvatarList.getAvatar(userData.seat.user);
if (avatar && Vec3.distance(avatar.position, properties.position) > RELEASE_DISTANCE) {
return null;
// If MyAvatar return my uuid
if (userData.seat.user === MyAvatar.sessionUUID) {
return userData.seat.user;
}
// If Avatar appears to be sitting
if (userData.seat.user) {
var avatar = AvatarList.getAvatar(userData.seat.user);
if (avatar && (Vec3.distance(avatar.position, properties.position) < RELEASE_DISTANCE)) {
return userData.seat.user;
}
}
} catch (e) {
// Do nothing
}
return userData.seat.user;
// Nobody on the seat
return null;
}
// Is the seat used
this.checkSeatForAvatar = function() {
var seatUser = this.getSeatUser();
var avatarIdentifiers = AvatarList.getAvatarIdentifiers();
for (var i in avatarIdentifiers) {
var avatar = AvatarList.getAvatar(avatarIdentifiers[i]);
if (avatar && avatar.sessionUUID === seatUser) {
return true;
}
// If MyAvatar appears to be sitting
if (seatUser === MyAvatar.sessionUUID) {
var properties = Entities.getEntityProperties(this.entityID, ["position"]);
return Vec3.distance(MyAvatar.position, properties.position) < RELEASE_DISTANCE;
}
return false;
return seatUser !== null;
}
this.sitDown = function() {
@ -79,10 +98,9 @@
return;
}
this.setSeatUser(MyAvatar.sessionUUID);
var previousValue = Settings.getValue(SETTING_KEY);
Settings.setValue(SETTING_KEY, this.entityID);
this.setSeatUser(MyAvatar.sessionUUID);
if (previousValue === "") {
MyAvatar.characterControllerEnabled = false;
MyAvatar.hmdLeanRecenterEnabled = false;
@ -92,32 +110,34 @@
MyAvatar.resetSensorsAndBody();
}
var that = this;
Script.setTimeout(function() {
var properties = Entities.getEntityProperties(that.entityID, ["position", "rotation"]);
var index = MyAvatar.getJointIndex("Hips");
MyAvatar.pinJoint(index, properties.position, properties.rotation);
var properties = Entities.getEntityProperties(this.entityID, ["position", "rotation"]);
var index = MyAvatar.getJointIndex("Hips");
MyAvatar.pinJoint(index, properties.position, properties.rotation);
that.animStateHandlerID = MyAvatar.addAnimationStateHandler(function(properties) {
return { headType: 0 };
}, ["headType"]);
Script.update.connect(that, that.update);
Controller.keyPressEvent.connect(that, that.keyPressed);
Controller.keyReleaseEvent.connect(that, that.keyReleased);
for (var i in RELEASE_KEYS) {
Controller.captureKeyEvents({ text: RELEASE_KEYS[i] });
}
}, SIT_DELAY);
this.animStateHandlerID = MyAvatar.addAnimationStateHandler(function(properties) {
return { headType: 0 };
}, ["headType"]);
Script.update.connect(this, this.update);
Controller.keyPressEvent.connect(this, this.keyPressed);
Controller.keyReleaseEvent.connect(this, this.keyReleased);
for (var i in RELEASE_KEYS) {
Controller.captureKeyEvents({ text: RELEASE_KEYS[i] });
}
}
this.sitUp = function() {
if (MyAvatar.sessionUUID !== this.getSeatUser()) {
// Duplicate call, bail
return;
MyAvatar.removeAnimationStateHandler(this.animStateHandlerID);
Script.update.disconnect(this, this.update);
Controller.keyPressEvent.disconnect(this, this.keyPressed);
Controller.keyReleaseEvent.disconnect(this, this.keyReleased);
for (var i in RELEASE_KEYS) {
Controller.releaseKeyEvents({ text: RELEASE_KEYS[i] });
}
this.setSeatUser(null);
this.setSeatUser(null);
if (Settings.getValue(SETTING_KEY) === this.entityID) {
Settings.setValue(SETTING_KEY, "");
for (i in ROLES) {
MyAvatar.restoreRoleAnimation(ROLES[i]);
}
@ -133,16 +153,6 @@
MyAvatar.bodyPitch = 0.0;
MyAvatar.bodyRoll = 0.0;
}, SIT_DELAY);
Settings.setValue(SETTING_KEY, "");
}
MyAvatar.removeAnimationStateHandler(this.animStateHandlerID);
Script.update.disconnect(this, this.update);
Controller.keyPressEvent.disconnect(this, this.keyPressed);
Controller.keyReleaseEvent.disconnect(this, this.keyReleased);
for (var i in RELEASE_KEYS) {
Controller.releaseKeyEvents({ text: RELEASE_KEYS[i] });
}
}
@ -203,15 +213,11 @@
// Move avatar in front of the chair to avoid getting stuck in collision hulls
if (avatarDistance < MAX_RESET_DISTANCE) {
var offset = { x: 0, y: 1.0, z: -0.5 - properties.dimensions.z * properties.registrationPoint.z };
Vec3.print("offset:", Vec3.multiplyQbyV(properties.rotation, offset));
var position = Vec3.sum(properties.position, Vec3.multiplyQbyV(properties.rotation, offset));
MyAvatar.position = position;
}
var that = this;
Script.setTimeout(function() {
that.sitUp();
}, SIT_DELAY);
this.sitUp();
}
}
}
@ -223,20 +229,19 @@
if (RELEASE_KEYS.indexOf(event.text) !== -1) {
var that = this;
this.timers[event.text] = Script.setTimeout(function() {
delete that.timers[event.text];
var properties = Entities.getEntityProperties(that.entityID);
var avatarDistance = Vec3.distance(MyAvatar.position, properties.position);
// Move avatar in front of the chair to avoid getting stuck in collision hulls
if (avatarDistance < MAX_RESET_DISTANCE) {
var offset = { x: 0, y: 1.0, z: -0.5 - properties.dimensions.z * properties.registrationPoint.z };
Vec3.print("offset1:", Vec3.multiplyQbyV(properties.rotation, offset));
var position = Vec3.sum(properties.position, Vec3.multiplyQbyV(properties.rotation, offset));
MyAvatar.position = position;
}
Script.setTimeout(function() {
that.sitUp();
}, SIT_DELAY);
that.sitUp();
}, RELEASE_TIME);
}
}
@ -256,7 +261,7 @@
}
this.hoverEnterEntity = function(event) {
if (isInEditMode() || (MyAvatar.sessionUUID === this.getSeatUser())) {
if (isInEditMode() || this.interval !== null) {
return;
}
@ -272,7 +277,7 @@
}, DESKTOP_UI_CHECK_INTERVAL);
}
this.hoverLeaveEntity = function(event) {
if (this.interval) {
if (this.interval !== null) {
Script.clearInterval(this.interval);
this.interval = null;
}
@ -280,7 +285,7 @@
}
this.clickDownOnEntity = function (id, event) {
if (isInEditMode() || (MyAvatar.sessionUUID === this.getSeatUser())) {
if (isInEditMode()) {
return;
}
if (event.isPrimaryButton && this.canSitDesktop()) {