mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-25 17:14:59 +02:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
9d17df27bf
17 changed files with 320 additions and 269 deletions
|
@ -60,7 +60,7 @@ const float DISTANCE_RATIO = 3.0f / 0.3f;
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const float PHASE_AMPLITUDE_RATIO_AT_90 = 0.5;
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const int PHASE_DELAY_AT_90 = 20;
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const float MAX_OFF_AXIS_ATTENUATION = 0.5f;
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const float MAX_OFF_AXIS_ATTENUATION = 0.2f;
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const float OFF_AXIS_ATTENUATION_FORMULA_STEP = (1 - MAX_OFF_AXIS_ATTENUATION) / 2.0f;
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void plateauAdditionOfSamples(int16_t &mixSample, int16_t sampleToAdd) {
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@ -111,7 +111,6 @@ void *sendBuffer(void *args) {
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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AudioRingBuffer* agentRingBuffer = (AudioRingBuffer*) agent->getLinkedData();
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float agentBearing = agentRingBuffer->getBearing();
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int16_t clientMix[BUFFER_LENGTH_SAMPLES_PER_CHANNEL * 2] = {};
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@ -120,76 +119,86 @@ void *sendBuffer(void *args) {
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AudioRingBuffer* otherAgentBuffer = (AudioRingBuffer*) otherAgent->getLinkedData();
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if (otherAgentBuffer->shouldBeAddedToMix()) {
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float *agentPosition = agentRingBuffer->getPosition();
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float *otherAgentPosition = otherAgentBuffer->getPosition();
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float bearingRelativeAngleToSource = 0.f;
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float attenuationCoefficient = 1.f;
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int numSamplesDelay = 0;
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float weakChannelAmplitudeRatio = 1.f;
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// calculate the distance to the other agent
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// use the distance to the other agent to calculate the change in volume for this frame
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int lowAgentIndex = std::min(agent.getAgentIndex(), otherAgent.getAgentIndex());
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int highAgentIndex = std::max(agent.getAgentIndex(), otherAgent.getAgentIndex());
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if (distanceCoefficients[lowAgentIndex][highAgentIndex] == 0) {
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float distanceToAgent = sqrtf(powf(agentPosition[0] - otherAgentPosition[0], 2) +
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powf(agentPosition[1] - otherAgentPosition[1], 2) +
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powf(agentPosition[2] - otherAgentPosition[2], 2));
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if (otherAgent != agent) {
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float *agentPosition = agentRingBuffer->getPosition();
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float *otherAgentPosition = otherAgentBuffer->getPosition();
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float minCoefficient = std::min(1.0f,
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powf(0.5, (logf(DISTANCE_RATIO * distanceToAgent) / logf(3)) - 1));
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distanceCoefficients[lowAgentIndex][highAgentIndex] = minCoefficient;
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}
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// get the angle from the right-angle triangle
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float triangleAngle = atan2f(fabsf(agentPosition[2] - otherAgentPosition[2]),
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fabsf(agentPosition[0] - otherAgentPosition[0])) * (180 / M_PI);
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float absoluteAngleToSource = 0;
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float bearingRelativeAngleToSource = 0;
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// find the angle we need for calculation based on the orientation of the triangle
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if (otherAgentPosition[0] > agentPosition[0]) {
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if (otherAgentPosition[2] > agentPosition[2]) {
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absoluteAngleToSource = -90 + triangleAngle;
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} else {
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absoluteAngleToSource = -90 - triangleAngle;
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// calculate the distance to the other agent
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// use the distance to the other agent to calculate the change in volume for this frame
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int lowAgentIndex = std::min(agent.getAgentIndex(), otherAgent.getAgentIndex());
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int highAgentIndex = std::max(agent.getAgentIndex(), otherAgent.getAgentIndex());
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if (distanceCoefficients[lowAgentIndex][highAgentIndex] == 0) {
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float distanceToAgent = sqrtf(powf(agentPosition[0] - otherAgentPosition[0], 2) +
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powf(agentPosition[1] - otherAgentPosition[1], 2) +
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powf(agentPosition[2] - otherAgentPosition[2], 2));
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float minCoefficient = std::min(1.0f,
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powf(0.5, (logf(DISTANCE_RATIO * distanceToAgent) / logf(3)) - 1));
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distanceCoefficients[lowAgentIndex][highAgentIndex] = minCoefficient;
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}
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} else {
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if (otherAgentPosition[2] > agentPosition[2]) {
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absoluteAngleToSource = 90 - triangleAngle;
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// get the angle from the right-angle triangle
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float triangleAngle = atan2f(fabsf(agentPosition[2] - otherAgentPosition[2]),
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fabsf(agentPosition[0] - otherAgentPosition[0])) * (180 / M_PI);
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float absoluteAngleToSource = 0;
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bearingRelativeAngleToSource = 0;
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// find the angle we need for calculation based on the orientation of the triangle
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if (otherAgentPosition[0] > agentPosition[0]) {
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if (otherAgentPosition[2] > agentPosition[2]) {
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absoluteAngleToSource = -90 + triangleAngle;
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} else {
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absoluteAngleToSource = -90 - triangleAngle;
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}
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} else {
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absoluteAngleToSource = 90 + triangleAngle;
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if (otherAgentPosition[2] > agentPosition[2]) {
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absoluteAngleToSource = 90 - triangleAngle;
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} else {
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absoluteAngleToSource = 90 + triangleAngle;
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}
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}
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bearingRelativeAngleToSource = absoluteAngleToSource - agentRingBuffer->getBearing();
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if (bearingRelativeAngleToSource > 180) {
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bearingRelativeAngleToSource -= 360;
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} else if (bearingRelativeAngleToSource < -180) {
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bearingRelativeAngleToSource += 360;
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}
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float angleOfDelivery = absoluteAngleToSource - otherAgentBuffer->getBearing();
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if (angleOfDelivery > 180) {
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angleOfDelivery -= 360;
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} else if (angleOfDelivery < -180) {
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angleOfDelivery += 360;
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}
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float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION +
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(OFF_AXIS_ATTENUATION_FORMULA_STEP * (fabsf(angleOfDelivery) / 90.0f));
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attenuationCoefficient = distanceCoefficients[lowAgentIndex][highAgentIndex]
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* otherAgentBuffer->getAttenuationRatio()
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* offAxisCoefficient;
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bearingRelativeAngleToSource *= (M_PI / 180);
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float sinRatio = fabsf(sinf(bearingRelativeAngleToSource));
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numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio;
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weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
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}
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if (absoluteAngleToSource > 180) {
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absoluteAngleToSource -= 360;
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} else if (absoluteAngleToSource < -180) {
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absoluteAngleToSource += 360;
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}
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bearingRelativeAngleToSource = absoluteAngleToSource - agentBearing;
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bearingRelativeAngleToSource *= (M_PI / 180);
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float angleOfDelivery = absoluteAngleToSource - otherAgentBuffer->getBearing();
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if (angleOfDelivery < -180) {
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angleOfDelivery += 360;
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}
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float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION +
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(OFF_AXIS_ATTENUATION_FORMULA_STEP * (fabsf(angleOfDelivery) / 90.0f));
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float attenuationCoefficient = distanceCoefficients[lowAgentIndex][highAgentIndex]
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* otherAgentBuffer->getAttenuationRatio()
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* offAxisCoefficient;
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float sinRatio = fabsf(sinf(bearingRelativeAngleToSource));
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int numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio;
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float weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
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int16_t* goodChannel = bearingRelativeAngleToSource > 0 ? clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL : clientMix;
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int16_t* delayedChannel = bearingRelativeAngleToSource > 0 ? clientMix : clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
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int16_t* goodChannel = bearingRelativeAngleToSource > 0.0f ? clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL : clientMix;
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int16_t* delayedChannel = bearingRelativeAngleToSource > 0.0f ? clientMix : clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
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int16_t* delaySamplePointer = otherAgentBuffer->getNextOutput() == otherAgentBuffer->getBuffer()
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? otherAgentBuffer->getBuffer() + RING_BUFFER_SAMPLES - numSamplesDelay
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@ -199,9 +208,7 @@ void *sendBuffer(void *args) {
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if (s < numSamplesDelay) {
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// pull the earlier sample for the delayed channel
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int earlierSample = delaySamplePointer[s] * attenuationCoefficient;
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plateauAdditionOfSamples(delayedChannel[s], earlierSample * weakChannelAmplitudeRatio);
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}
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@ -210,8 +217,7 @@ void *sendBuffer(void *args) {
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if (s + numSamplesDelay < BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
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plateauAdditionOfSamples(delayedChannel[s + numSamplesDelay],
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currentSample *
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weakChannelAmplitudeRatio);
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currentSample * weakChannelAmplitudeRatio);
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}
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}
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}
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@ -276,8 +282,8 @@ int main(int argc, const char* argv[]) {
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if(agentList->getAgentSocket().receive(agentAddress, packetData, &receivedBytes)) {
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if (packetData[0] == PACKET_HEADER_INJECT_AUDIO) {
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if (agentList->addOrUpdateAgent(agentAddress, agentAddress, packetData[0], agentList->getLastAgentId())) {
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agentList->increaseAgentId();
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if (agentList->addOrUpdateAgent(agentAddress, agentAddress, packetData[0], agentList->getLastAgentID())) {
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agentList->increaseAgentID();
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}
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agentList->updateAgentWithData(agentAddress, packetData, receivedBytes);
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@ -51,8 +51,7 @@ void attachAvatarDataToAgent(Agent *newAgent) {
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}
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}
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int main(int argc, const char* argv[])
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{
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int main(int argc, const char* argv[]) {
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AgentList* agentList = AgentList::createInstance(AGENT_TYPE_AVATAR_MIXER, AVATAR_LISTEN_PORT);
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setvbuf(stdout, NULL, _IOLBF, 0);
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@ -69,32 +68,32 @@ int main(int argc, const char* argv[])
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*broadcastPacket = PACKET_HEADER_BULK_AVATAR_DATA;
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unsigned char* currentBufferPosition = NULL;
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uint16_t agentID = 0;
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while (true) {
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if (agentList->getAgentSocket().receive(agentAddress, packetData, &receivedBytes)) {
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switch (packetData[0]) {
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case PACKET_HEADER_HEAD_DATA:
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// add this agent if we don't have them yet
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if (agentList->addOrUpdateAgent(agentAddress, agentAddress, AGENT_TYPE_AVATAR, agentList->getLastAgentId())) {
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agentList->increaseAgentId();
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}
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// grab the agent ID from the packet
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unpackAgentId(packetData + 1, &agentID);
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// this is positional data from an agent
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// add or update the agent in our list
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agentList->addOrUpdateAgent(agentAddress, agentAddress, AGENT_TYPE_AVATAR, agentID);
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// parse positional data from an agent
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agentList->updateAgentWithData(agentAddress, packetData, receivedBytes);
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currentBufferPosition = broadcastPacket + 1;
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// send back a packet with other active agent data to this agent
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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if (agent->getLinkedData() != NULL
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&& !socketMatch(agentAddress, agent->getActiveSocket())) {
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if (agent->getLinkedData() && !socketMatch(agentAddress, agent->getActiveSocket())) {
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currentBufferPosition = addAgentToBroadcastPacket(currentBufferPosition, &*agent);
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}
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}
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agentList->getAgentSocket().send(agentAddress,
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broadcastPacket,
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currentBufferPosition - broadcastPacket);
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agentList->getAgentSocket().send(agentAddress, broadcastPacket, currentBufferPosition - broadcastPacket);
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break;
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case PACKET_HEADER_DOMAIN:
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@ -86,7 +86,6 @@ int main(int argc, const char * argv[])
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unsigned char* currentBufferPos;
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unsigned char* startPointer;
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int packetBytesWithoutLeadingChar;
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sockaddr_in agentPublicAddress, agentLocalAddress;
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agentLocalAddress.sin_family = AF_INET;
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@ -95,6 +94,8 @@ int main(int argc, const char * argv[])
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agentList->startSilentAgentRemovalThread();
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uint16_t packetAgentID = 0;
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while (true) {
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if (agentList->getAgentSocket().receive((sockaddr *)&agentPublicAddress, packetData, &receivedBytes) &&
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(packetData[0] == PACKET_HEADER_DOMAIN_RFD || packetData[0] == PACKET_HEADER_DOMAIN_LIST_REQUEST)) {
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@ -117,8 +118,8 @@ int main(int argc, const char * argv[])
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if (agentList->addOrUpdateAgent((sockaddr*) &agentPublicAddress,
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(sockaddr*) &agentLocalAddress,
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agentType,
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agentList->getLastAgentId())) {
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agentList->increaseAgentId();
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agentList->getLastAgentID())) {
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agentList->increaseAgentID();
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}
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currentBufferPos = broadcastPacket + 1;
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@ -143,13 +144,17 @@ int main(int argc, const char * argv[])
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}
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} else {
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double timeNow = usecTimestampNow();
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// this is the agent, just update last receive to now
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agent->setLastHeardMicrostamp(timeNow);
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// grab the ID for this agent so we can send it back with the packet
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packetAgentID = agent->getAgentId();
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if (packetData[0] == PACKET_HEADER_DOMAIN_RFD
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&& memchr(SOLO_AGENT_TYPES, agentType, sizeof(SOLO_AGENT_TYPES))) {
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agent->setWakeMicrostamp(timeNow);
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}
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}
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}
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}
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@ -160,11 +165,13 @@ int main(int argc, const char * argv[])
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currentBufferPos = addAgentToBroadcastPacket(currentBufferPos, soloAgent->second);
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}
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if ((packetBytesWithoutLeadingChar = (currentBufferPos - startPointer))) {
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agentList->getAgentSocket().send((sockaddr*) &agentPublicAddress,
|
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broadcastPacket,
|
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packetBytesWithoutLeadingChar + 1);
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}
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// add the agent ID to the end of the pointer
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currentBufferPos += packAgentId(currentBufferPos, packetAgentID);
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// send the constructed list back to this agent
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agentList->getAgentSocket().send((sockaddr*) &agentPublicAddress,
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broadcastPacket,
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(currentBufferPos - startPointer) + 1);
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}
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}
|
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|
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|
|
|
@ -17,7 +17,7 @@
|
|||
|
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const int EVE_AGENT_LISTEN_PORT = 55441;
|
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|
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const float RANDOM_POSITION_MAX_DIMENSION = 5.0f;
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const float RANDOM_POSITION_MAX_DIMENSION = 10.0f;
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|
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const float DATA_SEND_INTERVAL_MSECS = 15;
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const float MIN_AUDIO_SEND_INTERVAL_SECS = 10;
|
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@ -25,6 +25,12 @@ const int MIN_ITERATIONS_BETWEEN_AUDIO_SENDS = (MIN_AUDIO_SEND_INTERVAL_SECS * 1
|
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const int MAX_AUDIO_SEND_INTERVAL_SECS = 15;
|
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const float MAX_ITERATIONS_BETWEEN_AUDIO_SENDS = (MAX_AUDIO_SEND_INTERVAL_SECS * 1000) / DATA_SEND_INTERVAL_MSECS;
|
||||
|
||||
const int ITERATIONS_BEFORE_HAND_GRAB = 100;
|
||||
const int HAND_GRAB_DURATION_ITERATIONS = 50;
|
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const int HAND_TIMER_SLEEP_ITERATIONS = 50;
|
||||
|
||||
const float EVE_PELVIS_HEIGHT = 0.5f;
|
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|
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bool stopReceiveAgentDataThread;
|
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bool injectAudioThreadRunning = false;
|
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|
||||
|
@ -48,7 +54,7 @@ void *receiveAgentData(void *args) {
|
|||
// avatar mixer - this makes sure it won't be killed during silent agent removal
|
||||
avatarMixer = agentList->soloAgentOfType(AGENT_TYPE_AVATAR_MIXER);
|
||||
|
||||
if (avatarMixer != NULL) {
|
||||
if (avatarMixer) {
|
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avatarMixer->setLastHeardMicrostamp(usecTimestampNow());
|
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}
|
||||
|
||||
|
@ -73,9 +79,9 @@ void *injectAudio(void *args) {
|
|||
// look for an audio mixer in our agent list
|
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Agent* audioMixer = AgentList::getInstance()->soloAgentOfType(AGENT_TYPE_AUDIO_MIXER);
|
||||
|
||||
if (audioMixer != NULL) {
|
||||
if (audioMixer) {
|
||||
// until the audio mixer is setup for ping-reply, activate the public socket if it's not active
|
||||
if (audioMixer->getActiveSocket() == NULL) {
|
||||
if (!audioMixer->getActiveSocket()) {
|
||||
audioMixer->activatePublicSocket();
|
||||
}
|
||||
|
||||
|
@ -113,9 +119,9 @@ int main(int argc, const char* argv[]) {
|
|||
// move eve away from the origin
|
||||
// pick a random point inside a 10x10 grid
|
||||
|
||||
eve.setPosition(glm::vec3(randFloatInRange(-RANDOM_POSITION_MAX_DIMENSION, RANDOM_POSITION_MAX_DIMENSION),
|
||||
1.33, // this should be the same as the avatar's pelvis standing height
|
||||
randFloatInRange(-RANDOM_POSITION_MAX_DIMENSION, RANDOM_POSITION_MAX_DIMENSION)));
|
||||
eve.setPosition(glm::vec3(randFloatInRange(0, RANDOM_POSITION_MAX_DIMENSION),
|
||||
EVE_PELVIS_HEIGHT, // this should be the same as the avatar's pelvis standing height
|
||||
randFloatInRange(0, RANDOM_POSITION_MAX_DIMENSION)));
|
||||
|
||||
// face any instance of eve down the z-axis
|
||||
eve.setBodyYaw(0);
|
||||
|
@ -130,8 +136,6 @@ int main(int argc, const char* argv[]) {
|
|||
unsigned char broadcastPacket[MAX_PACKET_SIZE];
|
||||
broadcastPacket[0] = PACKET_HEADER_HEAD_DATA;
|
||||
|
||||
int numBytesToSend = 0;
|
||||
|
||||
timeval thisSend;
|
||||
double numMicrosecondsSleep = 0;
|
||||
|
||||
|
@ -145,16 +149,19 @@ int main(int argc, const char* argv[]) {
|
|||
gettimeofday(&thisSend, NULL);
|
||||
|
||||
// find the current avatar mixer
|
||||
Agent *avatarMixer = agentList->soloAgentOfType(AGENT_TYPE_AVATAR_MIXER);
|
||||
Agent* avatarMixer = agentList->soloAgentOfType(AGENT_TYPE_AVATAR_MIXER);
|
||||
|
||||
// make sure we actually have an avatar mixer with an active socket
|
||||
if (avatarMixer != NULL && avatarMixer->getActiveSocket() != NULL) {
|
||||
if (agentList->getOwnerID() != UNKNOWN_AGENT_ID && avatarMixer && avatarMixer->getActiveSocket() != NULL) {
|
||||
unsigned char* packetPosition = broadcastPacket + sizeof(PACKET_HEADER);
|
||||
packetPosition += packAgentId(packetPosition, agentList->getOwnerID());
|
||||
|
||||
// use the getBroadcastData method in the AvatarData class to populate the broadcastPacket buffer
|
||||
numBytesToSend = eve.getBroadcastData((broadcastPacket + 1));
|
||||
packetPosition += eve.getBroadcastData(packetPosition);
|
||||
|
||||
// use the UDPSocket instance attached to our agent list to send avatar data to mixer
|
||||
agentList->getAgentSocket().send(avatarMixer->getActiveSocket(), broadcastPacket, numBytesToSend);
|
||||
}
|
||||
agentList->getAgentSocket().send(avatarMixer->getActiveSocket(), broadcastPacket, packetPosition - broadcastPacket);
|
||||
}
|
||||
|
||||
// temporarily disable Eve's audio sending until the file is actually available on EC2 box
|
||||
if (numIterationsLeftBeforeAudioSend == 0) {
|
||||
|
@ -175,13 +182,12 @@ int main(int argc, const char* argv[]) {
|
|||
|
||||
// simulate the effect of pressing and un-pressing the mouse button/pad
|
||||
handStateTimer++;
|
||||
if ( handStateTimer == 100 ) {
|
||||
|
||||
if (handStateTimer == ITERATIONS_BEFORE_HAND_GRAB) {
|
||||
eve.setHandState(1);
|
||||
}
|
||||
if ( handStateTimer == 150 ) {
|
||||
} else if (handStateTimer == ITERATIONS_BEFORE_HAND_GRAB + HAND_GRAB_DURATION_ITERATIONS) {
|
||||
eve.setHandState(0);
|
||||
}
|
||||
if ( handStateTimer >= 200 ) {
|
||||
} else if (handStateTimer >= ITERATIONS_BEFORE_HAND_GRAB + HAND_GRAB_DURATION_ITERATIONS + HAND_TIMER_SLEEP_ITERATIONS) {
|
||||
handStateTimer = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -62,8 +62,8 @@ bool usingBigSphereCollisionTest = true;
|
|||
|
||||
char iris_texture_file[] = "resources/images/green_eye.png";
|
||||
|
||||
float chatMessageScale = 0.001;
|
||||
float chatMessageHeight = 0.4;
|
||||
float chatMessageScale = 0.0015;
|
||||
float chatMessageHeight = 0.45;
|
||||
|
||||
vector<unsigned char> iris_texture;
|
||||
unsigned int iris_texture_width = 512;
|
||||
|
@ -452,6 +452,14 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) {
|
|||
if (agent->getLinkedData() != NULL && agent->getType() == AGENT_TYPE_AVATAR) {
|
||||
Avatar *otherAvatar = (Avatar *)agent->getLinkedData();
|
||||
|
||||
/*
|
||||
// Test: Show angle between your fwd vector and nearest avatar
|
||||
glm::vec3 vectorBetweenUs = otherAvatar->getJointPosition(AVATAR_JOINT_PELVIS) -
|
||||
getJointPosition(AVATAR_JOINT_PELVIS);
|
||||
glm::vec3 myForwardVector = _orientation.getFront();
|
||||
printLog("Angle between: %f\n", angleBetween(&vectorBetweenUs, &myForwardVector));
|
||||
*/
|
||||
|
||||
// test whether shoulders are close enough to allow for reaching to touch hands
|
||||
glm::vec3 v(_position - otherAvatar->_position);
|
||||
float distance = glm::length(v);
|
||||
|
|
|
@ -33,12 +33,6 @@ const int GRAVITY_SAMPLES = 200; // Use the first samples to
|
|||
|
||||
const bool USING_INVENSENSE_MPU9150 = 1;
|
||||
|
||||
SerialInterface::~SerialInterface() {
|
||||
#ifdef __APPLE__
|
||||
close(_serialDescriptor);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SerialInterface::pair() {
|
||||
|
||||
#ifdef __APPLE__
|
||||
|
|
|
@ -38,7 +38,6 @@ class SerialInterface {
|
|||
public:
|
||||
SerialInterface() : active(false),
|
||||
_failedOpenAttempts(0) {}
|
||||
~SerialInterface();
|
||||
|
||||
void pair();
|
||||
void readData();
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include <cstring>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/noise.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
|
@ -65,81 +66,108 @@ float angle_to(glm::vec3 head_pos, glm::vec3 source_pos, float render_yaw, float
|
|||
return atan2(head_pos.x - source_pos.x, head_pos.z - source_pos.z) * 180.0f / PIf + render_yaw + head_yaw;
|
||||
}
|
||||
|
||||
void render_vector(glm::vec3 * vec)
|
||||
{
|
||||
// Show edge of world
|
||||
glDisable(GL_LIGHTING);
|
||||
glColor4f(1.0, 1.0, 1.0, 1.0);
|
||||
glLineWidth(1.0);
|
||||
glBegin(GL_LINES);
|
||||
// Draw axes
|
||||
glColor3f(1,0,0);
|
||||
glVertex3f(-1,0,0);
|
||||
glVertex3f(1,0,0);
|
||||
glColor3f(0,1,0);
|
||||
glVertex3f(0,-1,0);
|
||||
glVertex3f(0, 1, 0);
|
||||
glColor3f(0,0,1);
|
||||
glVertex3f(0,0,-1);
|
||||
glVertex3f(0, 0, 1);
|
||||
// Draw vector
|
||||
glColor3f(1,1,1);
|
||||
glVertex3f(0,0,0);
|
||||
glVertex3f(vec->x, vec->y, vec->z);
|
||||
// Draw marker dots for magnitude
|
||||
glEnd();
|
||||
float particleAttenuationQuadratic[] = { 0.0f, 0.0f, 2.0f }; // larger Z = smaller particles
|
||||
float particleAttenuationConstant[] = { 1.0f, 0.0f, 0.0f };
|
||||
|
||||
glPointParameterfvARB( GL_POINT_DISTANCE_ATTENUATION_ARB, particleAttenuationQuadratic );
|
||||
|
||||
glEnable(GL_POINT_SMOOTH);
|
||||
glPointSize(10.0);
|
||||
glBegin(GL_POINTS);
|
||||
glColor3f(1,0,0);
|
||||
glVertex3f(vec->x,0,0);
|
||||
glColor3f(0,1,0);
|
||||
glVertex3f(0,vec->y,0);
|
||||
glColor3f(0,0,1);
|
||||
glVertex3f(0,0,vec->z);
|
||||
glEnd();
|
||||
|
||||
glPointParameterfvARB( GL_POINT_DISTANCE_ATTENUATION_ARB, particleAttenuationConstant );
|
||||
// Helper function returns the positive angle in degrees between two 3D vectors
|
||||
float angleBetween(glm::vec3 * v1, glm::vec3 * v2) {
|
||||
return acos((glm::dot(*v1, *v2)) / (glm::length(*v1) * glm::length(*v2))) * 180.f / PI;
|
||||
}
|
||||
|
||||
void render_world_box()
|
||||
{
|
||||
// Draw a 3D vector floating in space
|
||||
void drawVector(glm::vec3 * vector) {
|
||||
glDisable(GL_LIGHTING);
|
||||
glEnable(GL_POINT_SMOOTH);
|
||||
glPointSize(3.0);
|
||||
glLineWidth(2.0);
|
||||
|
||||
// Draw axes
|
||||
glBegin(GL_LINES);
|
||||
glColor3f(1,0,0);
|
||||
glVertex3f(0,0,0);
|
||||
glVertex3f(1,0,0);
|
||||
glColor3f(0,1,0);
|
||||
glVertex3f(0,0,0);
|
||||
glVertex3f(0, 1, 0);
|
||||
glColor3f(0,0,1);
|
||||
glVertex3f(0,0,0);
|
||||
glVertex3f(0, 0, 1);
|
||||
glEnd();
|
||||
|
||||
// Draw the vector itself
|
||||
glBegin(GL_LINES);
|
||||
glColor3f(1,1,1);
|
||||
glVertex3f(0,0,0);
|
||||
glVertex3f(vector->x, vector->y, vector->z);
|
||||
glEnd();
|
||||
|
||||
// Draw spheres for magnitude
|
||||
glPushMatrix();
|
||||
glColor3f(1,0,0);
|
||||
glTranslatef(vector->x, 0, 0);
|
||||
glutSolidSphere(0.02, 10, 10);
|
||||
glColor3f(0,1,0);
|
||||
glTranslatef(-vector->x, vector->y, 0);
|
||||
glutSolidSphere(0.02, 10, 10);
|
||||
glColor3f(0,0,1);
|
||||
glTranslatef(0, -vector->y, vector->z);
|
||||
glutSolidSphere(0.02, 10, 10);
|
||||
glPopMatrix();
|
||||
|
||||
}
|
||||
|
||||
// Render a 2D set of squares using perlin/fractal noise
|
||||
void noiseTest(int w, int h) {
|
||||
const float CELLS = 500;
|
||||
const float NOISE_SCALE = 10.0;
|
||||
float xStep = (float) w / CELLS;
|
||||
float yStep = (float) h / CELLS;
|
||||
glBegin(GL_QUADS);
|
||||
for (float x = 0; x < (float)w; x += xStep) {
|
||||
for (float y = 0; y < (float)h; y += yStep) {
|
||||
// Generate a vector varying between 0-1 corresponding to the screen location
|
||||
glm::vec2 position(NOISE_SCALE * x / (float) w, NOISE_SCALE * y / (float) h);
|
||||
// Set the cell color using the noise value at that location
|
||||
float color = glm::perlin(position);
|
||||
glColor4f(color, color, color, 1.0);
|
||||
glVertex2f(x, y);
|
||||
glVertex2f(x + xStep, y);
|
||||
glVertex2f(x + xStep, y + yStep);
|
||||
glVertex2f(x, y + yStep);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void render_world_box() {
|
||||
// Show edge of world
|
||||
glDisable(GL_LIGHTING);
|
||||
glColor4f(1.0, 1.0, 1.0, 1.0);
|
||||
glLineWidth(1.0);
|
||||
glBegin(GL_LINES);
|
||||
glColor3f(1,0,0);
|
||||
glVertex3f(0,0,0);
|
||||
glVertex3f(WORLD_SIZE,0,0);
|
||||
glColor3f(0,1,0);
|
||||
glVertex3f(0,0,0);
|
||||
glColor3f(1, 0, 0);
|
||||
glVertex3f(0, 0, 0);
|
||||
glVertex3f(WORLD_SIZE, 0, 0);
|
||||
glColor3f(0, 1, 0);
|
||||
glVertex3f(0, 0, 0);
|
||||
glVertex3f(0, WORLD_SIZE, 0);
|
||||
glColor3f(0,0,1);
|
||||
glVertex3f(0,0,0);
|
||||
glColor3f(0, 0, 1);
|
||||
glVertex3f(0, 0, 0);
|
||||
glVertex3f(0, 0, WORLD_SIZE);
|
||||
glEnd();
|
||||
// Draw little marker dots along the axis
|
||||
glEnable(GL_LIGHTING);
|
||||
glPushMatrix();
|
||||
glTranslatef(WORLD_SIZE,0,0);
|
||||
glColor3f(1,0,0);
|
||||
glutSolidSphere(0.125,10,10);
|
||||
glTranslatef(WORLD_SIZE, 0, 0);
|
||||
glColor3f(1, 0, 0);
|
||||
glutSolidSphere(0.125, 10, 10);
|
||||
glPopMatrix();
|
||||
glPushMatrix();
|
||||
glTranslatef(0,WORLD_SIZE,0);
|
||||
glColor3f(0,1,0);
|
||||
glutSolidSphere(0.125,10,10);
|
||||
glTranslatef(0, WORLD_SIZE, 0);
|
||||
glColor3f(0, 1, 0);
|
||||
glutSolidSphere(0.125, 10, 10);
|
||||
glPopMatrix();
|
||||
glPushMatrix();
|
||||
glTranslatef(0,0,WORLD_SIZE);
|
||||
glColor3f(0,0,1);
|
||||
glutSolidSphere(0.125,10,10);
|
||||
glTranslatef(0, 0, WORLD_SIZE);
|
||||
glColor3f(0, 0, 1);
|
||||
glutSolidSphere(0.125, 10, 10);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
@ -166,8 +194,7 @@ float widthChar(float scale, int mono, char ch) {
|
|||
}
|
||||
|
||||
void drawtext(int x, int y, float scale, float rotate, float thick, int mono,
|
||||
char const* string, float r, float g, float b)
|
||||
{
|
||||
char const* string, float r, float g, float b) {
|
||||
//
|
||||
// Draws text on screen as stroked so it can be resized
|
||||
//
|
||||
|
@ -184,7 +211,6 @@ void drawtext(int x, int y, float scale, float rotate, float thick, int mono,
|
|||
|
||||
}
|
||||
|
||||
|
||||
void drawvec3(int x, int y, float scale, float rotate, float thick, int mono, glm::vec3 vec, float r, float g, float b) {
|
||||
//
|
||||
// Draws text on screen as stroked so it can be resized
|
||||
|
@ -207,6 +233,7 @@ void drawvec3(int x, int y, float scale, float rotate, float thick, int mono, gl
|
|||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
void drawGroundPlaneGrid(float size) {
|
||||
glColor3f(0.4f, 0.5f, 0.3f);
|
||||
glLineWidth(2.0);
|
||||
|
|
|
@ -33,13 +33,19 @@ float angle_to(glm::vec3 head_pos, glm::vec3 source_pos, float render_yaw, float
|
|||
|
||||
float randFloat();
|
||||
void render_world_box();
|
||||
void render_vector(glm::vec3 * vec);
|
||||
int widthText(float scale, int mono, char const* string);
|
||||
float widthChar(float scale, int mono, char ch);
|
||||
void drawtext(int x, int y, float scale, float rotate, float thick, int mono,
|
||||
char const* string, float r=1.0, float g=1.0, float b=1.0);
|
||||
void drawvec3(int x, int y, float scale, float rotate, float thick, int mono, glm::vec3 vec,
|
||||
float r=1.0, float g=1.0, float b=1.0);
|
||||
|
||||
void noiseTest(int w, int h);
|
||||
|
||||
void drawVector(glm::vec3* vector);
|
||||
|
||||
float angleBetween(glm::vec3 * v1, glm::vec3 * v2);
|
||||
|
||||
double diffclock(timeval *clock1,timeval *clock2);
|
||||
|
||||
void drawGroundPlaneGrid(float size);
|
||||
|
|
|
@ -14,14 +14,6 @@
|
|||
//
|
||||
// Welcome Aboard!
|
||||
//
|
||||
//
|
||||
// Keyboard Commands:
|
||||
//
|
||||
// / = toggle stats display
|
||||
// spacebar = reset gyros/head position
|
||||
// h = render Head facing yourself (mirror)
|
||||
// l = show incoming gyro levels
|
||||
//
|
||||
|
||||
#include "InterfaceConfig.h"
|
||||
#include <math.h>
|
||||
|
@ -436,17 +428,22 @@ void updateAvatar(float frametime) {
|
|||
myAvatar.setCameraAspectRatio(::viewFrustum.getAspectRatio());
|
||||
myAvatar.setCameraNearClip(::viewFrustum.getNearClip());
|
||||
myAvatar.setCameraFarClip(::viewFrustum.getFarClip());
|
||||
|
||||
// Send my stream of head/hand data to the avatar mixer and voxel server
|
||||
unsigned char broadcastString[200];
|
||||
*broadcastString = PACKET_HEADER_HEAD_DATA;
|
||||
|
||||
int broadcastBytes = myAvatar.getBroadcastData(broadcastString + 1);
|
||||
broadcastBytes++;
|
||||
AgentList* agentList = AgentList::getInstance();
|
||||
|
||||
const char broadcastReceivers[2] = {AGENT_TYPE_VOXEL, AGENT_TYPE_AVATAR_MIXER};
|
||||
|
||||
AgentList::getInstance()->broadcastToAgents(broadcastString, broadcastBytes, broadcastReceivers, 2);
|
||||
if (agentList->getOwnerID() != UNKNOWN_AGENT_ID) {
|
||||
// if I know my ID, send head/hand data to the avatar mixer and voxel server
|
||||
unsigned char broadcastString[200];
|
||||
unsigned char* endOfBroadcastStringWrite = broadcastString;
|
||||
|
||||
*(endOfBroadcastStringWrite++) = PACKET_HEADER_HEAD_DATA;
|
||||
endOfBroadcastStringWrite += packAgentId(endOfBroadcastStringWrite, agentList->getOwnerID());
|
||||
|
||||
endOfBroadcastStringWrite += myAvatar.getBroadcastData(endOfBroadcastStringWrite);
|
||||
|
||||
const char broadcastReceivers[2] = {AGENT_TYPE_VOXEL, AGENT_TYPE_AVATAR_MIXER};
|
||||
AgentList::getInstance()->broadcastToAgents(broadcastString, endOfBroadcastStringWrite - broadcastString, broadcastReceivers, sizeof(broadcastReceivers));
|
||||
}
|
||||
|
||||
// If I'm in paint mode, send a voxel out to VOXEL server agents.
|
||||
if (::paintOn) {
|
||||
|
@ -454,9 +451,9 @@ void updateAvatar(float frametime) {
|
|||
glm::vec3 avatarPos = myAvatar.getPosition();
|
||||
|
||||
// For some reason, we don't want to flip X and Z here.
|
||||
::paintingVoxel.x = avatarPos.x/10.0;
|
||||
::paintingVoxel.y = avatarPos.y/10.0;
|
||||
::paintingVoxel.z = avatarPos.z/10.0;
|
||||
::paintingVoxel.x = avatarPos.x / 10.0;
|
||||
::paintingVoxel.y = avatarPos.y / 10.0;
|
||||
::paintingVoxel.z = avatarPos.z / 10.0;
|
||||
|
||||
unsigned char* bufferOut;
|
||||
int sizeOut;
|
||||
|
@ -699,8 +696,7 @@ void displaySide(Camera& whichCamera) {
|
|||
drawGroundPlaneGrid(10.f);
|
||||
|
||||
// Draw voxels
|
||||
if (showingVoxels)
|
||||
{
|
||||
if (showingVoxels) {
|
||||
voxels.render();
|
||||
}
|
||||
|
||||
|
@ -893,6 +889,8 @@ void displayOverlay() {
|
|||
audioScope.render();
|
||||
#endif
|
||||
|
||||
//noiseTest(WIDTH, HEIGHT);
|
||||
|
||||
if (displayHeadMouse && !::lookingInMirror && statsOn) {
|
||||
// Display small target box at center or head mouse target that can also be used to measure LOD
|
||||
glColor3f(1.0, 1.0, 1.0);
|
||||
|
@ -1067,7 +1065,17 @@ void display(void)
|
|||
}
|
||||
|
||||
// important...
|
||||
myCamera.update(1.f/FPS);
|
||||
|
||||
myCamera.update( 1.f/FPS );
|
||||
|
||||
// Render anything (like HUD items) that we want to be in 3D but not in worldspace
|
||||
const float HUD_Z_OFFSET = -5.f;
|
||||
glPushMatrix();
|
||||
glm::vec3 test(0.5, 0.5, 0.5);
|
||||
glTranslatef(1, 1, HUD_Z_OFFSET);
|
||||
drawVector(&test);
|
||||
glPopMatrix();
|
||||
|
||||
|
||||
// Note: whichCamera is used to pick between the normal camera myCamera for our
|
||||
// main camera, vs, an alternate camera. The alternate camera we support right now
|
||||
|
@ -1368,8 +1376,7 @@ void initMenu() {
|
|||
menuColumnDebug->addRow("Show TRUE Colors", doTrueVoxelColors);
|
||||
}
|
||||
|
||||
void testPointToVoxel()
|
||||
{
|
||||
void testPointToVoxel() {
|
||||
float y=0;
|
||||
float z=0;
|
||||
float s=0.1;
|
||||
|
@ -1421,8 +1428,7 @@ void setupPaintingVoxel() {
|
|||
shiftPaintingColor();
|
||||
}
|
||||
|
||||
void addRandomSphere(bool wantColorRandomizer)
|
||||
{
|
||||
void addRandomSphere(bool wantColorRandomizer) {
|
||||
float r = randFloatInRange(0.05,0.1);
|
||||
float xc = randFloatInRange(r,(1-r));
|
||||
float yc = randFloatInRange(r,(1-r));
|
||||
|
@ -1439,7 +1445,6 @@ void addRandomSphere(bool wantColorRandomizer)
|
|||
voxels.createSphere(r,xc,yc,zc,s,solid,wantColorRandomizer);
|
||||
}
|
||||
|
||||
|
||||
const float KEYBOARD_YAW_RATE = 0.8;
|
||||
const float KEYBOARD_PITCH_RATE = 0.6;
|
||||
const float KEYBOARD_STRAFE_RATE = 0.03;
|
||||
|
@ -1493,7 +1498,6 @@ void specialkey(int k, int x, int y) {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void keyUp(unsigned char k, int x, int y) {
|
||||
if (::chatEntryOn) {
|
||||
myAvatar.setKeyState(NO_KEY_DOWN);
|
||||
|
@ -1508,8 +1512,7 @@ void keyUp(unsigned char k, int x, int y) {
|
|||
if (k == 'd') myAvatar.setDriveKeys(ROT_RIGHT, 0);
|
||||
}
|
||||
|
||||
void key(unsigned char k, int x, int y)
|
||||
{
|
||||
void key(unsigned char k, int x, int y) {
|
||||
if (::chatEntryOn) {
|
||||
if (chatEntry.key(k)) {
|
||||
myAvatar.setKeyState(k == '\b' || k == 127 ? // backspace or delete
|
||||
|
@ -1753,10 +1756,6 @@ void reshape(int width, int height) {
|
|||
glLoadIdentity();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//Find and return the gravity vector at this location
|
||||
glm::vec3 getGravity(glm::vec3 pos) {
|
||||
//
|
||||
|
@ -1815,8 +1814,7 @@ void audioMixerUpdate(in_addr_t newMixerAddress, in_port_t newMixerPort) {
|
|||
}
|
||||
#endif
|
||||
|
||||
int main(int argc, const char * argv[])
|
||||
{
|
||||
int main(int argc, const char * argv[]) {
|
||||
voxels.setViewFrustum(&::viewFrustum);
|
||||
|
||||
shared_lib::printLog = & ::printLog;
|
||||
|
|
|
@ -129,14 +129,17 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
|
|||
int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
|
||||
|
||||
// increment to push past the packet header
|
||||
sourceBuffer++;
|
||||
sourceBuffer += sizeof(PACKET_HEADER_HEAD_DATA);
|
||||
|
||||
unsigned char* startPosition = sourceBuffer;
|
||||
|
||||
// push past the agent ID
|
||||
sourceBuffer += + sizeof(uint16_t);
|
||||
|
||||
// Body world position
|
||||
memcpy(&_position, sourceBuffer, sizeof(float) * 3);
|
||||
sourceBuffer += sizeof(float) * 3;
|
||||
|
||||
|
||||
// Body rotation (NOTE: This needs to become a quaternion to save two bytes)
|
||||
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &_bodyYaw);
|
||||
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &_bodyPitch);
|
||||
|
|
|
@ -62,9 +62,10 @@ AgentList::AgentList(char newOwnerType, unsigned int newSocketListenPort) :
|
|||
_agentBuckets(),
|
||||
_numAgents(0),
|
||||
agentSocket(newSocketListenPort),
|
||||
ownerType(newOwnerType),
|
||||
_ownerType(newOwnerType),
|
||||
socketListenPort(newSocketListenPort),
|
||||
lastAgentId(0) {
|
||||
_ownerID(UNKNOWN_AGENT_ID),
|
||||
_lastAgentID(0) {
|
||||
pthread_mutex_init(&mutex, 0);
|
||||
}
|
||||
|
||||
|
@ -81,10 +82,6 @@ UDPSocket& AgentList::getAgentSocket() {
|
|||
return agentSocket;
|
||||
}
|
||||
|
||||
char AgentList::getOwnerType() {
|
||||
return ownerType;
|
||||
}
|
||||
|
||||
unsigned int AgentList::getSocketListenPort() {
|
||||
return socketListenPort;
|
||||
}
|
||||
|
@ -92,7 +89,7 @@ unsigned int AgentList::getSocketListenPort() {
|
|||
void AgentList::processAgentData(sockaddr *senderAddress, unsigned char *packetData, size_t dataBytes) {
|
||||
switch (((char *)packetData)[0]) {
|
||||
case PACKET_HEADER_DOMAIN: {
|
||||
updateList(packetData, dataBytes);
|
||||
processDomainServerList(packetData, dataBytes);
|
||||
break;
|
||||
}
|
||||
case PACKET_HEADER_PING: {
|
||||
|
@ -126,7 +123,7 @@ void AgentList::processBulkAgentData(sockaddr *senderAddress, unsigned char *pac
|
|||
uint16_t agentID = -1;
|
||||
|
||||
while ((currentPosition - startPosition) < numTotalBytes) {
|
||||
currentPosition += unpackAgentId(currentPosition, &agentID);
|
||||
unpackAgentId(currentPosition, &agentID);
|
||||
memcpy(packetHolder + 1, currentPosition, numTotalBytes - (currentPosition - startPosition));
|
||||
|
||||
Agent* matchingAgent = agentWithID(agentID);
|
||||
|
@ -195,15 +192,7 @@ Agent* AgentList::agentWithID(uint16_t agentID) {
|
|||
return NULL;
|
||||
}
|
||||
|
||||
uint16_t AgentList::getLastAgentId() {
|
||||
return lastAgentId;
|
||||
}
|
||||
|
||||
void AgentList::increaseAgentId() {
|
||||
++lastAgentId;
|
||||
}
|
||||
|
||||
int AgentList::updateList(unsigned char *packetData, size_t dataBytes) {
|
||||
int AgentList::processDomainServerList(unsigned char *packetData, size_t dataBytes) {
|
||||
int readAgents = 0;
|
||||
|
||||
char agentType;
|
||||
|
@ -218,14 +207,17 @@ int AgentList::updateList(unsigned char *packetData, size_t dataBytes) {
|
|||
unsigned char *readPtr = packetData + 1;
|
||||
unsigned char *startPtr = packetData;
|
||||
|
||||
while((readPtr - startPtr) < dataBytes) {
|
||||
while((readPtr - startPtr) < dataBytes - sizeof(uint16_t)) {
|
||||
agentType = *readPtr++;
|
||||
readPtr += unpackAgentId(readPtr, (uint16_t *)&agentId);
|
||||
readPtr += unpackSocket(readPtr, (sockaddr *)&agentPublicSocket);
|
||||
readPtr += unpackSocket(readPtr, (sockaddr *)&agentLocalSocket);
|
||||
|
||||
addOrUpdateAgent((sockaddr *)&agentPublicSocket, (sockaddr *)&agentLocalSocket, agentType, agentId);
|
||||
}
|
||||
}
|
||||
|
||||
// read out our ID from the packet
|
||||
unpackAgentId(readPtr, &_ownerID);
|
||||
|
||||
return readAgents;
|
||||
}
|
||||
|
|
|
@ -31,6 +31,8 @@ extern char DOMAIN_HOSTNAME[];
|
|||
extern char DOMAIN_IP[100]; // IP Address will be re-set by lookup on startup
|
||||
extern const int DOMAINSERVER_PORT;
|
||||
|
||||
const int UNKNOWN_AGENT_ID = -1;
|
||||
|
||||
class AgentListIterator;
|
||||
|
||||
class AgentList {
|
||||
|
@ -50,13 +52,10 @@ public:
|
|||
|
||||
UDPSocket& getAgentSocket();
|
||||
|
||||
uint16_t getLastAgentId();
|
||||
void increaseAgentId();
|
||||
|
||||
void lock() { pthread_mutex_lock(&mutex); }
|
||||
void unlock() { pthread_mutex_unlock(&mutex); }
|
||||
|
||||
int updateList(unsigned char *packetData, size_t dataBytes);
|
||||
int processDomainServerList(unsigned char *packetData, size_t dataBytes);
|
||||
|
||||
Agent* agentWithAddress(sockaddr *senderAddress);
|
||||
Agent* agentWithID(uint16_t agentID);
|
||||
|
@ -70,9 +69,16 @@ public:
|
|||
int updateAgentWithData(Agent *agent, unsigned char *packetData, int dataBytes);
|
||||
|
||||
void broadcastToAgents(unsigned char *broadcastData, size_t dataBytes, const char* agentTypes, int numAgentTypes);
|
||||
char getOwnerType();
|
||||
unsigned int getSocketListenPort();
|
||||
|
||||
char getOwnerType() const { return _ownerType; }
|
||||
|
||||
uint16_t getLastAgentID() const { return _lastAgentID; }
|
||||
void increaseAgentID() { ++_lastAgentID; }
|
||||
|
||||
uint16_t getOwnerID() const { return _ownerID; }
|
||||
void setOwnerID(uint16_t ownerID) { _ownerID = ownerID; }
|
||||
|
||||
Agent* soloAgentOfType(char agentType);
|
||||
|
||||
void startSilentAgentRemovalThread();
|
||||
|
@ -96,9 +102,10 @@ private:
|
|||
Agent** _agentBuckets[MAX_NUM_AGENTS / AGENTS_PER_BUCKET];
|
||||
int _numAgents;
|
||||
UDPSocket agentSocket;
|
||||
char ownerType;
|
||||
char _ownerType;
|
||||
unsigned int socketListenPort;
|
||||
uint16_t lastAgentId;
|
||||
uint16_t _ownerID;
|
||||
uint16_t _lastAgentID;
|
||||
pthread_t removeSilentAgentsThread;
|
||||
pthread_t checkInWithDomainServerThread;
|
||||
pthread_t pingUnknownAgentsThread;
|
||||
|
|
|
@ -113,6 +113,7 @@ int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
|
|||
attenuationRatio = attenuationByte / 255.0f;
|
||||
|
||||
memcpy(&bearing, dataPtr, sizeof(float));
|
||||
dataPtr += sizeof(bearing);
|
||||
|
||||
if (bearing > 180 || bearing < -180) {
|
||||
// we were passed an invalid bearing because this agent wants loopback (pressed the H key)
|
||||
|
@ -122,9 +123,9 @@ int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
|
|||
bearing = bearing > 0
|
||||
? bearing - AGENT_LOOPBACK_MODIFIER
|
||||
: bearing + AGENT_LOOPBACK_MODIFIER;
|
||||
}
|
||||
|
||||
dataPtr += sizeof(float);
|
||||
} else {
|
||||
_shouldLoopbackForAgent = false;
|
||||
}
|
||||
|
||||
sourceBuffer = dataPtr;
|
||||
}
|
||||
|
|
|
@ -13,18 +13,19 @@
|
|||
#ifndef hifi_PacketHeaders_h
|
||||
#define hifi_PacketHeaders_h
|
||||
|
||||
const char PACKET_HEADER_DOMAIN = 'D';
|
||||
const char PACKET_HEADER_PING = 'P';
|
||||
const char PACKET_HEADER_PING_REPLY = 'R';
|
||||
const char PACKET_HEADER_HEAD_DATA = 'H';
|
||||
const char PACKET_HEADER_Z_COMMAND = 'Z';
|
||||
const char PACKET_HEADER_INJECT_AUDIO = 'I';
|
||||
const char PACKET_HEADER_SET_VOXEL = 'S';
|
||||
const char PACKET_HEADER_ERASE_VOXEL = 'E';
|
||||
const char PACKET_HEADER_VOXEL_DATA = 'V';
|
||||
const char PACKET_HEADER_BULK_AVATAR_DATA = 'X';
|
||||
const char PACKET_HEADER_TRANSMITTER_DATA = 't';
|
||||
const char PACKET_HEADER_DOMAIN_LIST_REQUEST = 'L';
|
||||
const char PACKET_HEADER_DOMAIN_RFD = 'C';
|
||||
typedef char PACKET_HEADER;
|
||||
const PACKET_HEADER PACKET_HEADER_DOMAIN = 'D';
|
||||
const PACKET_HEADER PACKET_HEADER_PING = 'P';
|
||||
const PACKET_HEADER PACKET_HEADER_PING_REPLY = 'R';
|
||||
const PACKET_HEADER PACKET_HEADER_HEAD_DATA = 'H';
|
||||
const PACKET_HEADER PACKET_HEADER_Z_COMMAND = 'Z';
|
||||
const PACKET_HEADER PACKET_HEADER_INJECT_AUDIO = 'I';
|
||||
const PACKET_HEADER PACKET_HEADER_SET_VOXEL = 'S';
|
||||
const PACKET_HEADER PACKET_HEADER_ERASE_VOXEL = 'E';
|
||||
const PACKET_HEADER PACKET_HEADER_VOXEL_DATA = 'V';
|
||||
const PACKET_HEADER PACKET_HEADER_BULK_AVATAR_DATA = 'X';
|
||||
const PACKET_HEADER PACKET_HEADER_TRANSMITTER_DATA = 't';
|
||||
const PACKET_HEADER PACKET_HEADER_DOMAIN_LIST_REQUEST = 'L';
|
||||
const PACKET_HEADER PACKET_HEADER_DOMAIN_RFD = 'C';
|
||||
|
||||
#endif
|
||||
|
|
0
libraries/voxels/src/AABox.cpp
Executable file → Normal file
0
libraries/voxels/src/AABox.cpp
Executable file → Normal file
|
@ -547,12 +547,9 @@ int main(int argc, const char * argv[])
|
|||
// If we got a PACKET_HEADER_HEAD_DATA, then we're talking to an AGENT_TYPE_AVATAR, and we
|
||||
// need to make sure we have it in our agentList.
|
||||
if (packetData[0] == PACKET_HEADER_HEAD_DATA) {
|
||||
if (agentList->addOrUpdateAgent(&agentPublicAddress,
|
||||
&agentPublicAddress,
|
||||
AGENT_TYPE_AVATAR,
|
||||
agentList->getLastAgentId())) {
|
||||
agentList->increaseAgentId();
|
||||
}
|
||||
uint16_t agentID = 0;
|
||||
unpackAgentId(packetData + sizeof(PACKET_HEADER_HEAD_DATA), &agentID);
|
||||
agentList->addOrUpdateAgent(&agentPublicAddress, &agentPublicAddress, AGENT_TYPE_AVATAR, agentID);
|
||||
|
||||
agentList->updateAgentWithData(&agentPublicAddress, packetData, receivedBytes);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue